Japanime
✧☽ 𝒹 𝓇 𝑒 𝒶 𝓂 𝒾 𝓃 𝑔 ☾✧
Probably later today if not, tomorrow.
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Ok coolProbably later today if not, tomorrow.
History:
Name: Medai Asmodeus
Nicknames: Darwins Damnation, The Last Orphan. Lady of Pain, Emma
Race: Devil
Race Ranking: High-Class Devil*
Clan/Family: Asmodeus
Peerage: N/A
Chess Piece: King
Age: 665
Personality: A relaxed and laid back demon, lacking the same interest in rank or status as others or even in her casual approach to adversarial forces. She holds a fascination with overcoming her limits and weaknesses to the point she will purposefully engage in activities or with items she dislikes. This has even extended to spending a great deal of time near and eventually on holy sights as well as wearing various holy items, the most notable being her possession of a sacred gear know as Helena's nail, this has lead to it being suspected she may have an unnatural infatuation with pain. Despite all this, she is known to hold an unfathomable will power, capable of staying cool-headed as well as displaying great conviction and resolve in the things important to her.
The last daughter of the Asmodeus Clan returned to the scene following an extended period of travel through the human world, forgoing the benefits of her status while doing so to pass as nobody of importance and going by the alias of MA or Emma for the past 500 years. Making her living as a courier, she has been absent from the picture until now and finds herself somewhat oblivious to the new state of things, not typically being one for history or book learnings and as a result, is somewhat lost as to how to adjust back to the Devil society.
Powers and Abilities:
Unstoppable Juggernaut: Lacking any real commitment to the more flashy techniques, the entirety of Medais demonic power is condensed into her physical form, bestowing her with a body far beyond what outward appearances would suggest. Displaying Impossible levels of strength, durability, regeneration, and speed even by devil standards she stands as a force of nature.
Aerokinetic Decimation: Through a combination of their physical strength and eight wings Medai is capable of unleashing powerful gusts and shockwaves sweeping away people and objects alike even if they have been secured down.
Pain Train: Medai's true power lays in her ability to adapt to situations and attacks, using the pain generated to further increase her demonic power while reducing the damage from similar sources in the future. Prolonged exposure to sources can reduce their impact severely as shown in her otherwise seemingly unexplainable ability to handle holy effects.
Equipment:
Helena's Nail: Resembling a worn six-inch railway spike, Helena's nail is a sacred gear and one of the three nails said to have been used in the crucifixion of Christ, physical contact with the item will result in an eruption of flames when brought into contact with unholy sources. In order to activate the item's abilities, the user must impale themselves at which point a series of thorned vines will run through the body, holding together severe wounds and even reattaching if necessary. Once activated the users will be empowered beyond their limits as well as hold the ability to generate and manipulate countless thorned vines from their wounds.
Glamoured Holding Vest: A enchanted garment from Yokai provinces, holding the ability to repair itself from damage given time as well as remain clean regardless of the situation. Its primary features other than extreme comfort however come in its ability to change its form into various other fashions as desired though is restricted to its original colors of red and black. It also appears to have been fitted with an extradimensional pocket allowing for the storage of items far larger than would be physically possible.
Hydraskin Gauntlets: Two incredibly durable fingerless leather gloves that extend up the forearm, they hold incredible shock absorption properties and appear extremely resistant to being cut.
Blessed Silver Cross: A Large cross of angelic silver secured around her neck with a matching area of scared skin below where the item appears to hang.
