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Fantasy GoH - Character Section

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Name: Andrew Tamborlin
Aliases: He goes by his name, though if he had a title it might change
Age: 20
Gender: Male
Race: Human
Class: Magic User, Magi

PERSONAL
Sexuality
: Hetero
High Concept: Knowledge, Music, and Friends bring all the power you need... and the magic power to blast your opponent to pieces.
Character Alignment: Chaotic Good
Personality: Willpower is a sum up of Andrew. He has a fierce determination that drives him through everything he does, even if it drives him to a task that is better off left alone.
Backstory: After his family was murdered by magi (hired by nobility), Andrew sought to learn the craft so that he might bring revenge upon the powerful nobles and governments that abused him and his family. He was forced to live on the streets at the age of 7, and struggled through his early years without family or friends. Here, he was hardened by street brawls, learned to pickpocket and beg, and learned to hide from guards and other beggars who didn't like a kid getting coin and food.
At one point, he stole a lute, and with nothing better to do, learned to play it. With no way of learning from a master, he just tried to play emotions, or sounds. In this way, he became a master by his own accord.
At age 13, he realized that unless he escaped this cycle now, he would never learn magic and become a beggar forever. By hiding in a caravan, he made his way to a neighboring town, where he lied his way into an inn to get a hot bath and a good meal. He stole some nice clothes, and fled the town, now looking to find a place to learn magic.
The next year was a blur, as he somehow traveled over 8000 miles to get to the University, and by the time he got there, his clean face and nice clothes were burnt and destroyed. This was a lost year, as he never talks of them to anyone, only whispers them in nightmares.
After getting into the University through deciet and a show of power, he began to work, study, and devote himself to learning everything he possibly could, as he had no money to pay. He worked to scrap coin, and devoted almost all hours to study, practice, and music. His charismatic style got him friends, and though under constant stress, he made it through 6 years at the university, being kept together by a fierce determination.
Finally, at age 20, he left to begin his quest to bring justice to the bastards who call themselves rulers, with a "Robin Hood" type attitude.

PHYSICAL
Appearance
:
Weapons & Armor: He wears light leather armor under light clothes, with a magic cloak over that. He has a lute and a staff, as well as a magic sword, Elrath, that he uses to fight.
Items & Personal Belongings: His magic lantern that he created at the university, which can give lots of light in a concentrated or aura around him. His lute, which has been with him for 10 years, is also a big part of him
Skills & Abilities: Lockpicking, pickpocketing, hiding, lying a deception. He is pretty good in a fight, but won't defeat any master of combat (He prefers magic)
Spells & Magic: His magic depends on how physically healthy he is. He is quite powerful, and uses willpower to conjure forces of destruction onto his foes. His staff helps him focus magic through it to make daunting spells much easier. He cannot heal though, and has little knowledge of how to treat injury (despite medical classes at the university)
Weaknesses: He is quite stubborn, and won't give up or stand down unless he really has to. He has no patronage, and has no idea how to act around nobles. He can't heal at all, and if he runs out of physical strength he can't do much at all. He is very mortal, and can be killed by means of sword or poison; or anything else.

FLUFF: What now?
Hobbies
: Playing his lute, practicing swordplay (He isnt very good at fighting with a sword), and rehearsing his studies from the university.
Quote\s:
"I told you, I'm a thief, not a gentleman."
"Cheers!"
"I dont need anything to beat you except my mind... and magic."
Theme:

Birdsie Birdsie (above)
 
BASIC INFORMATION
Name
: Elizabeth Cain
Aliases: Madam Cain, Lady Elizabeth
Age: 70 years old
Gender: Female
Race: Human - Vampire
Class: Red mage

PERSONAL
Sexuality
: Pansexual
High Concept: A powerful yet kind woman, a true connoisseur of blood
Character Alignment: Lawful evil
Organizations\Affiliations: The Cain family
Personality: Elizabeth is wizened to the ways of conversation, and as such, has grown to take on the most efficient way of getting a hold of a person's blood. She is gentle and caring, confident and soft-spoken, similar to a kind noblewoman. She maintains this guise constantly, even when angry, so as to not deter her prey away from her. She seems to take a much more blunt tone towards that serve no purpose, unless she is feeling particularly playful
Backstory: Elizabeth originally came from a rich family that seemed to have everything they could have ever wanted. A small castle, dozens of servants, wondrous amounts of wealth and a small army to their name. As the daughter of such a family, Elizabeth was proud to bare such a name, and as such, did everything she could to please her parents. She got regular tutoring, and despite not being able to socialise that much with people her own age, she enjoyed herself. Yet as time went on, despite their daughter and everything they ever could have wanted at their grasp, Elizabeth's parents got.. Bored. They had nothing left to do, yet still wanted to explore there, but were now too old for this world. So in secret, they sought out a vampire lord and offered exorbitant amounts of money to be turned, but to make it appear as though they were simply attacked by vampires for the sake of reputation amongst the kingdoms, So, the vampire agreed, under the condition that they be allowed to feast as much as they wanted upon the members of the castle. The parents, so eager for their extended life-spans, agreed, and so the deal was struck between the unnamed vampire lord and the Lord and Lady fo the Cain household.

The night came soon, and they castle was in an uproar as a slaughter befell the castle. Each and every one of the staff were turned, and the same fate befell Elizabeth. Her parents escaped, not caring for the child that had sated their boredom for a matter of years, and left the poor child on her own within the castle, surrounded by the frenzied people she had once known, akin to family flee in all directions in search of the substance that now had stolen their lives away. Blood. Elizabeth too felt such a craving, and set out on her own, given no other option as she fled her home, tears streaming down her face as the insatiable hunger overwhelmed her as she lost control of her own body to vampirism.

The next thing she knew, she was sitting in a foreign household to that of her own, her teeth sinking into an already unconscious man, surrounded by the broken glass of a nearby window. Disgust filled her mind at the strange sensation of a warm, delicious liquid flooding through her mouth, down her eager throat. She fled after that, leaving rumours behind her in various villages of a terrified vampire fleeing in various directions. Time went on and eventually, Elizabeth calmed down at the loss of her parents, unknowing of their betrayal as a new life was forced upon her. She took up magic as a pass-time and gave up on the last of her humanity, electing to embrace the disease that had now taken over her life and getting over the loss of her parents.

PHYSICAL
Appearance
:
View attachment 441613
Weapons & Armor: Nothing but her abilities
Items & Personal Belongings: Clothes and hairpin
Skills & Abilities: Enhanced strength and agility, regeneration (small wounds heal in a matter of minutes, large wounds such as stab wounds require weeks, severed limbs do not regenerate)
confident speaker
experienced decision-making
Spells & Magic: A variety of mid-low level magics, primarily elemental
Weaknesses: vulnerability to sunlight (loses enhanced strength, regeneration and agility when exposed to sunlight) and holy weaponry/spells, slight weakness to fire,

FLUFF
Hobbies
: Drinks blood, preferably straight from the source
Quote\s: "Awh.. You're wounded.. Let me help." "My abilities come at a price."
Theme:

Birdsie Birdsie Thought I would mention you, just in-case xP
 


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Name: Natalie Arcanecrylhik / D'Izzour


Aliases: 'Banshee', Nat, Natty,


Age: 395 'I stopped aging the moment I made that contract with the spirit.'


Gender: Female


Race: Banshee


Class: Gunmage, Theurgist





  • Personality: Natalie, despite being kinda , sorta, not really 'dead' , is quite a cheerful person, and is not afraid of physical contact, and is generally pretty chill with anything that's happened, or is happening. She tends to keep a cool head within the heat of battle, but due to her long time living, and experience with battles, she does tend to enjoy fights, and can occasionally enter a bloodlust. That or Natalie got tired and decided to just let D'izzour take the wheel


    Sexuality: Bisexual



    High Concept: 2 minds, one body, and magical guns



    Character Alignment: Neutral Good/Chaotic Good



    Organizations\Affiliations: Guild of Heroes - Adept

 
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Name: Sara Placidus
Aliases: Nightbringer
Age: 29
Gender: Female
Race: Demon
Class: Summoner

PERSONAL
Sexuality
: Bisexual
"Mind giving me a taste of your blood first?"

High Concept: A demon girl whose soul seeks power and a purpose.

Character Alignment: Neutral Evil
"Just because I'm a demon doesn't mean I'm evil."

Organizations\Affiliations: Turenval, Coorhagen, Placidus Demon Family, Ennael
"I have a few ties, although I'm not much of one to talk about them."

Personality:
"Don't bother trying to change who I am. Instead, let me change who you are."
Sara is a rather spiteful individual. She lacks much in the way of positive emotions, simply seeking power and motivation. She does have a strong amount of love and respect for her companions Aqua and Akemi, though for most others, including her sister Hina, she shows a sense of disdain. There's not much else notable about Sara's personality, except that she does have an odd tendency to as people she's fighting to join her group, and seems to enjoy the taste of blood, whether it be that of a friend or a foe. Most notable about her love of blood is that Aqua will often times allow Sara to leave a cut on her body for the sake of tasting her blood.

Backstory:
"I'll tell you my story if you join my group."
Sara is the oldest of three sibling demons from the Placidus family. Being the oldest, she was always put under the highest expectations by her family, which she'd managed to meet at all times. When it came to the magical aspect, although her magical abilities was different than the common abilities of the Placidus family, she was exceptional with her ability to place objects and others' souls under summoning contract. When it came to the use of weaponry, Sara was excellent in the use of a scythe.

After a bit of time went by in Sara's life, she left her family to pursue her own goal of getting stronger and forming as many contracts as she could. Along the way, she met a water mage named Aqua, as well as a fellow demon by the name of Akemi. Both were willing to accompany Sara, thinking of her as their leader. They followed Sara all the way to a city called Coorhagen, where Sara learned more about Turenval and his army. A few individuals with ties to Turenval had taken note of the trio as they passed through, having recognized Sara as from a well-known demon family that resided within the mortal world.

Spending a handful of years venturing around and leaving their bloody mark upon the world, Sara's trio started to gain infamy. During this time, Sara had learned of her mother's death at her younger sister's hands, and was informed that her sister were to be executed. Sara returned for that very execution day, requesting alternative punishment which she herself would decide. The outcome? Sara left a scar across her sister Hina's back with her scythe, and left her contract mark upon the girl's cheek, essentially enslaving her younger sister with her contract magic.

After several more years of Sara's parade around the world making a name out of herself, Sara's father, the Placidus family's head, decided he was going to leave the mortal world, leaving Sara the responsibility and power to rule the Placidus family. Following this, Sara was contacted by one of the Death Knights of Turenval, as Ennael had found interest in the girl and decided she wanted Sara in her service. Sara agreed, pledging herself to the service of Ennael. Sara has, to this point, used her service under Ennael to become candidate for the open 7th Death Knight spot.

