Yennie
I'm bored
Club Membership
1. Corneille Martins C
2. Wendy L
3. Aaron Knight T
4.
5.
6.
7.
8.
9.
Character Perks
Specialties
You may select 1 of the following for your character the (#) indicates how many characters may select this perk, I will edit the number to 'closed' once the perk has been taken. This is just to ensure a good mix of capabilities within the club.
Researcher: All cases start with research and a wealth of knowledge about all things paranormal can come in handy when investigating the unknown. Having this perk will give you valuable knowledge at key points. (closed)
Observant: Whenever you look at a scene, there'll be a better chance you'll see something your fellow team members missed. This often provides clues to help solve a puzzling situation. (2)
Connections: Need access to get or see something restricted? No problem, you have connections that'd help you with that. Naturally you're a charmer. (closed)
Techie: Paranormal investigations require lots of often complex technology. With this perk you'll be able to operate it all with ease and even create your own tool. (1)
Fighter: When push comes to shove and the team needs a little muscle, that's where you come in. Increased physical capabilities. (1)
Leader: As intelligent and capable as the club members are they still need direction. You lead this group, this perk gives you the sway to make the ultimate decisions and holds you accountable for the groups activities. (closed)
Earned Perks
Each perk will have it's own requirement that you can complete through roleplaying!
Coming soon!
Given Perks
These perks will be given from time to time throughout the roleplay. They will be related to the characters individual specialty.
Character Sheet
Name:
Gender:
Age: 16-18
Appearance: Still undecided as to whether we will use anime or life references. Please write a description for now then edit in a picture later!
Personality: What is your character made of? What are they all about?
Specialty: In the club, what are you the best at doing?
Perks: Your given and earned perks. You will be editing this section as your character learns new things.
Reason for joining: Why did your character join the club? Feel free to include their life story up until this point if it's significant.
Any additional information: Anything else you think the other players should know about your character. Can be significant things like debilitating diseases, or insignificant things. Whatever you want!
1. Corneille Martins C
2. Wendy L
3. Aaron Knight T
4.
5.
6.
7.
8.
9.
Character Perks
Specialties
You may select 1 of the following for your character the (#) indicates how many characters may select this perk, I will edit the number to 'closed' once the perk has been taken. This is just to ensure a good mix of capabilities within the club.
Researcher: All cases start with research and a wealth of knowledge about all things paranormal can come in handy when investigating the unknown. Having this perk will give you valuable knowledge at key points. (closed)
Observant: Whenever you look at a scene, there'll be a better chance you'll see something your fellow team members missed. This often provides clues to help solve a puzzling situation. (2)
Connections: Need access to get or see something restricted? No problem, you have connections that'd help you with that. Naturally you're a charmer. (closed)
Techie: Paranormal investigations require lots of often complex technology. With this perk you'll be able to operate it all with ease and even create your own tool. (1)
Fighter: When push comes to shove and the team needs a little muscle, that's where you come in. Increased physical capabilities. (1)
Leader: As intelligent and capable as the club members are they still need direction. You lead this group, this perk gives you the sway to make the ultimate decisions and holds you accountable for the groups activities. (closed)
Earned Perks
Each perk will have it's own requirement that you can complete through roleplaying!
Coming soon!
Given Perks
These perks will be given from time to time throughout the roleplay. They will be related to the characters individual specialty.
Character Sheet
Name:
Gender:
Age: 16-18
Appearance: Still undecided as to whether we will use anime or life references. Please write a description for now then edit in a picture later!
Personality: What is your character made of? What are they all about?
Specialty: In the club, what are you the best at doing?
Perks: Your given and earned perks. You will be editing this section as your character learns new things.
Reason for joining: Why did your character join the club? Feel free to include their life story up until this point if it's significant.
Any additional information: Anything else you think the other players should know about your character. Can be significant things like debilitating diseases, or insignificant things. Whatever you want!
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