Experiences Has Anyone Taken Part In An RP That Actually Reached The End Of The Story?

Every time an RP was considered dead, my friend would write an ending, looping the plot back around for the next reboot until she got tired of the part of the site she was dealing with.
 
I had an RP on this site that carried on for a few YEARS until it finally came to more or less a stopping point. the story could pick up again... but for now it's ending on the players defeating the primary antagonist.
 
Funnily enough, the only RP I ever finished here was my first RP. It was a simple RP about a bard and uh...I can’t really remember much beyond her being an elf, that went adventuring together. The RP ended in an unexpected way though, with me accidentally causing the other character to commit suicide.
 
I've finished quite a few rp's! In some cases finishing the arc we planned and choosing not to go further, in others actually wrapping up all the loose ends of a story.

What's noteworthy is that none of these were with people from a roleplay site. They were all with people who I'd befriended long before the rp (online) or knew irl. It may be that it's easier to push through the times you're demotivated, and it's easier to bring up concerns that may otherwise pile up over time and strain an rp. You can't really ghost one another as easily either- and there's less fear the other won't understand your situation. Additionally, if you've already got a click, it's likelier your interests align more (though that's definitely not a given).

Don't think I've got a single one on RPN which actually reached it's end. 1x1 roleplays often ended with my partner ghosting in the planning, CS or starting phase of the rp. Group roleplays often ended with a single person falling quiet, and others simply following suit...the thread slowly falling quiet. I don't really mind too much nowadays. I'm able to take a lot of joy out of planning and plotting alone. And it's about the journey not the destination, right? If it's time spent enjoying yourself, who cares if you reached the goal or not? Or so I'd like to say. It still hurts to have to let go of something you've gotten yourself all hyped up for. Especially if you get ghosted.

It's one thing to reach a mutual understanding that the spark just isn't there anymore, or you don't match quite as well as first expected. At least there's some sense of closure then. But you don't get that when you're ghosted. It sucks. At times I've taken to finishing the roleplays others abandoned by myself- taking up their characters and putting my own spin on the story until I got tired of writing. That way I got to go on until I got disinterested. It lets me reach that sense of closure myself, saving me from naive hope that one day the person might return or someone else willing to pick up the plot will appear. But it's just not the same, ya kno? We come here to RP together- if I wanted to only write by myself, I wouldn't be here.

All things said- I really think the key to it is communication. Letting the other know if something's bothering you, if something's up, if the story has taken an unwanted direction, if you feel uncomfortable continuing if you've lost interest, if you don't know where to take things- usually you can work it out together, other times you can't. That's okay. But when you don't even try, those small things just pile up. I used to just passively watch group rp's crumble, but now that I've started my own I'm trying hard not to let the things which have wrecked old group rp's get my new ones haha, but I'll see where it goes.
 
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They were all with people who I'd befriended long before the rp (online) or knew irl. It may be that it's easier to push through the times you're demotivated, and it's easier to bring up concerns that may otherwise pile up over time and strain an rp. You can't really ghost one another as easily either- and there's less fear the other won't understand your situation. Additionally, if you've already got a click, it's likelier your interests align more (though that's definitely not a given).
Exactly, yes!! I do the exact same thing. I haven't had someone ghost on me in forever because all the people I tend to RP with are already friends with me. It just makes communication all-around easier, to be honest. I have a RP that's been going on for almost exactly 1 year now because it's with my very best friend, and we have a lot of trust in each other. We know that we can communicate basically anything to each other, and our feelings won't get all hurt over it.
 
The only RP that lasted the longest for me was a game where the GM used dice rolls. It was a zombie RP, of all things, but it was really fun. I feel like the dice rolls really helped to prevent writer's block, or even just to prevent people from going way off-trail.