Theme:
History:
Name: Medai Asmodeus
Nicknames: Darwins Damnation, The Last Orphan. Lady of Pain, Emma
Race: Devil
Race Ranking: High-Class Devil*
Clan/Family: Asmodeus
Peerage: N/A
Chess Piece: King
Age: 665
Personality: A relaxed and laid back demon, lacking the same interest in rank or status as others or even in her casual approach to adversarial forces. She holds a fascination with overcoming her limits and weaknesses to the point she will purposefully engage in activities or with items she dislikes. This has even extended to spending a great deal of time near and eventually on holy sights as well as wearing various holy items, the most notable being her possession of a sacred gear know as Helena's nail, this has lead to it being suspected she may have an unnatural infatuation with pain. Despite all this, she is known to hold an unfathomable will power, capable of staying cool-headed as well as displaying great conviction and resolve in the things important to her.
The last daughter of the Asmodeus Clan returned to the scene following an extended period of travel through the human world, forgoing the benefits of her status while doing so to pass as nobody of importance and going by the alias of MA or Emma for the past 500 years. Making her living as a courier, she has been absent from the picture until now and finds herself somewhat oblivious to the new state of things, not typically being one for history or book learnings and as a result, is somewhat lost as to how to adjust back to the Devil society.
Powers and Abilities:
Unstoppable Juggernaut: Lacking any real commitment to the more flashy techniques, the entirety of Medais demonic power is condensed into her physical form, bestowing her with a body far beyond what outward appearances would suggest. Displaying Impossible levels of strength, durability, regeneration, and speed even by devil standards she stands as a force of nature.
Aerokinetic Decimation: Through a combination of their physical strength and eight wings Medai is capable of unleashing powerful gusts and shockwaves sweeping away people and objects alike even if they have been secured down.
Pain Train: Medai's true power lays in her ability to adapt to situations and attacks, using the pain generated to further increase her demonic power while reducing the damage from similar sources in the future. Prolonged exposure to sources can reduce their impact severely as shown in her otherwise seemingly unexplainable ability to handle holy effects.
Equipment:
Helena's Nail: Resembling a worn six-inch railway spike, Helena's nail is a sacred gear and one of the three nails said to have been used in the crucifixion of Christ, physical contact with the item will result in an eruption of flames when brought into contact with unholy sources. In order to activate the item's abilities, the user must impale themselves at which point a series of thorned vines will run through the body, holding together severe wounds and even reattaching if necessary. Once activated the users will be empowered beyond their limits as well as hold the ability to generate and manipulate countless thorned vines from their wounds.
Glamoured Holding Vest: A enchanted garment from Yokai provinces, holding the ability to repair itself from damage given time as well as remain clean regardless of the situation. Its primary features other than extreme comfort however come in its ability to change its form into various other fashions as desired though is restricted to its original colors of red and black. It also appears to have been fitted with an extradimensional pocket allowing for the storage of items far larger than would be physically possible.
Hydraskin Gauntlets: Two incredibly durable fingerless leather gloves that extend up the forearm, they hold incredible shock absorption properties and appear extremely resistant to being cut.
Blessed Silver Cross: A Large cross of angelic silver secured around her neck with a matching area of scared skin below where the item appears to hang.
Theme:
Accepted.
Name: Lephres Bael
Nicknames: Leph, Lephi, Queen of Destruction, Queen of Bael
Race: Pure-Blooded Devil
Race Ranking: Satan Bael (One of the current Four Great Satans)
Clan/Family: Bael
Peerage: Her own.
Chess Piece: King
Age: 1812
Personality: Lephres is an odd case. She tends to be a very calm and cheerful woman who can be a bit perverted or obsessive over certain things or people but is generally very kind and polite. She is sometimes seen as irresponsible, showing up to things late, changing events last minute, etc. Lephres also tends to behave like a child for most of the time, often trying to escape her work and duties to fool around and have fun. However, she is capable of acting serious if the circumstances require it and have a great sense of responsibility.
History: Lephres has lived for quite a long time and has seen and experienced many different things. She is one of the most experienced and powerful Devils to exist at this time. She lived quite the normal childhood, growing to eventually be the heiress of the Bael Clan. But things changed and later on in her life she was promoted to Satan and thus lost her heir right.
