Yello thanks for getting this far, the sheet below is all I need filled out to accept a character but your right to add more if you like. You have a fair bit of creative freedom coming up with background lore such as clans, locations, magic etc but know I might ask for a change or edit if it seems to outlandish for the lore or broken to play.
Easy example being "the sharingan"
By itself it does some cool things, but it basically becomes everything in one by the end of the show being able to change reality and a bunch of other OP things.
You can take inspiration from naruto or other fiction but remember not to go overboard.
A great example of unique and versatile magic to rip off would be the nara clan's shadow stab/paralysis/etc
If you have questions please ask elsewhere like on the check or in a PM. I'll delete anything on this page that isn't a cs, if you post a "WIP" it has one week to be finished before I delete it. First seven acceptable sheets will be the whole group with room for more if any ghost or need to drop.
Apart from that have fun and don't hesitate to ask me shit about lore an whatnot if you wanted to have your character fleshed out/planned.
Delete whatever is in brackets, its just info
===========================================
Name:
Age: (17 to 45, the younger the character is would determine their abilities and background somewhat. Preferably new recruits being below the age 24 and rookie/members of the Hinotori would have at least five years experience within it.)
Appearance: (picture and short description)
Gear: (what this character takes with them on travels/missions. Remember one can store items in scrolls and recall them when needed with magic so you don't need to list EVERYTHING. More just the default/regular shit carried with them.)
Skills/talents: (this is what your character is best at doing. Be it combat related or not doesn't matter. You can list as many as you want but remember no one is perfect)
Flaws: (for every two skills/talents add one flaw. This could be as drastic as a missing eye or a paralysing phobia of a certain monster, it could be as simple as being a bad drunk who hits on everyone... but take note, if your character cannot tolerate taking orders, shows no respect or is the equivalent of a magic murder hobo they may not be allowed into the guild despite being powerful. The Hinotori is a respected guild that is hired to do all manner of tasks from horrible to honourable, but it is not a den of criminals)
Magic:
1)
2)
3)
( 1 is your characters inherent/unique magic, though they should be able to use another magic type or two... could be fire, earth, water whatever. Instead of listing every technique/jutsu/spell etc write down the types of magic this character wields with a small example of it. Like...
Fire Magic, Ashi is suited to fire magic and has learned to channel it into his sword to create powerful techniques most suited for close combat but can still be utilised at a mid range distance.
Sealing magic, Ashi was taught for years to learn how to seal magic, items, even demon beasts. With his hands in a pinch but the most effective techniques require preparation to imbue a area or items with the power.)
(Magic works in multiple ways but the main process is using ones energy with effort and concentration to make something happen. So if one spits fire, shoots it out their finger or coats a weapon with fire to swing about doesn't matter.)
Background:
(This character must have had some life to end up as a Hinotori, write some of what happened and who recommended/introduced them to the guild. Could be a old family friend was once a Hinotori, maybe a respected person saw the raw talent and spent time grooming you to join, maybe a friend of a friend in the guild puts in a word and by hook crook or chance they managed to pass...)
Demon host:
(if no then that's it. If yes explain what's up a tad.
A host either has a weapon with a demon sealed within or a demon sealed within themselves. Both have pros and cons both are powerful an dangerous to control. If you want to play a host maybe pm me first)
Easy example being "the sharingan"
By itself it does some cool things, but it basically becomes everything in one by the end of the show being able to change reality and a bunch of other OP things.
You can take inspiration from naruto or other fiction but remember not to go overboard.
A great example of unique and versatile magic to rip off would be the nara clan's shadow stab/paralysis/etc
If you have questions please ask elsewhere like on the check or in a PM. I'll delete anything on this page that isn't a cs, if you post a "WIP" it has one week to be finished before I delete it. First seven acceptable sheets will be the whole group with room for more if any ghost or need to drop.
Apart from that have fun and don't hesitate to ask me shit about lore an whatnot if you wanted to have your character fleshed out/planned.
Delete whatever is in brackets, its just info
===========================================
Name:
Age: (17 to 45, the younger the character is would determine their abilities and background somewhat. Preferably new recruits being below the age 24 and rookie/members of the Hinotori would have at least five years experience within it.)
Appearance: (picture and short description)
Gear: (what this character takes with them on travels/missions. Remember one can store items in scrolls and recall them when needed with magic so you don't need to list EVERYTHING. More just the default/regular shit carried with them.)
Skills/talents: (this is what your character is best at doing. Be it combat related or not doesn't matter. You can list as many as you want but remember no one is perfect)
Flaws: (for every two skills/talents add one flaw. This could be as drastic as a missing eye or a paralysing phobia of a certain monster, it could be as simple as being a bad drunk who hits on everyone... but take note, if your character cannot tolerate taking orders, shows no respect or is the equivalent of a magic murder hobo they may not be allowed into the guild despite being powerful. The Hinotori is a respected guild that is hired to do all manner of tasks from horrible to honourable, but it is not a den of criminals)
Magic:
1)
2)
3)
( 1 is your characters inherent/unique magic, though they should be able to use another magic type or two... could be fire, earth, water whatever. Instead of listing every technique/jutsu/spell etc write down the types of magic this character wields with a small example of it. Like...
Fire Magic, Ashi is suited to fire magic and has learned to channel it into his sword to create powerful techniques most suited for close combat but can still be utilised at a mid range distance.
Sealing magic, Ashi was taught for years to learn how to seal magic, items, even demon beasts. With his hands in a pinch but the most effective techniques require preparation to imbue a area or items with the power.)
(Magic works in multiple ways but the main process is using ones energy with effort and concentration to make something happen. So if one spits fire, shoots it out their finger or coats a weapon with fire to swing about doesn't matter.)
Background:
(This character must have had some life to end up as a Hinotori, write some of what happened and who recommended/introduced them to the guild. Could be a old family friend was once a Hinotori, maybe a respected person saw the raw talent and spent time grooming you to join, maybe a friend of a friend in the guild puts in a word and by hook crook or chance they managed to pass...)
Demon host:
(if no then that's it. If yes explain what's up a tad.
A host either has a weapon with a demon sealed within or a demon sealed within themselves. Both have pros and cons both are powerful an dangerous to control. If you want to play a host maybe pm me first)
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