My character was thrown with a group of 2 others, and I don't remember WHY exactly, but I had to roll to see if my character's fart was going to be smell extremely bad or not and if the other character helping me up was going to throw up or not. It was bad, and they threw up. 😅
 
More recently?
The World Of Tomorrow, first RP, created by Agent, RPN.
"The online version of a D&D game with out most rules and unenforced mechanics."
It was inspired by an RP my previous community made which I believe was titled the RPNWW or RolePlayNationWorldWar ruled by a guy originally named gadethyn onmarothi then changed it to boethiah. He deleted the RP because a guy called Fist and another player couldn't stop trying to kill each other in congress, and how our backup mod was an overly strict idealist authoritarian with no idea how anything actually works. Agent was inspired by the concept and created WoT. It is the only RPN RP I've been in that originally made it to 100 pages, and a conclusion. Which hilariously, we made up a sequel with a different set of events than Loyal/space_kaiser's ending because parts of it we all didn't like. Because of hiding the congress posts, as well as some unrelated posts that had congress sections in them, the RP IC page is like at 80 or something now. Even some people from my previous RP joined it. Me, Pat, and the RPNWW creator. Pat got genocided early IC and capitulated, and towards the end, Grade committed nation wide suicide. Which sounds like a band name. After it was what we name the WoT 3307 spinoff by ripsaidcone, after that is what we nickname WoT II, and when dominus regum gets back from training, a WoT III. WoT I is the only one with a ending.

Prior to that, I was this "SBWW" community, the creators and redeemers of that series and which brought it and us to RPN. SB was a fallout site, but over time a certain admin of the site started hiring imbeciles and making life hell for everyone. Story short, Gade made a site wide revolt/another revolution on it when we started getting axed off and posts deleted for weeks at a time. So back to the point, before that shitfest and the site deleted then brought back up a year later, we had the SBWW. It spawned another series called the native land, a fallout version.


The SBWW was originally created by a guy named diesel face. This happened when we would start making nation sheets/CSes randomly on the forum. Some made The Elders Scrolls factions, Diesel made the Metro 2033 redline but eventually was dominated by this authoritarian mentioned earlier, named theradroachslayer, to alter it to some random northwestern Russo-American faction. The original RP didn't last long. After that, a sequel with an actual ending happened. I believe that was named the SBWW reboot.

It went up to around 200 - 300 pages. The RP had no setting. Instead we all pretended it was part of the website, and we owned "territory" using an Earth map. It was successful enough that we had our own forum section and subforums invented by the staff to stuff all our RPs and factions. A faction sheet was practically an overview, that you can see for WoT I overviews but those are more CS-like. These factions all played in the SBWW, though ironically there was barely any wars in it besides two guys up north of the USA, Dieselface's redline and Gadethyn's PDDRP, a dunmeri group.

The wars didn't take place much besides in future titles and alternative histories of it. There was about five RPs overall, most but two getting around to at least 50 pages. The faction pages followed the general and host mechanic. IE: The host was the faction creator, and a general was any person, even if they never RP but instead focus on talking about fandoms, that joined. All you did was ask to join and what position you wanted. When a new RP started, the host and general would join by making a normal CS. The host usually made one from scratch since factions were their own entities, sometimes were just copied and pasted over. During the RP, the two or more players would each play for the same faction. This made interesting interactions, story, and lessened the load on people in war. Though it also made warfare more fascinating and adaptive. You could have times where the host uses the same tech as stated, but one general after receiving enough funding could create their own. Some branched off making their own sects or separate groups of the faction. IE a eastern Enclave, and western Enclave. The biggest faction was the fallout Enclave, with like five players not including myself. The second was the redline. Everyone else only had the creator. And gade had his member bail to form their own faction.

The SBWW had no focus for story. You could focus on standard Nation Building, character RP, internal affairs RP, and/or focus purely on interacting with others. Most of us did all of that in one post. Most posts unless if we don't have enough material to work with, were a casual 5 paragraphs when nothing important or a war was going on. When national scale first contact or interactions took place, these increased. In fighting, conflict, or even a war, it'd vary from 10 - 20 paragraphs. Writing, styles, etc didn't matter to us and just found writing away to be fun than most else. The slayer however gave us a crappy ending that was super biased. In the war between Gade and diesel, which gade was nuked twice IC but was winning, slay got rid of their weapons, replaced them with bows and arrows, and made diesel face win. Literally nobody liked so Gadethyn the redeemer made their own epilogue, which everyone universally liked better and canonized.

