Zerohex
Fighty
So uh, do you mean exactly? I'd ask in the Discord but I don't think you're actually there.
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There was a brief pause as alarm bells sounded throughout the office, shutters slamming down to cover the doors as the space gypsy cancelled the transaction and shouted for security. This was to be expected; it was a well-known statistic that humanoid automatons lacking synthskin accounted for over 70% of mechanoid crime rates.
I think "Space DMV" is just what Torgo, who is not privy to the same information as their player, thinks the Quarian is.
I thought it was literal given that the Quarian seemed to be shouting for security when she herself was a security officer of some kind. Though, that only really came up in earlier posts.
But...Given Torgo's perspective on other things it's probably the former.
Also, post has been edited accordingly.
The Mad Queen Thanks for coming in to explain. I have to ask, though: couldn't this have all been solved by just communicating with us? And, you know, why you decided to edit my post if you only do it for "big stuff".
And this still doesn't really explain why your character just randomly dropped all interaction and did not actually acknowledge my guy, you know, vomiting stationary into her hands and asking to eat her credit card when you didn't think anything particularly urgent was happening? I'll admit, I'm a little confused why you're in such a rush to move this along when we're mostly just faffing about in space.
Well, security would call for other security guards whenever an "oh shit" situation hits, and in large workplaces with a lot of coworkers you may not know, calling for help like that isn't exactly odd. Especially if they're getting panicked by the alarms, which a desk guard might do.
The Mad Queen I mean not to sound like a dick or anything but has it ever occurred to you to just run a handful of characters you liked and could commit well to and let the rest just be communally controlled NPC stuff?
Like, you don't have to be actively and constantly present in every single player group. You could just as well do generic plot hook deals so you don't have to rush to constantly respond to everyone's fluff moments.
The Mad Queen Gonna be honest I have no idea what you're talking about insofar as things "not working in a text format". I've both played and GMed a bunch of voiceless games over the net and it's a perfectly serviceable way to play unless you're trying to run something esoteric like Chuubo's. In some ways it's preferable, especially if your other option is trying to use current-gen Skype for voicechat. That and running NPC's in D&D is actually pretty easy since it's all fairly basic fantasy archetypes and the number of combat-divorced mechanics is close to nil. Protip: Just keep a list of general-use personality traits and randomly roll for mannerisms when your players talk to generic NPCs. Works great.
But more to the point there's a difference between having relatively low-maintainance NPCs you can freely interchange vs a GMPC that sticks to the party like glue and dictates their every move like the Harlequin adventures from Shadowrun 2e, or Elminster (fuck Elminster btw). The former can, admittedly, get a little bland if you're not the best at improv, but GMPCs tend to run the scale from bland to masturbatory railroad machines so I've personally always erred on the side of caution player agency wise.
Unrelated, but do you think of yourself in terms like "writer" and "storyteller" when GMing?
One of the IRL D&D games I'd been in was awful. Just, the DM did everything wrong and at the same time I was listening to The Adventure Zone. So I wanted to have fun with D&D and also try to be like Griffin McElroy.
In terms of my D&D NPCs, I think I overdo it sometimes. Everyone from the noble lord to the random street thug has a story and something distinctive. That isn't to say they hog the limelight or anything but I try to make them feel alive in order to create a world, basically.
The Mad Queen Alright, can you explain to me what "did everything wrong" means in this context? Because if you were expecting something like The Adventure Zone I'm not sure what to tell you other than, you know, those sessions are blatantly scripted in advance. I kind of assume you already knew that, though; anyone who's played a tabletop would within, like, the first podcast. Second at most, I'd say.
Also, could you elaborate on some of these distinctive points and colorful backgrounds you had for NPCs? I always do like to swap notes with other GMs when I get the chance.
I say this as a man who's been DM'ing for 10 years: Adventure Zone and other scripted podcasts give a very bad impression of what D&D is like, and are meant to prey on people who've never actually played D&D, but want to and don't have the time or friends with consistent schedules.
And this, I also say as a man who's been DM'ing for 10 years: no plan survives first contact with the party. Learn to adapt, and learn to make sure that everyone's having fun. It's why people get into the group roleplaying hobby- if there's a story you want to tell without interference, just go write a book.