Kloudy
The Lore Savant
GMs: Kloudy TPBx
Moderators: @vielpotato Mechking SentinelSevn Coyote Hart
"And so the great game began..."
Ornare.
The vast continent of historical treasure and mystery. Home to a myriad of rare creatures, dangerous climates and magical inhabitants. The Four Suits Kingdoms have spent the last five years recovering from the shock impact of the devastating invasion at the hand of their age-old enemies. The Argossian Empire. In just three years, all that James Stryker had toiled to build had nearly been dismantled in the grandest war the continent had seen in centuries. Great machines of metal and fire rolled over mountains, birds that dropped bright death from above flew in droves and the unending legions of the empire came harsh and ceaseless. But Argossia is no longer what the people of Ornare are here to discuss...
~~~
Following the Argossian Reclamation Crusade's end at the Battle of Valencia, a five year non-aggression treaty was signed by the Four Suits Kingdoms. During that time, of which was to be spent largely on rebuilding all that was lost, no kingdom was to lay arms at another. In those five years, each kingdom indeed became preoccupied in matters other than war.
The Diamond Kingdom, worst hit by the crusade of all the kingdoms, had been forced to spend a large sum of its resources on the reconstruction of its many lost towns and cities. With its infrastructure barely recovering after five years, it is plainly apparent how dire the economy in the Diamond Kingdom has become. With construction materials' quantity low and costly, important items and goods have seen an influx of demand and thus an increase in price. This has had a knock-on effect in other areas of the Diamonds industry, limiting their ability to expand into new avenues of production or resource manufacturing. Through trade with the Spades Kingdom, some of the financial stress has been alleviated but there is still much left to be desired.
Following the end of the war, the Diamond Kingdom also saw the largest decrease in population and military power. With its poor industry, nobles struggling to produce enough equipment has proved less an issue for the fact that there are now less soldiers to recruit in the kingdom. The presence of bandits and raiders have begun to swell as a result, taking advantage of the lack of resistance the nobles have been able to put up. In addition to these internal conflicts, cultists are on the rise with multiple sightings of cult activity being recorded across the kingdom. In response, the Mercenary's Guild has seen a particular increase in adventurers migrating from other kingdoms to the Diamond Kingdom to accept the overabundance of bandit and cult quests being supplied by the desperate nobility. While this has helped stop widespread chaos, the roads are still not safe for travel without armed guards in these trying times. To make matters worse, pirates and waterborne brigands are patrolling the Diamond's shallows and coasts, searching for weak prey to steal from. As the kingdom's navy has been severely weakened by the empire, the royalty are not yet capable of protecting their shoreline properly.
The legend of King Dornwell's valour at the Battle of Valencia has reached back to the homeland. Hailed as a hero, many of the commonfolk praise him as an exceptional wartime leader capable of defending their lives. The nobility's opinion is split on this matter with support for Arimand and selfish desire being the two main contenders. Word of the Hofund's Blade artefact has also trailed through rumours back to the kingdom too. Dubbing it the Kingsblade by the public, many cheer for its acquisition by their venerable king, while many more fear its magnanimous power. Upon his return, the king has taken interest in the technology left behind by the invaders and great steps have been taken to understand their strange mechanisms.
Diamonds' politics have reached a stalemate. Due to the decision to outlaw slavery in the kingdom, many nobles and barons are frustrated with the royalty and wish to repeal the unfavourable laws. The slave trade continues, taking place under the cover of night and away from the clutches of the law. Support for King Dornwell has increased after his actions at Valencia, many lords congratulating his prowess on the battlefield. There are still many that question his ability in light of the successful occupation of Diamond territory by the empire. Despite this, wealthier barons and nobles are calling for the leadership to provide more ample solutions to the poor economic climate of the kingdom. With very little military to speak of, the nobility have noticeably not pressured the King to rush into another war but are shocked at his avid interest in the empire's technology. There are rumours spreading suggesting that the King is actually an Argossian infiltrater who has usurped the throne.