Powers and Abilities:
- Power of Destruction: Because she is apart of the Bael clan, she has the unique ability to wield great explosive power and completely annihilate things.
- Archdemon Physiology: Lephres possesses all the traits and abilities of the progenitor of the Bael clan.
- Invisibility: Lephres can render herself invisible.
- Shapeshifting: She is also able to transform and reshape her body and voice.
Equipment:
- Niflheim: Niflheim is a powerful Demon Sword who's blade is known to be at the temperature of absolute zero. It is able to freeze almost anything and is not affected by most flames and heat. Not to say there is no fire or heat out there to counter it because there is most definitely is.
- Anguis: Anguis is a demonic spear. The name is latin for 'serpent' which symbolizes the serpent that tempted Eve to eat the Forbidden Fruit in the Garden of Eden, and caused both her and her husband Adam to be expelled from the Garden and unto Earth. Lephres uses the spear to channel her demonic power through it and is capable of performing massively destructive attacks with it in the process.
WIP: Just History Left to do, dependant upon which Peerage he joins
~Race~
Re-incarnated Devil / Werewolf
~Race Ranking~
Middle-Class
~Clan/Family~
Descendant of Fenrir
~Gender~
Heterosexual Male
~Age~
117
~Peerage~
Lephres
~Evil Piece~
1x Mutation Pawn Piece
"Hmm?"
...
"Who are you and What the hell do you want?"
...
"Are you serious? You've really come all the way here for something so trivial?"
...
"Tsk, Bugger off twerp. Does it look like I have the time to entertain your question or better yet do I look like the type of guy who would bother wasting time on someone as insignificant as yourself?"
...
"Yeah, I thought so. You've got nothing to say do ya? Now run along kiddo,you're not worth my time"
...
"I said go away!, Christ am I speaking another language? Just leave me the F alone!"
...
"You've got to be kidding me, why the hell are you still here? You're a pest! I don't appreciate your presence here in the slightest, get the hell outta here before I make you"
-sigh-
"Persistent little shit aren't you?"
...
"Tsk. Fine.. I'll answer this god forsaken question of yours, if only to get you to sod off as quickly as possible, jesus christ.. the charity work I'm expected to do. I should be given an award for being so generous. Now before I enlighten you, I must warn you that this is akin to opening Pandora's box. There is nowhere to run, nowhere to hide and the consequences of forcing open this box is quite pricely. So, you stubborn dullard. I ask you for the first and last time, are you really sure you want to know about me? Are you brave enough to glance a peak into my truth? To peer into the swirling vortex of chaos that I embody? To submerse yourself in the tempest that rages inside of me? I warn you again, this is a dark and crazy road and once you ride it, there is no getting off until the very end"
...
"Well, ok then. It's your nightmare"
...
"The real me, where should I begin?"
...
"I am what some people may call, a Hedonist. A person motivated purely by their own interest, a strong lust to acquire anything and everything that intrigues me. I am a pleasure seeker, I lust for the thrill of a life and death situation, I am driven by the pursuit of my goals and instinctually driven by the desire to grasp everything that I set my eyes upon. I care little for the trivial facade of a peaceful life and only seek to advance upon the path of my own pleasure, to grasp everything that is rightfully mine until the day that I own it all or until the day I draw my last breath. To put it bluntly so that a fresh faced innocent like yourself can understand, My desires fuel my actions and my actions fuel my pleasure. Pleasure comes in many different forms and its sole essence outweighs any other petty concerns that plague this accursed earth. Without pleasure, there is no fun, no life and thus no meaning to my very existence; so to deny me of the pleasure that I rightfully deserve is to condemn my very being and quite rightly a crime punishable by your death. To even begin to assume that you can deny me of what is rightfully mine shows a level of arrogance that I cannot allow to fester any longer
I am not one to submit easily to the command of others however that is not to say that I would not play along with your trivial plans. On a whim I may choose to play your games, only if I believe that it will lead to greater enjoyment on my behalf. Without this mutual gain, you can forsake the very thought of having my help; so do not even attempt to seek my services without careful forethought otherwise I will have to show you the darker side of my lust for pleasure; You have been warned. Your failure to heed this warning would undoubtedly result in a hell that even Pandemonium would pale in comparison to.
