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What is that?
A Song of Ice and Fire. George RR Martin's legendary opus, where he's had writer's block for about 7 years and at least two more books to write.
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What is that?
The RP ended in an unexpected way though, with me accidentally causing the other character to commit suicide.
Don't you just hate it when that happens!
Exactly, yes!! I do the exact same thing. I haven't had someone ghost on me in forever because all the people I tend to RP with are already friends with me. It just makes communication all-around easier, to be honest. I have a RP that's been going on for almost exactly 1 year now because it's with my very best friend, and we have a lot of trust in each other. We know that we can communicate basically anything to each other, and our feelings won't get all hurt over it.They were all with people who I'd befriended long before the rp (online) or knew irl. It may be that it's easier to push through the times you're demotivated, and it's easier to bring up concerns that may otherwise pile up over time and strain an rp. You can't really ghost one another as easily either- and there's less fear the other won't understand your situation. Additionally, if you've already got a click, it's likelier your interests align more (though that's definitely not a given).
Holy shit. That sounds both intimidating and amazing at the same time.More recently?
The World Of Tomorrow, first RP, created by Agent, RPN.
"The online version of a D&D game with out most rules and unenforced mechanics."
It was inspired by an RP my previous community made which I believe was titled the RPNWW or RolePlayNationWorldWar ruled by a guy originally named gadethyn onmarothi then changed it to boethiah. He deleted the RP because a guy called Fist and another player couldn't stop trying to kill each other in congress, and how our backup mod was an overly strict idealist authoritarian with no idea how anything actually works. Agent was inspired by the concept and created WoT. It is the only RPN RP I've been in that originally made it to 100 pages, and a conclusion. Which hilariously, we made up a sequel with a different set of events than Loyal/space_kaiser's ending because parts of it we all didn't like. Because of hiding the congress posts, as well as some unrelated posts that had congress sections in them, the RP IC page is like at 80 or something now. Even some people from my previous RP joined it. Me, Pat, and the RPNWW creator. Pat got genocided early IC and capitulated, and towards the end, Grade committed nation wide suicide. Which sounds like a band name. After it was what we name the WoT 3307 spinoff by ripsaidcone, after that is what we nickname WoT II, and when dominus regum gets back from training, a WoT III. WoT I is the only one with a ending.
Prior to that, I was this "SBWW" community, the creators and redeemers of that series and which brought it and us to RPN. SB was a fallout site, but over time a certain admin of the site started hiring imbeciles and making life hell for everyone. Story short, Gade made a site wide revolt/another revolution on it when we started getting axed off and posts deleted for weeks at a time. So back to the point, before that shitfest and the site deleted then brought back up a year later, we had the SBWW. It spawned another series called the native land, a fallout version.
The SBWW was originally created by a guy named diesel face. This happened when we would start making nation sheets/CSes randomly on the forum. Some made The Elders Scrolls factions, Diesel made the Metro 2033 redline but eventually was dominated by this authoritarian mentioned earlier, named theradroachslayer, to alter it to some random northwestern Russo-American faction. The original RP didn't last long. After that, a sequel with an actual ending happened. I believe that was named the SBWW reboot.
It went up to around 200 - 300 pages. The RP had no setting. Instead we all pretended it was part of the website, and we owned "territory" using an Earth map. It was successful enough that we had our own forum section and subforums invented by the staff to stuff all our RPs and factions. A faction sheet was practically an overview, that you can see for WoT I overviews but those are more CS-like. These factions all played in the SBWW, though ironically there was barely any wars in it besides two guys up north of the USA, Dieselface's redline and Gadethyn's PDDRP, a dunmeri group.
The wars didn't take place much besides in future titles and alternative histories of it. There was about five RPs overall, most but two getting around to at least 50 pages. The faction pages followed the general and host mechanic. IE: The host was the faction creator, and a general was any person, even if they never RP but instead focus on talking about fandoms, that joined. All you did was ask to join and what position you wanted. When a new RP started, the host and general would join by making a normal CS. The host usually made one from scratch since factions were their own entities, sometimes were just copied and pasted over. During the RP, the two or more players would each play for the same faction. This made interesting interactions, story, and lessened the load on people in war. Though it also made warfare more fascinating and adaptive. You could have times where the host uses the same tech as stated, but one general after receiving enough funding could create their own. Some branched off making their own sects or separate groups of the faction. IE a eastern Enclave, and western Enclave. The biggest faction was the fallout Enclave, with like five players not including myself. The second was the redline. Everyone else only had the creator. And gade had his member bail to form their own faction.