PHYSICAL
Appearance
:
3LSZiPi.jpg


Weapons:
"What weapons I use is no concern to you. The result is the same whether I use a sword or my bare hands."
Silver Blades (Contracted), Shadow Reaver (Scythe, Contracted)
(Sara doesn't physically carry her weapons)

Armor:
"I wear a few pieces here and there, but hardly anything one would consider actual armor."


Items & Personal Belongings:
"What I'm carrying is none of your business."
Book of Contracts
- A silvery-grey book with a red and black diamond symbol on the front (bottom left symbol in appearance, outer circle included), and a red and black heart symbol on the back (top-left symbol in appearance, outer circle included)

Gold Locket (Contracted)
- Sara has a locket that she wears around her neck, and due to magic, it does not open and cannot be damaged by normal means. It's something very important to her, enough so she generally keeps it hidden from the sight of others. Has her heart contract symbol on the back so she can summon it to herself no matter where it is.

Skills & Abilities:
"I just know your everyday stuff. I can cook and clean, and I know how to shred through flesh."
Sara is capable of hand-to-hand and weapon-based combat, as well as can cook, clean, tend to plants, and forge weapons and armor. Sara can also fly with the two pairs of black wings upon her back.

Spells & Magic:
"I don't really use much in the way of magic... I use a lot in the way of magic instead."
Sara has the ability to put other beings under magical contracts, allowing her to summon and command those beings. Contracts can be done to willing and unwilling beings, and once a contract is complete, it's permanent. In order for Sara to create a contract, she needs to ingest the blood of the being she's creating the contract with, speak aloud the being's name, and place her hand on the being for at least a minute. During this time, she may also be holding any kind of book with at least one full blank page, as successful contracts are recorded in the held book, if there is one. Generally speaking, Sara puts all of her contracts into a singular, silvery-grey book with her contract symbol on the cover. Books with contracts in them can also be summoned by Sara at will, and vanish when they leave her hands.

Contracts can also be placed on inanimate objects, although in this case needs not a name, and can simply think of the object to be summoned. In the case of multiple contracted objects being the same, Sara can think of how many she wishes to summon, and that many shall be summoned.

A single contract takes up a full page in whatever contract book it belongs to. Objects that are the same share a page. Sara can summon her contracts either through using the book, or by simply speaking aloud the name of the creature or thinking of the object to be summoned. In the case of not using the contract book, it uses more magical energy to perform the summon, and summoning objects generally uses less magical energy than summoning creatures.

(A Little Extra) The diamond symbol on the front of her summoning book is what she uses as her contract symbol, however in some special cases, where it's someone or something she deems important to her, Sara uses the heart symbol found on the back of her book in her contract.


Current Contracts:

Aqua (See Lore Page)
- A girl whom is capable of turning her own body into water. She lacks much in the way of emotions, but finds herself enjoying being company to Sara enough that she was willing to undertake the contract. Has the Heart Symbol for their contract, which can be found on the back of her left shoulder.

Hina (See Lore Page)
- A female demon with control over fire, whom is also Sara's sister. Very easy to anger, and has a very antagonistic relationship with Sara,. Has the Heart Symbol for their contract, which can be found on her right cheek (if she ever lifts up her hair).

Akemi (See Lore Page)
- A demon girl with eyes hidden all over their body, including one on each of her palms. She has a bit of a sadistic personality, although seems far more "normal" when interacting with Sara due to the mutual respect between the two. Has the Heart Symbol for their contract, which can be found on her pure-black left eye.

Shadow Reaver (Scythe)
- Sara placed a contract to allow herself the summoning of her scythe. The scythe is something Sara only really uses either in need of, or when facing a being she highly wishes add to her contract list. Has the Heart Symbol for its contract.

About 100 or so miscellaneous contracts, including a few wolves, several of her silver blades, and a small number of zombies and skeletons from Turenval's army. Oh, and don't forget the monstrosity she bound with her magic for when she's in a really dire situation.


Human Form
- Sara possesses the ability to assume a human form, which rids her of her demon-like features, such as her wings, as well as changes her entire appearance to make her virtually unrecognizable. This is an ability that her family of demons innately possesses.

14d64977bf47.jpg



Weaknesses:
"I'm a very 'fragile' girl, so try your best not to hurt me."
Sara is somewhat incapable of ranged combat. She has no real ranged combat weaponry, as well as has no real practice with such either. Additionally, while Sara is willing to do whatever she believes is necessary, she finds herself extremely preoccupied with protecting her locket, even though it's protected through magic to an extreme level as it is.

When it comes to someone or something she wants to form a contract with, she'll pursue it indefinitely if it's someone or something she highly wants. She refuses to let die those that she deeply wishes to form her contract with.

Holy magic. As a demon, the thing that stings the most for Sara is being hit with holy magic. In her human form, of course, this weakness is significantly reduced, although she loses her ability to fly, as well as her magical energy is limited, while in her human form.

FLUFF
Hobbies
:
"My hobbies probably aren't anything special."
Growing and tending to flowers, as well as jeweling. Sara's a demon with high standing in Turenval's army, but still can enjoy the simple things in life.

Quotes:
"Let the sun rise! ...or don't, I can live without it."
"Are you here for my contract?"
"Life is meaningless without death. Or, in the case of Turenval, undeath."


Themes:
Sara & Akemi


Aqua


Hina
 
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Name: On Verniir she is addressed with a simple chuff. To humans she is known as Tigaran
Aliases: Tigaran, Savage, Stripes
Age: 25
Gender: Female
Race: Tigaran
Class: Barbarian

PERSONAL
Sexuality
: Heterosexual
High Concept: An isolated primitive learning about the rest of the world
Character Alignment: Neutral Good
Organizations\Affiliations: Tigaran tribe, Pikehead colony, Heroes' guild(Soon)
Personality: Tigara is quite a friendly creature. giving smiles and waves whenever she has the opportunity. Of course she still has a little bit of Tigaran ferocity deep within her. Being from the isolated island of Verniir she is also not familiar with the technology of the mainland. Mainly castles, more advanced weapons, iron armor, books of any kind. etc. Causing a few mishaps. Tigara is also unfamiliar with the human tongue. Often speaking in short straight to the point sentences. Which can lead to a bit of miscommunication. She also speaks her native language when angry, or surprised.,
Backstory: Tigara was born on Verniir. An island that sits not too far off the coast in the Verdant sea. She spent her early life in the coastal swamps ruled by her tribe. Playing, and exploring the less dangerous places normal activities for cubs. As she grew she was taught a trade. She was chosen to be a woodworker. That was until she was 24 and her world was turned around. Men from the mainland came to Verniir for the first time in written memory. She was mystified by the new items they brought with them while the rest of the Pikehead branded them taboo. This eventually led Tigara to be considered Taboo as well, and banished. She returned to the mainland with the men learning their tongue on the voyage. After they found the bloodthirsty Leonine to be tracking them. Once she reached the mainland. Tigara left the adventurers and traveled to Bowerstone. Where she explores today. She has a small cabin constructed in the woods where she spends her nights.

PHYSICAL
Appearance
: Tigara is a typical Tigaran female. She has a reddish base coat, with a whiter belly, and black stripes running throughout her body. She wears a kilt on her lower body typical garb for her tribe as well as the normal stone, and shell armor to cover her chest and torso. Tigara has a torn right ear, and blue eyes. She has the muscles that come from an early life of woodwork, and she is tall for a Tigaran female standing at around 6 and a half feet tall.
Weapons & Armor: For armor Tigara only has her chestpiece. When it comes to weapons she carries a pouch of shards. Small sharp pieces of rocks used for grappling, and stabbing. Her main weapon would be a Verniirian tool which is a short wooden handle with a long flint blade sharpened on one end.
Items & Personal Belongings:
Tigara carries a myriad of Tigaran runes.
A totem she carries and sometimes prays to. Shaped like the great god Tigarivar.
A bracelet made from shark, and crocodile teeth.
Skills & Abilities: Tigara is an experienced survivalist
She is also familier with hand to hand or claw to claw fighting.
She has the strength all tigarans share.
Spells & Magic: The totem she carries is made from the trees that hold the sap in which grants the chieftains their power. She dares not partake in the powerful substance for it is a taboo she respects
Weaknesses: Tigara was a woodworker. Although she is a tigaran and they all share a bit of fight training she is not half as well trained as any knight.
Tigara is not extremely well equipped for large scale battle.

FLUFF
Hobbies
: Tigara loves to whittle, and fish.
Quote\s: "What...That"?
"Sorry..I..claw..too..hard"
"Am...Tigaran"(The grammatical errors are intentional. It is simply how Tigara speaks)
 
"Requesting limiter removal -- permission granted -- advice: stand back, master."
Alice

Orchis.jpg
Name: AL-1c3


Aliases: Alice, Eviscerator Puppet


Age: 93


Gender: Genderless (Female Appearance)


Race: Automaton


Class: Puppeteer / Berserker




  • Personality: Alice's personality can be programmed to whatever her master desires; yandere? No problem. Her default personality is that of a blank slate- complete emotionless, detached, logical. While her default personality is very lacking, one can safely assume it is most effective in getting work done.



    Sexuality: Asexual



    High Concept: Unfeeling, cold killing machine, trying to understand the concept of 'emotion'.



    Character Alignment: True Neutral



    Organizations\Affiliations: Guild of Heroes - Vault Artifact

 
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garheil.jpg
BASIC INFORMATION

Name: Garheil
Aliases: ---
Age: 20
Gender: Female
Race: Human
Class: Paladin

PERSONAL

Sexuality: Heterosexual
High Concept: Last survivor of an ancient holy order
Character Alignment: Lawful Good
Organizations\Affiliations:
Guild of Heroes
Order of Avalon - Only living survivor​
Personality
Garheil is quite a conflicted character. The way she was raised had caused her to grow as a person who sees the bright side of the world and remains brimming with hope, but her experiences are gradually molding her into someone who is easily broken and demotivated. Her desire to follow the footsteps of the late Sir Mikhel is making her face certain situations she had not prepared herself for, often times taking a toll on her self-esteem and her view on the world.
Backstory
Garheil was an orphan, found by Sir Mikhel laying out on the streets of Xhorhas. And as expected from a paladin, Sir Mikhel took her in and raised her - eventually becoming a hero in Garheil's eyes. Garheil grew up to be quite the optimistic paladin, and became a welcome addition to Xhorhas's paladin guild.