I have my true self; the dark embodiment of chaos and lust and I have a mask; the role I play in society. As I wear this mask, I may come across as a well mannered well brought up member of society, able to charm the clothes of a lady should I need to, as well as blend into society like another face among the mass of dregs that exist on this plain of existence, however don't you dare forget that at the end of every performance lies the exact same goal. My own benefit. Nothing I do is without this incentive. Even now, despite being a mere pawn on the chess field this is little more than a stepping stone to the prize that awaits me. A mutually beneficial give and take relationship between myself and this devil that dares call itself my king.
While I openly show no love for my comrades. I much prefer their company as opposed to solitude... even the biggest pain in the ass is much better then the cold hard reality of pure isolation. Without the company, there is only so much self pleasure that I could discover. So rejoice, there is actually worth to your existence after all even if its only to act as fuel to feed my insatiable lust for pleasure. The alternative of course is to simply vanish from existence, something that I could quite easily arrange.
Are you scared? Do you regret bothering me? Well tough. You're stubbornness opened this cookie jar and now its time to deal with it
Truly, I am a creature that shows no remorse for my actions, a monster that see's humanity as nothing more then playthings, possessions to be manipulated with my very whim and to be broken should I no longer find any value in their very being. I am the cat to the canary, the boogeyman that lurks beneath your bed. Think of me as a monster, a beast born and bred to hunt and prey upon the masses, a curse that scours the land and maybe then you will have some inkling into what type of man that I really am. I care not for the politics that try to shape our world.You see, This world is a game and I fully intend to win it.
You pathetic little worm, I've answered your question, now grace me with the honor of your hurried dismissal, the smell of filth reeks from your very core.. and before it puts me off my dinner, I'd prefer it if you left"
Dashing grey hair, Mikhail often leaves it in a dishevelled mess and never lets it grow longer than what is considered to be 'medium length'. Violet eyes combined with his rather fierce expression and canine like teeth give him a rather intimidating expression, regardless of how he truly feels about the situation, though considering his cocky attitude and somewhat aggressive constitution, his fierce glare is rather fitting.
Mikhail stands at around 6ft 4 inches in height and is a well-built and handsome young man. During his time alive as a Werewolf Alpha, Mikhail has managed to develop a rather tone and well built muscle outline across his body. Standing at a whopping height of 6ft 6, Mikhail sports a rather well defined physique for a man of his age, showing a distinct muscle outline sculptured through tedious years of training; his training far harsher due to the expectations of his heritage compared to that of his pack. Broad shoulders and a strong back, Mikhail had been raised with the intention of becoming an Alpha one day and with that in mind his training was catered towards making him appear like someone capable of leading. As a result of this spartan regime, various scars litter the entirety of his body, scars born from mistakes and scars born from victory. Each and every scar upon Mikhail is a mark of honour and a sign of his growth as a future Alpha, a title that he had achieved before his untimely death. The most prominent scar are 3 claw like marks across his chest, the price he paid for challenging the former Alpha of the Fenris Clan.
In terms of attire, Mikhail's clothing normally consist of a handful of colours. Primarily he can be found wearing a mixture of purple, black and white with the occasional gold or silver trimmings on his clothing. He generally always wears a full sleeve base layer underneath a black buttoned jacket or a fur lined coat that hangs loosely like a cape accompanied by black jeans. . In addition to his standard get up, Mikhail normally wears high top boots; more for functionality rather then appearance. These rugged boots served him well while he lived on the outskirts of society.
