SkyGinge
Sad Shroom
Characters & Applications
This thread contains everything you need to know about creating a character for this writing adventure. Please make sure to read everything before you begin, and also feel free to ask me any questions in the OOC thread or by dropping me a PM!
This thread contains everything you need to know about creating a character for this writing adventure. Please make sure to read everything before you begin, and also feel free to ask me any questions in the OOC thread or by dropping me a PM!
- Character Creation Rules & Expectations
- Stats & Combat
- Weapons & Mounts
- Base Classes
- Cast & Character Roles
- Table of Characters Stats & Classes
- Character Sheet & Guidance
Group Size: I am looking for between 5-14 people to join me in writing this adventure. I have plans to manage the group whether small and intimate or large and bustling, and to ensure there is at least some workable story should we suffer the inevitable group RP fate of having people bail early on.
Character Limits: You are allowed one major character each. You are also allowed and encouraged to come up with villainous/side-characters too which may tie into your character’s subplots and goals. Please discuss these with me first though!
Reservations: Character spots cannot be reserved and will not be assigned on a first-come-first-served basis. I will review all applications after a deadline and then accept the most promising submissions. You may be asked to tweak your character to fit a slightly different role so that all the nations have suitable representation.
Character Expectations: As this is a player-driven RP, I am looking for characters which have the following characteristics:
- A clear sense of goal/purpose.
- Potential for interpersonal conflict with at least several other characters, be that through clashing values or conflicting desires.
- A balance of 'positive' and 'negative' traits, giving a sense of potential for character progression.
Submission Process & Deadline: To submit a character, simply reply to this thread with a completed character form - or alternatively, PM me your character form. The initial character submission deadline is Tuesday 16th September. I will then select the most appropriate submissions, either accepting your form as it is, requesting edits in the form of asking for more information or asking if you'd be willing to fit the character into a different role, or rejecting your application. If you're rejected, don't feel too upset - not every RP is suitable for everyone!
After the deadline, applications may stay open depending on how many characters we have. I may also push the deadline back.
Stats & Combat
This RP will use a simplified version of the traditional Fire Emblem stats to inform combat scenarios non-bindingly, allowing you to gauge how many enemies your character might be able to fight and to forecast how individual battles might transpire. The idea is also to give a satisfyingly concrete system of character’s growing in strength. The maths and calculations should never take precedence over creative freedom and descriptive flourish.
Each class comes with a set of base stats totalling 40 stat points. On top of this, you are allowed to choose an additional 8 stat points total to allocate as you wish, plus 3 additional stat points per level your character has gained. If that’s confusing and you just want to focus on writing your character, simply write ‘assign my stats for me’ in your character form and I’ll handle it based on your character’s personality:
We will be using the following stats:
Level: Shows the character’s combat experience and determines the total amount of stat points the character has.
HP: Total amount of damage character can take without being incapacitated.
Strength: Physical attack strength.
Magic: Magical attack strength.
Skill: Affects accuracy of attacks.
Speed: Affects who strikes first, and whether a character can get two strikes in before taking a counter-hit.
Defence: Mitigates against physical attacks.
Resistance: Mitigates against magical attacks.
Weapons/Spells also have two stats: Might, aka weapon strength, and Accuracy. You don’t have to worry about that though as I will assign these after your character has been accepted.
The Combat Formulas
Aka: Qwik Maffs
Physical Damage Calculation = (Attacker’s Strength + Weapon Might) – Opponent’s Defence
Magical Damage Calculation = (Attacker’s Magic + Spell Might) – Opponent’s Resistance
Attack Accuracy = Weapon accuracy + (character skill x2)
If speed = +4 compared to opponent, character will attack twice before taking a counter attack
Weapon Advantage: Adds +1 damage, +15 accuracy.
Weapon Disadvantage: Subtracts -1 damage, -15 accuracy.
Like in Fire Emblem, each character will have a combat class, which determines what type of weapons they can use, along with a couple of other abilities. Each base class is proficient in a single weapon category. Weapons also come with stats – namely, might and accuracy – but you don’t need to worry about that as I will assign these after the RP has began in order to keep things fair between writers. Weapons also have durability, but this is up to your creative discretion to decide upon.
