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Fantasy Headhunters- Character Sheets

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  • The last war of the supernatural world was 500 years ago, lasting 100 years, only ended by a God of Life; Renveil who declared the territories were to be divided as they were.

    The soldiers however, had been born into this war- their parents had died with it; battle was all they knew, and all they could know. Thus the Headhunter agencies were created.

    The remaining soldiers became the first Lancers, tasked with using their skills for the good of their neighbors. As time went on, the duties of the Agency expanded to include anything and everything that could be paid for.

    All Headhunter Agencies desire to grow, and gain a good reputation- to increase the likeliness that they will be hired by Territory heads, or similarly wealthy folks.

    Each agency is divided into ranks- the rank decides what missions the Lancer is able to take- though lower ranks may take a higher ranking mission given a higher Rank accompanies them.
    The ranks are generally as follows;

    Legend: equal to the head of an agency or territory head.
    each legends has their own title, these missions would be. World ending consequence wise.

    A: Strongest in the agencies, even large agencies with thousands of members typically only have two or three.
    A rank missions would be like. Giant monster trying to eat a whole city or something.

    B: Strong as fuck, and been with the agency a long time; they have authority and respect. B rank missions are typically dangerous and important. Like taking down the head of a crime ring.

    C: Most people are c rank. They're less respected. Most missions are c rank.


    Everyone can make their own monster lore, so long as it doesn't contradict pre-established lore- If someone else with an accepted monster has already established lore; and you want to make your character the same kind; you will have to follow their lore- other than witches/mages who have such a wide distribution they don't really have one set culture or ability set.
    Monster species are also ranked by the power letter system based on the very bas abilities of the monster. If you are unsure of what rank they should be- PM me.

    Ranking
    Legendary: Anything that possesses world ending capabilities ( ex. gods )
    A: Above average power ( ex. dragons, certain demons, angels )
    B: Average power (ex. vampires, werewolves, etc.)
    C: Below average ( ex. zombies, gnomes, brownies, etc. )
 
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Name: Clementine, Lan

Age: 22

Appearance: Short, standing at 5'2 ; with long brown hair , honey colored eyes, and small wings. The halo that floats above his head is solid, and can be held- but it will return back to the top of his head if let go.
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Pronouns: He/Him

Rank: C

Species: (Half) Angel

Species Rank: A

Powers:
Lan's angelic abilities , much like his blood (and his height), have all been halved. Along with the size of his wings.
He possesses the classic healing abilities that all angels hold, in addition to being much stronger and more sturdy than a human- but none reach the level of the legends of winged warriors wielding flaming blades and bringing those near death back to full health with a passing word.
In fact- his wings are too small to fly at all.

His healing capabilities may only strengthen, stabilize, and accelerate the natural healing process. If he is healing a person they will not die- but there is no guarantee their wounds will heal correctly. Notably, unlike most angels- he cannot heal himself with them for some reason; though he retains the accelerated healing of an angel- the rate at which his wounds close would be no help in a fight.

Strength and durability wise; it is incredibly difficult to break his skin- though he feels pain exactly the same; and may still get sick. His strength is highly above average, but no where near the level of a werewolf or giant.

Application:

...My name is Lan Clementine, and I fell out of the damn sky.

Shocking right? With these feather puffs?

Right.

I fell. I landed on some demon's lawn. They...helped, long enough for me to get better- because falling that far fuckin hurts.
Anyway, they said I should work here. So that's what happened. That's why. This fuckery happened.

It's not like I can go back even if I could fly. No one is allowed back into the Isles once they leave.
So. Yeah.



Currently active?: [Yes]

Password: Elsa's dress
 
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Name: K'mori , Rumi

Age: 21

Appearance: A tall (6'1) , feminine person with duel colored hair, sharp teeth, and red eyes. It is unknow what they look like in their true form, they only ever use their human one.
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Pronouns: ? ( any )

Rank: B

Species: Demon ( of Contracts )

Species rank: B

Powers:
Rumi is a demon of deals. Though not particularly strong or sturdy on her own; if a contract is created between her and another- both parties are unable to break it. When under the influance of a contract; Rumi will gain only the power necessary to complete her end of the deal.

In addition to her deals, Rumi may bind creatures in place with their own shadow if they have lied to her, or she knows of any unfulfilled agreements- with her or any other person.
As people tend to not keep their word; this gives her quite the upper hand.

Application:

You know me Rika, I mean- you owe me enough that you aught to at least.

Look- I'm finally going to join your little agency, joyous right?

Yeah, don't be too flattered though; it's only because " general skullduggery" isn't a great thing to raise a kid on.

May as well get a few more favors out of you while I'm at the whole "good honest work" thing (:


Currently active?: [Y]

Password: Cornflowers
 
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Name: Graymin, Luca

Age: 24

Appearance: Gray looks unkempt and tired at all times and in all forms. A small, black collar with a circular, metallic tag engraved with a rune on it.
In his humanoid forms, he stands at 6'1 and has a stubbly barely-a-beard (if that) which never seems to grow any further than its current state. He looks almost ill due to the paleness of his skin, deep bags beneath his eyes, and extremely thin build. His hair is black with a few grey streaks and is always messy. He has a gash-shaped scar on his forehead.
When possible, he looks completely human, but the majority of the time he resides in his second form (much to his chagrin). This means that he's mostly the same as his fully-humanoid with the addition of two black cat ears and a matching tail.
His third form is a regular (if a bit scraggly) black cat.
Gray.png
(Fully humanoid form, collar not depicted, Art by Tapfic Tapfic , who is an awesome and skilled artist <3)

Pronouns: He/Him

Rank: Technically C (Rika regularly jokes that he's "F rank", which either means Kitten or Familiar depending on her mood)

Species: Graymin Witch / Cat (It's complicated)

Species: rank: C (though he argues it's "still A")

Powers: While Gray doesn't consider it a "power" per se, he can take on the form of a cat. In fact, due to a recent curse, that is his default form, and staying out of it requires him expending magical energy. Without additional help from magical items or other casters, he can only transform so far as his part-cat part-humanoid form. He can't speak in feline form, but he does have all benefits afforded to most cats (small size, and a good sense of hearing and smell, to be specific). His senses stay mostly the same in his hybrid form. When sleeping or drained of magical energy, Gray will revert back to his cat form.

Technically speaking, Gray still can cast spells just like he could before he got cursed, but any significant expense of magical energy is dangerous as it will turn him into a cat and possibly kill him if it's large enough. Because of this, he now uses potions instead since they work similarly to ready-to-use spell storage units and only draw on his magical energy when he brews them. Currently, his potion-making array is still limited since he can only brew potions that require small amounts of magical input at a time, and this means he has to either come up with his own recipes or heavily edit existing ones.

His current 'able-to-brew' list is as follows:

Durability Boost - Lasts for about 4 hours. Out of all of his potions, these are one of the most difficult to make, so he tries not to waste them. They make the drinker tougher-skinned and improve shock absorption, resulting in them being less hurt by blunt force traumas, piercing objects, and the like. It won't stop a bullet, but it will help prevent a concussion.

Helium, But You Drink It - The drinker becomes extremely light for 10 minutes. This allows them to fall safely from large heights and jump far higher than usual.

Bottled Light - A luminescent liquid with antigravity properties that allow it to levitate. While it is not intended to be drunk (you will start glowing if this is attempted), it's useful for its ability to provide light without any need for electricity. If thrown in someone's eyes, it can make it very hard for them to see for hopefully obvious reasons. The glow lasts indefinitely, but it should be washed out of an eye as easily as any other liquid.

"Redbull" - It's extremely difficult to make and dangerous for Gray to drink since the curse is meant to prevent him from having/using too much energy at a time, but this potion is essentially just stored up magical energy. It can give a boost to any magic-linked abilities.

Application:
[Tape begins]

Tamer: You're a Graymin, right?

Gray: Was.

Tamer: Was?

Gray: I'm hardly a member of the family anymore.

Tamer: ...Because of the crime?

Gray: More or less.

Tamer: Ok. I'm gonna take that as a "no", so do the Graymins kick their chicks out the nest as soon as they grow facial hair now?