In terms of accessories, Mikhail has a small silver pendant around his neck; a chain necklace that once belonged to his grand mother. Both of his ears are pierced and currently hold silver stud's in each lobe. Occasionally he will wear a black glove solely on his right hand; the dominant of his two hands. Why he chooses to only wear it on the one hand is simply because he saw someone else doing it and felt like replicating the look.
Mikhail Vanargand hails from the clan of Fenris, a fierce pack of Werewolves whose territory covers the vast mountainous peninsula of Scandinavia. The clan itself have for the most part held very restrictive relations with the outside world, preferring to keep to themselves and their kind, though relations with other races is not completely non-existent. The Fenris clan is noted to be the closest descendants to the 'Monster Wolf' Fenrir of Norse mythology. Thus they are also related to the god Loki through Fenrir as well as the prophesized Sun Eater Skoll and Moon Eater Hati. Though over time the blood relation has diluted down the generations and any link to the god Loki is quite diminished.
Fierce combatants of the Werewolf race, this clan is not to be messed with and other rival clan's know better than to step into their territory without just reason. Failure to heed this has often lead to the death of other Alpha's foolish enough to try and invade the territory of Fenris. Quite often the only change in leadership within the pack is through their annual Ritual. Ritual challenges are often kept within the pack and is open to every member after they comes of age. A tournament of sorts is first established where every candidate must fight one another for the right to challenge the current Alpha, the winner of the tournament being rewarded with that opportunity. Death is rare but it does occur and in some cases killing is the only way to ensure your own survival. Essentially the ritual challenge can be considered a fight to the death, especially when the combatants refuse to admit their own defeat and submit to the victor.
Mikhail is one of the many victors of the Ritual Challenge, a fierce and arrogant warrior his skills in combat were heightened by his innate instinct for battle. Vastly superior to those who also took the challenge during his time, Mikhail Vanargand had easily surpassed every other combatant and had by right earned the opportunity to challenge the Alpha. This however was not without refute and protest. One of the few individuals around the world born with the power of the Sacred Gear, this young combatant had used his gift to easily dominate others; forcing them into submission with what everyone else called 'black magic'. An apt name for what was perceived to be the source of his strength, the ability to manipulate shadows in a variety of ways.
A clan whose source of pride stemmed from their confidence in their physical strength, many of the other werewolves frowned upon Mikhail's usage of the Sacred Gear, much less the underhanded tactics he had incorporated into his fighting style. Many saw it as being a disgrace and an insult to the clans tradition and sought to have him expelled from the clan and the challenge restarted, yet the Alpha had other intentions. Seeing this as an opportunity to set an example towards anyone else who would dishonour the tradition, the Alpha confident in his own abilities had believed that he would be able to defeat Mikhail, even if he used his Sacred Gear. A foolish endeavour by the Alpha.
Upon the day of the fight, it was evident that the clan of Fenris had sided with their Alpha; hoping that their leader would make quick work of Mikhail; a dream crushed as the trump card of Mikhail was quite quickly revealed, much to the anger of the Fenris clan. Dark wolf like shadows had risen from each and every nook and cranny of darkness that was within Mikhails line of sight; sentient beasts of shadows that converged upon the Alpha in coordinated unison, a pack of Mikhails own creation converging upon their prey; the Alpha. Outnumbered and his physical attacks rendered useless against the Shadows, the Alpha was eventually defeated; his scar ridden body bleeding from countless bite marks that littered his entirety.
Mikhail victorious in his challenge had been serenaded by an uproar of protest's with many of the Werewolf spectators coming to the aid of the fallen Alpha, some taking up arms against the man who would soon become their leader; yet before an all out fight could occur Mikhail had already begun to leave. The Newly crowned Leader of the Fenris pack turning his back towards the clan and leaving on his own volition. Simply put, he had attained what it was that had first spurned him into taking part of the ritual and now that he had achieved his goal he had lost interest and value in it.