The native land reached similar page heights, but was made by the more fallout oriented in the fallout universe. Those that made factions but never used them in the SBWW used them there. Though some of the meme ones weren't used in any. Instead, people from these faction pages would visit other factions and discuss things, roleplay interactions directly on the page, etc. The first native land I also joined. It was power gaming and godmodding rubbish. I joined Pat, Locklaklazari, and gade as the legion. As lock took metaphorical centuries to capture mexico, I took Texas, helped conquer I believe bits of central america, was planned to help conquer mexico, and made first contact with a new civilized faction in the USA's east.

The second or maybe the third RP was more akin to the second SBWW/reboot. I also believe it concluded. Though I wasnt in that one. Several players like slayer tried making a third series in a medieval setting. It was comedic to me because it was like if someone turned 1984 into an amusement park. It only had one short lived RP, was garbage, and was forgotten over time.

Many events IC and OOC of the SBWW repeated history in both the RPNWW, and the World of Tomorrow. Only some I will name such as both of the two series had IC breaking and disliked - replaced endings, both had periods of moderator incompetence for the exact same reasons, both had the same community members, both focused on making mostly your own story up with no real setting, both took place over a nuclear apocalypse with equal results and nearly identical time frames, both shared the exact same but not all mechanics, both have many RPs with varying lengths of survival, both had RPs where some didn't bother showing any mechanics while others tried but failed their mechanics, both had mutants and freaky 1950s styled understanding of radiation but altered, and both has had at least one RP to not only get constant attraction, their own public recognition, and influences, but also reach near the hundred pages mark. WoT RP of the month, SBWW revolutionizing SB and for it, inventing NBing on SB which previously didn't even know what that was. I don't say the name because of similar reasons you don't say beetlejuice three times or call out vortimort.

I have many stories about all three, but that's not what the thread is about.
Therefore, I've been in two RPs that got an actual ending, technically an additional RP but I'm only counting ones that got an official epilogue/ending post. Before SB, I was in several WWI and 40k RPs with similar detail dedication. The 40k ones usually "ended" by us leaving to another because ramboing titans with dice was never going to end, and the WWI RPs never ended because we all kept performing tactics and strategies that resulted in the war never being able to end, regardless of what we did or how many players we dragged to the same front to try overwhelming the other guy.

At one's peak for the western front, there was up to 15 players active alone for just Germany. It varied to equal to lesser for other powers. The numbers of posts coming in eventually devolved to pandemonium because we couldn't read them all and everyone tried posting still, leading to mapping chaos and forgetting who owns what and the bombings of our own guys. So a week later we introduced turn mechanics so each person writes one post, and after everyone posted, the cycle would be repeated. Like the nativeland, we even made character RPs that took place on some battles just to try breaking a stalemate in the other/parent RP. All we achieved was blowing off a million men to blow up barbed wire, and a trench through digging under it. We practically made it worse. So eventually the players literally signed a truce around Christmas of 2009 or 2010 to stop/"end" the RP. Which by technicality did end the war. I don't quite remember when that started though. Was quite literally the war to end all wars, because the site was either going down or something a few months later, which eventually made me get to SB then RPN. Wasn't enough time for another RP nor conclude the ones already running by then.

I miss being able to participate in those. I think the site with the 40k ones and other RP settings still exist but god only knows what the hell the name was. Those were at some point later prior to me losing internet 2013-14. The or one of the only times I had no internet and no friend to leech off of for browsing.
 
