Idea
The Pun Tyrant
Hello everyone, and welcome to the Hero Island roster, where you will register your characters heroes and aspiring heroes alike (and others)! The previous one was getting clogged with all kinds of people, and so will no longer be in use so as to not confuse any who look at it.
Before we begin though, I want to adress a couple peculiarities of this particular character thread.
Before we begin though, I want to adress a couple peculiarities of this particular character thread.
1.The Secret System
2.About Quirks
3.Regarding Cannon Stuff
An old thing I did and which I'll bring back for this RP is the secret system. Essentially, the secret system is a thing where certain parts of the CS template will be marked with {S}. For those areas of the CS you can PM them to me instead of posting them on this thread right away. Note that this doesn't mean you don't have to write them, the standard will be the same either way and I as GM still have to see the full CS. However, this will allow you to keep things hidden like the backstory and quirk, if you wish to do so. You can also partially use the system, PMing part of the parts eligible for the secret system, while posting other bits, such as posting part of the backstory and PMing me the rest. Just remember that anything you neither PM me nor post before the RP starts will be considered non-existent (since it didn't went through the approval process).
2.About Quirks
What qualifies as a quirk?
While a quirk may seem like any other superpower, a very relevant aspect of them in the series itself is that they have particular characteristics as superpowers, chief among them that:
1. Direct manipulation of quirks, except with another quirk, is currently impossible
2. They are biological, mostly heriditary, factors
3. A person can generally only have 1 quirk
There are several implications to this, which I will happily explain if inquired about, but for now will keep more summarized. A quirk, naturally, exceeds the limitations of physics, and a singular quirk can (depending on how it is applied) have a variety of different effects. However, the way it does this always as a biological part of a body. Furthermore, a quirk only has one effect, even in cases where it appears to have multiple (say, Todoroki's hot and cold) the quirk in fact only has one effect which is simply being applied in various ways (Todoroki's quirk is in fact to "control temperature", though the specific way this happens is by generating heat from one side or cold from the other).
For a quirk to be accepted, as a concept, it must follow a singular base effect, based on tangible, physically identifiable factors at an individual's scale.
-a quirk cannot have multiple independent effects. If a quirk appears to have different effects this must the direct consequence of the quirk's applications or limitations, without ever being removed from the quirk's central effect.
-you cannot have, say, "the power to read souls" or "the concept of X", "probability manipulation" or a quirk based on a mythological element. You can, however, have a quirk which highly resembles that, provided you stick with rule 1 and it can be described physically and tangibly.
-the power to alter realities, mess with the laws of physics, and another grandiose abilities like that which can technically be called to be within the realm of scifi physics is not part of what a quirk is.
In regards to power level, it is important to put things in perspective- Mineta's sticky balls are considered a strong quirk in MHA standards, strong enough to get him accepted into the most prestigious school in Japan. I won't ask you to go that low of course, but I want this to be kept in mind as you design your own quirks. I will of course remain vigilant to prevent abuses either way. I want to promote quirks which let everyone have their own bit of spotlight and which give them good obstacles to overcome, goals to reach and a need for creavity, over those which are simply more powerful.
In the end its your decision though.
Regarding Quirk Types, they will be defined as follows, for the sake of standardization, based on the quirk's main effect:
*Transformation- a quirk that temporarily alters one's body or controls something specifically inside one's body.
*Mutant- a quirk which consists of a permanent and ever-present alteration of one's body
*Emitter- a quirk which consists of the emission, control or alteration of substances outside of one's own body. Quirks that happen to fall outside of the other two categories are placed in Emitter by default.
While a quirk may seem like any other superpower, a very relevant aspect of them in the series itself is that they have particular characteristics as superpowers, chief among them that:
1. Direct manipulation of quirks, except with another quirk, is currently impossible
2. They are biological, mostly heriditary, factors
3. A person can generally only have 1 quirk
There are several implications to this, which I will happily explain if inquired about, but for now will keep more summarized. A quirk, naturally, exceeds the limitations of physics, and a singular quirk can (depending on how it is applied) have a variety of different effects. However, the way it does this always as a biological part of a body. Furthermore, a quirk only has one effect, even in cases where it appears to have multiple (say, Todoroki's hot and cold) the quirk in fact only has one effect which is simply being applied in various ways (Todoroki's quirk is in fact to "control temperature", though the specific way this happens is by generating heat from one side or cold from the other).