Gray: Nah. They're more one to strangle their chicks than kick 'em, I'm just a special case. Don't really see how it's relevant either way.

Tamer: Fair. So, why don't you tell me about the crime thing? Or—well, tell me what you think we should do about it.

Gray: The crime itself was simple enough. Ran in to the wrong person, made stupid decisions on his behalf, and now I'm here, and I'm sure we're all thrilled about that. As for what happens now—seeing as you've made thoroughly certain I'm no longer a threat—I don't see what anyone would have to lose from me going after him. Worst that happens, we run into the same problem again, and I'm sure that won't be a difficult trigger to pull.
Note: He is a very stupid cat it seems.

Tamer: You are a cat. How would you stop him exactly?

Gray: I would like to make abundantly clear that I am not a cat. I'm a witch, through and through, you have simply stuck that power in a vessel that I've managed to shift the form of even now—additional... alterations aside.
Note: he actually is a cat.
And I have something no one else does—at least, no one else in your custody. I've got an in with him. All that would be needed on your end is a reasonably good act of failing to prevent my 'escape', and I'll do the rest. One well placed spell, maybe a potion if magic's too finicky, and he'll be dead without you risking a single Hunter.

Tamer: You are a cat. A cat with slightly more magical power than the average imp, but a cat. I can't imagine he'd consider you too damn useful, my dude.

Gray: ...I, I would refute that but I— Your dude?

Tamer: You wouldn't refute that, because you can't. You have been debated my dude.
[Saying this, I, the amazing Tamer did a cool flourish thing with both hands]

Gray: I— (audible sigh) that's not what I meant. He would... I have reason to believe he would take me back. For a short while, at the very least. Long enough for me to do the deed. If nothing else, finding some way to hide these ridiculous ears for a few hours shouldn't be too difficult.

Tamer: ...No, I have a better idea, buddy.
[Tamer (me) starts to walk back and forth slowly. Like in the human cop movies]
Tamer: I'll send some bodies out after that prick. You stay here—do some time for your crime, y'know?

[Long pause]

Gray: (suspiciously) What's the catch?

[Short pause]

Tamer: ...Well, I have always wanted a familiar.

Gray: You're joking.

Tamer: It is funny, but I'm not joking.

Gray: I don't— what does that even entail? Just... regular agency work? After all this?

Tamer: Well. Yes.

Gray: Well yes?

Tamer: Well well, you wouldn't be allowed to just wander or anything, like... How we treat lil' kids who join.
Tamer: Babysitter.


[Long pause followed Gray grumbling under his breath. He did that thing where the cats do a low, rumbly lil' "mrooooooooow", it was terrific]
Note: further evidence of cat

Gray: (suspiciously) Why are you offering this? What's the point of expending the resources for it?

Tamer: ...Kitty. What is my title?

[Quieter grumble from Gray]

Gray: (sigh) And you promise to stop him? Quickly? I'm not letting this happen to anyone else.

Tamer: Yeah, yeah, cross my heart and hope to die, it's a deal and all that.

Gray: Fine.

[Tape ends]
(Note: Tap and me wrote this together, I did not write for Tamer)

Currently active?: [Reluctantly, yes]

Password: Lapis Lazuli
 
Gregory Ahira
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Age: 32

Description:
Gregory stands at an average height of 5’10, an inch above height for men though rarely he is called short on occasions. He has dark red eyes that are some what alerting but yet calming and white long luxious hair of sorts.

Pronouns: He/him

Rank: A

Species: Great Demon
Gregory is actually a demon though he believes he’s the strongest of all demons ever to exist and calls himself,’A great demon’ and go further to explain how powerful he is and how stronger he is from the rest.

Species rank: A

Powers:
Inhumane strength-
Gregory’s strength is on un-believable amounts of strength often able to take the heavier enemies and take more damage for the rest of his ally’s.
Flight-
While in his demon form, Gregory is granted the ability of flight, he has wings that have textures of an animal of sorts and can carry his own weight and achieve flight.
Durability:
Gregory can take heavy amounts of damage without showing any deep or lethal wounds in a physical level, but he’s still able to feel all the pain that an enemy brings to him.

Speed/Agility:
Gregory has enhanced speed and agility, he is much faster than others and can doge slow attacks with ease if he focuses enough. He can also dodge faster attacks with much ease.

Application


Everyone looks at me like I’m some monster who preys on the weak.

The truth is humans are just the damn worst, they kill, beat, torture, anyone who’s different then them. Or even yet do the unthinkable.

I’ll join your agency as lone as it changes the perspective of how everyone looks at us and fears us.


Currently active?: [Yes.]

Password: Clown Core
 
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Name: Thorne, Kirk

Age: 25

Appearance:
yFLMIVK.jpg

Skin looks heavily burnt all over his body, save from some spots such as his feet and loins. Missing his nose and has very pale green eyes. Completely hairless.

Pronouns: He/Him

Rank: D

Species: Human

Species Rank: C

Powers:
Good Shot - Kirk is good with a gun, be it a rifle or pistol. He prefers shotguns as he makes his own ammunition and finds that the versatility of shotshells is most helpful when dealing with the sort of strange threats he can encounter. He does have a backup pistol though that he’s good at quick-drawing in case of ambush or a particularly hardy foe gets to him before he can aim his big gun at them.

Strong Arm - While Kirk is no martial artist, he’s got a strong body for a human. Nothing that can match up to most monsters, but he’s more than capable of giving an unsuspecting beastie a beating if they think he’s helpless up close. Though to be fair, he doesn’t like to be in melee with most monsters. His go-to melee weapon is a combat knife with built in knuckle dusters. The studs on the knuckles are made of silver to harm creatures who are conventionally resistant or immune to plain steel.

Tough Body - What keeps Kirk alive aside from wits and luck is just the fact he’s tough to take down. Highly resistant to pain, and with a stalwart mind to remain vigilant against all sorts of horrors. While by no means invincible, he’s been through hell and back and ready to make the trip again to complete the mission.

Quick Escape - The wits and luck that actually keeps Kirk alive is the fact that he always has a plan of escape. Fast enough on his feet and sharp enough reflexes to notice an opportunity to get out of dodge if he’s in a sticky situation, what truly helps Kirk in this business is his ability to drop everything and run when it looks like his plan fails. After all, the difference between a novice and a master is that a master has failed more, and Kirk has seen a lot of great ideas go up in flames and learned from them.


Application:
”Afternoon. Name’s Kirk Thorne. I’m from the Powder Kegs. You’ve might’ve heard of them: Few years back they were pretty popular for having the biggest guts and guns in the business. Took on a bunch of A-rank monsters back in the day using nothing but moxie and blasting powder. Well, wish I could say I was a part of it, but I was just a kid back then. Still, I got all the skills they got and even better, a head on my shoulder.”

”See… Even though in this world you got all sorts of monsters and magic running amok, reshaping realities and summoning unspeakable horrors and what not, what usually screws over humanity is their own greed. A sad but common story. Powder Kegs sat on their laurels after multiple successful hunts, people flocked to join, but they got complacent. Took on a bunch of easy jobs to live the easy life but soon their desire to live easy was getting bigger than their ability to work hard. See where I’m going with this? Well, by the time I was about eighteen or so, Powder Kegs blew up, literally and figuratively.”

”Sure you already know the basics:boss tried to take on another A-lister monster with the whole clan, they succeeded thinking it was an easy job, nope the monster is still alive and slaughters the lot of them when they return home and partied. I knew something was up when they came back with no casualties. They really thought they caught that demon by surprise, just rocked in and started shooting. Wasn’t surprised the next day later there were no survivors. Didn’t have many friends with them, and no one cared to listen so… Figured it was time for me to find greener pastures.”

”And in case you’re wondering, no, that demon wasn’t the one who gave me these burns. That was the Powder Kegs. Part of our training is being able to withstand all sorts of pain, the most common one being burned alive. Lots of us die during training. The few who come out well… I guess there’s a reason the Powder Kegs eventually got wiped like they did. I’d like to think I was smarter and tougher, but fact is I just got lucky. I was one of the smaller kids, so when bodies started dropping I just hid underneath them. Still got burnt but not as quickly as the others. Nowadays I need to find a sauna if I want to take a hot bath, ha!”