More recently?
The World Of Tomorrow, first RP, created by Agent, RPN.
"The online version of a D&D game with out most rules and unenforced mechanics."
It was inspired by an RP my previous community made which I believe was titled the RPNWW or RolePlayNationWorldWar ruled by a guy originally named gadethyn onmarothi then changed it to boethiah. He deleted the RP because a guy called Fist and another player couldn't stop trying to kill each other in congress, and how our backup mod was an overly strict idealist authoritarian with no idea how anything actually works. Agent was inspired by the concept and created WoT. It is the only RPN RP I've been in that originally made it to 100 pages, and a conclusion. Which hilariously, we made up a sequel with a different set of events than Loyal/space_kaiser's ending because parts of it we all didn't like. Because of hiding the congress posts, as well as some unrelated posts that had congress sections in them, the RP IC page is like at 80 or something now. Even some people from my previous RP joined it. Me, Pat, and the RPNWW creator. Pat got genocided early IC and capitulated, and towards the end, Grade committed nation wide suicide. Which sounds like a band name. After it was what we name the WoT 3307 spinoff by ripsaidcone, after that is what we nickname WoT II, and when dominus regum gets back from training, a WoT III. WoT I is the only one with a ending.

Prior to that, I was this "SBWW" community, the creators and redeemers of that series and which brought it and us to RPN. SB was a fallout site, but over time a certain admin of the site started hiring imbeciles and making life hell for everyone. Story short, Gade made a site wide revolt/another revolution on it when we started getting axed off and posts deleted for weeks at a time. So back to the point, before that shitfest and the site deleted then brought back up a year later, we had the SBWW. It spawned another series called the native land, a fallout version.


The SBWW was originally created by a guy named diesel face. This happened when we would start making nation sheets/CSes randomly on the forum. Some made The Elders Scrolls factions, Diesel made the Metro 2033 redline but eventually was dominated by this authoritarian mentioned earlier, named theradroachslayer, to alter it to some random northwestern Russo-American faction. The original RP didn't last long. After that, a sequel with an actual ending happened. I believe that was named the SBWW reboot.

It went up to around 200 - 300 pages. The RP had no setting. Instead we all pretended it was part of the website, and we owned "territory" using an Earth map. It was successful enough that we had our own forum section and subforums invented by the staff to stuff all our RPs and factions. A faction sheet was practically an overview, that you can see for WoT I overviews but those are more CS-like. These factions all played in the SBWW, though ironically there was barely any wars in it besides two guys up north of the USA, Dieselface's redline and Gadethyn's PDDRP, a dunmeri group.

The wars didn't take place much besides in future titles and alternative histories of it. There was about five RPs overall, most but two getting around to at least 50 pages. The faction pages followed the general and host mechanic. IE: The host was the faction creator, and a general was any person, even if they never RP but instead focus on talking about fandoms, that joined. All you did was ask to join and what position you wanted. When a new RP started, the host and general would join by making a normal CS. The host usually made one from scratch since factions were their own entities, sometimes were just copied and pasted over. During the RP, the two or more players would each play for the same faction. This made interesting interactions, story, and lessened the load on people in war. Though it also made warfare more fascinating and adaptive. You could have times where the host uses the same tech as stated, but one general after receiving enough funding could create their own. Some branched off making their own sects or separate groups of the faction. IE a eastern Enclave, and western Enclave. The biggest faction was the fallout Enclave, with like five players not including myself. The second was the redline. Everyone else only had the creator. And gade had his member bail to form their own faction.

The SBWW had no focus for story. You could focus on standard Nation Building, character RP, internal affairs RP, and/or focus purely on interacting with others. Most of us did all of that in one post. Most posts unless if we don't have enough material to work with, were a casual 5 paragraphs when nothing important or a war was going on. When national scale first contact or interactions took place, these increased. In fighting, conflict, or even a war, it'd vary from 10 - 20 paragraphs. Writing, styles, etc didn't matter to us and just found writing away to be fun than most else. The slayer however gave us a crappy ending that was super biased. In the war between Gade and diesel, which gade was nuked twice IC but was winning, slay got rid of their weapons, replaced them with bows and arrows, and made diesel face win. Literally nobody liked so Gadethyn the redeemer made their own epilogue, which everyone universally liked better and canonized.