Unfortunately, with the events that occurred at Xhorhas, she was left by everyone she knows and holds dear - becoming the only survivor of the said guild. With her eyes opened into the harsh truths of the world, she is confused and conflicted, unable to keep her feet on the ground and walk on a proper path for her future. Deciding to follow the footsteps of her late master and foster-father, she joins the guild in its valiant efforts.

PHYSICAL

Height: 5'4
Weight: 118 lbs

Weapons & Armor
Blessed Armor - Light armor, with a red cloak. Although it has been reduced to a mere few parts, it is still an armor blessed by holy magics and would deem quite resilient, especially against foes who dwell in the dark.

Blessed Lance - A standard lance found in the guild's armory. Blessed by Garheil using basic holy magic, its durability is increased and becomes effective against the dark, although only in a negligible manner.
Items & Personal Belongings
Tranquility Amulet - An amulet with a smooth blue stone. Allows the wielder to enter a calm, meditating state when held with one's hand. Given to Garheil by Sir Mikhel on the day she became a paladin.
Skills & Abilities
Amateur Fighter - Due to her lack of actual experience, Garheil is an amateur in the field of combat at best, even though she had been raised alongside battle-hardened paladins her entire life. However, she has potential for greatness, provided she is given the time to grow.

Knowledge on Religion - As trained by a paladin from the Order of Avalon, her knowledge on divine matters are rather exemplary. Granted, she does not know them fully in detail, but she will prove to be of great relevance should the necessity for divine lore arise.
Spells & Magic
Holy Magic - As expected from one being raised by paladins, Garheil is capable of utilizing holy magic. However, since Sir Mikhel was unable to complete his teachings, Garheil is left at a mediocre level.

Divine Connection - As part of the Order of Avalon, Garheil has the potential to gain access to the Divine Treasury. However, at her current state, she is far from achieving that feat.
Weaknesses
Human Limits - Garheil is just like your average human, she comes with the benefits of humanity, as well as its disadvantages.

Following Mikhel - Her respect and adoration for Sir Mikhel is a very exploitable trait. One can easily break her down simply by toying with his person.

FLUFF

Hobbies:
Gardening
Reading/Listening to heroic tales​
Quotes:
"I...will not falter."
"Gods above, guide me."​
 
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BASIC INFORMATION
Name
: Julie Tarkus
Aliases: Wisp
Age: 120 years
Gender: Female
Race: Human - Crystal-bound
Class: N/A

PERSONAL
Sexuality
: Homosexual
High Concept: Sassy girl got trapped in a crystal
Character Alignment: True neutral
Affiliations: Aqua, the companion of Sara ( Kiyoko Tomoe Kiyoko Tomoe )
Personality: Julie is a rather smart-talking little crystal, that dislikes her prison and is not afraid to tell everyone about it. She knows her predicament fully however, and is incredibly afraid of being broken at any moment by accident, and as such, tries to make her presence known at all times to prevent people from accidentally sitting on her or something similar
Backstory: The story of Julie is a strange one. She used to be an adventurer that enjoyed nothing more than seeking out treasures, but on one of her journeys, a single step out of place, an ancient rune that hadn’t been disturbed in eons and a lot of flashing lights and poof! She was inside a small crystal, left to be forgotten for centuries. That was, until another adventurer discovered her, took her from her resting place and sold her off for a small bit of coin.

Julie has changed hands dozens of times, between being stolen for her ability, sold for the uniqueness of a crystal containing a living being that is sustained purely by magic and simply being forgotten, that was, until she exchanged hands from a group of bandits to a girl by the name of Aqua, the companion of another woman named Sara, as she has gathered, but has yet to be revealed to such a woman.

PHYSICAL
Appearance
:
wisp girl.jpg
Weapons & Armor: N/A
Items & Personal Belongings: N/A
Skills & Abilities: N/A
Spells & Magic: Julie feels everything the crystal feels and is truly a part of it e.g. Temperature changes/the crystal being tossed around. Magical energy can be stored within the crystal, for example A fireball or lightning bolt, but it does not absorb magic, and as such cannot be used for defence. In the mean-time, Julie lives off of the excess magic stored within the stone and serves as a travelling companion and light-source, when not being used for spells.
Should the crystal run out of energy, July will simply disappear temporarily, but will return once energy is given back to the crystal
Weaknesses: Julie has a horrendous fear of being left alone, or being broken, despite her attitude. The shard that contains Julie is about as fragile as a stone, and as such, can withstand a small bit of damage, but anything larger than a crack would kill her

FLUFF
Hobbies
: Julie has developed the bad habit of talking to herself when alone, aside from that and moving around in the crystal, she doesn't do much
Quote\s: "HEY, HEY QUIT THAT, I'M NOT A TOY!" "I don't want to be alone again.. You'll keep me around.. Right?" "Shake me, one more DAMN time, I DARE you"
Theme:
 
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BASIC INFORMATION
Name
: Sir Tybalt
Aliases: Tybalt the Honorable
Age: 34
Gender: Male
Race: Human
Class: Knight/Paladin

PERSONAL
Sexuality
: Heterosexual
High Concept: Stoic, not afraid to get in a fight, not very talkative, never asks anything from anyone for free.
Character Alignment: Lawful good
Organizations\Affiliations: Affiliated with no one.
Personality: One of the bravest men anyone will ever meet. Does not care for sexual desires. He lives only to help and save other people. He never thinks of himself. He follows the code of chivalry religiously.
Backstory: At a young age he was taught the code of chivalry by his father, a lowly knight and taught him the way of the sword and shield but when his father which was never wealthy died and his mother became deathly ill, he left her in the care of a family friend and set off for riches to pay for something to help his mother and to become a heavily respected knight.

PHYSICAL
Appearance
:medieval_knight_by_jeffchendesigns-d9ivd02.png
Weapons & Armor: He uses a simple broadsword and shield along with heavy armor.
Items & Personal Belongings: He carries what he fights with as well as a small bag of coins and a leather pouch filled with water.
Skills & Abilities: His bravery as well as strength is above average and when he does lose someone he knows in a fight he will turn Lawful evil until said person is avenged.
Spells & Magic: Tybalt the Honorable has never had magic skills due to him thinking it is dishonorable.
Weaknesses: He wears heavy armor which slows him down. He can at most jog since his armor weighs him down. He thinks magic does not need true skill and that the way of the sword is better. Due to him following the code of chivalry he cannot attack any female enemies with a weapon. Due to his bravery he sometimes does almost suicidal acts.

FLUFF (Optional)
Hobbies: Fighting and dueling.
Quote\s: I will never run!
Normal Theme:
Sad Theme
:
Enraged Theme:
Death Theme:
 
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BASIC INFORMATION
Name
: Annetta Stansfield
Aliases: Braveheart, Ann
Age: 28
Gender: Female
Race: Human
Class: Pirate, Swashbuckler

PERSONAL
Sexuality
: Pansexual
High Concept: A resourceful pirate queen, the unrivaled ruler of the seas
Character Alignment: Chaotic Good
Organizations\Affiliations: Guild of Heroes
Personality:
Annetta "Braveheart" Stansfield is a very smart pirate. What she lacks in physical strength, she makes up for with moderate magic and lots of equipment. She knows where she lacks and where she is strong and does her best to keep a level head. However, she fails when it comes to keeping that cool when the safety of her crew is at a risk. Her crew is her life. She loves her crew and them being in danger angers her. She, however, goes in herself to fight on behalf of her crew. It ends up cycling where she charges in to protect her crew, then her crew charges in to protect her. Then they're all in danger.

She is all about image, both physical and professional. She wears a uniform and mandates that her crew wears clothing in good taste, a rule that's more lax when on the seas. No showing all the skin, going shirtless, or getting wasted in public. Since they're all part of the Guild of Heroes, they must retain professionalism. No drinking on the job. She has a bunch of rules of engagement when fighting in public. She is incredibly strict about her rules because she is lax when she needs to be. She never gives an order that she herself wouldn't do. She respects the will and the desires of her crew. She also respects the intellect and values of her crew. That's why when she gives the crew an order, say to clean the ship, one would find her with a bucket and mop as well
Backstory: Annetta was born on a pirate airship, and spent a bit of her early childhood in the air. She got her cloud-legs pretty early. However, starting from about age 6, her family moved to land, her father retiring as the captain of the royal airforce. She spent most of her life there. At about age 12, she went sailing with her father and caught sight of a pirate ship. That brought back her memories of travelling with her father's fleet. However, she also loved being out on the water with her father. That morphed her love of cloud sailing into a love of being out on the open sea. After that encounter with the magnificent ship, she started spending more and more time outside, preferring her arms and swords training on the coast, where she would get distracted by sights of the pirates. This was a source of motivation for her.

At age 18, she joined a pirate guild, one more professional than most pirate crews. Treasure hunters and sea mercenaries who were popular with the public. Being the daughter of a famous air pirate, she was highly desired and her skill was assumed correctly. She just had to be trained on the differences between airships and sea ships. She became really close with the tight-knit crew and began a relationship with a supposed nun who carried a morning star and was a healer. In the decade that followed, she fought herself up to the rank of captain of the Gold Minnow

PHYSICAL
Weapons & Armor
:
  • Pirate Sabre
  • Flintlock Pistol
  • Leather Pirate Armor
Items & Personal Belongings:
  • TONS of money and treasure
  • Firebombs
  • Pirate ship- With its own arsenal (Cannons, Bombs, Mortars, Guns, Swords, etc.)
Skills & Abilities:
  • Diplomacy
  • Advanced Close Combat
  • Advanced Pirate Fighter- Advanced in both Sabres and Flintlock weaponry
  • Expert Navigator- Especially sea-scape navigation
Spells & Magic:
  • Fireball- Typically used on her weaponry for stronger incendiary rounds, but she can toss them
  • Intermediate Water Magic
  • Ship Summoning- She can summon her ship or parts of her ship to use in battle
Weaknesses:
  • Human- That comes with its own set of prevalent weaknesses (Poison, Fatigue, Thirst, Hunger, Endurance, etc.)
  • Crew Based- Her real power comes from numbers and the strength of her numbers
  • Magic- Magic burns calories like a bitch. She can't just use it willy nilly
  • Mana- On top of burning calories, she has to keep track of mana because magic is fueled by mana

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?.)
Quote\s: Praeesset profundis, cuncta maria
Theme:
 
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BASIC INFORMATION
Name
: Eleonora Luna
Aliases: Luna (Luna Luna), child guardian of the forest
Age: 23
Gender: Female
Race: Viera
Class: Illusionist

PERSONAL
Sexuality
: Pansexual
High Concept: A gentle forest child with a tendency for obsession that never truly grew up
Character Alignment: True Neutral
Organizations\Affiliations: Nature
Personality: Eleonora is typically a gentle woman, yet does as she pleases should she suddenly get the urge to act. She enjoys helping people, and maintains a reverence towards the forest for sparing her life by giving her a gift that allowed her to deal with the challenges it presented to her. She stopped using her proper first name upon entering the forest. Luna enjoys humour, and is prone to laughter, seeming to have taken on some of the traits exhibited by children, given that she hadn't been surrounded by adults for most of her life. Frequently imitates animals.
Backstory: Eleonora comes from a small tribe within the depths of a forest known as the Viera, a group of rabbit people that, although aware of the humans and frequently trading their herbs, meats and medicines with them due to their access to the forest, have chosen to stick to their ritualistic ways of the past. Every six years, a young member of the tribe is chosen as a sacrifice to the woods in return for harvesting the forest for its resources. The child is released into the forest to fend for themselves, wearing ceremonial garb that varies from male to female, yet always remains green after being imprinted with the ritual's tattoos as a symbol that they were chosen as a sacrifice. The ceremony is seen as a blessing by the people, as those that die in the forest are assured that they will become one with the forest, which is seen as the most respect one can receive.