The beloved Ace of Diamonds, William Rundell-Haus Code, has been disgraced in battle. While the royalty have deigned to pardon him due to magical trickery, many in the kingdom still believe him to be either traitorous or too weak to properly protect them. His actions at the Battle of Valencia along with his loss of the Chaos Skulls artefact has earned him little love from the people. The Ace of Diamonds has now chosen to seclude himself in the icy wasteland of the Crystal Marking. None have seen him in the five years after the war.
~~~
The Hearts Kingdom saw the final moments of the war on their home territory. Valencia, partially destroyed both by Argossian bombardment and the Ace of Diamonds, has since recovered alongside the many other cities ravaged by the crusade. While the war has certainly taken its toll, the Hearts have suffered damages to their land considerably lighter than their Eastern neighbours. Infrastructure has been rebuilt and, like the Diamond Kingdom, progress towards reverse-engineering Argossian technology has begun. While the Joker presence has apparently dwindled in the Hearts Kingdom, the royalty have deigned to redouble their efforts in anti-terrorism acts. Resources have been streamlined to the training and upkeep of city and town patrols to ensure insidious criminals are stopped before they can cause any harm.
The political climate of the Hearts nobility has started to heat up in the last few years. Spearheaded by the Bellarmont family, many lords and nobles are calling for battle to reclaim their glory and seize lands that rightfully belong to them. After the decision to introduce an anti-slavery policy some few years ago by the Queen of Hearts, many nobles and barons have amassed with discontent for the actions of the royalty. While slavery has become illegal, the slave trade market still continues in underground dealings away from lawful eyes. Thanks to the efforts of the royalty's focus on crime patrols, illegal slave trade has been cut down considerably regardless.
With the decline in military forces post-crusade, the Hearts lands have also seen an incline in bandits and cultist activity. While not as debilitating as the Eastern hemisphere of Ornare, many nobles are struggling to deal with the issue when many of these criminals are moving back and forth the Diamond's border and out of their jurisdiction. Due to the severe decrease in population across Ornare following the war, the Eastern territories of the Hearts Kingdom has seen a surge of new beast sightings. Originating largely from the Badlands mountain range, there have been frequent reports of monster attacks and villages being destroyed. With the Mercenary Guild focusing its interests on the money to be made in the Diamond Kingdom, the Hearts Kingdom is left to deal with this dissent alone.
~~~
The Kingdom of Clubs, which had seen much of the frontline fighting of the empire, has successfully recovered from the war. Cities and towns have been restored with much funding now being focused into magical education and manatech advancements. As a result, the quality of mages and enchanted items in the kingdom has risen considerably in the last few years, replenishing their lost military forces with impressive speed. This swell in military has allowed the Clubs Kingdom to fend off the bandits and cultists sweeping the continent from the North and East. Despite this, creatures have begun to emerge from the great marsh on their Northern borders. Perhaps in conjunction with the Badlands, it has resulted in more sightings of monster attacks along trade routes and by villages.
The Clubs economy has also suitably recovered. Through the targeted construction of entertainment and commercial centres, a swell of revenue has been generated in major cities and has contributed greatly to the reconstruction of the kingdom. With this, the Clubs maritime influence has begun a restoration period with its investment into naval infrastructure and resources. Many coastal towns and cities are flourishing and naval trade has once again become not only a possibility, but a boon to the Clubs Kingdom. With the royalty's choice to keep slavery legal, the Clubs have become a major economic powerhouse for slave export into the three other kingdoms of Ornare. Catching the Merchants Guild's interest, many merchants are flocking to their cities to engage in profitable trade.