The native land reached similar page heights, but was made by the more fallout oriented in the fallout universe. Those that made factions but never used them in the SBWW used them there. Though some of the meme ones weren't used in any. Instead, people from these faction pages would visit other factions and discuss things, roleplay interactions directly on the page, etc. The first native land I also joined. It was power gaming and godmodding rubbish. I joined Pat, Locklaklazari, and gade as the legion. As lock took metaphorical centuries to capture mexico, I took Texas, helped conquer I believe bits of central america, was planned to help conquer mexico, and made first contact with a new civilized faction in the USA's east.

The second or maybe the third RP was more akin to the second SBWW/reboot. I also believe it concluded. Though I wasnt in that one. Several players like slayer tried making a third series in a medieval setting. It was comedic to me because it was like if someone turned 1984 into an amusement park. It only had one short lived RP, was garbage, and was forgotten over time.

Many events IC and OOC of the SBWW repeated history in both the RPNWW, and the World of Tomorrow. Only some I will name such as both of the two series had IC breaking and disliked - replaced endings, both had periods of moderator incompetence for the exact same reasons, both had the same community members, both focused on making mostly your own story up with no real setting, both took place over a nuclear apocalypse with equal results and nearly identical time frames, both shared the exact same but not all mechanics, both have many RPs with varying lengths of survival, both had RPs where some didn't bother showing any mechanics while others tried but failed their mechanics, both had mutants and freaky 1950s styled understanding of radiation but altered, and both has had at least one RP to not only get constant attraction, their own public recognition, and influences, but also reach near the hundred pages mark. WoT RP of the month, SBWW revolutionizing SB and for it, inventing NBing on SB which previously didn't even know what that was. I don't say the name because of similar reasons you don't say beetlejuice three times or call out vortimort.

I have many stories about all three, but that's not what the thread is about.
Therefore, I've been in two RPs that got an actual ending, technically an additional RP but I'm only counting ones that got an official epilogue/ending post. Before SB, I was in several WWI and 40k RPs with similar detail dedication. The 40k ones usually "ended" by us leaving to another because ramboing titans with dice was never going to end, and the WWI RPs never ended because we all kept performing tactics and strategies that resulted in the war never being able to end, regardless of what we did or how many players we dragged to the same front to try overwhelming the other guy.

At one's peak for the western front, there was up to 15 players active alone for just Germany. It varied to equal to lesser for other powers. The numbers of posts coming in eventually devolved to pandemonium because we couldn't read them all and everyone tried posting still, leading to mapping chaos and forgetting who owns what and the bombings of our own guys. So a week later we introduced turn mechanics so each person writes one post, and after everyone posted, the cycle would be repeated. Like the nativeland, we even made character RPs that took place on some battles just to try breaking a stalemate in the other/parent RP. All we achieved was blowing off a million men to blow up barbed wire, and a trench through digging under it. We practically made it worse. So eventually the players literally signed a truce around Christmas of 2009 or 2010 to stop/"end" the RP. Which by technicality did end the war. I don't quite remember when that started though. Was quite literally the war to end all wars, because the site was either going down or something a few months later, which eventually made me get to SB then RPN. Wasn't enough time for another RP nor conclude the ones already running by then.

I miss being able to participate in those. I think the site with the 40k ones and other RP settings still exist but god only knows what the hell the name was. Those were at some point later prior to me losing internet 2013-14. The or one of the only times I had no internet and no friend to leech off of for browsing.
Holy shit. That sounds both intimidating and amazing at the same time.
 
Holy shit. That sounds both intimidating and amazing at the same time.
Sometimes was more so a pain in the ass.

The general rule of thumb universally is the smallest post has to be five lines. That's cool.
Now imagine twenty of those varying from under an hour to a day. [The SBWW players never really did that though because some of us were dirty screenhogs, and the others usually had two people to respond to whenever they had the time.] Another rule of thumb id advise for if ever finding or making such a large RP is pause or get rid of a time/research/tech progression system. When you got like 30 bloody people mid lifespan for some of these titles a page means nothing.