Eleonora was one such child. Magic was common amongst the Viera as it had naturally become incorporated into their way of life. The ceremony had gone through, Eleonora, although happy, had been terrified by the process. She was sent into the forest on her own, yet.. Feared death. She hid for a while, before growing hungry and beginning hunting. She was around 13 at the time. Her use of illusionary magic proved useful in her survival, and she grew comfortable in the forest, always staying away from the other. As time passed, she grew more effective with her magic, and before she knew it, six years had passed, and the next tribute had been selected.

Eleonora saved the girl, and taught her the ways she had learnt to survive, and yet another six years later, she did the same once more. They became a small family of their own, and they each vowed to save any further tribute until this day. They roamed the depths of the forest freely, yet one day, Eleonora chose to leave her now experienced hunters of a younger brother and sister in the forest, while in pursuit of a stranger to the forest with pointy-ears, as she had grown to follow whatever her heart desired during her time in the forest.

PHYSICAL
Appearance
:
green mage viera.jpg
Weapons & Armor: Staff, helps speed up the casting of her illusions and enhances their duration, although she can cast them without it
Items & Personal Belongings: None
Skills & Abilities: Hunting, stealth, enhanced hearing allows her to hear things from further away, and from higher frequencies than that of a humanoid, medical skills and treating minor wounds. Due to her race's affinity with nature, they have adapted to "speak" with the forest, allowing for them to learn from the very nature that surrounds them
Spells & Magic:
Shadow blade - Allows for the temporary conjuration of an ethereal sword, it disappears after losing contact with the user
Silence - prevents sound from being produced within a small area
Invisibility - The user can make one person turn invisible for an indefinite amount of time, anything the target is carrying also turns invisible for the duration. They are revealed upon physical contact
Disguise self - The user can make themselves appear differently temporarily (the illusion disappears upon physical contact)
Silent image - A moving illusion that cannot produce sound can be created, it disappears upon physical contact
Minor illusion - A sound or a small illusion is produced
Phantasmal image - allows her to summon an illusion that can properly effect someone physically
the target is so convinced of the illusion's realism, them become unable to differentiate that it's not real
Weaknesses: Eleonora is not skilled in the use of weaponry, nor is she very powerful, and as such is weak in combat. Particularly loud noises can cause pain, or stun her temporarily

FLUFF
Hobbies
: Typically obsesses over a person or object until she loses interest, otherwise, Eleonora frequently meditates and prays to the forest, thankful for her life, enjoys imitating animals, or other people
Quote\s: "All that is taken from the forest, must be given back." "Shh.. Shh.. No need to cry, Nature will protect us." "Raaagh! Hahaha!"
Theme:
 
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  • Name: Soren

    Aliases: Amber Eyes (Offensive), Sand Shadow

    Age: 27

    Gender: Male

    Race:
    Narjei
    The Narjei are a race of dessert dwelling humans. They have an incredible tolerance to heat, exhaustion, and are very enduring. They live cracked between the mountains and the dessert. Resources had to be very well-managed. They had a history as slavers and enslaved. Dark skin lessened the fatigue in the sun and their endurance was well-valued. Their amber eyes were a mystery though.


    Class: Barbarian/Fighter Class

Birdsie Birdsie
 
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  • Name: Toorvan Vand

    Aliases: Bloodspear, Blood Pheonix,

    Age: 421, Appears to be early thirties

    Gender: Male

    Race: Human (formerly), Vampire

    Class: warlock knight


Birdsie Birdsie PIIIIIIIIIEEEEEE
 
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  • ]

    Name[/B]: Julia Karstan

    Aliases: Sorceress of Karstan, Julia the Fox, Julia the Black Rose

    Age: 26

    Gender: Female

    Race: Generic Human

    Class: Inherit Gifted Magician/Sorcerer/Red Mage


Birdsie Birdsie CYKA BLYAT
 
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B A S I C
Name
:
Hermione Puckette
Aliases:
Hermy, Goat
Age:
25
Gender:
Female
Race:
Saytr
Class:
Rogue


P E R S O N A L
Sexuality:
Pansexual
High Concept:
A perpetually drunk and hygienically challenged Saytr with, ultimately, her heart in the right place.
Character Alignment:
Chaotic Neutral (leaning on good)
Organizations\Affiliations:
None for now
Personality:
Hermione can come across as a self-centered and dishonest jerk to a lot of people due to her tendency to trick people out of their funds and only seeming to care about keeping a steady supply of wine on her person and goofing off. However, this is primarily due to her background, causing her to dislike and/or distrust others. Looking past that, you are likely to find a sassy but well-meaning creature. While she does not like showing it to strangers, she has a soft spot for animals and children. While not easy to fully make friends with the Saytr, if one was to earn Hermione's trust, they would have an ally forever.


A massive flirt, Hermy will relentlessly hit on people mostly as a way to annoy them and not out of real interest. If she was to become interested in someone, she would actively deny it and try not to pursue it in fear of rejection. Her low self-esteem stems from a lifetime of feeling unwanted and pushed away which has caused a deep fear of being abandoned to accumulate within the Saytr.

Despite all of her faults, Hermione underneath it all is truly a good person with a sense of justice and will apply herself to see it done, especially after what she had endured herself. While not serious by nature, she has moments of taking in the atmosphere and applying herself accordingly. She has a sense of fun, tending to play pranks on people and has a strong liking for music and dancing.
Backstory:
Hermione never properly met her parents as, from what she was told she had simply been left. While she had been "adopted" by a family of Elves, she had never felt herself being a full part of it. Hermy's natural instinct to take part in debauchery (from what she knew this was typical of Saytrs) clashed with her 'family's' ideals, causing a rift between them all as well as her relationship with other Elves. It reached a climax when Hermione was fifteen and her adoptive mother caught her with a young Elven girl, something that she had deemed unacceptable and as a result, she attempted to drown the young Satyr. Hermione barely escaped and since then has gone off on her own. Since then, Hermione has drifted from place to place with not much direction. During her drifting, she has gained a bit of notoriety as a petty thief, able to sneak up behind people to pick their pockets without being detected. During her travels, she came to hear about a certain Guild and, while interested, due to a longing to belong and feel part of something, she is also reluctant to consider asking to join, since it was risky that she could just get hurt again.


P H Y S I C A L
Appearance:
andi_concept_sketches_by_crescentvenus-d5io4bj.jpg

Hermione stands at 5'10ft and weighs roughly 180 lbs. As well as her goat-like legs and ears, she sports a black horse-like tail which has the tendancy to swish around depending on her mood. Her primarily dishevelled appearance is mostly due to her lack of interest and her fear of water, causing her to have very poor hygiene with a smell that can only be described as a mix between a wet goat and an unwashed shirt.
Weapons & Armor:
Bow and arrows,
Short bronze sword
Items & Personal Belongings:
Small bag of gold coins,
Wine skin
Skills & Abilities:
Archery- Hermy is very skilled with a bow and arrow,
Pipe playing- true to her people, Hermy is a talented flute player which can come in handy as a distraction,
Funny- A trickster by nature, Hermy is a skilled comedian which can be useful in lifting the mood, or like her pipe-playing, can be useful as a distraction,
Strong kick- similar to a goat, she has a strong kick as well as her use of her horns which can be powerful when attacking,
Animal speech- Can communicate with animals similar to herself, including goats, horses and others.
Stealth- Amazingly, despite her large, horse-like hooves Hermione is surprisingly sneaky.
Spells & Magic:
None
Weaknesses:
Envy- Hermione quickly grows jealous of other women, particularly humans or elves who are by default prettier, seeing herself as lesser than them due to her beast-like assets,
Big mouth- this Saytr simply cannot shut up, even if it gets her or others into trouble,
Alcoholic- Self-explanatory, though she does have some restraint. She does tend to drink at every possible opportunity, however and is worse following a stressful experience,
Stubborn- once Hermy has her mind on something, it is near impossible to change her mind,
Fear of water- following a traumatic experience as a child, Hermione has an intense phobia of water.


F L U F F
Hobbies:
Drinking,
Pipe playing,
Travelling,
Practising archery
Quotes:
"Name's Hermione. Friends call me Hermy, or at least they would if I had any."
*Drunken mumbling* "Lighten up, why don'tcha your face is like a burst boot!"
Theme:

Birdsie Birdsie
 
.
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[div class=flex][div class=textarea][div class=header]Basic Information[/div]
Name: Kai'né
Aliases: Kai
Age: Appears 23, Ageless
Gender: Female
Race: Dæmon
Class: Duelist Thief

[div class=header]Personal[/div]
Sexuality: Bisexual
High Concept: A daemon who isn't a demon that does what she wants for whatever reason she has.
Character Alignment: Chaotic Neutral
Organizations\Affiliations: Karma (Thieve's Guild)
Personality: Kai'né leans towards a slightly hedonistic personality, preferring to do things that give her personal pleasure. While she leans towards this, it doesn't truly define her entirely as she does have her own moral code. This code isn't anything chivalrous, she has standards in place. She can be petty and hold a grudge for a while, stubborn, and can be blunt with her opinions and thoughts without caring much if they upset someone. Basically, Kai'ne does what she wants and may not always be influenced by those around her.

Backstory: Kai'né is part of a small population that resides in a strange plane of existence. Being a Dæmon, she is part demon and part fey, but accepted by neither. When Limbo lost part of itself and took a small part of Arborea creating its own unique realm. This is where her kind settled and have been ever since. Kai'né spent her life in this place on the side of the realm most influenced by Arborea. She had a fairly comfortable life, but it was dull to her after some time. She trained for combat, though it wasn't really needed as there weren't such large conflicts in her realm that required wars to be settled in violence. Usually it was settled with a challenge or drinking games.