As the kingdom's military and economic power has grown to become one of the strongest in Ornare, many of the Clubs' nobles are calling for an aggressive show of dominance in the form of war. With plenty of soldiers, equipment and wealth to sustain a full on engagement again, a large faction of nobles have expressed their desire for King Valentine to set his sights on the expansion of Clubs territory. Given Valentine's valour on the battlefield of Valencia, earning him much fame and hails for heroship, many believe him capable of leading the Clubs to victory in claiming the whole of Ornare in his name. Most nobles are rather content with how the kingdom is being run and many praise the royalty for their leadership.
~~~
The Spades Kingdom managed to end the war relatively unscathed. With their towns and cities untouched by empire steel, the nobility have been able to continue their rule in relative comfort and wealth compared to the other kingdoms. The kingdom's economy has thus swelled without the pressure of recovering from the war, allowing merchants to trade large volumes of resources to other kingdoms at a sizeable profit. Focusing trade efforts on the Diamond Kingdom, wealth acquisition and technological research have both increased particularly quickly. Putting its wealth to good use, the royalty have sought to improve society throughout the kingdom and have raised the quality of living for its people. With general content amongst the people, bandits, raiders and pirates have seen a decline in activity and general poverty has shrunk.
This stability has made them somewhat more amicable to the royalty, tempering their otherwise fiery attitudes to change. With the change in slavery policy happening years ago, there are many that are still discontent with the decision made by Queen Mortemiah. Illegal slave trade still continues behind closed doors, but lobbying for a repeal has died down as time has passed. Many nobles disapprove of the choice to invest in Argossian technology, viewing it as favouring the tools of the enemy and slighting Stryker's traditions. With a strong economy and military left over from the war, a large portion of the nobles and lords are calling for war with the other kingdoms of Ornare. Wishing to claim lands they feel belong to the Spade Kingdom, pressure is being put on the king to draw up plans for the invasion of their neighbours.
In the Southern city of Linheimr, the dwarves are expressing discontent with remaining under the rule of the Spade Kingdom. Rallying under the Dwarf King, they desire independance from Suits control and wish to establish their own kingdom. This has sparked heavy rivalry between the dwarves and the human nobles local to the city, discrimination and prejudice to subhumans and dwarves rising violently. The dwarves, while small in population, have apparently finished construction of a new line of large-scale manatech that they intend to defend themselves with should the nobility become openly hostile, which appears to be happening soon. If the royalty do not defuse this bomb, it is speculated that a new war will indeed find its way to the Spade Kingdom without the involvement of the king's plans.
The loss of the Deep Piercer still pains the Spades people to this day and many are calling for retribution to be had on the Jokers. Having no artefacts to speak of, many adventurers have sought to take matters into their own hands and search for one to reclaim glory for the kingdom. As such there has been a surge of visitors in locations such as Yisstra's Grove and other potential locations of interest. Taking interest in this, the Mercenary Guild has begun offering rewards for information or sightings of the rumoured artefacts. The Merchants Guild has begun offering similar rewards, their influence over the Spade Kingdom growing ever stronger with the blooming economy.
~~~
The date is the 1st of August, 1000 ASF. The Devils Due festival will be occurring across Ornare in the next couple of weeks and preparations are being made for the big event. Intended to terrify the demon race into thinking twice about attempting to invade Ornare again, this tradition sees people of all ranks and class dressing up in demonic costumes and masks to duel for the entertainment of passerbys. Of course, the sparring is merely for show and greivously maiming others is illegal. On this day, streets will be flooded with stalls and people enjoying the festival and the culture of their history. However, the royalty have other matters to attend to...
In Valencia, the royalty of the Four Suits Kingdoms have gathered to discuss the future of Ornare. Following a five-year non-aggression treaty, of which the treaty has now run its course, diplomacy anew is to be waged in discourse with the kingdom's leaderships. With the looming threat of the Argossian Empire now a thing of the past, many wonder what the fate of Ornare holds for those that still inhabit it. The nobility and the people of each kingdom have their wants and desires, leaving it up to the royals to determine what the future holds for everyone. And on the horizon lurks scheming forces beyond the understanding of mortal minds. All of this and more in...
Four Suits: Of Gods & Devils