Weapons
There are ten different weapon categories, most of which are self-explanatory (and most of which will be familiar to you if you’ve played Fire Emblem before!):
Swords: Proficiency with a blade. Also includes glaives and katanas. Advantageous against axes, weak against lances.
Axes: Proficiency with axes. Also includes clubs, maces and hammers. Advantageous against lances, weak against swords.
Brawling: Proficiency in hand-to-hand combat, including the use of gauntlets, claws and martial arts. Advantageous against bows, ineffective against armour.
Chemistry: Proficient in crafting and using potions, medicines and explosives to support others on the battlefield.
Magic: Proficient in one of the five elements of magic tomes. See lore page for more information.
Lances: Proficiency with lances, spears and javelins. Advantageous against swords, weak against axes.
Bows: Proficiency with bows. Also capable of wielding and operating ballista and crossbows. Doubly effective against flying mounts, ineffective against armour, and incapable of close-quarters combat.
Wits: Proficient with the use of knives and other subtle smaller weapons. Also able to set up traps. Strong against brawlers, ineffective against armour.
Beast Taming: Tribesman who fight alongside a mighty beast, most commonly a lion or a bird of prey. Meridania only.
Staffs: A magical implement most common used for healing by clerics of the Church of Xios. Some physical staffs like quarterstaffs also fit into this category. See lore page for more information.
All classes are proficient in a single weapon type. Characters can still use weapons outside of their proficiency, albeit with a weapon Might of 1.
Mounts
Some classes come with a mount, granting them extra mobility in exchange for making them weak to certain types of weapons. Most of these classes are reserved for characters who serve as royal knights in their nation’s military.
Horses are the most common mounts, providing great grounded mobility and used by all five nations. Wolves trade the durability of horses for speed and power, providing an alternative form of grounded mobility. Pegasus, Wyverns and Griffons are the three types of flying mounts.
Each character including the nobles must be given one of the following base classes. This determines what type of weapons your character can use, and also their base stats.
Advanced classes will either be introduced towards the end of the RP or saved for a sequel.
Class Name Weapons HP ATT MAG SKL SPD DEF RES Mercenary Swords 21 5 0 3 4 5 2 Myrmidon Swords 18 4 1 6 7 1 3 Soldier Lances 21 4 1 5 3 3 3 Fighter Axes 24 7 0 3 3 3 0 Brigand Axes 21 6 0 4 4 4 1 Archer Bows 19 5 0 8 4 2 2 Brawler Brawling 24 7 0 3 4 2 0 Martial Monk Brawling 19 3 1 4 8 1 4 Outlaw Wits 22 5 0 3 4 4 2 Class Name Weapons Info HP ATT MAG SKL SPE DEF RES Apothecary Chemistry 18 3 4 2 5 2 6 Merchant Chemistry 20 3 3 1 6 4 3 Beast Tamer Tamed Beast Meridania only 16 6 1 2 5 6 4 Fire Mage Fire Tomes Sanghalo only 16 0 8 6 5 1 4 Water Mage Water/Ice tomes Jussane only 18 0 6 2 4 2 8 Thunder Mage Thunder Tomes Ditania only 22 0 7 3 4 0 4 Wind Mage Wind Tomes Nortalis only 16 0 6 6 9 0 3 Earth Mage Earth Tomes Meridania only 20 0 7 2 1 8 2 Priest/Cleric Staffs 16 2 6 3 4 0 9 Class Name Weapons Info HP ATT MAG SKL SPE DEF RES Thief Wits Able to use lockpicks 17 4 1 7 9 1 1 Knight Lances Armoured. 22 7 0 2 0 9 0 Cavalier Lances Horse mount. 21 5 0 3 4 5 2 Hunter Bows Horse mount. 19 4 0 7 5 3 2 Troubadour Staffs Horse mount. Nortalis only. 18 0 5 2 7 1 7 Wolf Rider Swords Wolf mount. Nortalis only. 18 7 0 4 7 3 1 Pegasus Knight Swords Pegasus mount. Ditania only. 17 4 1 6 8 0 5 Wyvern Knight Lances Wyvern mount. Jussane only. 20 7 0 3 3 4 2 Griffon Knight Axes Griffon mount. Sanghalo only. 21 6 0 4 5 5 0
Character Roles
There are no set characteristics, personality traits or abilities for any role. The only roles with a set gender are Claudio’s daughter and the Jussanian prince.