As expected, this was the final insult to the clans traditions and in an act of hostility the clan alongside their fallen leader had enacted a plan of revenge against Mikhail. With their beliefs tarnished and their traditions ridiculed, this final act of Mikhails had been the final humiliation for the clan of Fenris. Enraged and spurned into action, the clan had gathered all their fighters in order to tackle the problem that was Mikhail. Other packs with close ties to the Fenris clan were also enraged by Mikhail's disrespect and had joined in on the plan to make him pay for his crimes.
For many days and nights, various skirmishes took place around Scandinavia as groups of assailants would attempt to ambush Mikhail, unsuccessfully. It was here that Mikhail had earned the epithet: 'The True Son of Fenrir', as well as the nicknames Skoll and Hati. Having witnessed the shadow powers at his disposal, many of the werewolves could not help but link him to the two prophesized sons of Fenrir, Skoll the devourer of the Sun and Hati the devourer of the moon. Two Wolves fabled to plunge the world into complete darkness during Ragnarok.
During this war of attrition, the epithet 'the true son of Fenrir' had gathered the attention of 'the Hero Faction', one of their generals being Víðarr, a fighter descendent to the god Víðarr, Son of Odin and the one fabled to have been the one to kill Fenrir. In a moment of opportunity and with their own sacred gears at their disposal, a group of Heroes under the leadership of Víðarr had enacted their own ambush upon Mikhail, the group more familiar with dealing with Sacred Gears had quite easily dealt with Mikhail, their reconnaissance gathering them intel on his Sacred Gear's abilities and their plethora of Sacred Gear wielders giving them ample time to formulate a strategy to easily overpower the problem. Without the power to remove and steal Sacred Gears, this 'mission' had been little more than a Sporting hunt for the hero, a man so enamoured with the legends of his namesake that he only sought to kill the Son of Fenrir in order to replicate the accomplishments of the real Víðarr.
It was by mere chance that a passing King of the Devil race had been in the area, one with spare pieces to their chess set and one willing to take in the fallen Wolf. At the expense of 1 mutated pawn piece, Mikhail was resurrected into the race of devils as a member of a peerage and while he is compelled to adhere to the commands of his master, Mikhail has now set his sights on reaching the top of the Devil Hierarchy.
Wing Manifestation
Like all Devils, Mikhail can manifest black devil wings which give him the ability to fly
Supernatural Condition
As a Devil, Mikhail's base werewolf physical condition is now far superior to that of a normal werewolf . Superior Strength, Agility, Durability etc are all associated with the term 'Supernatural condition'. In comparison to your standard werewolf, he is physically superior to them in Speed and Power now that he has become part devil.
Familiar Summoning
~Ability: Icy Touch~
Mikhail's Familiar is a 'Will-O-Wisp', a small spirit creature no bigger than the palm of your hand. Despite its small size, the Will-O-Wisp has the ability to drain the heat from it surrounding area, making it extremely cold that prolonged exposure could cause hypothermia and death to those not 'built' for the cold. Being contracted to Mikhail, this familiar grants him immunity to cold.
~Mutated Pawn~
A rare Mutated Pawn piece, rather than requiring several pawn pieces for his revival, one Mutated Pawn Piece was used instead to bring him back to the realm of the living. As a Pawn, Mikhail has the ability to promote into a Queen, Rook, Knight, or Bishop in enemy territory or with the permission of his King. Whilst a Rook or Knight would have been ideal for Mikhail's revival, the ability to be able to 'choose' which promotion is considered to be of more value as the strengths and weaknesses of each could vary among certain battles. Due to his sacred gear and natural mobility, the risk vs reward was deemed acceptable and thus a rare mutated pawn piece was invested in him.
Supernatural Condition
As a Werewolf, Mikhail's physical condition is far superior to that of a human being. Superior Strength, Agility, Durability etc are all associated with the term 'Supernatural condition'. In comparison to your standard middle class devil, he is physically superior to them in Speed and Power and that is without taking into account his Evil piece. While a normal pure blooded or human turned Devil will gain the physical benefits of their devil genes, Mikhail has the luxury of having his Werewolf strengths enhanced by his Demonic powers.