”In any case, don’t think I’m going to go out like them. I’m not so haughty as to think that some lil old human like me can take on everything in this world with nothing but grit and a gun, but with the right info and planning, even gods can bleed. Leave it to me to think up a plan, make a weapon, or sniff out the weakness of whatever prey we got. Or you know, do dishes or whatever.


Currently active?: Yes

Password: The Ocean
 
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arcpngsmel.png
N a m e ...Bastinion, Arcadius
A g e . . . Twenty-one years old
P r o n o u n s . . . He/him

A p p e a r a n c e . . .
Five feet and nine inches tall.
Scarlet red skin with glowing amber eyes.
Fangs and a jaw he can unhinge.
Chestnut brown hair, always messy.
Ear piercings on both pointed ears.
Long, thin horns that curve up slightly.
Usually seen wearing casual apparel.
Long tail with an arrow shaped end.

R a n k . . .[ C ]
S p e c i e s . . .Fire Demon
S p e c i e s R a n k . . .[ B ]

P e r s o n a l i t y . . .
Bastard bitch boy. Keep him away from fire, someone will get ignited and he's not an exception. Asks "ayo, you gonna eat that?" but already has your food
halfway in his mouth. Plays a fun little game of "how many jokes can I make to repress my emotions".

"Can you get that for me?"
"it's literally two steps away from you."
"uuuuugggghhhh"
"you literally float everywhere"
"UUUGGGGHHHHHH".

Cheeky little trickster. Absentmindedly affectionate with no concept of personal space. Flirty, although it ranges from: Winks, finger guns, then slams face-first
into a wall or "if you were a booger I'd pick you first. Kachow." Lies to see how long it takes before the person figures out he's lying. If they never figure it out
then he just rolls with it. Will jump off a bridge and drag you with him. Very friendly but also very petty. Can only be given so much praise or compliments before
he can no longer act like a cocky bitch and turns into a flustered pile. Emotionally constipated. Avoids talking about genuine feelings like he's tokyo drifting.
Stupidly confident. Your #1 hypeman, your ride or die, your sleep paralysis demon. Will not stop bugging you until you give him the attention he deserves.

P o w e r s . . .
  • Can float naturally and is almost always seen doing so. Can't go higher than 8ft in the air.
  • Can turn himself into a ball of flickering fire. His speed increases, he can fit through tiny spaces, but it burns to touch him.
  • Shoots fire out of his mouth and fully unhinges his jaw to do so, it's not a pretty sight.
  • Can absorb fire to make his own attacks stronger. This also applies to fire attacks from enemies, however there is a limit.

O t h e r . . .
  • Can make his eyes function like flashlights in the dark.
  • His body can reach temperatures that would normally kill a person.
  • He is always warm.
  • His tail is an easy weakness.
  • Yawns kinda like a snake.

A p p l i c a t i o n . . .
"Hey thanks for having me here! I prepared a presentation actually. Oh, no it has nothing to do about why I want to join the agency,
it's just a slideshow with candid pictures of humans tripping and eating shit."

"Tell you about myself? Well, if you're so interested I suppose I could. I'm a prince from a distant kingdom in the Valley of Fire. The most
devilishly handsome, too. A long line of suitors are waiting at home to claim my hand in marriage but I said "Nay! I seek to adventure the
world beyond these constricting walls and follow my own path!" . . . What? Why are you looking at me like that?"

"I'm great at a lot of things! Jack of all trades is what they call me. Except I master every skill without fail. Wanna see how far I can unhinge my jaw?"

"Listen, if you need someone to sneak around and gather intel, I'm your guy! I know my way around these parts and there's nothing these
big ole pointy ears don't hear. I'm quick on my feet too! Kinda comes with the job, you know? Uh—the job of . . . running away from my several
servants, of course. Not the law. Yay politics."

"Trust me, I'm going to be a golden addition to your team. It'll be no different than having a Legendary lancer! . . . Why are you giving me that look again?"


C u r r e n t l y A c t i v e ? . . . [ YES ]

P a s s w o r d . . .The Twitter Logo
 
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Name: Kaedos, Jet

Age: 38

Appearance:

Semihuman:
Dimenstions: 7'6"; 46ft wingspan

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Nonhuman:
Dimensions: 9'6"; 75 foot wingspan; 10ft tail

View attachment v14 Jet Seraph.png
Jet Pfp.png


Pronouns: He/him

Rank: Currently around the area of C rank because he's supposed to be on medical leave but is instead helping out the "agency babies". Longer-standing members of the agency might vaguely remember him coming back with teams that went on some awful hard missions a while back.

Species: Draconis chimerus—a chimera with a draconic base. Jet calls himself a Storm-herald for the sake of differentiating himself from all of the other draconis chimerus that exist in the world, currently, as they are all very different on the basis of being chimeras.

Species: rank: It varies, obviously, but Jet's formation is a solid B

Powers:

—Electrokinesis; Jet can manipulate nearby electricity, though it is short range and he can't focus on too much at once. The absolute peak of this ability is along the lines of rerouting a lightning bolt to not hit something or someone, though that much energy being moved at once would force him to focus less on hitting something specific, and instead not hitting something. This ability is currently very hard—and painful—to use, because Jet has a low-grade head-injury.

—Conductive; Jet's entire body (almost), through and through (kinda), is conductive. He is a living superconductor. This can be controlled somewhat in his nonhuman form, because his scales are insulators, but in his human form... well, most of his electronics have a rubber case.

—Storage and discharge; Jet can contain, store, and discharge electricity at will. This is his primary attack ability, as he can contain quite a lot. He cannot direct where the electricity will discharge, though, as it always starts around his spine and spreads out down his wings and arms. The only exception to this are very, very small amounts of electricity, which are usually stored and discharged along his hands and wrists. [This ability has been damaged by his injuries, and for now, he only has enough electricity in his body to keep him functioning properly]

—Misc physical things; not quite strong enough for their own abilities, but are still notable enough to include on the list. Flight (though, he cannot fly in his human disguise because it yeets his wings), decently high jawstrength, separated fine-motor control and brute strength limbs, incredible sense of hearing.


Application:
Note; this was written a fairly long time ago

"We want to join. All of us. Only with all of us. I... suppose you could call it joining the agencies. I wouldn't. Yours is powerful, and we are barely an agency. But we can be useful. We operated as an agency this far, and I'm sure you remember what caused us to need an agency in the first place, yes?

"About ourselves? Hm. Well, you have me, of course. I'm our... support, I suppose you could say. Intelligence officer and backup plan. I'm the person who's job it is to bail the rest of the crew out when they're in over their heads—that's not what you meant. Ah... well, I'm sure you heard of where we came from. It was kinda hard to miss—yeah, that was us.

"I'm here to make sure the others stay safe. They're reckless on a good day. I have no intentions of causing a scene in your agency. We're here to help, and in return, be helped. That's all."



Currently active?: Kind-of; he's not active on the missions he should be active on, but he's doing things. Older members might note that Jet previously wasn't really active at all.

Password: YInMn
 
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Name: Domic

Age: 44

Appearance:
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Pronouns: He/Him

Rank: C

Species: Revenant

Species Rank: C

Powers:
As a Revenant, Domic is incredibly durable compared to a mortal creature. Dismemberment, even decapitation, doesn't immediately kill him and it's possible for him to reattach his body and be stitched back together. Grievous and crippling wounds generally don't hurt, though they can still impede his mobility. Additionally Domic has no need for food, water, rest, or even breathing, and most forms of poison and disease don't affect him. However this strength does not come without weakness: Nearly all form so divine magic is doubly effective against him and as a Revenant Domic cannot be affected by some of the more beneficial spells that heals or protects the body, due to his undead nature being affected by things that normally benefit the living. Some spells, like basic healing magic, can actually harm Domic, so he needs to be very careful how he handles his injuries.