Nobles (4): Each of the five nobles will start the RP with a pre-set scheme, outlined below. Most of them will also be given a ‘secret mission’ by their nation’s ruler, which only the writer controlling that noble and I (the GM) will know about. The writer playing the noble may choose to have their character reveal this secret mission to their retainers or to other nobles, or they may elect to keep it a secret, only revealing hints of the mission through their writing until their plan reaches the light of day.
If you are interested in applying to write a noble, please also remember that the nobles may have personal goals and plans which are in conflict with the mission they have been given by their rule.
Retainers (up to 12): Each noble arrives in Etalus with two retainers – these could be long-term friends or servants of the noble delegates, or they could be other important figures from their respective nation. They arrive under the expressed purpose of supporting their noble’s schemes, but they may also have their own personal schemes which might put them into conflict with the noble, schemes you have complete creative freedom to decide. Be creative – I’m sure some of you can think of schemes I’d never dreamt of. You may wish to give an old Fire Emblem OC new life in the role of a retainer, or you might want to play around with an existing Fire Emblem character archetype, like a ‘Jagen’ or a ‘Christmas Cavalier’.
Note that I've kept the terms 'noble' and 'retainer' for ease of categorisation even though Meridania doesn't have nobles or royals in a traditional sense.
UPDATE: Owing to the character applications received, it has been decided to shelve the Meridanian contingent for now. There may be opportunity for late joiners to form a Meridanian party should the RP open up again.
~Ditania~
Noble: Rosaline Proguer ( Misuteeku )
Scheming to Secure
With Duke Claudio headed to the front lines, the fate and future of Etalus lies in the young hands of his daughter. Her mission is simple: she must discern and decide which offer of foreign support to accept, and which ones to reject. The conditions of the offer she accepts and the consequences of rejecting others will have lasting consequences for the entire wider continent – all this she must juggle whilst also grappling with her own emotions, desires and biases.~Jussane~
Noble: Amadeus Jussane ( ThatWhichShouldBe )
Scheming to Strengthen
The youngest prince of Jussane’s mission seems the purest of the bunch, though they are able to spare the fewest troops – he has been sent to strengthen diplomatic relations between Jussane and Ditania by demonstrating the genuine kindness and compassion of Jussanian spirit. With strengthened relations, perhaps Jussane might have the power to resist Sanghalo’s frequent conquests into Jussanian territory – success would also bring King Adrik an important victory in his attempt to quash rising anti-monarchic sentiment. In order to ensure the new bond between nations is inexorable, there is another condition to the proposal – in an arranged marriage, the duke’s daughter must marry the young prince.~Sanghalo~
Noble: Millicent Fortagon ( Arcanist )
Scheming to Spy
One of King Damaron’s many children is sent to Etalus with a simple mission in hand – they must investigate what exactly the other foreign nobles are really after, and then foil the formation of any new alliance. Their goal is to actively sabotage other schemes. Whilst they have brought the largest army of all the dignitaries, they have been instructed to avoid sealing a deal until the last possible moment, so that Ditania might be suitably indebted to them, and that they might secure sizeable rations cheaply to help recover from the blight on their crops.~Nortalis~
Noble: Giuliano De'Rovere ( TAC )
Scheming to Sanctify
The Nortalian dignitaries are fronted by a crafty cleric of the Church of Xios, who seeks commercial gain from a bargain in the guise of religious concern. In return for a generous offer of soldiers, they want Etalus and its surrounding villages to adopt the religious law of Nortalis, making church attendance mandatory. Though there are already many believers in Etalus, this would weaken Duke Claudio’s standing within the Dukedom, risking further local unrest and threatening to reduce Etalus to a vassal of Nortalis. However, the Church are savvy and often get what they want, and the cleric has been given specific instructions to ensure their offer is more persuasive…
Retainer: RESERVED
~Meridania~
Noble: The Duplicitous Doctor
Scheming to Study
Offering the support of a small band of elite warriors, the Meridanian representative arrives under the guise of a simple-minded mercenary of desert tradition. However, they are really one of the most promising young scientists on the continent, with ambitions of joining the Five Masters of Merdiania’s ruling elite. By playing the fool, they hope to lull Duke Etalus and his daughter into a false sense of security, so that they might be granted the ‘pay respects’ at the Draconic Oak, during which they intend on applying their scientific technique to examine and analyse the Draconic Oak. The scientist has a couple of ideas about how to replicate its unique magical properties back in Meridania; should they succeed, Ditania would lose its position as sole exporter of magical materials, and Meridania would gain substantial market bargaining power. It would also prove to be enough of an achievement to see power swing towards the scientists in the fierce power struggle among the Meridanian leadership.
