Uasal
The Swiftest Shot In The West
Marcus's revelation about the typical behavior of vampires in his homeland prompted Nox to offer a rare glimpse into her own nature. She turned her attention to him, her crimson eyes meeting his azure gaze with a quiet intensity. "In my case, it's a rarity. Most vampires in the guild's records are nothing more than monstrous entities cloaked in a human facade. They're cursed beings with a primal urge to feed on blood, and their existence is a twisted, monstrous version of what once was human. Vampirism, for them, is a curse that warps and twists their souls."
She paused for a moment, reflecting on her own unique circumstances. "For me, it's different. Vampirism, in my case, manifested not as a curse but as a blessing. It granted me holy powers, a connection to the divine. Yet, like those cursed counterparts, I still yearn for blood. However, there's a specific distinction. My feral instincts are triggered not by any blood but by the essence of monsters. When faced with their blood, I enter a state of primal urgency."
Nox's gaze softened slightly as she delved into the complexities of her existence. "The guild's records on my kind are sparse, but what I've uncovered suggests that my race is an ancient and rare natural predator of monsters. Hunters and experts in the extermination of those creatures. It's a peculiar balance, this dual nature within me—a creature of both darkness and light, existing in harmony and conflict. Nonetheless, I am Human, and the guild can back my claim." She returned her focus to the group. "But, if I were you, I'd take no chances. If you suspect someone to be a vampire, strike them down without hesitation because more likely than not they're a monster in sheep's clothing."
Nox's keen eyes then caught Garrick scavenging a weapon from one of the fallen hobgoblins. Her voice, calm yet firm, cut through the air as she addressed the reptilian adventurer. "Garrick, as an outsider, you have no stake in claiming the loot of our adventuring party, especially if you took no part in the combat. We share the risks and the rewards collectively. It's not a practice here to pick the spoils without contributing to the battle."
With that reminder delivered, Nox sheathed her blade, the resonating sound echoing through the chamber. When they reached the next chamber her attention shifted to the intricate image on the wall, and she approached it with a thoughtful gaze. The paintings seemed to reveal more about the goblins than initially anticipated. She traced the lines with her fingers, analyzing the details.
As her crimson eyes moved across the artwork, Nox felt a subtle shift in the air. The information hidden in these depictions hinted at a complexity that transcended a simple monster extermination quest. She turned to face the group, her voice carrying a weight of caution. "This request is not as low-ranked as originally proposed by the guild. The presence of hobgoblins and the seemingly organized efforts of the goblins suggest a more significant threat. If we are to proceed we should do so with heightened awareness and be prepared for the unexpected.".
Turning back to face the leader of the novice group Nox continued "There are many a totem on display here. That combined with this image suggests one of three things. Either a Shaman, a Goblin Chieftain, or both are involved in this ordeal. Perhaps it would be best to retreat for now. You have questions for the villagers do you not? This request need not be finished in but one day."
Moving a hand to her hilt, Nox returned her attention to the picture, her aura spilling out as she did so. "Only fools rush into situations ill-prepared. The call is of course up to you all though."
Actions: 2/3
- Penumbra - E - [Aura][Indirect] [Multidimensional] [Penetrating E], [Intimidation F], [Selective], [Area E], [Blind Fighter], [Blind Ranged Fighting], [Blight Holy Ice Damage E], [Incapacitating: Paralysis E] [Hot Shot] [Sixth Sense - Weakpoint Vision] [Enegised E]- Channeling her blessing Nox produces an aura that's spread over a wide area that intimidates and deals damage to those who enter or are within its range possibly paralyzing them with sheer fear and dread and dealing massive damage to monsters that are weak to ice or holy damage. 1 Turn Cooldown/2 actions.
Effectivness= [Moonblade Sword] B + Strength A + [Penumbra] E = 13 Base Effectivness = 13 Base Effectivness + 2 Damage from Blight. 2 True damage from Aura. Penetration E + Hotshot + Incapacitating. Selective: Sparing the Player Party