For the Darkest Night [Sidereals, Gauging Interest]

Khantalas said:
- Everyone starts with one free Terrestrial Martial Arts, chosen from the following list: Terrestrial Hero Style, Five-Dragon Style, Falling Blossom Style, First Pulse Style, Ill Lily Style, Jade Mountain Style, Night Breeze Style, White Veil Style, Golden Exhalation Style, The Path of the Arbiter Style and Terrible Ascent-Driven Beast Style. You still need to have all the prerequisites, however (almost always Martial Arts 5 and Essence 3 for the ultimate Charm).
Does this mean that at start we have all the charms in out chosen TMA that we fulfill the prereqs for, and that we get the rest in that stype free of xp if we fill the prereqs later? Just wondering since to get an actual full style you'd have to (as you mentioned) buy up to MA 5, which unless you're an Endings or favored in Martial Arts is a bit costly even during character creation and would take away from your focus if it was something not directly dealing with fighting.
 
Gulup said:
unless you're an Endings or favored in Martial Arts is a bit costly even during character creation and would take away from your focus if it was something not directly dealing with fighting.
Why would you not have Martial Arts as a favored ability?
 
Khantalas said:
Gulup said:
unless you're an Endings or favored in Martial Arts is a bit costly even during character creation and would take away from your focus if it was something not directly dealing with fighting.
Why would you not have Martial Arts as a favored ability?
Character thematics?
 
Coyotekin said:
I worry about the great interest in the Chosen of Endings.... ;)
I've only chosen (heh heh) it because it seemed unpopular at the time. I'd happily take on another type of Chosen.
 
Khantalas said:
Why would you not have Martial Arts as a favored ability?
... :?


Because there are other abilities that are useful? Because Martial Arts are fairly limited when not dealing around combat? Because I don't want to apparently be required to favor it? Because it's just not what my character's focus is?


If it's a one-shot bonus during character creation, fine. I'll chose a TMA and just take up to what I can support, pay for the rest later if I want to bother with it. I'd just like to know now so I can plan ahead on what things I'll need to spend xp on.
 
No ability is as useful to Sidereals as Martial Arts, however, since they have no Essence 6+ Charms that are not Martial Arts Charms. Just thought you should keep that in mind.


It's not a one-shot bonus. You get the entire style, you just don't get to use it until you meet the prerequisites.
 
I know the Sids are stuck with the charms they have in their book for better or worse, but still, since they only have 4 favored I have to pick which ones will be more useful to my character. Yes, martial arts is where they can excel, but that's not to say that without focussing on that aspect they can't do anything.
 
Gulup said:
I know the Sids are stuck with the charms they have in their book for better or worse, but still, since they only have 4 favored I have to pick which ones will be more useful to my character. Yes, martial arts is where they can excel, but that's not to say that without focussing on that aspect they can't do anything.
At Essence 5 and beyond? No, they can't.
 
So Martial Arts is the only thing we should care about, then? Everything else is just a total waste because they don't serve any purpose at all once you hit Essence 5+?
 
Gulup said:
So Martial Arts is the only thing we should care about, then? Everything else is just a total waste because they don't serve any purpose at all once you hit Essence 5+?
No, but having Martial Arts as a favored ability makes things much, much easier for elder Sidereals.


But hey, it's your character. I'm just the ST. :P
 
What's all this? I'm sorry, I couldn't hear you over the sound of me using a Sidereal Martial Art to turn myself into a mountain, my opponent into a forest and then duke out our conflict with music as a weapon. The winner shall be the walrus, koo koo kachoo.


Sorry, Sidereal Martial Arts are crazy.
 
Axelgear said:
What's all this? I'm sorry, I couldn't hear you over the sound of me using a Sidereal Martial Art to turn myself into a mountain, my opponent into a forest and then duke out our conflict with music as a weapon. The winner shall be the walrus, koo koo kachoo.
Sorry, Sidereal Martial Arts are crazy.
You described Ring shaping combat, not Sidereal Martial Arts.
 
Siddy stuff and Fae Shaping combat are kind of like Magic and Tech....


"Any Technology sufficiently advanced is indistinguishable from magic"
 
Hey, Khantalas?


How do you feel about..... gyroscopic chakram? :twisted:


Obviously, the books going to be coming out eventually, but in the meantime, there's no harm in letting me have two circling circles of doom, is there?


Plus, when the Alchemicals books comes out, there's always the chance that the patter spiders rearrange creation, leaving me without weapons until we undertake an epic quest to make more of them.
 
Gyroscopic chakram are essentially thrown versions of Chainsaw Fate Rings, found in the 1 e book, the Autochthonians.


The stats transferred from 1 e would be something like


Gyroscopic Chakram (Artifact ••• each, •••• for a pair)


Melee


Speed, Accuracy, Damage, Defense, Rate, Min, Attune, Cost, Tags


4, +1, +4L, +2, 3, Str •, Dex •••, Mrt •••, 4, Art •••, T, M


Thrown


Speed, Accuracy, Damage, Rate, Range, Min, Attune, Cost, Tags


4, +1, +3L, 3, 30, Str •, Dex •••, Mrt •••, 4, Art •••, T, M


If they miss after they are thrown, they hunt down the target, attacking each turn with a dice pool of 10, returning to the hand of the thrower if they hit or the target moves out of the 90 yard range of the weapon, returning at the end of the turn.


In addition, they get special bonuses for being made of paticular materials.


Starmetal: Attuned to the Design of the Great Maker, these delicate razors treat all botches on attack rolls as simple failures and add 1 to accuracy. They can miss, though rarely, but never strike an unintended target. Even if hostile magic redirects these weapons to a new quarry, they narrowly miss at the last possible moment and sail back to their owners’ hands.
 
Take a "no" for now. The Alchemicals book is coming out in December, so I want to see if it's translated to 2nd Edition.
 
I am thinking of doing the same, although my love and interest for the Abyssals has not waned in the slightest.
 

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