She can't quite recall why she decided to leave for the material plane. It was most likely a passing whim that led her this was, but now here she was. The inhabitants were fun to tease and toy with. She was most often mistaken for an elf, at least until her tail would appear and startle them. She made her money in various ways, though when she was particularly lazy she would just take what she wanted using her ability to travel and spy through mirrors.

Perhaps it was just a matter of time before she met someone who defeated her. She had tried to rob the wrong person, but instead of them trying to hand her over to some authorities or killing her, they recruited her. The person she had tried to rob was the leader of the thieve's guild known as Karma. Kai'né accepted the offer - because why not? - and became part of the guild, using her magical mirror skills to steal and picking up a few new skills as well from the guild.

[div class=header]Physical[/div]
Weapons & Armor:
  • Sabre-like Sword
  • Duel blades for dual-wielding as backup weapons.
  • Hidden blades in wrist guards (Assassin's Cred Ripoff)
  • Leather/Cloth armor
Items & Personal Belongings:
  • Bag of Holding
    • Holds her things
    • Gold
    • Extra clothing
    • Survival items (bedroll, etc)
    • Thieve's tools
Skills & Abilities:
  • Blade Profencieny
    • Swords, daggers; if it's a blade she can wield it confidently.
  • Speed, Agility, Grace, Dexeterity
  • Thief Skills
    • Able to pick locks, pick pockets, sleight of hand, detect trap, set trap, disable trap, thieve's cant, distract.
  • Tail
    • Able to dexterously use her tail to grab, hold, or strike.

Spells & Magic:
  • Contracts
    • Able to enter into a contract with a willing, sentient being. Both parties must agree to the terms of the contract.
  • Energy Extraction & Absorption
    • Able to extract the life-force, mana, or physical energy of others. What she extracts and absorbs can help with various things. Life-force can assist in self-healing. Mana can replenish her own to cast more spells. Energy can help with increased agility, speed, or other physical factors.
  • Obsidian Constructs
    • Able to create obsidian constructs; tools, objects, weapons, entities.
  • Mirror Jump
    • Able to use mirrors as a means of moving from one location to another.
  • Mirror Scry
    • Able to spy on others through mirrors.
  • Demonic Energy Generation & Manipulation
    • Able to use demonic energy for various needs; such as creating a demonic aura, demonic energy shield, infuse objects with demonic energy, and use it for spell attacks.
Weaknesses:
  • Contract Limitations
    • Unable to grant certain requests, such as infinite power, immortality, or other things beyond her power.
  • Energy Extraction & Absorption
    • She mush be in physical contact with a person (which can extend through contact of an item, such as being stabbed by her) to extract and absorb or be in a binding contract that allows a connection to a source.
  • Obsidian Constructs
    • While Obsidian can be sharp, as it is a volcanic glass, it is also very fragile compared to other materials.
  • Mirror Jump
    • She must have some idea of where she is going and a mirror is there to accommodate her travel and size.
  • Naturally Unholy
    • As she is demonic, she is naturally weak against Holy domain magic. It won't outright kill her, but she'll be in pain and depending on how strong the magic is, may even get knocked out.

[div class=header]Fluff[/div]
Hobbies:
  • Suckering people into contracts.
  • Teasing
  • Constructing items out of obsidian.
Quote\s: "You look quite tasty."
A few options:



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code/design by Fable Fable
 
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  • Name: Kaze Kitami

    Aliases: The Moon Fox, The Fairy Mage,

    Age: 28

    Gender: Male

    Race: Beast Person: Fox

    Class: Druid


Birdsie Birdsie GENDERBENT KILA from Prospero!
 

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BASIC INFORMATION
Name
:
Garidan Ologwyn

Aliases:
Half Breed Garidan

Age:
21

Gender:
Male

Race:
Half-Orc

Class:
Fighter (Possibly a Mageblade/Sorcerer in the future)

PERSONAL
Sexuality
:
Heterosexual

High Concept:
A lonely half-breed stuck in between two opposing societies.

Character Alignment:
Neutral Good

Organizations\Affiliations:
Frostbow Mercenaries ~ Formerly
Guild of Heroes ~ Novice

Personality:
Garidan is a quiet individual who keeps to himself, or at least people usually steer clear of him. While his tall Physique and his Orcish heritage (Along with the scars on his face) would make Garidan a rather imposing or intimidating figure, though in reality Garidan is a calm an real down to earth kind of guy. Though his calm and collectivness can be broken either by really really getting under his skin and pissing him off or the easiest, which is making him flustered. Garidan suffers from Social Anxiety due to being shunned by both human and orc societies. In human society Garidan is seen as a savage or a monster, while with the orcs he's seen as and inferior and weaker creature that doesn't belong with them. As a result of this Garidan has been and outcast all of his life which has led him to a constant struggle of trying to prove himself to the masses, and to finally find a home for himself.

Backstory:
Born somewhere around Fairfax to an orc father and human mother it was clear seeing as Garidan has no recollection of his "parents" or any idea who they are, but over the years it became appearent that they did not care for him. Throughout his earlier years Garidan bounced around through Fairfax until he wound up in the hands of the Frostbow mercenaries, a loose group of mercenaries looking to profit off of the Fairfax civil war. At first Garidan thought he had finally found a place to call home and people to call family. Durring his teenage years Garidan grew as a fighter as he fought in the civil war, fighting for which ever side would give them the most gold. As fate would have it Garidan would leave the group after learning that they only cared about his strenght as even a half orc can he a formidable warrior. Feeling angry and betrayed Garidan left Fairfax and wandered around for aboit a year and joining the Guild of Heroes to hopefully finf a place where he belongs.

PHYSICAL
Weapons & Armor
:
Bastard Sword
slung on Garidan's back is his trusty bastard sword, a lengthy blade that can be used effectively with one or two hands with the metal being sturdy enough to not sucumb to Garidan's strength.

Iron mace
a simple mace hooked onto Garidan's hip, used for those pesky bastards in thick plate armor.

Leather armor
Simple armor that covers Garidan's chest and shoulders, leaving enough space to let him move freely.

Items & Personal Belongings:
Mony pouch
Garidan doesn't have much use for money, but it's probably important to keep around.

Guild seal

Skills & Abilities:
Strength and durability: Thanks to his Orcish heiritage Garidan is stronger than your average human and his bones are denser which makes them resistsnt to breaking.

Swordsmanship: While he lacks an actual style Garidan is still formidable with a blade.

Unarmed: Garidan's prefered way of fighting, unlike his swordsmanship Garidan's unarmed fighting is very smart and streamlined. Using his strength and weight to overpower his opponents.

Intimidation: he's a big, scary, green boy.

Unafraid: Garidan has nothing to lose and no one would probably miss him if he died, so he fights without the fear of death.

Spells & Magic:
N/A (he'll learn some later)

Weaknesses:
Loner: Garidan has always been an oitcast and he doesn't fit well in a team or taking orders for that matter.

Illiterate: Due to his upbringing Garidan was never properly educated so books are really intimidating to him.

Social anxiety: Garidan feels like everyone is judging him and he has a constant fear that he'll let everyone down or embarass himself.

Approval: Garidan is always looking to prove himself as someone, so this might lead him into making a brash or stupid decision.

Other:
Garidan was born with tusks like other orcs, but he removed them when he was younger to appear more human. When asked about their absence he lies and says that he wasn't born with them.

Garidan has a few gray strants running through his hair, this of course is from stress.

FLUFF
Hobbies
:
Training
Learning
stargazing
walks

Quote\s:
"Please there's no need to scream and run away"
588a8ef4c8dd2.gif


Theme:
I'll find one later

Birdsie Birdsie
 
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BASIC INFORMATION

Name: Aurelia Granne Salmira-Albichyr
Aliases: Her Highness, Lady Aurelia, Albichyr's Bastard Child
Age: 27
Gender: Female
Race: Human
Class: Tactician, Mage

PERSONAL

Sexuality: Heterosexual
High Concept: Bastard child of Albion's monarch
Character Alignment: Lawful Neutral
Organizations\Affiliations: The Kingdom of Albion

Personality
If there is anything they'd say about Aurelia, it is that she's resolute. She doesn't back down no matter how hard the fight goes, never giving up until she has reached her goal. She will do everything she can think of, and will use every resource she has, just to achieve what she desires. While she is often seen with a tough exterior, there are a few who were deemed worthy enough to witness her gentler side - one which has inspired the loyalty of a select few of her supporters.
Backstory
Aurelia's mother, Marille Salmira, was an adventurer with a good heart. Her father was the womanizing son of the late King Donar, Prince Lucius Albichyr IV. The two met by fate on a strange encounter, where their love bloomed and paved way for Aurelia to be conceived. Unfortunately, the prince ascended to the throne before she was even born, and was wed with another royal - leaving the two behind.

Growing up without a father, Aurelia came to despise him, and obviously, she cares deeply for her mother. Shortly after she was acknowledged and entitled to of royalty, her mother passed away to sickness - one which she blames on King Lucius's absence in their lives, and his ignorance towards their existence. Granted, she knew not of her father's perspective, but it was her way of coping with her loss and unwanted circumstance.

Aurelia adapted to the life of a noble rather well, eventually growing up to be a formidable political force - one which even the most prestigious nobles dare not cross.

PHYSICAL

Height: 5'8
Weight: 137 lbs

Weapons & Armor
Regal Suit - A set of clothing that is specifically crafted for Aurelia's use. It is reinforced with magical barriers to negate and resist damage, should any harm befall her, as well as amplify the capabilities of her meridians. It is also quite fashionable.

Marille's Dagger - An enchanted silver dagger, with her mother's name engraved on its blade. She always carries it on her person as a memento and for emergencies. It is fully capable of combat use and can cut through most metals - as well as being capable of self-repair.
Items & Personal Belongings
Crest of Albichyr - A hand-sized regalia bearing the crest of the royal family, and the ruler of Albion - which is currently King Lucius Albichyr IV. If presented, this allows Aurelia to gain access to certain areas, info, items, etc. that normally, an average citizen wouldn't be able to do so.
Skills & Abilities
Capable Fighter - After undergoing the mandatory training with the royal mentors, Aurelia is capable of hand-to-hand and armed combat, albeit not at the level of an elite. Granted, with her tactical prowess and innate dexterity, she may be able to change the odds.

Tactical Genius - Not only applying to politics, but also to other situations - such as combat. Aurelia is considered to be a genius at the field of tactics, and is often compared to be the second coming of Albion's greatest tactician in history. Of course, being young and with not much experience, she still has a lot to learn and a big room to grow.