Before he died Domic was quite a capable cleric and even after death he retains some of his skills. He worshiped a Reaper Goddess who did not fear having to fight those who resisted death, but was kind to those who accepted it with poise. She especially hates those who would defile the dead for their own gains or try to escape their mortality, and many of her followers have learned skills and spells that reflect that.

Twilight Sanctuary - Domic's signature spell. He creates a sphere of twilight centered on him. Anyone he chooses within that 30-foot sphere is protected by a magic barrier that can absorb a certain amount of damage before breaking. As long as Domic remains conscious he can continue granting others this barrier even after their first one falls. Anyone within this sphere of light are also cleansed of any effects that would influence their mind, such as charm spells or fear effects.

Sacred Flame - A basic combat spell many clerics learn. This spell summons a small ball of fire that can be launched out at enemies, burning them with divine light. This flame is made of holy energy and thus while it burns, it doesn't truly set things on fire and thus effects creatures who are ordinarily immune to flames. This spell is very effective against undead and demons.

Healing Word - A healing spell meant to be used in the heat of battle. This quick spell allows Domic to heal his allies within 60 ft. While the overall healing isn't as effective as some dedicated healing spells, this spell is perfect in allowing Domic to contribute to the fight without exposing himself or others to danger thanks to how quickly he can cast it.

Spiritual Weapon - This intermediate spell summons a weapon made of purely magical force that Domic can control with his mind. The weapon can fly and lash out against anyone within range, freeing up Domic to do other things like heal or protect his allies. The weapon does not exist physically but as a magical force, thus it cuts right through physical defenses but can be stopped by magical wards. Domic's spiritual weapon often takes the form of a Scythe, the holy weapon of his goddess.

Application:
"Hrnn.... I... Domic. I am... Cleric of Reaper. The first... The Reaper's Apprentice. I died. Long ago, fighting the forces of evil. Died protecting others. Saved many. There... Met her. My goddess. Blessed me with life. Even after I was buried, I came back. To save others. Protect them. My temple, they said... I abomination. Even blessing, cannot stay. But. I continue to follow her. Protect others. Fight evil. To serve even in death."

"I am strong. Have armor. And battleaxe. Blade to reap sin. Hammer to crush heretics. But true weapon? My faith. Grants me magic. Twilight Sanctuary. Creates barriers to protect others. Sacred Flame. To burn demons and undead. Healing Word. To mend wounds. Spiritual Weapon. To fight alongside my goddess. This is my power. I use to save lives. Stop evil. Even undead, I fight to protect innocent. Punish sin. Save the soul. One day, will see her again. But. Until then. I continue to serve even in death."


Currently active?: Yes

Password: Kyogre
 
Name: Kaida, Nivara

1640229643040.png1640229447606.pngAppearance: Nivara is rather small and pathetic in her humanoid form, nothing special to her look besides her tattoos, horns, and tail. Other than this she hardly stands out among other monsters. While she is in her draconic form, she is huge and imposing. She has short choppy hair that she cuts herself that brushes along her jawline. Her horns curl in close to her head and are rather sharp, adding sharp metal pieces to cover the tips.

She is normally seen dancing around with a bright smile on her face, she trails off in long talks about whatever she chooses but do not let her friendly nature confuse you with what she is capable of. Yes she is very dangerous. (Art credits to The Puppetplayer of Milmingroy and BABAGANOOSH99)


Age: 21
Pronouns: She/They/He/It Doesnt give a fuck
Rank: D
Species: Ice Dragon
Species Rank: B


Powers:
Ice Manipulation ~ She can create, shape, move, control, interact and manipulate ice. Mainly water into frozen states but it can appear as snow, slush, hail, icicles, ice spikes, and on the more powerful scale she can create smallish glaciers. This can only happen for a short amount of time and if she is decently cold and not tired. This can tire her out easier the more she does it.
Heightened Strength and Agility ~ Nivara is rather strong for someone her size, being able to lift more than three times her own weight. She also has a heightened agility being able to move more gracefully and quickly than an average human or most species.
Pain Transference ~ She can take away someones pain through touching them but only for a limited amount of time or as long as she can handle it. The pain transfers to her on a lower level than it was porignally to the first victim. A third degree burn would feel like a first degree burn. She cannot take someone whos dying pain away though otherwise it could possibly kill her and she will not take that chance.
Glow ~ Her tattoos can glow rather brightly or dully, mainly used to distract or daze someone.


Application:

"Im Nivara! Can I pretty pretty pretty please with a cherry on top have this job?"

"Why cant I come in here just asking for one? Isnt that how people get jobs? That other thing just came in here and got a job like that! Oh? What can I do? Well I can spin a pokey stick really really fast! Faster than your other employees I bet!"

"Thats not good enough? Well ok ahhaa- Well I can rawr very loud like a mighty dragon! Thats because I am a mighty dragon. The mightest if you please! I spin alot too! Do you wish to see? Of course you do!"

"Why should I stop? I can outspin everyone muahahaha! I will win the contest of spins and pokey sticks! W-wait get out? Why would you tell me that? Im very important. I pinky promise I can help! I can do anything you want me to do!"

"Oh do you like my horns? I got them sharpened right before coming here so I can be even scarier! Wanna see my scary snarl? Grrrrr! Im not scary? How dare you! Im very scary! The scariest dragon to ever exist! But I wont eat you! Im still very nice."

"Where am I from? Hell if I knew- Oops thats mean isnt it? Im sorry I didnt mean to offend you. Im pretty sure I came from the sky! Do you want a rock? I have plenty of rocks! Shiny. Dull. Sparkly. W-Wha put them away? Do you not want my gift? I read that gifts help me get jobs better."


Currently active?: Yes

Password: Ice Cube as in yes a plain ice cube
 
Name: Kito Aki

age: 18


Species rank: B

Rank: D

Appearance:
6A800210-11C5-4664-B87D-38B8D6268122.png
D119F142-C147-42E4-821F-D92C421CEEAA.jpeg

C0FE12CF-B572-4699-8D59-C72D7A36B5E6.png

330475C5-FB53-441F-8BB1-49EEA0245DFA.jpeg

48C89E68-31EF-4743-9FDD-330F17EEE45C.jpeg


Art by Tatsuki fujimoto

Pronouns: He/Him

Species: Half Devil
Powers:
Erase
Kito has the power that if he cooks and eat someone, people forget the beings name, though they can remember if they were good or bad.
Durability
Lito can take heavy amounts of damage and able to take hits for his fellow comrades. It’s extremely hard to put him down though he still feels pain.
Strength
Besides having chainsaws, Kito has basic amounts of strength for a human being.
Chainsaw manifestation
Kito can turn any part of his body into a chainsaw, for example he can have tiny chainsaws under his feet so he can climb onto buildings and travel with ease.

Application:
“Howdy hey oh! It’s great to meet you I’m Kaito, must say you look great today!”

“Oh? My abilities? Well I’ve recently got them from my pal, but I don’t know a lot about them, they’re pretty bloody thought heh.”

“Why am I here? Oh well, as you can tell I’m extremely young and I’m just trying to make some money so I can put some food on the table, I’ve always wanted to eat that brand called,’Cup o’ noodles’ but I’ve never gotten to and I was too poor to afford. But it sounds really fancy! I’m kind of bored to eat just a slice of bread y’know…..”

“So I would really appreciate it if you would let me join the agency! I also wanna make some freinds to I don’t have any…..oh maybe you can be my first freind that would be awesome! Yeahhh!”


Password: Blue ford
 
Last edited:
(Finally got around to getting this done. I'm open for any critique or any neccecary changes.)

Name: Polemistis, Tharraleos

Age: 760

Appearance:
1597330157.nubilum93_ref_griffintaur-1280.jpg

While under his human disguise, Tharraleos stands as a 6 foot man with bronze skin and loose curly hair extending just past his shoulders. He has dark brown eyes, prominent cheekbones and full lips. His build is relitively althletic with a sleek and toned frame.