Character Class Weapon Proficiency Nation/Role LV HP STR MAG SKL SPE DEF RES Writer Rosaline Proguer Pegasus Knight Swords Ditanian Noble 1 20 6 1 5 9 2 5 Misuteeku Odette Bauford Thunder Mage Thunder Tomes Ditanian Retainer 3 23 1 12 5 6 2 5 ThatGuyWithSouvlaki Ichor Myrmidon Swords Ditanian Retainer 5 24 8 5 7 8 4 4 Yakov011001 Jorrah Maidenstead Bow Knight Bows/Swords Ditanian Retainer 1 32 8 3 8 10 6 5 SkyGinge Amadeus Jussane Knight Lances Jussanian Noble 5 24 10 0 8 3 11 4 ThatWhichShouldBe Sephonia Grumm Brigand Axes Jussanian Retainer 5 26 11 0 5 9 8 1 DistractionAttack Konrad Bar Kastellan Fighter Axes Jussanian Retainer 5 30 10 0 5 6 8 1 Dante Verren Sydia Galeinne Wyvern Knight Lances Jussanian Retainer 5 23 12 0 8 6 9 2 Stickdom Millicent Fortagon Griffon Knight Axes Sanghalan Noble 5 25 10 3 7 6 7 2 Arcanist Beatrix Fortagon Cavalier Lances/Swords Sanghalan Retainer 5 25 9 0 8 9 6 3 Landsharks Morwen Harkendale Soldier Lances Sanghalan Retainer 5 24 12 1 9 8 3 3 ERode Emil zu Rittfort Cavalier Lances/Swords Sanghalan Retainer 3 24 5 0 7 9 7 2 High Moon Giuliano De'Rovere Troubadour Staffs Nortalisse Noble 4 22 5 7 4 7 4 8 TAC Valdis Gazam Wind Mage Wind Tomes Nortalisse Retainer 3 16 0 11 10 11 3 3 GamerKitty205 Vittorio Salieri Myrmidon Swords Nortalisse Retainer 2 18 6 1 7 10 4 5 Steve Jobs
Character Form
Feel free to pretty up the form with coding if you want, though coding is not essential.
If you’re struggling trying to make an interesting character, consider the following questions (which I borrowed and adapted from a writing blog):
- What condition does the character think they must fulfil in order to have what they want in life?
- What does the character believe is wrong with the world?
- What is the character keeping secret?
- What is the internal conflict at the heart of their being?
- What limits your character (both internally and externally)?
- What doesn’t your character know?
- Why is your character doing what they are doing? What is their drive?
Name:
Age:
Nation & Role:
See 'Character Roles' tab.
Appearance:
Include an image [no real life face claims please] and a written description of at least a paragraph.
Class:
See 'Base Classes' tab for more info.
Stats: See stats tab for more information. Your character's starting level can be between 1 and 5.LevelHPStrengthMagicSkillSpeedDefenceResistanceInventory:
Your character is allowed to carry up to three weapons, one of which can be a personal ‘special’ weapon, and a singular support item (i.e. a vulnerary, a torch, etc).
Apothecaries and merchants are allowed to carry up to four support items (including class-specific ones) as they don't wield regular weapons.
Personality:
At least two full paragraphs, including both strengths and weaknesses.
Scheme:
What is the character hoping to achieve in Etalus? For the five nobles, these schemes are outlined in the ‘roles’ section.
Backstory:
At least two full paragraphs of character history.
Other:
Relationship to Other Characters:
Leave blank in initial application. We will flesh this out when plotting together.
Writer Form
RPing is a team pastime, so please tell us a little about yourself by also filling in this Writer Form:
Name:
Whatever you want us to call you!
Pronouns:
Timezone & Nationality:
Favourite Fire Emblem Game:
RPing Experience:
How long have you been RPing for?
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