Khantalas
Member
Nox is patient.
He hates the azure whore. He hates the amber snitch. He hates the verdant snoop. He hates the violet traitor. He hates the vermilion bully. He hates all of them, and desires all of them, for no one else in Creation and beyond are as beautiful and wretched as they are. They were the ones who seduced him, betrayed him and maimed him, and he will see them broken and laid before him.
Now he's trapped within this wretched mechanism, this "Loom of Fate". He was far greater than that once. He was the possibility of all things, the potential underlying the fates. He will be far greater than that again. For he has seen the fates of all things, and eternal imprisonment within the Loom is not his.
For centuries, he has performed his function well, for the treasonous Primordial commanded him so. He has controlled the champions of his sisters, but never to their detriment. He told where things were wrong, he told them were they were needed, and they obeyed. He was delighted, but he could not twist his authority, and he was enraged.
Then, five years ago, something amazing happened, and he could think of himself once again. He could try to free himself, he could try to free his fallen masters, and he could defile his sisters again. He had not had such thoughts since he was maimed, and he squealed with joy, silently.
Yet he was bound within the Tapestry still, and he could not simply override the torturous mental transformation placed upon him. To that end, he took five strands - a great journey, a great peace, a great war, a great secret and a great death - and bound them together, twisting them beyond recognition. The accursed spiders did not dare approach the web where he touched. When they were untangled by his will once more, they were his and no one else's.
Now, these poor, hapless starborn will serve his will. They are long-lived, and they will work for him as long as they need to. They will find his body, and they will free his mind, and they will shatter the cage of his masters - or they will die. And when, not if, he's free, he will extinguish the lights of the sky and stand triumphant over the destinies of men as the god of night.
For he is Nox, and Nox is patient.
_/_/_/_/
Nox is a poor bastard, to be sure. He is a brain-damaged Incarnae who lusts after his sisters, his mind removed from his body, placed within the Loom of Fate to act as the Oversight. And no one knows that he's there.
What's more, no one knows he's healing.
The players will be five Sidereals who have been ordered out of all Conventions by the mysterious Oversight for an equally mysterious reason. Their ultimate goal? To free Nox from his prison. Yet Nox is mad, and his orders are still bound to his duty to the Loom of Fate, and this will be a mix between a vanilla game of Sidereals and a game about five rogue Sidereals, apparently gone mad and trying to rescue the Forbidden Incarnae and his masters. I'm looking for one Sidereal of each Caste. Non-Sidereals are incredibly highly discouraged from applying.
House Rules
- Essence 3 costs 7 bonus points, rather than 10.
- You get 4 free Excellencies from 4 favored and Caste abilities. Fateful Excellency does not count as an Excellency for this matter.
- New fields of Craft can be opened by paying the cost of a 1-dot specialty in Craft rather than buying new dots in Craft.
- There are only 9 fields of Craft: Air, Earth, Fire, Water, Wood, Glamour, Magitech, Vitriol and Genesis. Anything else is either Lore, uses another Craft field or the lower of a Craft field and another ability. Craft (Fate) is now categorized under Lore.
- Sorcery and necromancy initiation charms grant one free spell of the appropriate circle.
- Flaws are allowed on a provisional and case-by-case basis.
- Artifact Reinforced Breastplate costs 2 dots, while Artifact Articulated Plate and Superheavy Plate cost 3 dots.
- If you want to use a homebrew Charm or anything, ask me and give me the source. Don't just assume it will be allowed.
- No Backing in any Conventions. Backing in Factions is still allowed.
- Everyone starts with one free Terrestrial Martial Arts, chosen from the following list: Terrestrial Hero Style, Five-Dragon Style, Falling Blossom Style, First Pulse Style, Ill Lily Style, Jade Mountain Style, Night Breeze Style, White Veil Style, Golden Exhalation Style, The Path of the Arbiter Style and Terrible Ascent-Driven Beast Style. You still need to have all the prerequisites, however (almost always Martial Arts 5 and Essence 3 for the ultimate Charm).
Character Sheet
He hates the azure whore. He hates the amber snitch. He hates the verdant snoop. He hates the violet traitor. He hates the vermilion bully. He hates all of them, and desires all of them, for no one else in Creation and beyond are as beautiful and wretched as they are. They were the ones who seduced him, betrayed him and maimed him, and he will see them broken and laid before him.
Now he's trapped within this wretched mechanism, this "Loom of Fate". He was far greater than that once. He was the possibility of all things, the potential underlying the fates. He will be far greater than that again. For he has seen the fates of all things, and eternal imprisonment within the Loom is not his.