Political Influence - While not necessarily as big and as powerful as the "big name" nobles, Aurelia does have her footing on Albion's politics, often being a pivotal force in certain indecisive situations. Her following may not be of great numbers, but their loyalty is unbelievable.
Spells & Magic
Elemental Magic - Taught by the royal mentors, and studied the archives in her own time, Aurelia is an adept at using elemental magic. While she favors no single element, the variability of her spells and her adaptive capabilities are more than enough to warrant her a well respected reputation in the magic community.

Etrea's Eye - A mystical ability that initially lies dormant in one of the wielder's eyes. When active, it allows them to see through all deception and lies, as well as heighten their senses threefold. It was passed down from her mother's ancestry, which eventually fell unto her as she was conceived.
Weaknesses
Human Limits - Aurelia, like the average human, comes with the benefits of humanity, as well as its disadvantages.

Bastard Child - She's not really warmly welcomed in the community of the nobles, and it has affected her reputation and relation to the people of Albion.

Mother's Daughter - She holds her mother in high regard. Speak ill of her mother, and she will easily lose her composure. The same would go concerning her father, but requires a tad more work, compared to her mother.

FLUFF

Hobbies:
Sightseeing
Cooking
Astrology​
Quotes:
"This is for you, dearest mother."
"I care not for the throne, it is but a symbol. And if such is in the way for this land's welfare - then I shall bring it down with my own hands."​
 
0bf157ae1cb4e4e734269a2763285067.jpg
Basic Information
Name:
Zi'Raya
Aliases: Z
Age: Appears 25, Ageless
Gender: Male
Race: Dæmon
Class: Tank/Heavy Hitter

Personal
Sexuality:
Heterosexual
High Concept: A dashing rogue that seeks ways to kill any sense of boredom.
Character Alignment: Chaotic Neutral
Organizations\Affiliations: None
Personality: Zi'Raya is, at his most basic, a thrill seeker. From exploring dungeons, to challenging powerful monsters, to seeing just how much flirting he can get away with before getting slapped out of his chair, he is a man that seeks adventure. Charming, charismatic, and mysterious when he wants to be, he rarely finds himself for want of company.

Backstory: Even as a young boy, Zi'Raya was constantly seeking adventure. Given the lack of real conflict in his native lands, he made his way to the material plane seeking adventure, and boy did he find it! He quickly made a name for himself as something of an authority on all things Dungeon, due to conquering several that were well known for how many people died in them. Really, several books could be filled with the numerous adventures Z has had in his life, many of which unsuitable for younger readers, but those are stories for another time.

These days, with Turneval's forces on the rise, Z has taken to putting his Charisma to use, gathering as much information as he can to see just what he can do to stir up trouble for the old bonebag. After all, what kind of adventurer would he be if he hid from something like this war?!

Physical
Weapons & Armor:

  • Great Sword
  • Metal pauldrons/gauntlets
Items & Personal Belongings:
  • Bag of Holding
    • Gold
    • Extra clothing
    • Survival items (bedroll, etc)
    • Various odd "gifts"
    • Scales, bits of metal, and other materials for his Body Take-On
Skills & Abilities:
  • Greatsword Profencieny
    • Despite its impressive size, Z can wield it with impressive dexterity.
  • Speed, Agility, Dexterity, Superhuman strength
    • The sword he wields is shockingly heavy, such that very, very few mortals can so much as lift it without enhancements
  • Charm
    • Whether its his dashing looks, his alluring voice, or something else, he's very much known for his charisma. This has, of course, gotten him into plenty of trouble in the past.
  • Tail (hidden)
    • Able to dexterously use his tail to grab, hold, or strike. He generally keeps it out of sight to use for surprises when needed.
Spells & Magic:
  • Buffs
    • One of his focuses in magics has been in buffing himself or his allies. Increasing speed, agility, or more, he tends to be the best there is at turning up the dial. Many of his abilities have special synergy to them, giving added benefits when he uses them on a group.
  • Body Take-On
    • by touching a metal or other material, he can take its properties into his body, turning his own skin into a full suit of armor. What? You really thought he'd be a tank dressed like that and NOT have some kind of armor spell?
  • Debuff
    • By making physical contact with a target, he can smack them with a random debuff. Each hit deals a new random debuff that stacks. However, stacks will begin to wear off after ten minutes.
Weaknesses:
  • Buff Limits
    • He has to be careful how far he buffs someone. If he goes too far, it could actually start to destroy their body due to an overload
  • Debuff
    • He has to actually hit the target for debuffs to trigger. The amount of debuff as well as the type are, unfortunately, completely random.
  • Naturally Unholy
    • As he is demonic, he is naturally weak against Holy domain magic. It won't outright kill him, but he'll be in pain and depending on how strong the magic is, may even get knocked out.
Fluff
Hobbies:

  • Chasing women
  • Drinking
  • Flirting with women
  • Dungeon Crawling
  • Talking to women
  • Fighting
  • Women
Quotes: "Why do I do what I do? That's simple really. Because it's fun!"
 
Name: Ronan Khinganme (Old last name was Hinganme but he goes by Khinganme)
Aliases: (Seymour) The Laughing flame, (Ronan) Son of the Burning Jester
Age: 19 (Birthday soon!)
Gender: Male
Race: Cursed Human
Class: Demonic Beast/Battle Mage

PERSONAL
Sexuality
: Heterosexual
High Concept: A broken child with new untapped power hiding behind a Holier-than-thou attitude
Character Alignment: Chaotic Neutral (As he progresses he'll become worse)
Organizations\Affiliations: Sinners of the Burning Jester Cult, Guild of Heroes Apprentice
Personality:
There are 3 layers to Ronan's personality, the first being what he puts on display for others to see. He's a Foul-mouthed, sarcastic, rude, cold, and dismissive asshole that treats others like the dirt under his boot (unless beneficial to him). This boy is infuriating, maniacal, manipulative, egotistical, and downright an offensive existence to be around. He doesn't really laugh, but he will chuckle at very unfortunate events/circumstances or when bad things are happening to others like the sick bastard he is, and will often finds himself in trouble with easily aggravated types/heroic types. Strongly dislikes royalty and people taller than him (because they can physically and possibly metaphorically look down on him). His eyes full of a sinister and dangerous presence. Doesn't get baited into confrontations easily, mostly dances around them and ridicules the other party.

The second layer would be Ronan's old self, his younger self whom was fully repressed by Seymour. A kind boy with a gaze full of sorrow; Even while being a victim of the enviroment he was born into, he was a singer and a lover of music. He wished to be a bard one day and travel the world singing tales and meeting friends. A boy with a full head of black hair with many patches of gray hairs riddled in it, he was a tolerant, kind, charming, loyal, and suspiciously submissive boy. He day dreamed of escaping his circumstances and becoming what he truly aspired to be. This self became fully repressed when he was cursed by Seymour, but with someone powerful enough, kind enough, and someone whom his old self could share a connection with you could possibly see flashes of his old self.

The third layer is Seymour. Seymour is Ronan's confidant, his companion, but also a figment of his imagination, or is it the Burning Jester speaking to him? Assuming that it is most likely the latter of the two options... Seymour is insane, and in his insanity he is an, arrogant, power-hungy, diabolical, silly, deceitful, and evil entity that resides within Ronan. Once the personal jester to many kings and princes, he speaks in a silly and light-hearted tone, he occasionally goes into slightly self deprecating humor and often teases his host when showing signs of weakness or doubt. He often eggs Ronan to be more of an asshole and makes it a spectacle from the sidelines. While in many ways he co-exists with Ronan, there are also many ways he does not as there are parts of the boy that do not accept him. His ultimate goal is to fully co-exist with Ronan and become the dominant host so that his true form may roam free, and destroy everything in sight while taking care of his pitiful companion; however, being rather bi-polar by nature he sometimes just wishes to relax and pull pranks and tease Ronan. A truly unsettling entity.

Backstory:
Ronan was born into a peculiar family that resided in the outskirts of Nachtholm. During the first few years of his life, nothing seemed out of the ordinary to him, he was just a normal boy with long black locks that was interested in bards, and like any other young child he would merrily dance and sing along when they performed. However as he grew he began to notice the differences between his household and others, he was raised within violent and sinister cult known as the Sinners of the Burning Jester. When he was young he had paid no mind to the gagged and chained people that were coming and going through his house, he wasn't scared of the tall figures covered in black robes chanting ominous phrases, it all seemed rather typical to him until he grew older. At the tender age of 8 he was fully brought in to the cult by his Father and no longer allowed to leave the house, he moved to a large house that the cult operated in that was next to the dark forest. As he grew he began to see just how dire the circumstances were. He was now part of a criminal group his father had founded nearly 5 years before he was born, and now a decade and a half later had gained traction and was becoming a threat more and more. Fueled by the fringe hatred of magic, and a fringe group still in support of slavery and sacrifices. They rallied behind a legend, a legend from long ago about a loving jester that was doused in oil and burned by magi. So the group founder, void of sanity, would use this legend in order to justify committing atrocities on those with magical power.

The legend goes as follows:

There was once a commoner boy who's dream was to make others smile. This boy from a young age chose to become a bard; However, the boy simply did not have the voice of a singer bestowed to him. Even after years of practice, going well into his adult years, he was never become the bard he truly had wanted to be. With what seemed to be a tragic destiny, what would there be left for the penniless man, would he succumb to the hand life dealt him? The question rang through his head until he realized that his goal was to make as many people smile and laugh. The charismatic man then chose to take on a new role, the role of a jester! And so throughout his life, he began entertaining commoners on streets, travelling from city to city, from kingdom to kingdom and performing different tricks and skits, he eventually got the opportunity entertain Kings, Queens, Princes and commoners alike. Big or small, rich or poor, the jester dedicated himself to travel and spread joy to all. However this was at the expense of some of his sanity, as being a jester means you will forever be laughed at and not with. But for him, it was enough to put a smile on the faces of those in front of him.

But when others are met with such innocent and pure joy, there are always those whom wish to extinguish a bright light. This legendary jester, now in his old age was hired by a family of wealthy and powerful Magi, unknown to him at first this family held dark secrets in their mansion which he would eventually uncover by mistake. Upon finding out of these secrets, he attempted to escape the family but he was caught soon after. After finding out the sinister secrets of the family, the jester was forced to perform for the family for days on end, without sleep or nourishment, under constant lashes and different kinds of magical torture, be it illusions, fire, near drowning. After he broke mentally and the family became tired of him, they doused him in oil and let him burn alive, laughing at his pain.