Pronouns: He/Him

Rank: D

Species: Allasson

Species: rank: B

Powers: Enhanced Condition: A biological masterpiece, Tharraleos possesses peak physical and mental condition. At most, he's able to lift seven times his weight, deliver strikes at forty miles per hour with up to two thousand, four hundred pounds of force and possesses durability capable of allowing him to endure an upwards of seventy tons of gradual force or twenty instant tons. In his human form these abilities are halved

Flight and Gliding: His wings are arguably the most resilient part of his makeup. Their overwhelming strength grants him impressive aerial maneuverability contrary to his mass, able to perform a vast range of graceful aerobatics with ease. Once he achieves a satisfactory height, he can transition into a glide with speeds averaging up to a hundred and twenty miles per hour. The wide gaps in between his primary flight feathers help him take advantage of columns of rising hot air, allowing him to soar without reliable wind currents. For hours at a time, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail. He can make use of built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights.

Combat Empowerment. A natural ability of the Allasson to increase battle performance in the midst of a skirmish. It demonstrates itself in various ways depending on the warrior and Tharraleos’ variation is more combo oriented. His body is a natural kinetic dynamo, and the more momentum he can generate, the greater the speed and impact force of his blows. Though this is a constantly building and incremental process. Each mighty swing from any extremity of his grants a five percent increase in attack speed and impact force. This rise can continue up to thrice his base capabilities, combusting with concussive force at this point that further enhances the threat of his blows.

Furthermore, a glowing transparent outline encompasses his frame while at full capacity. The side effect of delving into the ability is that Tharr taps into an instinctual increasingly feral state of mind. This can lead to primal, unstoppable rage that allows him to perform in vastly increased capacity, taking and inflicting damage he wouldn't in his normal state. Tharraleos can lose himself to the animalistic fury entirely at the peak of his momentum building. While this barbaric nature isn't preferred, it's more beneficial than harmful and only temporary as normalcy is steadily gained once he finds himself at a state of rest. This ability is lost under his human disguise.

Pride Essence Symbiosis: Created by the mage he once fought for, this semi-sentient force was given Tharraleos as a host. It feeds off the warrior's inherent admiration of himself to provide a mutually beneficial exchange. Over time it has molded an ability it believes suits him best after noting his enjoyment of armed combat and fascination with weapons. This is attained by collecting reserves through prideful thoughts, actions or words. Moreover, this must be subconscious, as intentional hubris will have no effect. Each instance momentarily gives his irises a purple glow. The reserves have no limit on how many can be collected, although any leftover in his reservoir not used will gradually vanish. The essence doesn't need these to sustain life and will simply become dormant when not in use.

Pride Weapon Constructs: By drawing power from the essence of Pride dwelling within him, Tharraleos is able to create an assortment of weaponry. These are composed of opaque purple hardlight with a glowing outline of varying brightness encompassing them while their physical properties resemble glass. They have magnetic properties as well as they can hang unsupported on his body; typically with smaller ones on his hip and the larger ones on his back. Each is wielded in a natural, savage way with great speed, power and skill from his prior experiences with weaponry. Expending nonrefundable resources to form, but not maintain, the damage and durability of these tools depend on the amount of reserves designated to it; ten being the maximum for each weapon with five garnering average statistics. At peak power, the outline around them take on traits of plasma and add a jolt of pride energy equating to two thousand volts of electricity to each attack. This can also be formed into a mid ranged projectile with a swing after charging the power for a few seconds. They shatter to pieces and dematerialize into nothingness once they reach the end of their use, the latter happening only if physical contact is severed after being disarmed. Alternatively, he can hurl the energized constructs at foes where they will break apart on contact and inflict varying levels of damage. The outline that envelopes Tharraleos through his Combat Empowerment transfers to these as well and the dull edged weapons additionally inherent the explosive strikes.

Gauntlet of Greatness

Nunchaku of Narcissism

Superior Sai

Conceited Katar

Fan of Flamboyance

Arrogant Ax

Tonfa of Triumph

Glorious Gladius

Marvelous Mace

Supreme Saw

Hammer of Hubris

Flail of Fulfillment

Sublime Scythe

Claymore of Complacency

Spear of Splendor

Rod of Rodomontade

Wonderous Whip

Boomerang of Bigotry

Crossbow of Confidence

Lofty Longbow

Boastful Buckler

Shield of Chivalry

Armor of Astonishment

Application: I am designated Tharraleos and I believe my centuries of battle experience will be of great service to your agency. My genius level intellect could also provide additional advantages separate from actual combat. Thanks in advance for your time and consideration.

Currently active? Yes

Password: Sonic the hedgehog
 
Name: Veerian, Amethyst

Age: 26

Appearance:

Nonhumanoid:
7'9" in height, 32ft wingspan, 9ft tail
V5 Amethyst feral.png

Humanoid:
Ft. My inability to draw humans
6'9" in height, around a 23ft wingspan
V3_Amethyst.png

Pronouns: She/Her

Rank: B

Species: Draconis chimerus

Species: rank: Amethyst's configuration averages a B

Powers:
Venomous bite: Amethyst carries an extremely painful neurotoxin in all of her teeth, and, to a lesser extent, her saliva. It is fast acting, and though she carries antidotes for it with her at all times, there is around two minutes of time where the antidote will be viable without lasting effect.

Corrosive blood: Amethyst's blood contains a very corrosive chemical in it that while she is immune to due to the silicone-plastic compound that makes up most of her cells, very little else is. It is not fast-acting, and certainly isn't acid, but it can cause irritations and blisters on organics, and can make most inorganic things begin to break down.

Physical strength: Amethyst is very physically powerful in both forms, but especially so in her "feral" form. She lacks Jet's four arms, but she makes up for it in that her muscle is a lot more dense, and more of it is formed for power instead of utility. She can't—say—lift a bus on the average day, but she can easily throw people several times her weight.

Application:
A piece of paper lies crudely taped to Jet's application.

"About myself? I suppose I'm our power, I guess you could say. Physically, I'm the strongest of us, and I'm the most easily set off—outside of my sister Cobalt, of course. My role in our group is the front-runner, for the most part. Cobalt and I are the best suited for head-on combat. So, I guess I'm kinda—hmm—I'm the one who pushes for things to be done. I don't have the constitution for leading, but I am a good left hand."


Currently active?: Sort-of. She does the odd mission here or there—but nothing big without the rest of her crew.

Password: bug blood
 
Last edited:
Name: Danielle , Gin

Age: 34

Appearance: A thin man with light hair. Silver-purple snakes curl around his neck, at the base of his skull. Light purple scales grow in strips on his cheeks. He's a bit below average height ( 5'7 ) but has tall energy.
oh you stupid stupid man hh.png

Pronouns: He/Him

Rank: A

Species: Gorgon

Species: rank: A

Powers:


All gorgons share the ability to turn those that look them in the eye with ill intent; into stone.
The only known cure for gorgon petrification; are tears taken from the same gorgon that had petrified the victim. Notably, gorgon tears may also cure petrification from other sources; such as a curse or cockatrice. (or more comically, can be used to sooth sore muscles from overwork )
A Gorgon cannot be petrified by any known magic, but are not immune to poison that would do so.

The petrifying sight can travel through solid, transparent material, but only non-magical material; to avoid unwanted statues (and because he is legally blind without them) Gin wears contacts soaked in a nullifying solution.

Application:

Ah, yeah- had quite the trip. Still can't believe you're makin' me apply again.
I was only gone for what- three- five- seven years?
oh; okay, yeah that's a good chunk.
Love what ya' did with the place by the way- kind of homely now isn't it?

Say where's old man Keegan now anyways?
Oh. Dead- yeah, yeah I remember now-

Damn, are any of the old guys here anymore?


Currently active?: ...Yeah...

Password: Internet explorer logo
 
Last edited:






























GENETICS



Meghan Trainor












Faust















R

equisite.










name


Faustus Kim Candorosa







age


21







pronouns


masculine, feminine, nonbinary







Rank


D







Class | Species


A | Siren Sorcerer







Active


Yes







Password


scorpion grasses













S

iren Sorcerer.





Art (right) by
Tap.
His
pinterest board
for more visuals and his aesthetic. His appearance can change as he is able to shapeshift.