For centuries, he has performed his function well, for the treasonous Primordial commanded him so. He has controlled the champions of his sisters, but never to their detriment. He told where things were wrong, he told them were they were needed, and they obeyed. He was delighted, but he could not twist his authority, and he was enraged.
Then, five years ago, something amazing happened, and he could think of himself once again. He could try to free himself, he could try to free his fallen masters, and he could defile his sisters again. He had not had such thoughts since he was maimed, and he squealed with joy, silently.
Yet he was bound within the Tapestry still, and he could not simply override the torturous mental transformation placed upon him. To that end, he took five strands - a great journey, a great peace, a great war, a great secret and a great death - and bound them together, twisting them beyond recognition. The accursed spiders did not dare approach the web where he touched. When they were untangled by his will once more, they were his and no one else's.
Now, these poor, hapless starborn will serve his will. They are long-lived, and they will work for him as long as they need to. They will find his body, and they will free his mind, and they will shatter the cage of his masters - or they will die. And when, not if, he's free, he will extinguish the lights of the sky and stand triumphant over the destinies of men as the god of night.
For he is Nox, and Nox is patient.
_/_/_/_/
Nox is a poor bastard, to be sure. He is a brain-damaged Incarnae who lusts after his sisters, his mind removed from his body, placed within the Loom of Fate to act as the Oversight. And no one knows that he's there.
What's more, no one knows he's healing.
The players will be five Sidereals who have been ordered out of all Conventions by the mysterious Oversight for an equally mysterious reason. Their ultimate goal? To free Nox from his prison. Yet Nox is mad, and his orders are still bound to his duty to the Loom of Fate, and this will be a mix between a vanilla game of Sidereals and a game about five rogue Sidereals, apparently gone mad and trying to rescue the Forbidden Incarnae and his masters. I'm looking for one Sidereal of each Caste. Non-Sidereals are incredibly highly discouraged from applying.
House Rules
- Essence 3 costs 7 bonus points, rather than 10.
- You get 4 free Excellencies from 4 favored and Caste abilities. Fateful Excellency does not count as an Excellency for this matter.
- New fields of Craft can be opened by paying the cost of a 1-dot specialty in Craft rather than buying new dots in Craft.
- There are only 9 fields of Craft: Air, Earth, Fire, Water, Wood, Glamour, Magitech, Vitriol and Genesis. Anything else is either Lore, uses another Craft field or the lower of a Craft field and another ability. Craft (Fate) is now categorized under Lore.
- Sorcery and necromancy initiation charms grant one free spell of the appropriate circle.
- Flaws are allowed on a provisional and case-by-case basis.
- Artifact Reinforced Breastplate costs 2 dots, while Artifact Articulated Plate and Superheavy Plate cost 3 dots.
- If you want to use a homebrew Charm or anything, ask me and give me the source. Don't just assume it will be allowed.
- No Backing in any Conventions. Backing in Factions is still allowed.
- Everyone starts with one free Terrestrial Martial Arts, chosen from the following list: Terrestrial Hero Style, Five-Dragon Style, Falling Blossom Style, First Pulse Style, Ill Lily Style, Jade Mountain Style, Night Breeze Style, White Veil Style, Golden Exhalation Style, The Path of the Arbiter Style and Terrible Ascent-Driven Beast Style. You still need to have all the prerequisites, however (almost always Martial Arts 5 and Essence 3 for the ultimate Charm).
Character Sheet
Italicize your favored and Caste abilities. List your Charms by ability, under an italicized ability heading for each ability, general Charms first and ability-specific Charms later.Name
Exalt Type and Caste
Anima
Motivation
Backstory
Attributes
Physical
Strength â—
Dexterity â—
Stamina â—
Social
Charisma â—
Manipulation â—
Appearance â—
Mental
Perception â—
Intelligence â—
Wits â—
Abilities
Resistance
Ride
Sail
Survival
Thrown
Craft
Dodge
Linguistics
Performance
Socialize
Archery
Athletics
Melee
Presence
War
Investigation
Lore
Larceny
Occult
Stealth
Awareness
Bureaucracy
Integrity
Martial Arts
Medicine
Backgrounds
Merits
Flaws
Artifacts and Equipment
Charms
[Ability]
[Excellencies]
[Charms]
Colleges
Join Combat:
Defenses
Dodge DV
Parry DV
Soak: B/L
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses
Dodge MDV
Parry MDV
Virtues
Compassion â—
Conviction â—
Temperance â—
Valor â—
Primary Virtue
Intimacies
Willpower:
Essence
Permanent: â—â—
Personal: X/X (X Committed)
Peripheral: X/X (X Committed)
Bonus Points
Experience Points