• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Fate F/F CS

Cierra

Head Empty
Here are the templates for Masters and Servants, fill out whichever you need and post them in one singular post please. If you're working with another player, make sure you put that in the Servants Master slot on the their sheet. By all means, present them however you see fit, BB code, different formatting or even just as simple as presented here.



Master CS
Appearance (Picture preferred, but feel free to add height/weight/or other pertinent info)
Name:
Age:
Country of Origin:
Aliases:
Gender:
Pronouns:

History:

Personality:

Wish for the Grail:

Family Magecraft: (This is the magecraft their family is most competent in.)

Other Magecraft: (These are the other magecrafts that your character has learned outside of their families tradition)

Mundane Skills: (Skills that normal people would have as opposed to mages)

Gear: (This is what you character normally carries on them. Generally, assume this is what they would fit in their pockets and doesn't need to be an exact count of items.)

Other Information: (Anything you feel is necessary to add that doesn't fit in the above slots)





Servant CS


Appearance:
True Name:
Aliases:
Country of Origin:
Gender:
Pronouns:
Master: (If applicable, masterless servants are okay in this RP due to circumstances)
History: (Feel free to link to Wikipedia but if there is any other information needed, like a gender swap, put it here)

Personality:

Wish for the Grail:

Servant Stats:
Strength:
Endurance:
Agility:
Magic Energy:
Luck:
Noble Phantasm:


Class Skills:

Personal Skills (2 minimum, 3 maximum)

Noble Phantasm: (1 minimum, 3 maximum)

Other: (Again, any pertient information you think should be included but isn't listed above)

Blitzkrieg Bob Blitzkrieg Bob YsFanatic YsFanatic Celestial Water Celestial Water Xel Xel
 
Last edited:
NPC Characters, Controlled by myself and Cierra
These sheets will be filled out more as the story progress and things are discovered.


Master
Mihara Yuriko

84396515_p0_master1200.png

Age: 26
Country of Origin: Japan
Aliases: None
Gender: Female
Pronouns: She/Her

Wish for the Grail
???

History
Unknown to those who have woken up in the city. Only time will tell what truths and what lies she tells.

Personality
Yuriko seems to be a troublemaking and troubled young woman. Everything she does seems to be tied to the circumstance of running away. Though, what she is running from, or towards, is an unknown. Despite her seemingly pessimistic personality, she sings joyful and upbeat music, none of it her own as her muse left her when she was very young. She is apprehensive of the city, exploring it or working with others who are attempting to do so. Whether she does this out of fear or laziness is unknown. She's tightlipped, so getting any information out of her might be a challenge. Is she hiding something or just uncooperative?

Family Magecraft
Curses, though due to her being adopted by the Mihara family, her ability to perform curses is very weak.

Other Magecraft
Gemcraft and Rune. Her more creative side has always allowed Yuriko to be most expressive with her hands. She can use the runes Ansuz and Kenaz. She can create low quality gems filled with mana for the varying purposes.

Mundane Skills: Can play guitar

Gear:
The guitar on her back, her clothes and a pocket knife.



Master
???

Age
???

Country of Origin
???

Gender
???

Wish for the Grail
???

History
???

Personality
???

Family Magecraft
???

Other Magecraft
???

Mundane Skills
???

Gear
???​
 
Last edited:

20220926_135401.png
"You've forced my hand. It's time to activate my trap card!"

Name: Kotomine Shiori
Age: 25, appears no older than 16
Country of Origin: Japan
Aliases: The Chaotic Gambler
Gender: Male
Pronouns: He/Him/His

History: Born into the Kotomine family, Shirou had a destiny to become evil. In order to defy his fate, Shirou did everything to do good, from donating to charity to rescuing stray animals. However, he would soon learn that destiny doesn't forget. Under a strange alignment of circumstances, Shrou killed someone and was hunted by the government for doing so. To avoid capture, he changed his identity completely to Shiori Kotomine. He pretends to be female to avoid capture by the law.

He soon woke up in a strange place, with no memory of arriving there. Just what is awaiting him there, and who are the two strangers that are in his living room?

Personality: Shiori is a calm and reserved individual who can become unhinged if anyone crosses him, and normally is a bit of a klutz at times. He has a moderate addiction to gambling, but otherwise has nothing else going for him, outside of pretending to be a girl.

Wish for the Grail: To fix a wrong in the past that caused him much grief in the present.

Family Magecraft: N/A

Other Magecraft:
Reduced Aging - Shiori has taught himself the art of staying young. This is to help prevent the officers from finding him, who believe that he is a 25 year old male and not a 16 year old female (via his own disguise).

Mana Shot - Shiori can shoot bullets of energy from his fingers, but he'll usually keep from doing that and instead use a gun he has on hand.

Bullet Creation - A skill he learned from another person from a trip he took before the incident. He can use a small bit of mana to create a bullet from nothing. This bullet inflicts a little extra damage to servants.

Mundane Skills:
Make-Up Application
Acting
Marksmanship
Swimming
Gambling
Card Reading
Intuition (Jojo level of it)

Gear:
Make-Up kit
Desert Eagle (Hand Gun)


 
Last edited:
NPC Servants

Saber

85672727_p0_master1200.png

True Name
???

Country of Origin
Japan

Gender
Female

Pronouns
She/Her

Master
???

History
???

Personality
A very standoffish woman with excellent swordsmanship. She speaks directly and leaves little to the imagination. She holds herself to a high standard and expects her opponent to do the same. Her unique style of fighting can easily leave her opponent on the backfoot, allowing her to press the advantage in her ferocious assault. Her attitude almost makes her seem like a berserker, manic laughing occasionally breaking out when her opponent does something interesting. She works well in conjunction with her fellow Servant, giving the appearance that whomever she was, she was once very well trained in small, or large, unit warfare.

She is obviously Japanese and worships the old ways, pre-Meiji restoration. She is an honorable warrior in the end, sacrificing tactical advantage to satiate her samurai mentality. Whomever is pulling her strings, she is doggedly loyal to them, refusing to even speak of her Master in the presence of others.

Wish for the Grail
???

Servant Stats:
Strength: ???
Endurance: ???
Agility: ???
Magic Energy: ???
Luck: ???
Noble Phantasm: ???


Class Skills:
Magic Resistance C
Can resist weaker spells, but due to her faith in Japans ancient religion, she is more susceptible to magic then most Sabers.

Personal Skills
Eternal Arms Mastery A+
Her sword is an extension of herself, not a weapon to be carried. When attempting to hinder or weaken her fighting ability with her weapon, she automatically ignores those effects. She can use her sword in her off hand as well as she can in her dominant hand.

Battle Continuation C
Whether it is through pure luck or determination, she is able to resist the first killing blow she is struck with.

Multi-Target Fighting A+
When fighting multiple opponents, she has an unnatural ability to keep track of them, up to 12 opponents can be tracked. This skill allows her to know where they are, within 10 meters of herself. This skill boosts her NP ??? to rank EX.

Noble Phantasm

???



Caster

Angela-(LC)-Lobotomy-Corporation-Игры-Library-of-Ruina-6971730.jpeg

True Name:
???
Aliases
???
Country of Origin
Poland

Gender
Female

Pronouns
She/Her

Master
???

History
???

Personality
Though not as standoffish as her partner Servant, this woman is still rather distant from those she fights. She is far less likely to speak and carries an air of superiority to those around her. She is obviously both gifted and intelligent and does her utmost to use it to the benefit of mankind. However, she is cracking at the seams at the simple fact that the wisdom she holds is one of the mans possible deaths of the entire human race. It frightens her to the point of wishing to kill any who posses the same understanding.

Wish for the Grail:

Servant Stats
Strength: ???
Endurance: ???
Agility: ???
Magic Energy: ???
Luck: ???
Noble Phantasm: ???


Class Skills:
Territory Creation
Wherever she is, the area around her is slowly destroyed. The energy radiating from her body slowly degrades even her opponents. Any servants within 5 meters of her has all of their stats lower by one full letter.

Item Creation
The energy that radiates from her body and the small brown stones she can generate from her palms.

Personal Skills
Close Contact Burn A+
Anyone standing within 1 meter of this servant automatically receive burns, slowly whittling away at their life. Moving further then 1 meter from her will end the effect.

Blessing and Curse B
She can control the energy and stones her body produces, allowing her to use them to harm an opponent or heal an ally.

Pioneer of the Stars A+
Those who have reached the pinnacle and transcended mans understanding of the world, opening it to new horizons. The reason that this Servants skills are so high is due to this skill. It is the magnum opus of her life, the unbridled power of what she learned and how it changed human history.


Noble Phantasm
???

???​
 
Last edited:
Assassin
Heh Heh Heh. You talk big game for being my meal!
Wendigo



  • w-e-n-d-i-g-o_wMBDED7.jpgTrue Name: Wendigo
    20220926_192415.png

    Title: The Hunter of the Night, The Devourer of Many, The Crazed Cannibal

    Class: Assassin

    Other Classes: Berserker

    Apparent Age: Unknown

    Gender: Unknown

    Alignment: Neutral Evil

    Personality: Assassin is hard to figure out what it views as an ally or an easy meal. There is no man it doesn't view as a food source, and prefers to work alone. It never sleeps, nor does it show any feelings besides hunger, and animalistic tendencies. If it assumes the form of a past victim, it gains the ability to show feelings, and it's what enables it to hunt in secret, and lure prey into false security.
 
Last edited:
Appearance: Stands at about 5 foot 8 inches in height with a thin build. He normally keeps his red hair pretty short, especially now that its started to thin out. When not wearing work scrubs he normally keeps things fairly simple, plain shirts and either jeans or black scrub pants with red sneakers.

Name: Jake Reed
Age: 27
Country of Origin: USA
Aliases: N/A
Gender: Male
Pronouns: He/Him

History: Jake was born into a branch family of a fairly new mage family in the USA. It became clear to his family early on that he was not developing the correct mentality for a magus and despite their best efforts to correct that he never became what they wanted. Unlike the rest of the family, he had no interest in reaching the Root and instead wanted magecraft to be used to help people even if it meant that it ended up vanishing from the world. These differences in viewpoints rendered him an unfit candidate to receive even part of a Magic Crest and his magecraft training was stopped when he was teenager. Eventually he and the family reached a compromise, he wouldn't do anything to expose magecraft to the general public and had to give up the family name in favor of a regular one, in exchange they would set him up with a stable job with a medical company that they owned.

This would allow him to help people, even if it wasn't in the way he envisioned, or at least that was his understanding. There was a second part to this that he was unaware of until his medical training was complete however. The urgent care clinic in Japan he was assigned to work at also catered to members of the family as well as the general public whenever they passed through the area. Not only did they go there if they needed minor medical care, it also served as a safehouse of sorts with hidden rooms they could use for whatever purpose they saw fit with the facility's doctor being in charge of whole thing. In this way he still found himself serving the whims of his family with no clear way out.

Personality: When he was younger he just wanted to help people with magic, but events with his family in addition to having gained better understanding of what a typical magus is like has changed that thinking. He now realizes that the things that the mage families dabble in could have the capacity to be a threat to humanity, and their obsession with reaching the Root may cause them to be oblivious to that until its too late. However, being well aware that he is in no position to do anything about it, he keeps those concerns buried and presents himself as kind and helpful to patients. Out of work however he finds himself becoming increasingly tired with his situation and wanting a change.

Wish for the Grail: For magecraft and other types of Mystery to vanish from the world, ending their possible threat to humanity.

Family Magecraft: Water and ice magecraft that is more potent when there is a greater quantity of liquid near the user, however the manipulation of said liquid is more difficult unless it has been infused with the caster's mana beforehand.

Other Magecraft: Jake doesn't have the talent or practice to have mastered other forms of magecraft

Mundane Skills: Medical Assistant and Radiography (x-rays)

Gear: Bottle of water (infused with his mana, can either use for his magecraft or drink it to reclaim that mana), smartphone, and wallet for day to day activities.