Ronan, being a pure and righteous soul, would constantly attempt to get in the way of their acts. He would argue and retaliate against his father, he would try to thwart their plans or secretly help the mages escape, but it all seemed to be in vain. When he attempted to escape and expose the cult it was the last straw in his father's eyes. As soon as he was brought back, Ronan was treated just as harshly as the mages that were chained, beaten and gagged, but he wasn't sacrificed immediately. For many long years he was abused in many ways, tortured and experimented on. Until he could reach a mature enough age to be sacrificed, the cult decided that Ronan would be part of a new ceremony of reenactment, and that he would be sacrificed in the same way as the Burning Jester. They believed it to be the way to summon the Jester, to burn a pure and earnest soul that would walk a similar path to the Jester.

On the day of his death Ronan heard a voice calling to him throughout the day, the voice of someone calling his name. The voice got louder as he drew closer to the forest where he would be sacrificed, his hope already crushed and his spirit trampled on for years. He paid no mind to the voice until the moment he was drenched in oil, he suddenly saw a pitch black figure appear before him. It spoke to him in a clear voice that boomed in his head.

"This has to be the cruelest joke I've ever seen, they really think this was the way to get me to show myself? To reenact the single most horrifying moment in my life? It's so fucked It's kinda funny eh?"

The figure gave Ronan a little side glance, trying to entice him and get his attention. Ronan only gave the figure a rather blank stare, unsure if this was his mind playing tricks on him.

With a sigh the figure continues, raising it's arms in what appeared to be a shrug

"Even after dying my life seems to be treated like one big cruel joke. The nicest thing to have fallen on top of my grave in a while is probably bird shit in all honesty."

He glances over to Ronan and pauses

"Oh, and uh, you're nice too I guess."

After another pause he says

"They sure have played quite the spectacle haven't they?"

No response.

"I've been watching this cult for the past couple of decades, they're some stubborn little bastards. They just keep coming, beating, raping and killing more and more mages on my grave. One time they ate a guy here, brutal stuff I'll tell ya. It's almost as if they should be stopped.... get a little taste of their own medicine hm?"

The entity gives extends it's tendril towards Ronan and gives him a little nudge and then winks at him.

"D-d-don't, get me wrong though, I'm not reeaaaally one of those nice guys- Nooooo sir, im aaalll business, evil master plan and all. Im not one of those guys that shoot light rays and praise the sun y'know. Now THOSE guys are real threats against life."

Dumbfounded, Ronan nods whilst drenched in oil. All he could hear was this black entity, not the circle of cultists chanting and going along with the ceremony.

The figure rubbed what seemed to be it's hands together and smiled

"I've been watching for far too long Ronny boy, me and you, we're not so different. Shit end of the stick, wanting to bring joy to people, do the right thing yknow? The whole deal! Only to find it out it wont mean anything, and that you aren't gonna leave much of a mark. Look at me for instance! The only people i'm remembered by are these guys. Eugh!"

He continues

"Me and you Ronald! We could leave a biiiig, loooonngg, definitely provocative mark on this world!"

He pauses

"She's never gonna talk about the small ones Randall! And by she I mean the world of course."

"You don't wanna be a small one right Reggie!?"

Ronan shakes his head, baffled but strangely warm and happy inside for the first time in years.

"Then take my hand Ronan, I'll take care of this little road block."

And he did.

-----

4 years have passed and 2 months ago Ronan was spotted on the way to the Heroes guild. He had the goal of acquiring a seal in mind, since it would be more than convenient to have something that could transport him from city to city. After a month he is now an apprentice and has laid low within the guild, but now he sets in sights on going after greater things and achieving his goals.


PHYSICAL
5'4
135lb
Appearance:
ronan.jpg
Seymour.png
Weapons & Armor:
Refined Blade: A blade he looted from a royal carriage that was attacked by bandits while he was on the road. He took it from one of the fallen guards who had a arrow lodged in his jugular and did not get a chance to unsheathe his blade, the blade is simple but constructed incredibly well, a strong, long, and elegant blade. Perfectly balanced for someone like Ronan, he is not sure what the blade is made of as it has an unusual shine but he says that it came from Fairfax for no real reason.

Leather padding: Wears some hard leather padding under his clothes kind of like a bullet proof vest. Uses it just in case.

Cloak: A simple hooded brown cloak that hides his identity well enough and blocks the sun. He uses it to hide his fancy uniform sometimes.

Red Uniform: Also looted from the carriage he saw, he was surprised that the bandits didn't also take the clothes as they seemed rather expensive, needing something to wear he took it from the corpse of young man who was hit with something blunt in the back of his head, crushing his skull.

Seymour's:
Hammer of the damned: Weapon of mass destruction, will create voids on whatever it touches and eradicate that exists within them, only will use if choosing to go into combat and it will extend out from his body, meaning he cannot be disarmed. He can grow one from anyplace in his body.

Items & Personal Belongings:
Potions and trinkets: Looted and found, for personal emergencies, trinkets are collectibles he plans to sell.
1x Mana potion: To recover his mana
Mother's Memento: His mother left at a very early time in his life. The only thing he has of her now is a gold band with her name engraved in cursive on the inside "Joanna"
Skills & Abilities:
Ronan's Skills:

-Singing: Good Singer

-Dancing: Currently you'll see him drop dead before dancing, but he can.

-Swordsmanship: He specializes in dueling and fencing but he isn't really a master or anything. You could label him as Newly adept with his blade, as he has become fully comfortable with it but he still needs to get a hold of a couple of nuances of swordsmanship.

- Feints, Parries, Rushes/Quick Step, Lunging: All his styles, he is incredible at feinting and moving into his opponents danger zones due to his agility. For his immolation to be effective he needs to be in somewhat close range to burn his opponents he does need to get close, so he has revolved his sword play around these concepts.

-High Stamina: He can last a pretty long time strangely.

-Agile: He is in general fast and has good reflexes. Be it dodging, Running, etc.

Seymour's Skills:

-Superhuman Agility

-Superhuman Strength

-Cursed Flames

-Void Control

Spells & Magic:
Immolation: How Ironic it is for the main ability of the two who were burned alive to be... burning alive. Initially, Ronan could not control the flames that came from his body, but with the help of Seymour he overcame several obstacles and can now burn alive at will..? He can control where his body burns be it his arm, legs or head, also can extend it to his sword. They offer excellent general magic resistances/damage reduction and magic dispelling properties, especially when it comes to dark, chaos, demon, and near immunity to fire magic. However the only form in which he can control these flames is burning alive. He cannot create fire balls or projectiles or walls of fire as many mages do.

Torch: Part of Immolation, his cursed flames can reach up to a 5 feet radius around his body, when in danger and panic it can extend to 10 feet but only last 5 minutes. When in torch form he cannot really control the temperature or strength/durability of the flame as it is basically just fire. If full torch is held for more than allotted times it will start inflicting pain on the host as if he were truly burning. Regular torch can be held for a prolonged state of time of 15 minutes with a 30 minute cooldown, magical attacks become dispelled or absorbed when they come in contact unless they are strictly holy magic or debuffs aka abstract magic.

Slight Healing Factor: Flames do have very slight healing properties (he wont scar with grazes and scratches as they'll slowly close up and heal)

Seymour The Burning Jester: If brought to a near death status Seymour's true self may come out, in the form of a rampaging demon. Obviously this comes at a cost, initially Seymour's form will make one of two choices before coming out, either escape and preserve or kill. Once this decision is made Seymour will not stop until he has taken Ronan to safety and healed his body since he can travel as a shadow, or until he kills the opponent. He can be taken down with strong holy binding magic and exorcisms or a whole lotta holy water. His form will dissipate and return to the near lifeless body of Ronan. However be warned that touching Seymour is quite literally a guaranteed death if it is a normal human/elf etc. The ground he walks on burns and withers and whatever he touches slowly becomes engulfed in cursed flames. Depending on resistances to Chaotic attributes such as Dark magic or demon magic is how much a person may be damaged by the flames. The only thing that extinguishes them would be water imbued with the holy attribute, healing magic from a person with a divine attribute (Cleric, Priest, Paladin Etc.) May also do the trick. He will consume magic and can dissipate his form in case of physical attacks, quite a terrifying foe to face, which is why preventing him from becoming the dominant force in Ronan's body is important.

Weaknesses:
- Holy magic

- Due to the curse of the Burning Jester he cannot be healed with magic that has any divine attributes (Priests, Clerics, Paladins, Saints etc.), he can heal through natural means like herbs and potions but past that there is nothing he could do if fatally injured and there are no potions or druids around.

- Physical Ranged attacks: Ronan still doesn't have a shield and even though the flames protect him there is a limit to them, for example of he was ambushed by several volleys of arrows he would have to be in full torch mode in order to possibly incinerate them before they reach him. A great-bow or spears also are tough opponents.

- Holy Water: Nuff said, if doused in it he literally cannot summon the flames until dried.

- Physically Weak: Due to his skinny physique from years of being malnourished, he isn't the strongest, average at best. If he is hit with a very strong physical attack his flames may deal some damage back but they wont do much to cushion such a fatal blow.

- MINOR: Discomfort with water magic (mostly a mental weakness, he can overcome water magic but his views on nature are kind of water extinguishes fire so it's uncomfortable)
FLUFF
Likes:

Seymours: Scaring people, Teasing Ronan, Being an irritating jackass, Killing
Ronan: Swordplay, Arguing, Causing violence, Girls with glasses, Bards
Dislikes:
Seymours: Churches, Anything Divine, Babies, Mages, Royalty, Bards
Ronan: People Taller than him(He's about 5'9-5'10), Royalty, Frogs and Toads, Parasites, Over-Bearing/Overly Dramatic/Overly friendly people.
Quotes: "What?"
Theme: WIP
 
Last edited:
Name: Juniper
Aliases: Juniper of the Forest, Little Red Riding hood, Guard dog, June
Age: 101 ( Appears 13 )
Gender: Appears Female
Race: Homunculus
Class: Berserker, Abomination Knight

PERSONAL

Sexuality: Asexual

High Concept: An experiment saved and given life by the forest and it's inhabitants.

Character Alignment: True Neutral

Organizations\Affiliations: The Dark Forest, The Great Forest, Wildlife and Nature.

Personality:

There isn't much to be said about the Homunculi named June, she is not very talkative and shows little to no emotion when interacting with another person. However, since she was not further developed as a homunculus she has a child-like perspective when it comes to the world surrounding her. She is naturally curious when it comes to things that shine or taste good, she has a bit of a problem with stealing things without knowing it's really stealing, and can't understand when people are angry or frustrated at her. Aside from that, she is non-confrontational, mostly obedient to Fae's and Fairies no matter the cause, and quiet. She has been given the order of finding a soul to become a "whole being" and to feel as those around her feel. But without a true understanding of the order, she merely wanders in hopes of hearing talk of souls.