The SBWW had no focus for story. You could focus on standard Nation Building, character RP, internal affairs RP, and/or focus purely on interacting with others. Most of us did all of that in one post. Most posts unless if we don't have enough material to work with, were a casual 5 paragraphs when nothing important or a war was going on. When national scale first contact or interactions took place, these increased. In fighting, conflict, or even a war, it'd vary from 10 - 20 paragraphs. Writing, styles, etc didn't matter to us and just found writing away to be fun than most else. The slayer however gave us a crappy ending that was super biased. In the war between Gade and diesel, which gade was nuked twice IC but was winning, slay got rid of their weapons, replaced them with bows and arrows, and made diesel face win. Literally nobody liked so Gadethyn the redeemer made their own epilogue, which everyone universally liked better and canonized.
The native land reached similar page heights, but was made by the more fallout oriented in the fallout universe. Those that made factions but never used them in the SBWW used them there. Though some of the meme ones weren't used in any. Instead, people from these faction pages would visit other factions and discuss things, roleplay interactions directly on the page, etc. The first native land I also joined. It was power gaming and godmodding rubbish. I joined Pat, Locklaklazari, and gade as the legion. As lock took metaphorical centuries to capture mexico, I took Texas, helped conquer I believe bits of central america, was planned to help conquer mexico, and made first contact with a new civilized faction in the USA's east.
The second or maybe the third RP was more akin to the second SBWW/reboot. I also believe it concluded. Though I wasnt in that one. Several players like slayer tried making a third series in a medieval setting. It was comedic to me because it was like if someone turned 1984 into an amusement park. It only had one short lived RP, was garbage, and was forgotten over time.
Many events IC and OOC of the SBWW repeated history in both the RPNWW, and the World of Tomorrow. Only some I will name such as both of the two series had IC breaking and disliked - replaced endings, both had periods of moderator incompetence for the exact same reasons, both had the same community members, both focused on making mostly your own story up with no real setting, both took place over a nuclear apocalypse with equal results and nearly identical time frames, both shared the exact same but not all mechanics, both have many RPs with varying lengths of survival, both had RPs where some didn't bother showing any mechanics while others tried but failed their mechanics, both had mutants and freaky 1950s styled understanding of radiation but altered, and both has had at least one RP to not only get constant attraction, their own public recognition, and influences, but also reach near the hundred pages mark. WoT RP of the month, SBWW revolutionizing SB and for it, inventing NBing on SB which previously didn't even know what that was. I don't say the name because of similar reasons you don't say beetlejuice three times or call out vortimort.
I have many stories about all three, but that's not what the thread is about.
Therefore, I've been in two RPs that got an actual ending, technically an additional RP but I'm only counting ones that got an official epilogue/ending post. Before SB, I was in several WWI and 40k RPs with similar detail dedication. The 40k ones usually "ended" by us leaving to another because ramboing titans with dice was never going to end, and the WWI RPs never ended because we all kept performing tactics and strategies that resulted in the war never being able to end, regardless of what we did or how many players we dragged to the same front to try overwhelming the other guy.
At one's peak for the western front, there was up to 15 players active alone for just Germany. It varied to equal to lesser for other powers. The numbers of posts coming in eventually devolved to pandemonium because we couldn't read them all and everyone tried posting still, leading to mapping chaos and forgetting who owns what and the bombings of our own guys. So a week later we introduced turn mechanics so each person writes one post, and after everyone posted, the cycle would be repeated. Like the nativeland, we even made character RPs that took place on some battles just to try breaking a stalemate in the other/parent RP. All we achieved was blowing off a million men to blow up barbed wire, and a trench through digging under it. We practically made it worse. So eventually the players literally signed a truce around Christmas of 2009 or 2010 to stop/"end" the RP. Which by technicality did end the war. I don't quite remember when that started though. Was quite literally the war to end all wars, because the site was either going down or something a few months later, which eventually made me get to SB then RPN. Wasn't enough time for another RP nor conclude the ones already running by then.
I miss being able to participate in those. I think the site with the 40k ones and other RP settings still exist but god only knows what the hell the name was. Those were at some point later prior to me losing internet 2013-14. The or one of the only times I had no internet and no friend to leech off of for browsing.
Sometimes was more so a pain in the ass.Holy shit. That sounds both intimidating and amazing at the same time.