Enhanced Senses
Self explanatory, Mikhail's senses are similar to that of a wolf and thus his sense of smell and hearing are far superior to that of a human being.
Transformation
Mikhail can transform into a humanoid Wolf. (Pic Above)
The Sacred Gear 'Night Reflection' takes on the form of a black banded ring with a mid section of purple shadowy energy. Unlike most Sacred Gear that take on some kind of weapon form, the Sacred Gear Night Reflection instead appears as an accessory that imbues its wielder with the ability to control Shadows.
Night Reflection has the ability to absorb attacks using shadows and redirect them in whatever direction the wielder wishes from any shadow within the Sacred Gear's area of influence. It can create shadow monsters to attack opponents, change the forms of the users shadow in blades and spears to attack enemies, form a shadow barrier shield around the user and others, the user can submerge within shadows and reappear out of others, it also entangled enemies bind there movement. Mikhail's shadow creatures tend to take on two forms however this is only down to preference rather than limitation. For practical purposes, Mikhail tends to make these shadow creatures appear humanoid, the shadows taking the form of a 'black mummy' which can partially appear from his own shadow or take on a full humanoid form independently.
Alternatively for a more agile approach, Mikhail can instead manipulate these shadows in order to take on the form of shadowy hounds, each unit acting as a member of his wolf pack. Whilst lacking the benefits of apposable thumbs, these wolves are far more agile and operate as an effective pack for Mikhail. While the humanoids carry more versatility and power, the wolf like shadows carry the benefit of coordination and speed.
~Night Reflection Death Cross~
Night Reflection Death Cross (闇夜の獣皮ナイト・リフレクション・デス・クロス, Naito Rifurekushondesu Kurosu) also known as the Beast Skin of Dark Nightis a balance breaker that creates a black shadow armor that covers its wearer's body body. With Mikhail, the armour is vastly influenced by his Werewolf genes and thus appears to be wolf inspired in its appearance. Due to the shoulder guards, Mikhail has recently been nicknamed 'Cerberus' for appearing to have three heads, because of this Mikhail has developed a special move 'Death's guardian' which creates a giant three headed dog out of pure shadows.
In addition to the powers granted by his sacred gear, the balance breaker Death Cross has the additional ability to encapsulate its wearer in a black armor that incorporates the actual properties of a shadow. In essence, it allows him to become like a shadow, gaining its intangible properties, allowing physical attacks to pass right through him, although the wielder is susceptible to most forms of energy (heat/cold). With the inclusion of his familiar, these two weaknesses can be mitigated. Mikhail can also shape parts of his shadow body into a blade and tentacles that can bind his opponents. In addition, Mikhail retains the ability to manipulate shadows as it absorbs attacks using shadows and redirects the attack at enemies. Mikhail can also become a shadow and use it to travel.
Name: Bithiah Duat
Nicknames: Dust Devil, Dusty, Diamond of Cairo, Princess
Race: Human* (Reincarnated Devil)
Race Ranking: High-Class Devil
Clan/Family: N/A
Peerage: Asmodeus
Chess Piece: Queen
Age: ???
Personality:
A refined and elegant individual holding herself with a regal disposition, yet at the same time speaks in an extremely humble and polite manner. Curious to many of the modern-day amenities most now see as mundane and inconsequential, she has become infatuated with several aspects such as the wide array of books, beauty products, and vehicles in particular. She can be extremely particular in her desires and requests though at the same time forgiving for mistakes, instead of turning blame upon her as well as chastising herself. Extremely perceptive and a perfectionist in her actions, she will commonly reperform tasks many times even if no issue is apparent, often stating a punishment will need to be arranged for any error she makes and to a lesser extent others. The extent of these may imply she also hold a similar relationship with pain as Medai.