Backstory:

The homunculus, now known as June, was not given a name until after her first year of life. This is a tale from a century ago, the story of a Lich in his final days of life trying to discover the secrets of eternal life through experimentation on artificial bodies. The theory of his research was to preserve himself in a hard, mana imbued, wood like element that would reverse the aging process and would allow him to later come out decades younger. When he was reaching the final stages of his research, he was exposed and persecuted by an Ancient Holy Knight order. A rumor had spread that the Lich had been using young men and young girls as sacrifices near the mysterious dark forest. Although the rumors held some semblance of truth, he had only used homunculi and corpses in his experiments for decades now and had strayed away from human experimentation. The old lich, understanding that he was on his last legs, took his final homunculus with him and headed deep into the forest with his wares. For several days he managed avoid his persecutors by hiding deep in the Dark forest, deeper than any man has ever gone. But with death inching closer by the minute, he knew his time was running out. He continued to work on the spell while on the run, if he could manage the full encasing of this homunculi he could simply then use it on himself.

Hours of tireless work, tinkering and editing the various spells used, adding concoction after concoction to the homunculus. However it all seemed in vain, and with the last bit of energy left in him, he attempted the spell on the homunculus. However, his spell had failed yet again, with it only partially encasing the homuculus and the wood appearing in random parts of it's body like a disease. A day later the paladins found him slumped over against a rotten log, covered in a blood like substance. In his rage he beat and disfigured the doll until it was almost unidentifiable, and then finally slumped over a rotten log and died. The paladins burned the corpse and left soon after.

---

The days passed, and the doll still remained at the same spot, covered in the blood of the lich as well as it's own substances. The being was was semi-conscious, but it all felt like a dream to it, a cruel dream that had finally ended. However, on the seventh day of solitude, it heard voices approach it and several hands lift it up. The homunculus had been taken in by Faes, in a matter of days they fully reconstructed her body and added a mana source to the body so that it could move. However with an incomplete soul, the homunculus remained with very little will, and could only act as a servant on most occasions. The Faes also could not rid the Homunculus of the Liches work, and with magic were only able to concentrate it in certain areas (hence her arm and horns). Knowing that many wish to harm the pitiful little homunculus, they gave it a name and bound it to be in servitude to the Faes and Faeries. The first order would be the act of repaying for their generosity, she was told to protect the forest from those who wish to do it harm and to protect the realm of the Faes with her gifted life for a century. Although many Faes felt odd about making the homunculus do such a thing, it gave her a purpose and a task.

Now a century has passed and her next task is to become a whole person, she has left the Dark Forest and is headed towards a rumored guild of legends.

PHYSICAL
Appearance
:
june.jpg
june 2.jpg
june `.jpg
Weapons & Armor:
Butcher's Knife Greatsword: A greatsword of that is about 4 feet long and a foot and a half wide, this broad and heavy blade is what June normally wields in battle with her normal left arm. June could count the amount of times she has had to use the blade on her hands, as her arm and horns are intimidating enough to most travellers. However, when she has had the chance of hacking and slashing with it, none have lived to tell her tale. The sword was gifted to her by a butcher whom had lost his way in the forest and was guided back by the young homunculus.

Mutated Arm: The elephant in the room really, although most do not mention her arm or ask about it, she does not really mind having such oxymoron for an arm. The arm is made up of a very hard ironwood imbued with mana from her body that allows it to regenerate and expand at June's will. Of course there are limitations to expansion, the size cannot surpass her body size, and also the larger the expansion to longer it takes to morph and re morph. It's a good Defensive and offensive tool for her.

Red Magic Cloak: A Magical cloak given to her by another traveler she saved, a rogue assassin that was being persecuted by the group he was ex-communicated from , he had escaped into the forest to avoid the group. But they followed him into the forest, with her help the rogue remained hidden from the group until they escaped. As a thanks, he gave her a crimson hooded cloak that hides her arm, horns and identity underneath it.

Items & Personal Belongings:

-Black Crown: A crown given to her by a Fae, it acts as a symbol and reminder of her curse, but also as a reminder of her duty to protect the forest. She wears it of her own free will.

- Luxurious Pocket Watch: Something she "borrowed" from a travelling merchant, she doesn't really understand what it does but the gold shines exceptionally under light. She is rather protective of it.

- Incomplete/fragmented artificial Soul: When she was created the lich who used her believed her only purpose would be as a test subject for his curses and study of ebonwoods. He was also unable to create a full artificial soul by himself as it was a task beyond his comprehension. So he imbued the homunculus with an incomplete artificial soul, enough where it could be sentient but with almost no will.

Skills & Abilities:

- Absurd Superhuman Strength: Almost at a ridiculous levels the feats this little doll can achieve in terms of strength. While she is rather clumsy she does not hold an innate limiter to prevent her from harming her body. If pushed far enough in strength she'll end up tearing off limbs and injuring herself. No mere mortal could match her in a pure strength contest.

- Regeneration from Physical Attacks: If her limbs are not magically severed, she can place the limbs that were cut off right back on, or overtime she will grow back her limbs like a plant.

Spells & Magic:
Aside from her arm manipulation, and regeneration. She has no real ability to use magic, even if her body is made up mostly of mana. She lacks the understanding as well as the means to use magic.

Weaknesses:
- Anti-Magic Spells/Debuffs: Things that could deplete her or negate it could render her useless for a certain about of time until she replenishes it. Will also shrink the size of her arm exponentially and prevent her from expanding it.

- Magical Swords/Sabers: Can cut the connections made to her limbs and not allow her to reconnect to the severed limb, can kill her if enough body parts are cut off and she is not reconstructed. Magical Swords and Sabers can be blocked by her ironwood arm though.

- Naive: Easily manipulated, doesn't have much allegiance to things aside from Faes and Faries.

- Her long hair: She could just cut it, but it can be used against her, she never has found issue with however so until then it wont be much of a weakness.\

FLUFF
Hobbies
:
- While she can survive without eating, she likes to eat sour things.
- "Borrowing" things
Quotes: "mm"
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BASIC INFORMATION

Name: Marriane De Lecroia
Aliases: Mary, The Demon of the East, Little Miss EXPLOSION
Age: 18
Gender: Female
Race: Human
Class: Explosion Mage

PERSONAL
Sexuality: Bisexual
High Concept: A Mage so fascinated by Explosion magic that she literally only casts explosion magic, so she is one of, if not the only, explosion Mage.
Character Alignment: Chaotic Good
Organizations\Affiliations:
The Lecroia Family: The royal family found beyond Espania in a France-like kingdom of wealth and nobility. Her father and mother are the current rulers and she has like 2 Brothers and 3 sisters.

Guild of Heroes: Seeking to Join because of a certain Mage who has returned. He will help her in her quest for more explosions!

Personality:
Marriane is how some would say a nice and sweet girl, but she is obsessed completely with Explosion magic. You want a solution to a problem? Her answer is to blow it up with a humongous explosion! Besides her crazed explosion nature, she's actually not too bad of a person if not a bit snotty and a little prankster. She likes to help people and make friends, and maybe punch a bad guy or two. When she gets upset she puffs out her cheeks a lot, and every time it's too adorable for some people. Oh have I mentioned the fact that she loves cute things? Yeah she loves them a lot, even if they are people. When she fights her opponents she acts all cool and powerful, and proves it with her powerful explosion magic.

Backstory:
Marriane was born to the royal family of Truiden, a kingdom that is like the medieval France of this world, powerful, rich, and influential, this kingdom rules to the east beyond Espania. During her childhood, Marriane showed signs of having magic, so when she was old enough she was sent to the best magical academy money could buy. It was there that she learned how to properly cast spells and proper etiquette and all that junk. To be honest, she didn't care that much about magic until she learned about Explosion Magic, a very powerful magic that creates very powerful explosions yet it took a long time to cast, so this is why nobody in their right mind pursued this magic path.

Marriane was extremely fascinated and spent her entire time studying and practicing everyday for them next say 10 years? It took a long time but with persistence and hard work, she achieved what no one else did. She became the most powerful explosion magic ever! And she learned so much about Explosion magic that she can just cast the spells with one word because she got so good at the magic. When she graduated she decided to demonstrate this power to her graduating class, and they saw the true power of explosion magic! Because the hill a little ways away was just a huge crater by the end of it.

So what did Marriane do after her academy days? Well she told her family she would explore the world and work on her magic. On the road she heard the great Conjurer of the Guild of Heroes Cyrus had returned and so she journeyed her way over to the guild to see if the rumors were true.

PHYSICAL
Appearance:
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Weapons & Armor: She only has her magically resistant Clothing and a staff that helps a lot with Explosion magic, and makes it kinda more flashy.

Items & Personal Belongings:
Some money from her parents
Replacement clothing
Earrings
An adorable cat thing that she found and named Chibby.
An eyepatch that she uses for cool factor

Skills & Abilities:
Diplomatic: Being the daughter of a royal family, she knows how to talk to nobles and other royal families.
Really fast: She has gotten really fast due to running away from her own explosions back when she wasn't as good with explosion magic nowadays.
Very Intelligent: What else do you expect? Especially when you come out of the best Magical Academy ones parents can buy!
Study of Monsters: Marriane is quite knowledgeable about the various monsters and their strengths and weaknesses. She doesn't know about all of them but she knows quite a bit.

Spells & Magic:
Explosion magic: No literally this is all she uses for magic, but it's extremely powerful and she used it so much that she can bypass the long chant thing for a quick and easy saying... EXPLOSION!!!
Explosion resistant: Due to her using Explosion magic so much, most explosions don't faze her at all, or hell even scratch her.
Magic resistance: Her clothes have been enchanted to resist all types of magic, a gift from her parents who could just buy this with their immense wealth, and she has more of these clothing too so if one is torn to shreds well she can replace it.

Weaknesses:
Not strong: Yeah, she isn't a powerhouse of muscles
Limited mana: Because she never made her mana bigger than what it needs to be, she can on,y cast one explosion spell a day, before flopping over and not being able to move.
Only knows Explosion magic: She doesn't cast any other type of magic, she only does Explosions no matter what.


FLUFF (Optional)
Hobbies:
Casting Explosions
Playing with Chibby
Explosions
More explosions
Did I mention Explosions?

Quote\s:
"EXPLOSION!!!!!!!"
"Hello! I am the great Mage Marriane! The red demon of the east!"


Theme:
Birdsie Birdsie
 
  • Name: Kaeden “Kathe” Albichyr-Arc

    Aliases: Your Highness, Heir to the Throne, Prince Kaeden/Kathe, The White Snake, Sir Kathe

    Age: 22

    Gender: Male

    Race: Human

    Class: Politician, Secretly: Paladin

 
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