For a quirk to be accepted, as a concept, it must follow a singular base effect, based on tangible, physically identifiable factors at an individual's scale.
-a quirk cannot have multiple independent effects. If a quirk appears to have different effects this must the direct consequence of the quirk's applications or limitations, without ever being removed from the quirk's central effect.
-you cannot have, say, "the power to read souls" or "the concept of X", "probability manipulation" or a quirk based on a mythological element. You can, however, have a quirk which highly resembles that, provided you stick with rule 1 and it can be described physically and tangibly.
-the power to alter realities, mess with the laws of physics, and another grandiose abilities like that which can technically be called to be within the realm of scifi physics is not part of what a quirk is.
In regards to power level, it is important to put things in perspective- Mineta's sticky balls are considered a strong quirk in MHA standards, strong enough to get him accepted into the most prestigious school in Japan. I won't ask you to go that low of course, but I want this to be kept in mind as you design your own quirks. I will of course remain vigilant to prevent abuses either way. I want to promote quirks which let everyone have their own bit of spotlight and which give them good obstacles to overcome, goals to reach and a need for creavity, over those which are simply more powerful.
In the end its your decision though.
Regarding Quirk Types, they will be defined as follows, for the sake of standardization, based on the quirk's main effect:
*Transformation- a quirk that temporarily alters one's body or controls something specifically inside one's body.
*Mutant- a quirk which consists of a permanent and ever-present alteration of one's body
*Emitter- a quirk which consists of the emission, control or alteration of substances outside of one's own body. Quirks that happen to fall outside of the other two categories are placed in Emitter by default.
3.Regarding Cannon Stuff
This RP takes place at around the same time the events of the main BNHA story line happen. However, in this RP cannon characters are not allowed, and mentions of cannon characters in your sheets will only be allowed if they are reasonable admiration.
So, here's your template!
:
General:
Name:
Nicknames/Titles:
Position:
(student, teacher or whatever member of the staff you happen to be)
Age:
(15-16 years old would be the normal if you are a student)
Gender:
Height:
Appearance:
(Anime Only)
Personality:
(Paragraph Style)
Likes:
(At Least 3)
Dislikes:
(At least 3)
Fears:
{S} (At least 2)
Backstory:
{S}
Skills/Talents:
(Things you are exceptionally talented with or skilled at)
Items:
Quirk:
{S} (Name, type (Emitter, Transformation or Mutant) and description. If a teacher, the name, type and a short summary must be present on the actual sheet) ).
Other:
Optional:
Quote:
Wealth Status:
{S} (Dirt Poor, Poor, Low Medium Income, High Medium Income, Wealthy, Stupid Rich)
Theme Song:
Favorites:
{S}
If You Are a Student:
Desired Hero Name:
{S}
Hero Costume:
If You Are a Teacher:
Hero Name:
Hero Costume:
Special Moves:
Feats You're Known For:
If the Other Categories Don't Apply:
Why You Were Chosen For The Job:
{S}
:
General:
Name:
Nicknames/Titles:
Position:
(student, teacher or whatever member of the staff you happen to be)
Age:
(15-16 years old would be the normal if you are a student)
Gender:
Height:
Appearance:
(Anime Only)
Personality:
(Paragraph Style)
Likes:
(At Least 3)
Dislikes:
(At least 3)
Fears:
{S} (At least 2)
Backstory:
{S}
Skills/Talents:
(Things you are exceptionally talented with or skilled at)
Items:
Quirk:
{S} (Name, type (Emitter, Transformation or Mutant) and description. If a teacher, the name, type and a short summary must be present on the actual sheet) ).
Other:
Optional:
Quote:
Wealth Status:
{S} (Dirt Poor, Poor, Low Medium Income, High Medium Income, Wealthy, Stupid Rich)
Theme Song:
Favorites:
{S}
If You Are a Student:
Desired Hero Name:
{S}
Hero Costume:
If You Are a Teacher:
Hero Name:
Hero Costume:
Special Moves:
Feats You're Known For:
If the Other Categories Don't Apply:
Why You Were Chosen For The Job:
{S}
Fandom - Hero Isle Roster
Hello everyone, and welcome to the Hero Island roster, where you will register your characters heroes and aspiring heroes alike (and others)! Before we begin though, I want to adress a couple peculiarities of this particular character thread. 1.The Secret System 2.About Quirks 3.Regarding...
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