As mostly siren, he has an allure to him. Of course, it’s easier to resist when you find out what he is, but that doesn’t negate the property. Even his voice, by his mother’s half, entices the willful, an exceedingly fine working lure when put to song.

As a siren and raised by a siren father and sorcerer mother, he had the potential to be inclined to magic, but he never really showed it until a couple years ago, with very slow progress. Any magical gifts seem associated with the elements of the ocean, sound, or appearance(shape changing), so you certainly won't see him throwing fireballs. He has no healing powers whatsoever, and he's been using his powers acutely, (displacing things by having water pool beneath them and move them), have things float by drops of water collecting around said floating object, and more. His magic is more attuned with the ocean and marine life, he's recently come into the ability of manifesting marine layers, fog.

He is incredibly fast, strong, and nimble in the water and can dive deeper than any human could if he wanted to, gills allow him to breathe where humans need oxygen tanks. He can manipulate the currents of water in his immediate area. He does not have to change form when he hits the water, and his siren physiological traits can appear when he wants them to. These being gills on the sides of his neck, longer nails or talons, sharp teeth, changed eyes, and naturally a tail that makes you think “mermaid.”

Chlorine, bleach, possibly other chemicals, oil, & tar - being coated or exposed to these harms and irritates him more than if he were a human. Prolonged exposure causes difficulty in breathing and makes him nauseated. It may suffocate him if there is no ventilation and will kill him if he is mostly covered in it and has not yet removed it after long exposure.

Copper - copper can act as a restraint and dampener if wearing it. Where it's worn it weakens physical strength. Copper bracelets would have to be removed by someone else if tight. If copper oxidizes it loses its effect, so if he was to remain in these restraints they would need to be changed out over time (50-82 days).









A

pplication





"This is like an Adventurer's guild right?"

NPC Interviewer (?) "Well.... yeah, something like that."

"Great, that's why I'm here. You'll have me right."

"Can you tell me about yourself first, what you can bring to the agency?"

"I'm a siren and I had to go cold turkey on eating human beings because apparently that's breaking the law-"

"I'm going re-emphasize the convincing-"

"- I haven't eaten people in three month, and I'm adaptable, oh wait-" Faustus fishes out a envelope and give it to the both puzzled and skeptical interviewer. They open it and see it's a legal document that mandates the youth in front of them has been sentenced to work at an agency like Lycanthrope's. When they look up they see Fautsus laid out on their desk with his head poised on folded hands.

"I.... I guess.

"That's a yes to me! Oh and my mother's number is in there somewhere. She's going to like, want contact with someone once a month I think."









g

allery.
































♡coded by uxie♡
 
Last edited:

466657_sVc2vHQC.png
Name:
De Rune, Valerie
Age:
24
Appearance:
  • 5 feet, 4 inches
  • Lithe build
  • 131 pounds
Pronouns:
She/Her
Rank:
B
Species:
Vampire
Species Rank:
B

Powers:
  • Supernatural Strength and Speed: Both increase as a vampire gets older. So, Valerie is much, much stronger than your average creature, but a fair bit weaker than older vampires. But, she's been trained by those vampires.
  • Transformation: Most vampires can turn into at least one animal or insect. Valerie is among them, able to turn into a large Doberman Pinscher. Don't worry, she won't bite
  • Flight: Valerie can fly! She often prefers this to walking around, especially since it's grey for pranks and sneaking up on people. But it can also give her some incredible mobility during combat
  • Invisibility and Misting: Valerie is able to turn invisible for short bursts of time, which she often uses to just avoid talking to people she doesn't want to talk to. She can also turn into a cloud of mist for about five seconds at a time to allow her to squeeze through tight spaces. But only into small spaces she'd have enough time to squeeze through. She cannot go through solid walls either.
  • Control of animals: Valerie can control small animals like rodents and birds, using them for various things like recon. She cannot however, use this ability on any animal with human level intelligence.
  • Accelerated Healing: Valerie posses an accelerated Healing ability, but it has to be triggered by the consumption of fresh blood. Smaller wounds require a few minutes and a small amount of blood while larger wounds require a larger amount of blood and a longer healing time. The power is only triggers if she receives fresh blood though! It's not something she can make happen at will.

Application:
"Hello, my name is Valerie De Rune. I am 24 years old, an Aquarius. I don't like long walks on the beach, I'm more of a stay at home kind of person, ya know? The sun isn't that great for-"

"Ma'am, if you aren't going to take this seriously, perhaps you should try a different agency."

"Oh, I thought you were joking about having me do this." The room falls silent, the interviewer furrowing his brows as Valerie smiles. It takes a few moments for her to realize he wasn't joking. The woman sighs a little, shifting in her seat. "Okay, okay, I get it. Right, I'm Valerie De'Rune, 24 years old, ten year member of the Vampyr agency. I'm supposed to be transferring to the Lycanthropy agency...which is why I thought you were joking, I assumed the boss would have sent over a file or something, I don't know."

"24 with ten years? I find that hard to believe."

"Most people do. My parents were both agency members, so were my grandparents. And my great grandparents fought in the latest great war, so this kind of thing, making violence a way of life runs in the family." She chuckles. The interviewer does not. "Well...anyway, I was born into it. Vampires allow you to join their agencies pretty young, but expect a lifetime of loyalty and service. 14 is the minimum age you have to be so...I joined up. You undergo a year of training at Vampyr, developing your natural powers and combat skills. Then after a year of training, you have a year of being a probational member. 6 months of missions with senior members, 3 months of supervised missions, and then three months of solo missions. If you pass all that, you become an official member at 16. My last name got me fast tracked, but that's besides the point."

"I suppose that makes sense. You mentioned life long loyalty though... wouldn't transferring be seen as breaking that?"

"No, not in most cases. Sometimes you're transferred as punishment, other times it's to broaden your horizons. Sometimes the bosses just want some unfiltered reports about what's going on in other territories."

"And which reason brings you here to us?"

"I technically don't have to disclose that information, but I can tell you. This is a broaden your horizons type of transfer. Us vampires don't get out of our territory all that often. The sun, silver, holy sites, food sources...it all makes it a bit difficult to leave, but transferring between agencies makes it easier."

"Speaking of food, can vampires eat regular food or are you stuck with drinking blood?"

"What? Of course we can eat other food, it just doesn't nourish us like it would you. Most vampires today drink animal blood or visit a blood bank, which receives donation from willing participants. And coconut water does in a pinch."

"...coconut water?"

"Yes. I don't feel like going into why it works, but it does. Anyway, if your concern is that I'll be chomping down on some innocent person like a wild animal, you can rest assured that won't be happening." Valerie sounds angry, now refusing to look at the interviewer. Who is about to apologize until he spots a small wiggling nose pop up from one of the vampire's pockets.

"Um...is there a mouse in your pocket?"

"A rat."

"... what's it's name?"

"Randall."

Currently active?:
Yes
Password:
Blue corn tortilla chips
 
Last edited:
Name: Hernández, Andrea

Age: 21

Appearance:
D5Qams3UYAAS85v.jpg
art by Crimson Raven on Twitter
Height:
  • Human: 5'9
  • Hybrid: 7'5
  • Wolf: 3'5 at the shoulder (8ft body length)
Weight:
  • Human: 130 lbs
  • Hybrid: 400lbs
  • Wolf: 200 lbs

