cyl
Creepy smile
Hello, I've thought about it in a game I'm actually running, so here's my mod:
The player defines the appearance of this blade when purchasing this Charm.
It starts as a Speed 4 (summoned blades shall be better than regular ones) Rate 2 (most regular and artifact weapons have this trait) weapon with 0 points in Acc/Dmg/Def.
The player then defines the form of the blade (it can any weapon used with melee) and spends Essence x4 points on the blade with the following modifications:
Reducing/ augmenting speed = -5/+5 points (limit speed 2)
Augmenting acc/dmg/ def = +1
Reducing/ augmenting Rate = -2/+2
adding a positive/negative tag = -2/+2
Acc/Def/Rate shall not be raised higher than Essence.
This way you can create 1H or 2H weapons at your convenience and can customize the weapon(s) of your dreams which will be equivalent to an Artifact rating 2-3
Sidenote: the other parts of the charm cost, type duration keywords & SFX remain unchanged.
What do you think ?
The player defines the appearance of this blade when purchasing this Charm.
It starts as a Speed 4 (summoned blades shall be better than regular ones) Rate 2 (most regular and artifact weapons have this trait) weapon with 0 points in Acc/Dmg/Def.
The player then defines the form of the blade (it can any weapon used with melee) and spends Essence x4 points on the blade with the following modifications:
Reducing/ augmenting speed = -5/+5 points (limit speed 2)
Augmenting acc/dmg/ def = +1
Reducing/ augmenting Rate = -2/+2
adding a positive/negative tag = -2/+2
Acc/Def/Rate shall not be raised higher than Essence.
This way you can create 1H or 2H weapons at your convenience and can customize the weapon(s) of your dreams which will be equivalent to an Artifact rating 2-3
Sidenote: the other parts of the charm cost, type duration keywords & SFX remain unchanged.
What do you think ?