HEAVEN KILLERS

[/produces two cards from her character deck]


Now... Who'll I add to the cast as a second?



A good natured girl who is kept behind doors, or a skilled gunslinger with a few tricks in her arsenal~?
 
I already have a second and would-be third character, now, before even making my first post.


I have a problem.


Now that time has passed, there's really no more excuse for me to not post, so I'm gonna go ahead and do that. I can't wait to be attacked by a Interdimensional demon for blasphemy against RP.
 
Oh, nothing. Just that I have very little confidence in keeping my post consistent with, for example, where characters are placed at this given point in time.

Or vehicular technological standards, because guns from WW2 may not mean vehicles from WW2





Or the status of the church's front door's locks at this time of day.


I mean, I shouldn't bother bother Crit with every little thing.
 
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The Victorian Era lasted during Queen Victoria's reign from 1837 to 1901.

[QUOTE="CRiTiCAL ERR0R]
Q: Are flintlocks part of this era's guns?
Flintlocks are fine. I'm allowing all the way up to WWII rudamentary guns for the sake of fantasy. You can use steampunky elements if you feel like it would help, just no modern guns or Call of Duty-esque things.

[/QUOTE]
WWII began in 1939


Electric battery-powered taxis first became available on the streets of London in 1897


They existed alongside horse-drawn carriages, but horse-drawn carriages have been mentioned previously in the RP.


It's juuuuust enough to worry me it's something Crit actually doesn't want in the setting at all, or otherwise something too rare for any character to use, but still within the boundary of the Victorian Era for me to think I'd just be bothering him to ask.


As for telekinesis, now I don't know what you're on about.
 
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Look at the tag list of the RP. It states victorian era. Your character just lifted a 100 pound suitcase with his mind because he was too big of a baby to carry it. That's probably enough to suspend any level 4 demon and lower in air, you'd be tearing through enemies mate.
 
Cars might be available, sure, but it's the casual lifting a 100 pounds with your mind... on someone supposed to be a knight/physical fighter.
 
It doesn't weigh 100 pounds, that was an exaggeration. It'd be hard to fit that much in a single over-sized suitcase. He's also carrying it. In his hand.

Ryik said:
this shit is fucking heavy. Even with spells for physical strength, keeping it held up is tiring his arm. How much does it even weigh, 100 pounds? Definitely no sense loitering about, is there? He's here at his new home, and yeah, maybe first impressions are important, but dammit, his arm is going to come off at this rate, and it's not going to be a necessary sacrifice this time!
 
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No, generally we don't that's what I'm pointing out here.


Some do have exorcismos or domare, but that's more like holy magic and summoning magic.
 
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...


Exocismo and Domare use spells.


Magic.


Seals, runes, demon familiars, barriers, healing, protective or empowering buffs...

[QUOTE="CRiTiCAL ERR0R]





DOMARE

- There are very few in this field for the simple fact that it is more in tune with the darkness and demonology than the other fields. Seals are their prowess item, and with enough knowledge, can use them in ways unimaginable. Using a sort of spellcraft that allows the expert to create summoning circles, this field allows the expert to seal and tame lesser daemons. The demons tamed generally become a one-use creature (not a familiar) that could be used against other daemons. A higher level Domare may be able to seal a greater daemon if the conditions are right and the seal is strong enough. This field also warrants the expert to seal objects to prevent further spread of Umbra and daemon activity. They can also aid in enforcing holy items with a set of holy seals.






EXORCISMOS

- One of the greatest and most vast fields is the Exorcismos. These experts use tomes, hymns, prayers, and holy objects (crosses, rosaries, holy water, etc) in order to not only attack, but also defend. They are the greatest line of defense, healing, and their abilities may have an area of effect. Depending on what the Exorcismo decides to focus on (protection, buffing, healing, damage), they have different holy objects and sets of tomes, hymns and prayers they use, making this expert the most versatile. Unlike their partial counterpart, the Domare, the Exorcismo strictly uses holy spellcrafting and are the best at purification as well as exorcisms (to which their name is accredited to).



[/QUOTE]
...Am I not understanding something here?
 
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Hmm. So what composes these spells? I know there are two roles whom specialize in casting some sort of 'magic'. Are these things like lent power from god or sheer power of faith manifested? And does it only become available to those who have acquired an Afflicto? That would mean some have gone and gained powers while others staying relatively normal, right? I'm a bit confused about that.


But judging by the way things are in the RP, I'm guessing this magic system is based around drawing power from an outside source, hence the hymns and crosses.
 
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I believe exorcismos is faith, and domare is summoning demons for personal use. But you'll have to ask crit for the details
 
I asked Crit about this stuff, and this is what he had to say:


I hope sharing these answers is fine, and don't give the wrong idea or anything.

[QUOTE="CRiTiCAL ERR0R]I made the concept of spells vague so that people could kind of play around with them. What the spells are, how they're cast, I don't have a set way other than exorcismo can only use holy, and use seals, prayer, chant, hymn, tome, or any kind of holy/sanctioned object. Holy water by itself can be a weapon.
Domare use other means, which aren't holy. So Runes, unholy seals, talismans (unsanctioned and unholy), some can even use the Umbra around them to temporarily form a weapon.

[/QUOTE]
[QUOTE="CRiTiCAL ERR0R]I'm leaving room for interpretation, and that's why I can't give you direct and concrete explanations. I want people to explore their capabilities (and possibilities) through experience in the rp. So everyone here is winging it right now. They don't know the fine details, and they don't need to. Everyone is finding their own boundaries through experience.

[/QUOTE]
 
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Welp. I guess that answers that! xD


Thanks for digging that up for people like me. As much as I'd like I can't go through 90+ pages of wild banter.
 
No, there are no powers. Exorcismos and domare use magic, and is not any kind of superpower. I highly recommend not using spellcraft for small things like lifting objects because they aren't like Harry Potter magic.


Yes I did say I left it versatile, but I also heavily mentioned that is holy spellcraft or unholy.
 
RyuShura said:
Hmm. So what composes these spells? I know there are two roles whom specialize in casting some sort of 'magic'. Are these things like lent power from god or sheer power of faith manifested? And does it only become available to those who have acquired an Afflicto? That would mean some have gone and gained powers while others staying relatively normal, right? I'm a bit confused about that.
But judging by the way things are in the RP, I'm guessing this magic system is based around drawing power from an outside source, hence the hymns and crosses.
All magic abilities are drawn from faith. The less you believe, the less ability you may have. All spellcraft is learned after training with the Dark Chapter and cannot be learned beforehand.


Being an Afflicta literallyjust allows you to see and hear daemons. That's it.
 
RyuShura said:
So the ability to use spells is found innately in certain humans? That's what I'm confused about.
No its learned. It's really not important on how they are able to use it or not. Just know, simply put, only Dark Chapter members that believe in the faith can use spells.
 

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