Pronouns: She/Her

Rank: D

Species: Werewolf


Species: rank: B

Powers:
  • Transformation: Andi is able to shift between three forms, the base human form, a hybrid human/wolf form and a full wolf form. She can normally transform at will while keeping her wits about her, but on nights with a full moon she is forced to transform while also loosing her intelligence for the duration of the night, becoming fully bestial and violent.
  • Supernaturally Enhanced Body: Andi is physically superior to a human, with increased agility, durability, endurance, reflexes, speed, stamina and strength. In her base form she is at the very peak for a human physically, being roughly on par with an Olympian athelete. In her hybrid form these abilities are enhanced tenfold. Her wolf form is less physically capable than the hybrid form but is faster at full pace.
  • Supernaturally Enhanced Senses: Andi has an improved sense of smell and hearing than a regular human, as well as having far better night vision. This is similarly enhanced in her more lupine forms, with the full wolf form being slightly better in terms of senses.
  • Natural Weaponry: In her hybrid and wolf forms, Andi has dagger-like claws and large, sharp canine teeth. She also has very impressive jaw strength.
  • Invulnerability: Andi's durability in her hybrid form is such that very few conventional weapons are able to do any serious damage to her.
  • Contaminant Immunity: Andi is immune to the vast majority of poisons, toxins and diseases, with a few notable exceptions.
  • Regenerative Healing Factor: Andi possess incredible accelerated healing powers. Minor injuries such as cuts, shallow stab wounds, sprained muscles, and broken limbs will heal within moments, while more moderate wounds, such as stab wounds to vital organs, can take hours. The most severe injuries, such as multiple organ trauma and full-body burns can take days.
Weaknesses:
  • Silver: The most well known werewolf weakness, silver bypasses their enhanced durability, and thus silver weapons or amunition are able to inflict damage as if on a regular human. Wounds inflicted with silver will also take longer to heal than normal, although the healing is still accelerated.
  • Wolfsbane: The wolfsbane flower is one of the only substances that are actually poisonous to werewolves, proving to be deadly if ingested. The smell also causes disorientation and dizziness if they are exposed to it.
  • Enhanced Senses: Andi's enhanced senses can be exploited to her detriment. A high pitched or loud noise can cause her pain, for example, or a foul smell may distract her.
  • Supernatural Beings: Other powerful supernatural beings can often bypass a werewolf's enhanced physicallity, for example other werewolves. A vampire's bite will also break a werewolf's skin as easily as a human.

Application:
Right, so, my name's Andi. I'm kind of new here. To everything really. I was turned rather than born a werewolf. Only a few months ago actually. And I mean, that is what it is, and the people in charge here have been great about giving me food and temporary accommodation and stuff while I settle in here, but I do actually need to earn a living here still. I don't have many skills that really translate over from the "human world" to this one, but I'm really strong now and I've take some self defense classes before, and anyway, I'm a fast learner. Please at least give me a shot, I promise you I won't let you down.

Currently active?: [y]

Password: Blue Raspberry Slushie
 
Last edited:
KLEO900.pngN a m e ...Kleo
A g e . . . Nineteen years old
P r o n o u n s . . . He/him

A p p e a r a n c e . . .
Five feet and seven inches tall.
Wears a carved black mask to hide his features.
Scarred along his throat and lips.
Snow white skin, you can see the blue of his veins
Blushes with his entire body.
Stark white hair, very fluffy and soft.
Round, doe-like eyes. Red. Long lashes.
Usually seen dressed in all black.

R a n k . . .[ C ]
S p e c i e s . . .Shapeshifter
S p e c i e s R a n k . . .[ A ]

P e r s o n a l i t y . . .
A gentle, nervous wreck that's as timid as they come. Deceptively mysterious if not paying close enough attention. Kleo wears his heart on his sleeve and it's not difficult to know what he's feeling if you know what you're looking for. Clumsy, easily flustered, and fussy about gaining one's approval. Always looking to others for any indication that he's done something right. An eager pup awaiting praise. For someone so shy, he loves being around others. Highly empathetic and sensitive to shifts in other's emotions. If someone is excited, he'll be excited with them. If someone is despairing, he'll offer comfort and despair with them. Often adopts some mannerisms of those he admires or feels close to. Easily spooked and beyond gullible. Has trouble understanding sarcasm, which is usually met with a confused tilt of the head. Too trusting for his own good with the exception of revealing his face. Rather clingy with a hint of jealousy that he refuses to acknowledge, no matter how pouty he becomes. Very caring and attentive. Used to doing solo missions, but on the occasion that he is paired with someone, he'll constantly be checking up on them to ensure they are comfortable.

P o w e r s . . .
  • Can shapeshift into animals, humanoids, or supernatural creatures.
  • Gains some of the abilities of some of the creatures he shifts into, although never to a perfect degree.
  • Can understand and communicate to creatures when shifted into their same species.

O t h e r . . .
  • Kleo is electively mute. He has the capability of speech but due to trauma he chooses not to.
  • He first arrived to the agency at seven years old on the brink of death, the agency saved his life.
  • Didn't actually have a name until he joined the agency, and a member gave him one.
  • He was "adopted" by someone of a different agency at the age of thirteen.
  • This new agency called him 'Chameleon' and never received a surname.
  • Developed facial dysmorphia from all the times this new agency asked him to use his powers.
  • The constant use of his powers warped his perception of himself and his true identity.
  • Began wearing a mask to cover his face, finding comfort in it being the only face that wouldn't change.
  • Communicates through sign language, universal gestures, and writing things down.

A p p l i c a t i o n . . .
Politely, with a slight bow of his head and trembling fingers, the masked lancer slips a thin stack of documents onto the table. Letting them land on its flat surface with the weight of a feather, as if afraid the table might break should further force be exerted. At the top of the neatly paperclipped-together files is a small rectangular index card shaded a desaturated red. In neat black ink, the following can be read:

Good Afternoon, I am Chameleon sent by the Vampyr agency. I cannot commune vocally, so in these papers are all my qualifications. I am sorry to burden you with reading, but I made sure everything was concise to not take up too much of your time!

After a moment of anxious finger twiddling, a hand reaches for the index card, waits for a nod of approval, and gently pulls it towards him. He flips the card around, procures a pen from his pocket, and begins to write.

The Lycanthropy agency used to be my home, my family. I owe my life to them, and I'm eager to be of service to them in any way they'll have me. My name, the real one, is Kleo. Ambia gave it to me.

He stares at his words, face unreadable beneath the mask, yet the slight tilt of his head radiates some warmth as he slips the index card back on the desk.

C u r r e n t l y A c t i v e ? . . . [ YES ]

P a s s w o r d . . .Billy Cranston from Power Rangers
 
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1641872239923.pngName: de Vos, Artemis (Hunter)1641872291741.png

Appearance: Artemis' outward appearance is very cold and unsettling. She normally sits in the corner quietly or she is threatening someone there really is no inbetween. She stands at 5'11" and is rather muscular. Her voice is gruff and normally sporting a harsh tone with it. Her hair is normally kept on the longer side in a pony tail and is dyed red currently. She tends to keep a mask on at all time, covering every inch of her face but her eyes which are bright green, though the reasons behind her wearing her mask is unknown to most.

In her spirit form, her hair turns longer and turns black, cracks appear along her arms and thighs that fade into being bring and glowing. Her eyes take on a glowing yellow tint and horns appear on her head, splitting off into three ways. Her powers are stronger in her spirit form. She is also a lot scarier looking that she normally chooses to look, and no one has ever seen her in her spirit form, most are not sure of what she actual is though there is rumors ranging from a vampire, zombie, to something completely ethereal which isnt wrong. She is a nature spirit.

Artemis is quite and quick on her feet when she walks, making almost no sound and moves with an eerie grace. She may attempt to bite you if you threaten to eat her deer. (Art Credit to TheRagingAviator and Anastasia Lamkova)

Age: 26
Pronouns: She/Her
Rank: B
Species: Nature Spirit
Species Rank: B

Powers:
Volatile Manipulation ~ She can create, shape and manipulate explosives and combustive force energy. Basically bitch make shit go kaboom.
Ecokenesis ~ Artemis connected with nature and can communicate, influence, manipulate and control nature. She cannot control the weather or most structures of geology though. While she can speak to plants and animals, she can also mimic certain animals abilities, rather this is from her power or not she can. She can purify, heal and generally influence the health of nature, and because she helps the environment plants and animals act favorably towards her. While she can use this to her favor in a "hive mind" like ability where she can control a small army of animals or plants, she normally doesnt as she can only do it for a couple minutes.
Camouflage ~ The ability to change the color and appearance of the user’s skin to match their surroundings. Camouflage is also known as Chameleon Effect, and Dynamic Camouflage. She can only do this for a short while and it takes a lot of concentration to be able to do this or even hold it.
Absolute Accuracy ~ Artemis has a pretty dead on aim when it comes to a bow, there are very little times when she doesnt hit her mark. Though this is not a superpower, it just comes from extensive training.
Plant Naming ~ Due to being so deeply connected with nature, you can show her any plant, animal, or anything classified as nature and without a doubt know what it is, which comes into handy when trying to pick apart poisonous and non-poisonous plants.