But usually it was quite easy to get into any of these at any point. You just look up something you like, write up a character as per standard, and figuratively march on in. The worst times to do so where in temporary states of immense need or strategic objective battles. You either have anyone affiliated to you order you to replace the player who just got absolutely roflstomped, or you got deployed to some hell hole that a massive stack of men and metal were about ready to begin shelling.

Essentially, throwing you immediately to combat and practically under the bus as you probably die while any friendly player nearby is running to the hills. When someone wanted something, they'd really try to get it even if they have to kill everyone you command as well as your character multiple times. Since the "generals" weren't under a immortal shield. If you lost everything and somehow wound up dead, you could choose to make a new guy, be given a new character if there was an excess, or join another state. Usually beyond that, the worst that'd happen to a player character would be captured for a random - indefinite timeframe. Though you'd be transferred back after the end of hostilities. Alongside some of these series and other having a morale mechanic based on your characters, having an actual general or higher rank captured demoralized everyone's troops, and killing one pretty much put a nail in the coffin if morale was already fubar. Depending on one's perspective that could be viewed from horrid all the way to amusing. SBWW didn't have that, don't know about TNL.

Players weren't allowed to smite another player created and actual character unless the circumstances worked. IE: You never evacuated and got stuck in a skyscraper, so the ten thousand guys beneath you can legally capture you. If you were armed, injure or even kill you. If fighting back, do as they so desired to do with you. Though most would simply just blow your leg or arm out, then drag you off to some improvised POW camp. You could be interrogated, refuse to say anything, or be used in paid labor circumstances. At any point in time you could talk with any of the players, though mostly the guy currently in charge of you. The state head had no say until or if you were ever relocated to the heartland of the faction. Or generally wherever they directly influenced or had a character at. Though you could always break out at the risk of being injured again.

The most common feature, in this case mostly a TNL and SBWW thing, was a fallout special type portion of your CS. Alongside appearance by image or what you write in, you can make them more unique such as upping their luck to add to a dice roll of determining if you avoid or survive a local explosion, alongside what the health/endurance stat was. Usually getting smited with things like a 155mm still resulted in immediate death though depending on vicinity. Though dice was never involved beyond situations like that besides maybe the later TNLs. Most people just made up NPCs that they sometimes named and detailed, not really caring if those guys get blown up. Saves having to write up a new one.

I think that system and dice work better in a written roleplay form than the games. Anything I make in the future would pretty much use altered forms of dice mechanics and that. It provides an additional layer of making someone unique but not some Mary su degen. Not for everyone, but effective.

I also apologize for the word walls. I literally cannot stop myself.
 
I have found a way to always reach the ending!
  1. Don't make up a desired ending before you start the ropleplay, as it will almost always take the fun of being free to do whatever you want away
  2. If the roleplay "dies", then encourage everyone to continue it for just a bit longer to make up an ending
  3. Make a huge finishing post to explain what your character did after the events of the roleplay
  4. Wait for everyone to write their finishing posts
  5. never mention that roleplay again
I used to do this method in another site i used to roleplay in and it hasn't failed me so far
 
I was thinking about this, and visiting it, it may not entirely be a fair question.

Most RPs are not designed with an ending in mind, they are a creative exercise that by design rolls along until creativity peters or out somebody ghosts -- most of the time nobody is TRYING to find the ending, they are exploring and playing in the world they're inhabiting with the intention of it NOT ending... (until it eventually does) -- I think if more games had plot arcs at the beginning or middle of the RP that are designed to come to a fulfilling conclusion, we'd see more RPs come to an end...

But I think a lot of RPs aren't designed to end so they run and run until they fall off a cliff. :D

I've had RPs run off a cliff a lot more often then they've ended, but I've had an ending in mind more than once -- and more than once I've gotten there! <3

(MY current RP has the whole story arc worked out -- provided the players don't end up changing it with their actions)
 

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