M.J. Saulnier
Semi-Retired User
I have never participated in an RP that came to a conclusion. I've Gm'd about eight that reached a conclusion. There's a reason for this.
If you want to wrangle 5-10 people together online, and tell a story together that reaches a conclusion, you need to have several things in place before the first word is written.
Time also kills. Sometimes you'll be lucky enough to have a group that will show up every week for 3 and a half years straight. This is not the norm. When you keep things on pace, things move faster. You reach planned milestones (however specific or developed they may be ), and that keeps people on deck for longer.
If you want to wrangle 5-10 people together online, and tell a story together that reaches a conclusion, you need to have several things in place before the first word is written.
- You need to have a great story concept. Not a general plot idea, but a plot outline. To a good, serious writer, there is no bigger turn-on than developing the actual story.
- You need to find the right people, and rely on them to make the right characters. This is the hardest variable of a Roleplay, and in 2020... it's just bad. It's not getting any better from what I've seen and been hearing. People just cannot make characters for roleplays. They make characters for themselves.
- You need to keep the RP on course. This doesn't mean you have to dictate everything... It doesn't mean there s no spontaneity, no room for the "other players" to "influence the story" and all the BS you hear regurgitated every time it comes up in conversation. It just means that you have an outline. The evil group will fall, the castle will be destroyed. How you each get there, how you contribute to those series of events, is still on you. It's called being a dynamic story teller, instead of having all the comfort and wiggle room you could ever want or need.
Time also kills. Sometimes you'll be lucky enough to have a group that will show up every week for 3 and a half years straight. This is not the norm. When you keep things on pace, things move faster. You reach planned milestones (however specific or developed they may be ), and that keeps people on deck for longer.
Last edited: