caecgirl
Senior Member
those rolls suck. saving throw succeeds...2 damage if it was straight. in actuality, 0.
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Hello, and welcome!Hello folk. Looking up stuff for builds and trying to get an idea of current character and their words.
well slime tentacles are not magic unless you have the slime gift organic alchemy. also, the combo of night and slime is an interresting creature if you want to portray sort of a nightmare based character. then continuing withn that idea, the words mind, moon, story, or chaos would reinforce that. If you took sun as your fourth word, it might help against an enemy that may or may not exist. If you had organic alchemy, you wouldn't need to take combat gifts from sun. i guess that the word sun would help anyone else out too, but not in as cool of a fashion as a slime since they would not have a gift like organic alchemy. u could spend a fact if you took Insatiable tide to hold onto traits of those you absorb indefinately. otherwise i'd have you roll a 1d6 when u absorb something to see how long u can have its traits availible. unless u absorb somethiung else in which case, u lose those traits regardless of how much time you have left.So far toying with Command, Desire, Slime possibly since Slime covers all my combat needs for the most part.