Appearance:
Bithiah appears as a graceful caramel-skinned teen with an athletic physique, piercing amber eyes, and straight ash blonde hair flowing almost to the floor. Standing at around five and a half feet a great deal of her body is covered in extremely tight silken bandages inlaid with strange pictographic symbols with a bodice atop the bindings. A large stylized golden tattoo can also be seen across her right thigh in the style of an eye of Horus. Clearly taking exceptional pride in her appearances she regularly applies a wide array of makeup items most notably around her eyes and will commonly garb herself in flowing sleeveless gowns of black and gold.
History:
A mysterious girl who returned and traveled alongside Medai having encountered her at some point on her travels in Africa to investigate the phenomenon of holy water infused rains. Her exact history seems to have been lost to time, as well as the exact cause of her death. She appears insistent on playing the part of a dutiful servant and companion, though may often be the voice of reason to spur her master to action. The exact origin of this is unknown though over time and following a deal of work by Medaithis has been transformed mostly into a deep friendship instead with minimal formalities due to instance she had no desire to rule over another. They may often become separated for short durations however due to Bithiahs terrible sense of direction being almost mythical to the point it is believed during death she was supposed to go towards the light, but instead, she went the wrong way.
Powers and Abilities:
Zoroastrianism Magic: Bithiah can demonstrate a near mastery of ancient magics, showing intrinsic knowledge and talent in their use through both written enchantments and ritualistic practices, taking the form of pictographic symbols. Through this skill, she can easily craft a wide assortment of charms, empowerments, or protections as needed through her preferred appears to be creation. The most notable aspect of this ability appears to be the sheer efficiency in which it is performed, commonly magnifying effects several fold with minimal energy expended, as well as being capable of quickly understanding and reengineering observed magics to suit her purpose using this system.
Earthen Call: Through the use of her magic Bithiah can freely manipulate the various forms of the earth in her vicinity as well as create more, even extending to various minerals and ores. Her primary method however appears to be the summoning of large quantities of various dust types which may then be formed as needed.
Eternal Binding: She is capable of controlling the various bindings surrounding her body to both lengthen and even multiply to suit her purposes, the fabric acting prehensile in nature reacting as if an extension of her own body. This has only been further enhanced by the numerous enchantments inscribed into the material that allows for the application of various weakening and nullification abilities to the targets confined within.
Golden Luck: Whether an actual magical effect, blessing, or something else entirely Bithiah appears to hold an impossible level of luck and good fortune seemingly able to acquire wealth on accident be it through gambling, investments or merely finding such by chance. This unexplainable ability may often result in bizarre occurrences compounding in her favor, even for minor things such as flipped coins landing on their sides.
Equipment:
Key of Life: A Large golden ankh that bestows upon the user a great healing effect, preserving their physical form under its protection though not their spiritual or mental. It is also possible to activate its secondary use in the creation of a large illuminated barrier of light in the same appearance, potentially mirroring attacks back to their source.
Book of Thoth: A large tome of worn dusty pages holding a great deal of knowledge for one attuned to such, serving in part as a magical encyclopedia for the user as well as recording the various wielders' lives within. Its true power however comes in the form of Divination. The user is capable of deciphering events to come from this text, however, such insight can often be vague or open to interpretation if looking forward beyond the immediate moments with the accuracy reducing the further a person goes.
Aarons Rod: A Sacred Gear taking the form of a long wooden rod appearing more as a severed tree branch in the way it curves and bends along its length, ending in a flowering branch of leaves and almonds at its top. By planting the staff within the ground the user can manifest a wide array of flora in addition to enhancing any already present such as existing seeds or vegitation to sprout forth to gigantic proportions. If however, the user casts the item down upon the floor it appears to take on a life of its own as it transforms into a towering constricting snake upon which Bithiah may ride and control with remarkable speed given its size.
Themes: