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Fandom Fate Grand Order---The Kerberos Incident Character Sheets

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Dragonruby Dragonruby
An interesting take on it, more thought out than something similar. I will say I prefer the name of the other incarnation of it though.

dMu631Pl.jpg

Otherwise, if your finished with it, I'm good with it. You are aware you can give them more skills, if you want.
 
Would you believe me if I said I had the idea on my own, and came across the reddit page while looking for art? I did end up using it for inspiration after I found it though. Also, I was planning on using that line as part of the invocation, since I agree it sounds better, but I find the idea of remembering his name a bit of a better fit thematically.

Also yea, I know I can have more skills, just can't really think of any extra to add that might fit right now. If I'm allowed to I might go back and add one or two more if I come up with any later on if I can come up with any before the game starts, but for now I'm happy with it.
 
Dragonruby Dragonruby
I do believe you. I kind of thought of something similar, found that and created something completely different instead. Something that is supposed to be in this rp. Either way, it is a very novel concept.
 
[div class=fyuriwrapper][div class=topper][div class=charactername]The Winter Rider
★★★★[/div][/div][div class=wrappertwo]
[div class=left][div class=faceclaim]
[/div][div class=textarea][div class=subheader]General[/div]

True Name: Georgy Zhukov

Titles / Other Names: Marshal of Victory, Hero of the Soviet Union, The Winter Rider, Comrade Rider.

Class: Rider

Gender: Female

Physical Appearances:
Height: 5 ft. 9 in. (175 cm)
Weight: 165 lbs. (75 kg)

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Zhukov is a lean and semi-slender personnel of interest, who fairs a light complexion. She possesses a pair of firm, teal blue eyes that resonates with shades of green, accompanied by her long gray-white hair that accommodates a pair of pseudo feline ears, as well as a side-braided parting that is tucked by her left bangs.

Zhukov is often seen in her asymmetrical battle suit that is well-fitted for agility, while fashioning tones of black, white and green schemes. She usually dons a cloak or jacket, with ammunition webbing secured around her waist. During her leisure time, she is often seen sporting a green camo tank top and white leggings with black straps. Zhukov's outfit also facilitates her fondness when it comes to driving or handling her ride.

Zhukov's outfit is the embodiment of her pragmatic personality, accompanied by her acknowledged studies of contemporary mechanized warfare. Her ears are complementary of her keen observation when dealing with her superior - the Man of Steel. Her fair, white hair resembles her staunch principles, as well as wisdom.

[div class=subheader]Psych Eval[/div]
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Zhukov is a fair and cheerful personnel of interest, whose courageous facade inspires those around her. As a marshal of a battle-hardened nation in the past, she possesses a certain tactful outlook on her interaction with others. While forthcoming and blatantly-spoken in most cases, her rugged dealings with the Great Comrade shaped her cautiousness when addressing or observing others.

In combat, Zhukov's zeal is second to none. She is objectively-driven and will give nothing but the best for her comrades. As such, she is duty-bound to any obligations required of her, but will not hesitate to discourse a change of action, should the circumstances present itself an impractical evil. As pragmatic and at times straight-into-fray as she is, she loves to partake in mechanical practices, particularly modern vehicles. A free-spirited creature at heart, with a certain humble upbringing, Zhukov is always looking out for her companions and will not hesitate to share her ice cream or vodka.

[div class=subheader]Personal Dossier[/div]

Servant Alignment: Neutral Good

Servant Basis: Historical Fact

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Known as one of the greatest generals of her time, Zhukov was the Marshal of the Soviet Army during the Great Patriotic War, where she gained great fame as an adaptive commander of modern warfare - of which would play a pivotal role in the defeat of Germany. Zhukov gained renown for her decisive victory at Khalkhin Gol over the Japanese forces earlier in her career, and would subsequently go on to prove herself on the Eastern Front.

Zhukov was known for her tactful and malleable personality, that matched her profound tactics on the field. Her humble background from a poverty-stricken family in the old Empire, as well as her straight-forward persona quickly earned her the respects of her men and the Party. Albeit at the cost of the Great Comrade's woes at times. Despite this, Zhukov's ability to gauge Stalin's mood often spared her from the man's wrath. Subsequently, this paved way for Zhukov to deal with the Man of Steel's outbursts in a way others could not. By contrast, Zhukov was highly influential in the development of the Soviet's combined arms forces - making her a well-versed commander than a politician, evident in her role in the Eastern Front as the war drew closer to an end. While distrustful in nature, Stalin respected Zhukov for her argumentative posture and unwavering dedication to the Motherland. As such, their relationship quickly formed Zhukov's careful approaches to certain situations, as well as her acute observation of others.

When the war in Europe had concluded, Zhukov continued to serve her country, albeit straying far from the political life as time went on. She eventually died of a stroke in June 1974. In her passing, many monuments were erected in her honor, as well as military decorations being named after her. Zhukov was a man in historical fact, but is now summoned as a woman in the concurrent world. This is due to the nature of the Motherland's subjective perception in the Soviet Union - where the people, no matter their genders, shares a sense of camaraderie and unified identity. Zhukov's form is shaped by the ideals of equality and united cause of the men and women of the Union.

[div class=subheader]Combat Dossier[/div]
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Parameters:
[Strength] B
[Agility] A+
[Endurance] B
[Mana] C
[Noble Phantasm] A+
[Luck] C

Personal Skills:
[Mass Production] B
Zhukov can mass produce a sufficient number of soldiers and equipment to aid her in battle. As this ability draws power from her competent resource-management on the Eastern Front, it is especially strong when fighting in snowy climate - drawing power from concepts of historical Russian Winter. Due to her finite mana reserves, she tends to use this ability to draw a multitude of Soviet weapons for personal combat, or a handful of soldiers under her command to execute precise, tactical movements.

[Military Tactics] A
Military Tactics aid Zhukov's deployment of her summoned soldiers, much like a forward-observer relaying coordinates for fire missions. This ability is vital in the execution of Zhukov's strategies from a distance, while also providing insight of reconnaissance via her soldier's eyes. As such, this skill is pivotal for surveillance, navigation, communication, as well as the employment of intelligence for attacking.

[Charisma] B+
Charisma is a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. It increases her allies' performance during group battles via stat boosts, while keeping their morale as high as possible, no matter how bleak the situation.

Class Skills:
[Riding] A
Zhukov's outstanding knowledge on mechanized warfare of her time facilitates her ability to operate all mechanical vehicle with ease. This includes combat or modern civilian vehicles - making her an ideal getaway driver. On the other hand, dragons and other beasts are outside of her expertise. She is generally seen riding into battle on a multitude of Soviet vehicles (particularly a T-34/85 tank for the final push).

[Magic Resistance] C+
Being one of the few commanders to successfully carried out maskirovka (denial and deception) tactics against her foes, Zhukov is able to negate most high-end spells that requires complex chants. This skill is highly effective against arcane users, but is exclusively anti-magic, with finite defenses against ballistics.

[div class=subheader]Noble Phantasm[/div]

[Operation Bagration: The Red Army Advances!] A+ (Anti-Fortress / Anti-Unit)

lCd3bOu.jpg
A hail of combined artillery and self-propelled guns unleash their furies upon the enemy's front line, engulfing it in a sea of flames.

Being a resourceful commander in World War 2, Zhukov puts her skills as a mechanized master to good use by summoning a battlegroup of Katyusha rockets and artillery pieces to pulverize any fortified structures or entrenched foes before her. These assets are also reinforced by soldiers that served under her command, utilizing mortars, anti-tank rifles and guns to consistently rain fire on the enemy.

This Noble Phantasm is the embodiment of Zhukov's patriotic will, one that is shared by her comrades. While it does not restructure the land like a Reality Marble-related Noble Phantasm, the mass mobilization of Soviet troops and armaments under her command are fully-materialized. While endless in numbers, the tremendous cost for this ability is generally reserved for last resorts. As an offensive ability, Bagration is used to swarm and destroy her opponents with overwhelming firepower and manpower, rather than utilized as a defensive measure, as her troops and equipment are also limited to a bygone-era array of weaponry.

[div class=subheader]Extras[/div]




[/div][/div] [/div][/div][div class=fyuricredit]code/design by Fable Fable [/div]
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King Midas.jpg

True Name: King Midas of Phrygia
Class: Rider
Gender: Male
Personality: King Midas learned the hard lesson of humbleness, and does not wish to relive the curses that he has endured in his life. He still is a proper King and shows others respect regardless of any sins he may or may not know about. He is generous and willing to serve others as his subject had served him. He takes pride in making people smile with actions or words, but avoid giving people material wealth. If he isn’t entertaining, volunteering or trying to council those who need it, he enjoys listening to music and reminiscing about his family.

It’s his goal to make everyone’s day slightly better.

Appearance: King Midas is 6’ 3” and weighs 175 lbs, slightly muscular with brown curly hair, a long braided beard, gold eyes and a soft smile. He wears high quality robes of dark browns and auburn reds, a golden European crown circlet, walks around in sandals with a walking staff made of pure gold. The most defining feature of him are the donkey’s ears that he supports, an everlasting curse from his past life. He carries a simple golden staff as a weapon.

Picture.jpg

History of Servant:
King Midas of the Golden touch was the rule of Phrygia of modern day Asian Turkey. King Midas was a hospitable king. One day coming across Silenus, a Satyr and a patron of the God Dionysus, and gave held a party for him before leading him back to Dionysus. The God was pleased and thankful for the hospitality King Midas and granted him one wish. The king wished for everything that he touched turned to gold. His wish was granted but he soon realized how horrid his wish was. He couldn’t eat, drink or touch his loved one and returned to Dionysus and pleaded to the God to reverse his wish. He was told to bathe in the River Pactolus and that would wash away his wish.

Later in his life, King Midas became infatuated with the Satyr Pan’s music. Even when the God Apollo and Pan had a musical battle, he declared that Pan’s flute won the battle. Much to his dismay, Apollo turn his ears in to that of an Ass.

King Midas
Phrygia - Wikipedia

Servant Alignment: Good
Servant Parameters: (E- to EX+)
Strength:
B
Agility: B-
Endurance: C+
Mana: A-
Noble Phantasm: A (Anti Personnel)
Luck: D+

Servant Skills (Maximum three passive and three active.)
Passive
The Golden Rule (B):
Fortune always finds its way to King Midas (Gilgamesh has this)

Kingdom of Gold (C): The more gold that is in the vicinity of 100m the stronger King Midas gets.

Magecraft (C-): King Midas, as a servant, is able to call upon specific transmutation/alchemy spells that are relevant to turning things into gold/shape gold/etc. His typically uses magecraft in bolts of magic aimed to turn the area it hits into gold, temporarily.

Active:
Territory Creation (Fake):
In an area of 5m immediately around him in a sphere, non-living mass turns into solid gold. It's an aura so it follows him and when an object leaves the 5m it returns to normal.

Item Creation (Fake): King Midas can shape gold into simple items such as statue, weapons and the such.

Class Skills:
Magic Resistance D+: Single verse spells do not work on King Midas due to the lore of him bathing in the River Pactolus.

Protection from Curse (b+):
Three verse curses and lower are not effective at all to King Midas, and has resistance to curses of higher caliber.

Riding Skill (C-): He can ride any item that can be found in an army or farmland. Horses, Ox, cattle and the such.

Noble Phantasms:

The Gordian Bull:

"A prophecy spoken of my father, the bull that pulled Gordias to the throne! Come, Gordium!"
A massive golden fur bull is summoned by King Midas and is able to ride this beast. The Gordian Bull was his father's beast of burdan that pulled the wagon up the hill to the temple of Zeus. Which prophecy was told the next king of Phrygia would show up on a wagon at the temple. King Midas inherited the kingdom from his father, and thus the Gordian Bull

Gourd of the River of Pactolus:
"With the flow of River Pactolas, was away these sins of mine."
Filled with the cleansing water from the River Pactolas that King Midas bathed in to wash away his curse. A simple drink of the Gourd can was away all sickness, curses, poisons and the like.

The Midas Touch:
"Dionysus! Grant me my wish. Satiate my never ending greed! Everything I touch shall turn to gold!"
King Midas's hands shine gold and everything not on his person that he touches turns to gold and stay gold until King Midas falls. Anti-Personnel A
The Golden Curse.jpg

 
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[div class=fyuriwrapper][div class=topper][div class=charactername]Chesty
Conqueror of Islands[/div][/div][div class=wrappertwo]
[div class=left][div class=faceclaim]
[/div][div class=textarea][div class=subheader]General[/div]

True Name: Lewis Burwell “Chesty” Puller

Titles / Other Names: Conqueror of Islands, The Marine, Most Decorated Marine

Class: Archer

Gender: Female

Physical Appearances:

Height: 5 ft. 9 in. (175 cm)

Weight: 180 lbs. (82 kg)

Xj9l95K.jpg
Surviving and adapting through the tropical islands of the Pacific and the frozen reservoir, Puller’s body is relatively resistant and well built to withstand external forces. She has a fair complexion with green eyes brimming with honor, courage, and commitment. Her long, light brown hair is pulled back and tied around by an o-ring with the American colors. Puller usually equips a blue coat with a red waist sash and a white skirt that is worn when she’s at peace and is her main casual wear. However, in battle she dons a battle suit that models her casual wear and is specifically fitted to her needs.

[div class=subheader]Psych Evaluation[/div]
Puller is an astute and adaptable creature forged out of chaos, whose “professional soldier” facade conceals her darker persona. Baptized in fire and steel, the girl had her fair share of struggles throughout her life and shows absolute decisiveness in her thoughts and acts. She has survived many conflicts across modern history and has forged herself as a model Marine which forms her cocky attitude.

As an astounding and ever changing tactician, she is able to adapt to her enemy and defeat them at whatever cost. She’s driven with passion and accomplishment and will do anything to get the job done and will take care of her subordinates afterwards. “Mission accomplishment, than troop welfare.”

[div class=subheader]Personal Dossier[/div]
Servant Alignment: Chaotic Good

Servant Basis: Historical Fact

Known as the most decorated Marine in United States history, Puller was a prominent General during multiple conflicts. Her first conflict came to be during the Banana Wars where he lead five successive engagements against superior numbers of armed bandit forces and was awarded her first Navy Cross. Later on during the Second World War he became fiercely known for his quick thinking and adaptability in saving many lives and defending their hold in the Battle of Guadalcanal.

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Puller’s prideful and powerful perseverance were intertwined with her leadership on the battlefield and her subordinates grew to worship her. Her father died when she was ten and grew up relatively on the low income side of things. Barely missing the enlistment age for the Border War with Mexico, though while attending the military institute she enlisted into the Marine Corps as a private but never saw action. However, as the Corps expanded she was able to climb to the top and commission as an officer.

She saw combat throughout the U.S. involvement after Pearl Harbor and across many battles during the island hopping campaign such as; Guadalcanal, Cape Gloucester, and Peleliu. As well as afterwards during the Korean War which he participated in the landing of Inchon and solidified her status as a hero during the Chosin Reservoir. As years past a stroke due to high blood pressure forced her to retire due to health reasons in 1955, however did not pass until 1971.

[div class=subheader]Combat Dossier[/div]
Parameters:
[Strength] C+
[Agility] A-
[Endurance] B+
[Mana] A-
[Noble Phantasm] B
[Luck] B-

Personal Skills:
Honor of the Corps: A

An aura-like buff that fortifies stats and provides a boost in mental endurance.

Military Tactics: B
Puller is able to provide a strong sense of tactics and discipline amongst his retinue.

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Charisma: A-
Having held multiple commands, Puller has an enhanced leadership aura and builds discipline amongst her subordinates.


Class Skills:
Independent Action: B-

is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they cannot supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them is by utilizing Command Spells

Magic Resistance: A-
Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.

[div class=subheader]Noble Phantasm:[/div]
[Every Marine is a Rifleman!] A (Anti-Unit)

A solid projectile formed from the Marine Corps spirit and hardened training over the years in the art of rifling condenses and shoots forth from Puller’s rifle which dispenses justice with a.30-06.

[/div][/div] [/div][/div][div class=fyuricredit]code/design by Fable Fable [/div]
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Minyari Minyari I love slash hate this so much... God it hurts my soul but I cant stop smiling...

Rah!
 
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Name: Oishi Yoshio (Oishi Kuranosuke)
Class: Avenger
Title: Leader of the 47 Ronin, Head Chamberlain of Lord Asano
Age: 43 (actual), Unknown (Physical)
Gender: Female
Height: 5’10”
Weight: 180lbs
Basis: Japanese History
Alignment: Chaotic Good
-----
Background:

Known as the leader of the 47 ronin, the 47 samurai who raided a single castle, to murder a single man.

She served Asano Naganori as the head chamberlain for the Asano estate, supervising the daily running of the castle and the samurai. Due to the Tokugawa rules which required all the daimyō to spend every other year in Edo (now called Tokyo) the chamberlain was a very important man and the de facto ruler of the estate when the daimyō was away. Having attained this office at a rather young age, she is said to have had the implicit trust of her lord.

When Asano committed seppuku as punishment for his failed attempt to kill Kira Yoshinaka in Edo castle and the Tokugawa shogunate abolished the house of Asano in Akō, Ōishi was in Akō and managed all its administrative issues. She persuaded other samurai to vacate the castle to the agents of the Shogunate. During the next two years, many people wondered what Oishi would do as she had a reputation as an honorable and capable woman.

She attempted to get permission to re-establish the house of Asano but failed. She then began a careful plot to kill Lord Kira but to throw off suspicion spent time (and money) in the Geisha houses of Kyoto. This type of ruse is referred to as hiru andon (昼行灯 daylight lantern) – appearing to be serving no useful purposes, and this term is frequently applied to Ōishi. She carried out her role well – and secretly coordinated the movements of the remaining loyal Asano samurai. Nearly two years passed before the attack was launched.

In January 1703 (by the old Japanese calendar, the 12th month, 14th day) she, with 46 other Akō rōnin, attacked Kira at his residence in the Honjo neighborhood of Edo. Kira was killed and decapitated. After Ōishi dispatched Terasaka Kichiemon to inform Asano's widow Yōzeiin of the deed, she and the remaining 45 rōnin went to Sengaku-ji in Shinagawa where Naganori was buried and there they were arrested.

She and the other rōnin were sentenced to commit seppuku. Since it was an honorable sentence rather than merely decapitation, everyone accepted this sentence as an honor.
-----
Base Personality:

Avenger, unlike most Avengers, isn’t averse to conversation and social interaction. Rather, she seems to enjoy it. Although a strange incarnation, Avenger wishes to be seen as a woman who did what she thought was right. She appears as a calm and collected person, never getting angry, or frustrated. She shows little reluctance in her decisions, and is a stalwart leader most will follow.

However, underlying that persona is a darker, more manipulative, revenge driven woman. She managed to successfully coordinate the raid and assassination of a lord out of revenge. She can be manipulative and secretive, while simultaneously keeping up her professional, honorbound samurai persona. She will do what she thinks is right, regardless of law or reason. Truly she is a lordless ronin.
-----
Appearance: (The rabbit ears, or rather hare ears, in Asian folklore symbolize rebirth and resurrection. This would come from the fact the Asano bloodline would regain some of its honor and land after the events.)
Lel3dv-hp1MjpKOcg1bK0KxzihD5D2ces6na5jFzwTOtQ7PRumKYzNLAqDQ4wCr-9WBk6ZxbOV4M6K77ifujT9JnJHH6GpDx_XaYBs-GpKKxxB99WUu63mkiACY5C2PskB4HCklr

-----
Parameters:

Strength:
A-
Endurance: B
Mana: C
Agility: A+
Luck: C
Noble Phantasm: D - B+
-----
Class Skills:


Independent Action A
Magic Resistance B
Presence Concealment B-
-----

Personal Skills:

Honor of the Samurai A+
A Skill derived from a samurai’s code of honor. Mental Pollution C+, Bravery B, Battle Continuation B- and Charisma A have been combined.
Mind’s Eye (True) B
Mana Burst (Flame) B

Avenger is able to imbue her attacks with fire.
Avenger C
Although Oishi has achieved his goal, his resentment lingers, manifesting as the Avenger skill.
-----
Noble Phantasms:

Fires of the Ronin - Rank D (Self) - As a warping of the tale, and the ronins’ disguise as firefighters, Oishi is able to conjure flames of revenge. These flames are capable of burning even castles to the ground. (Allows the use of Mana Burst (Flame))

Chushingura: We Are 47 - Rank B+ (Anti-Unit, Anti-Fortress) - Able to manifest 46 copies of herself, each copy is a representation of the 46 other ronin who participated in that fabled night. While the copies all have stat decrements of two ranks (A goes to C, etc etc), each one has independent thought, actions, and fighting styles. However, if Oishi falls, so too do the other 46 ronin.
 
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If I'm being honest, I kind of would have preferred Voyager. I'm sorry, but an ecchi character kind of doesn't fit.
 
BlightGiver BlightGiver
Thank you for your submission. After much consideration I must, unfortunately, decline your character. Thank you for the thought, however.
 
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True Name: Gaius Julius Caesar Alter

Other Names and Titles (Optional): Dictator of Rome, First Emperor

Class: Saber

Gender: Male

Personality: Brash, aggressive and somewhat distrustful, Caesar Alter takes heed of those around him. Overly cautious of enemies, and even moreso of his allies, Alter is always ready to defend himself to the death. It isn't indicative of poor cooperation skills on his part, however he might unintentionally appear like he thinks you're threatening him.

Appearance: 5.8 ft tall, 219 lbs

History of Servant: Gaius Julius Caesar was part of the Roman Triumvirate in 60 BCE, along with fellow generals Crassus and Pompey. Together, this military alliance had much sway of Roman politics, much to the chagrin of the Roman Senate, viewing them as a serious threat. Together, the three extended Rome's borders to some of it's furthest points, Caesar being the one responsible for reaching Gaul and Britannia, whereupon the natives would start to suffer from then on. But, his effort would lose value, for Crassus died and Pompey reunited with the Senate, who called for Caesar to stand down. This resulted in Caesar and his forces marching into Rome in 49 BCE, starting a civil war. Winning it resulted in Caesar achieving leadership and control of Rome, ending the Republic and beginning the Empire.

Eventually being sworn in as dictator for life by the Senate, Caesar began reforming Rome in positive ways; giving support to veterans, citizenship to foreign citizens, solidying Roman beauracracy. He was popular among Roman citizens, and was positively received during his rule, despite the violent beginnings to his leadership. Unfortunately, not all was well behind the scenes; elite and powerful private citizens hated Caesar and his populist ways, seeing it as limiting their own power too much. Figuring the only way to get things how they wanted, a group of Senators ended Caesar's life in an assassination attempt. The Ides of March was the last day he breathed, and was seen as the beginning of Rome's end.

After his death, civil war broke out to fill the power vacuum; death, destruction, instability, and violence. Caesar's adopted son Augustus eventually won, claiming leadership and officially starting the Roman Empire. Sad to say, from then on, Rome was in a downward spiral; with terrible emperors like Caligula, and raids from Germanic forces, Rome eventually split in two, with the western side falling not too shortly after. The eastern side became the Byzantine Empire, which fell in due time as well; signifying the end of Rome completely.

Caesar would normally be more jolly and packed with pounds, but his negative feelings still existed deep within. Alter came about in summons as a result of Caesar's hatred and anger during the brief moments of his stabbing. Feeling betrayed by the Roman Senate, the terrible rulers of the future empire, and even by Rome itself, Caesar became full of rage, bringing out his military side to dominate his personality. What became was a perfect Roman military general, distrusting of everyone around him, and eager to dish out the pain he felt in his last minutes of life. Yet, he still loved and cared for the Roman people of his time, so this prevented him from becoming a full fledged Avenger.

Servant Basis: Historical Fact

Servant Alignment: Lawful Evil

Servant Parameters: (E- to EX+)
Strength A+
Agility A
Endurance B+
Mana D+
Noble Phantasm A+
Luck C+

Servant Skills
Passive: Negative Charisma- instead of jubilation and positive energy, Alter's overbearing caution and aggression encourage allies to get things done more quickly.
Divinity C- Increases attack slightly, gained due to Caesar Alter becoming the leader by force, practically seen as a god to some.

Active: Military Tactics- uses a bit more mana than normal to instantaneously concoct military grade strategies.
Presence Concealment C- copying the senators from way back, Caesar Alter can sneak around effectively, though not anywhere near to the skill of an Assassin.
Adopted Heir- last resort tactic, Caesar Alter returns large amount of mana to master, making their magic stronger and less susceptible to damage. Does the reverse to Alter.

Class Skills: Riding- increased proficiency with mounts and vehicles.
Madness Enhancement E- more of a hindrance, caused by his hate. Counterintuitive to his military style of fighting.
Avenger C- revenge can end up being his ultimate goal. Might make him more inclined to create personal vendettas against enemies (or even allies if they majorly wrong him).

Noble Phantasms
Active: Ides of March- Anti Unit- with near teleportation speed, Caesar draws a hidden blade to stab the enemy. Quickly causing more blades to suddenly appear over their body, one for each of the 23 stabbings Caesar received. Every single one of them with the combined force and hatred of the greedy senators originally wielding them, the brutal stabbing continues until the target ceases movement or escapes. Caesar laughs as this goes on.

Passive: Anti Glory of Rome- A passive strength increase to anyone fighting against Roman enemies and European servants. (Mesoamerican, Asian, African, and Polynesian/Oceanic servants take no extra damage from affected allies.) Indicative of Caesar's final thoughts being of vengeance against Rome and those in power.
 

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