Riddle78
Four Thousand Club
Now,let's see if I can get this posted without my browser crashing out.
First off,Kaze,there won't be a signup for a while. I need to plan out the entire campaign,and that will only be after compiling a complete beastiary and armoury,followed by a complete Perks list and Traits list. I have barebones character creation here for the sole purpose of testing.
Now,for V.I's...
Combat Platform Initial S.P.E.C.I.A.L.
S: 10/10
P: 4/10
E: 10/10
C: 0/10 (For the record,the lowest any SPECIAL can go otherwise is 1)
I: 3/10
A: 5/10
L: 5/10
Combat Platform Initial Skills
Ballistic Weapons,Energy Weapons,Explosives,Melee Weapons and Unarmed Combat: All start at 50/100,plus S.P.E.C.I.A.L. bonuses.
Negotiator: Starts at,and STAYS at 0/100,no bonuses of any kind,ever. Again,otherwise the lowest a skill can drop is 1/100. No one likes talking to a robot.
Computer Science: 25/100,plus S.P.E.C.I.A.L. bonuses.
All other skills: S.P.E.C.I.A.L. determined,starting at 5/100.
Reconnaissance Platform Initial S.P.E.C.I.A.L.
S: 3/10
P: 10/10
E: 3/10
C: 0/10
I: 5/10
A: 8/10
L: 5/10
Reconnaissance Platform Initial Skills
Burglary and Stealth: 50/100,plus S.P.E.C.I.A.L. bonuses.
Negotiator: 0/100,no bonuses allowed.
Computer Science: 30/100,plus S.P.E.C.I.A.L. bonuses.
All other skills: 5/100,plus S.P.E.C.I.A.L. bonuses.
Support Platform Initial S.P.E.C.I.A.L.
S: 3/10
P: 8/10
E: 3/10
C: 0/10
I: 10/10
A: 2/10
L: 7/10 (Gambler bot,HO!)
Support Platform Initial Skills
Medical,Handyman and Computer Science: 50/100,plus S.P.E.C.I.A.L. bonuses.
Negotiator: 0/100,no bonuses allowed.
All other skills: 5/100,plus S.P.E.C.I.A.L. bonuses.
I purposely designed V.I's to be overspecialized. Also,as a side note,all player characters must have two legs,two arms,a head,torso,set of eyes,and a groin,as those are the targetable locations on humanoid targets...And for simplicity's sake,we're all playing humanoids. Furthermore,successful attacks on robotic parts are instant crits if the damage type is Electrical. V.I's,being robots are particularly vulnerable to enemies with Arc weapons.
First off,Kaze,there won't be a signup for a while. I need to plan out the entire campaign,and that will only be after compiling a complete beastiary and armoury,followed by a complete Perks list and Traits list. I have barebones character creation here for the sole purpose of testing.
Now,for V.I's...
Combat Platform Initial S.P.E.C.I.A.L.
S: 10/10
P: 4/10
E: 10/10
C: 0/10 (For the record,the lowest any SPECIAL can go otherwise is 1)
I: 3/10
A: 5/10
L: 5/10
Combat Platform Initial Skills
Ballistic Weapons,Energy Weapons,Explosives,Melee Weapons and Unarmed Combat: All start at 50/100,plus S.P.E.C.I.A.L. bonuses.
Negotiator: Starts at,and STAYS at 0/100,no bonuses of any kind,ever. Again,otherwise the lowest a skill can drop is 1/100. No one likes talking to a robot.
Computer Science: 25/100,plus S.P.E.C.I.A.L. bonuses.
All other skills: S.P.E.C.I.A.L. determined,starting at 5/100.
Reconnaissance Platform Initial S.P.E.C.I.A.L.
S: 3/10
P: 10/10
E: 3/10
C: 0/10
I: 5/10
A: 8/10
L: 5/10
Reconnaissance Platform Initial Skills
Burglary and Stealth: 50/100,plus S.P.E.C.I.A.L. bonuses.
Negotiator: 0/100,no bonuses allowed.
Computer Science: 30/100,plus S.P.E.C.I.A.L. bonuses.
All other skills: 5/100,plus S.P.E.C.I.A.L. bonuses.
Support Platform Initial S.P.E.C.I.A.L.
S: 3/10
P: 8/10
E: 3/10
C: 0/10
I: 10/10
A: 2/10
L: 7/10 (Gambler bot,HO!)
Support Platform Initial Skills
Medical,Handyman and Computer Science: 50/100,plus S.P.E.C.I.A.L. bonuses.
Negotiator: 0/100,no bonuses allowed.
All other skills: 5/100,plus S.P.E.C.I.A.L. bonuses.
I purposely designed V.I's to be overspecialized. Also,as a side note,all player characters must have two legs,two arms,a head,torso,set of eyes,and a groin,as those are the targetable locations on humanoid targets...And for simplicity's sake,we're all playing humanoids. Furthermore,successful attacks on robotic parts are instant crits if the damage type is Electrical. V.I's,being robots are particularly vulnerable to enemies with Arc weapons.