Weaknesses:
Fire ~ When there is fire anywhere near her or she is too hot then she becomes unfocused and unable to tap into her Ecokenesis as it also harms the plants, it also makes it harder to breath. How ironic considering half her power has to do with it.
Harming of a plant ~ When a bigger plant (tree, flower, bush, etc.) is harmed within a good 50 feet to her, it also affects her in a similar way. If a tree gets burned she can feel the burns from it as well.
Power over usage ~ If she uses her Volatile Manipulation too much, she grows tired and can eventually pass out, the process also burns her wrists, so she normally wears gloves to keep the scars hidden from previous burnings.
Water ~ Dumbing water on her or getting any on her when she is trying to use her exploding shit power, she cant use it, water neutralizes her.
Plant Controlling ~ Because she is so in tune with nature she cant separate their voices from her own so she acts on their thoughts telling her instead if what she would normally do, causing her to be more violent and rude or even being nicer. This has also caused an identity crisis but she cannot care enough to sit down and unbox how she feels about herself.

Application:
"Hello, im Hunter. No it is not my real name. No you will not be getting that name. No I will not take my mask off. Im also not here to make nice with you or anyone else. I am here to do my job. Im here from another agency, im a transfer but I have years in this business."

"Interact with people? No thanks! Im better off not killing anyone! Wait you mean I have to? NOPE FUCK THAT-"

"No I will not take a seat. You take a seat. Saying fuck isnt a bad word. I will peel your skin off if you think it is."

"...You realize I am over qualified for this right? No I am not going back to frolicking with plants. Do you want me to blow your head off for that comment? Or choke you with your own damn plant?"

"My skills? I have perfect aim with a bow, I can name just about every plant and animal out there, and I blow shit up."

"Yes I can also talk to plants. They talk to me. You have some pretty interesting secrets might I add."

"Manipulate you? Nooooo. But I can. Do not look at Loet. I will make him eat you. He is not food and anyone who thinks so will end up in a soup. Like Hanzel and Gretel."



Currently active?: Yes

Password: Forget-Me-Nots
 
Name: Drayceon, Ariiasqthylinh

Age: 15

Appearance:
They stand at a grand total of 5.75 inches normally, but hit 5'9" in human form

Fae:
HH!FAe Arii.png
Blank:
Blank changeling Arii V2.png
Human:
-Heterochromia caused by colored contact lense; their eyes are brown
Distant screaming.png

Pronouns: They/them

Rank: D

Species: Changeling

Species: rank: B for how adaptable they are, however they're also delicate.

Powers:

-Shape-change: Arii can change their species given the right amount of still-living animal cells and a sample of what they're shifting into. They can memorize a total of 6 forms, currently, but the details often get muddled, so they like keeping a "sample" of them.

Arii describes themself as a "liquid shapeshifter", as their form isn't limited in many ways. The main limitation is that changelings always look like an individual, and are unable to copy fine details about a person, only their race. And though they can copy the physical abilities of a creature's form, they cannot take anything that would require magic, as changelings do not have magic, and cannot perform magic without some alternate power source (say, a license).

-Heat immunity [holdover from first form]: It's fairly well-known in folklore that if you toss a changeling into a fire, it'll fly up the chimney and scream. Arii, however, will quite adamantly insist that this is not the case, as "heat bounces off me like water to a hydrophobic knife!" This can get problematic in cold environments.

Application:
Much like Amethyst's, this slip of paper is attached to Jet's file.
"I uh—I was told I was supposed to do this, yes? I—well, I came in with Mr. Kaedos. He said I'd be safer here than in that house.

"What can I do? I can—well, I'm small! I could do recon missions! I'm really good at avoiding people n' stuff. I think. Jet, at least, took weeks to catch me."


Currently active?: Yes

Password: Ulysses dies at dawn covers
 
Name: Rilenhou, Peter

Age: 16

Appearance: Technically speaking, Peter's forms are more like points on a spectrum than any set number, but he has a few notable stopping points along the line that he usually stays in. First and foremost, you've get both its extremes—human and hellhound.

When fully human, Peter stands at about 5'9" with a somewhat skinny build. His skin is tanned and covered in freckles, particularly on his cheeks, legs, and the back of his neck and arms. His eyes are dark brown and his short, fluffy black hair refuses to lie flat no matter what is done to it. Though his teeth are sharper than the average human's, they still look mostly humanoid. One of his front ones has a small chip in it that shows whenever he smiles. Since he can't change into this form without the aid of a magical item, he wears a small, silver-colored cross necklace in his human form (though he often hides the cross itself under the collar of his shirt, so only the thin chain is visible the majority of the time) that's been enchanted with the same magics to that the human realm licenses have. For this reason, he often wears at least two layers so he can stuff the cross between them. Two thick, dark parallel lines run horizontally across the back of his neck, but he's able to claim they're birthmarks without much suspicion.

In his hellhound form, Peter stands at about 34 inches at the shoulder (though he will eventually grow larger) and 62 inches in length (not counting tail). Reddish-brown fur covers the majority of his body, though it's a darker, bristled pattern along his back, on his paws, the the backs of his ears, and the top of his tail, and cream-colored fur runs along his stomach, the bottom of his tail, chest, and the insides of his ears. Two rows of four stubby white spikes run along his spine. A pair of these spikes made of the same material sits above both his eyes, and two large strips of it run horizontally to his spine across his neck around the collar area. These two large strips are not present on him when he makes his duplicates, though each duplicate will get one.

The most human Peter form can use without the aid of outside magic still has his hellhound ears and tail. Fur runs along his back and neck. Both his nails and teeth are sharper, and his legs and feet are colored a dark brown-ish black that extends down his arms/legs and fades out a few inches before the elbows/knees. His eyes gain a tapetum lucidum that makes his eyes shine like an animal's does in dark lighting. Otherwise, he looks about the same as his fully human form.

Another in-between form he uses often is one that is essentially like his hellhound form, but bipedal (digitigrade). The most notable thing about this one is that it makes Peter a lot taller. 8 foot specifically.

Peter.jpeg
Fully human Peter, artist is the amazing, lovable, skilled Tapfic Tapfic <3

hellhound_peter_V2.png
Hellhound Peter (plus lazy sketches), Artist is me

Pronouns: He/Him

Rank: D

Species: Hellhound

Species Rank: B

Powers: Since hellhounds are closely related to werewolves, Peter—like most hellhounds—has the same abilities as any werewolf. He can shift between human(ish) and canine forms, has an enhanced sense of smell, and an inability to stay human on nights of the full moon. He's significantly stronger in his hellhound and hellhound-leaning forms.

Additionally, Peter can duplicate himself when in full hellhound form up to two times. His duplicates share his consciousness, making them somewhat difficult to control since he has to keep track of three different bodies all at once. Any injuries sustained by a duplicate will transfer onto him once he re-merges with them. If the duplicates are unable to tocuh him, they will be unable to re-merge and Peter won't be able to shift back to human form.

He also has to consume magical energy in order to survive (similar to how a human eats, though he still has to eat regular food as well). While this can be helpful in that—if he is expecting a magical attack and it is physical—he can absorb it. For example, he could eat someone's magically-summoned lightning, but not a magically-powered mental effect that's just ambient around them.

Given enough magic, Peter can combust, however this is a large drain on his stores and can be more harm than help. While he is more or less heat resistant, he shouldn't be in fire for extended periods of time or in particularly hot fires. This also makes him vulnerable to cold environments.

Application:
"Oh, fuck you. Don't pretend I actually want to be here. I had a human form, I had a life. Everything was fine until you fucks came along.

I don't give a shit if you think this is helping, you're either blind or stupid.

Just let me go back home. I'm sick of this."


Currently active?: [Yes, as much as he can be]

Password: Someone's teeth after they've just eaten a blue raspberry lollipop
 

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