Other Information: Favorite color is red
 
Master CS
tumblr_9808c1c63c3128e61dc392f91ff1d5ef_d2689afa_1280 (1).jpg
Name: Bolbi Antonius
Age: 30
Country of Origin: USA
Aliases: Baldy, Shortstuff
Gender: Male
Pronouns: He/Him/His
History: Bolbi Antonius' ancestors moved from Europe to the United States back in the 1800s, aiming to have a region to study astromancy magic, that wasn't nearly as heavily monitored as Europe. Although, they were generally terrible at magecraft, using much less effective techniques and tools than those used by organizations like the Clocktower.
Fast forward ahead almost a couple hundred years and we find ourselves with Bolbi Antonius. An average skilled mage with no true redeeming qualities, as far as his family is concerned.
You see, in the time since their first arrival in the United States, the Antonius family has taken advantage of the space organizations, like NASA, to research astromancy from on the ground and outside of the Earth. Members of the Antonius family are supposed to be dedicated to this tradition of merely finding ways to enhance their power on Earth by looking at the stars.
Bolbi has no concern with that; seeing it as small minded and arrogant. With the beauty of the universe, who has time to give a damn about what happens here on the ground, especially when all the people wish is to stoke their own egos. Since he was young, his true dreams were of exploring the cosmos, to observe the beauty and structures nature presents to him. The stars were not something to be used and abused for humanity's sake.
As he grew and made his wishes known, the Antonius family ostracized him more and more with each year he grew older. They even stopped bothering to teach him magecraft, considering it a wasted effort to do so. Yet, they certainly made sure to put down Bolbi's dreams any chance they could.
It proved successful, slowly dampening Bolbi's fascination and sense of wonder, even as he became an adult. Now, he finds himself in the middle. Not one truly of the ground, and never able to become one of the stars. It would seem he would remain in limbo.
Personality:
Loud and cautious, Bolbi can come across as a nihilist, considering his generally lessened expressions and lack of sympathy with people's thoughts or feelings.
Alas, he does have a caring heart and aims to be what he considers a good guy, since he figures that is all that's left for his life.
Wish for the Grail:
Freedom from the shackles of Earth,to progress humanity to the stars and take in the splendor of nature.
Family Magecraft: The Antonius family specializes in a weakened geocentrism astromancy, but Bolbi doesn't know this magic.

Other Magecraft: Bolbi came to learn Earth elemental magecraft in his later years, able to moderately manipulate limited areas of ground and rock.

Mundane Skills: Can perform card tricks.
Can shine shoes with such skill, they look brand new.

Gear: Deck of 52 four suit playing cards.
A few good luck talismans.
Car keys.
Swiss army knife.
A few runes he bought over the years of varying effects.

Other Information: He never takes off his sunglasses around other people.

Servant CS
LancerDonQuixoteStage3 (1).jpgTrue Name: Alonso Quijano
Aliases: Don Quixote, Lancer
Country of Origin: Spain
Gender: Male
Pronouns: He/Him/Him
Master: Bolbi Antonius
History: in the 17th century, a Spanish author by the name of Miguel wrote a story of a poor old man. A man who was so enamored by his dreams of being a knight, he forgos reality and imagines himself as such.

He attacks windmills, treated women like princesses and fought a man in a duel, who only wanted to drag Don Quixote back to reality.

Don lost the second duel and retreated to his village for a year, where illness pulled him out of his delusions, remembering his true self.

Despite not being a knight and no longer thinking of himself as such, his human virtue and pursuit of his dreams made the story the best seller in literary history.

As a heroic servant, he is accompanied by a phantasmal Sancha; an amalgamaton of his squire, trusty horse, prankster girl and a fictional princess he believed in. She stuck by his side through his delusions because she cared for him, and still does so even as a heroic spirit.
Personality:
A rather chivalrous man, Don Quixote was a man of principle, despite his delusions in his story. Protecting weak and helpless is what he lives for. Yet, he is solemn in the face of reality that he never was a true knight. But it mattered not all the same, making him even more determined to fulfill what he wanted his ideal self to be.
Wish for the Grail: Wants to fulfill Sancha's dreams and make her happy.

Servant Stats:
Strength: C
Endurance: C
Agility: C
Magic Energy: C
Luck: EX
Noble Phantasm: EX


Class Skills:
Magic Resistance E
Riding E
Travelling Attendant B

Personal Skills:
Great Adventure of the Travelling Knight- Survives a fatal attack one time.
Opening the Door of Fantasy EX- temporarily increases his attack strenght for a very short time.
Closing the Door of Reality- Sacrifices some of his magic energy to increase allies defenses temporarily

Noble Phantasm:
Ah! My dear princess I shall dedicate my spear to you.
Rank D++, Anti Giant
Sancha transforms into Quixote's steed and they charge forth with his lance infused with all his magical energy for a strong, final attack.

Other: Has a height complex.


S172_Stage1.pngTrue Name: Christopher Columbus
Aliases: Rider
Country of Origin: Spain
Gender: Male
Pronouns: He/Him/His
Master: Bolbi Antonius

History: A sailor, down on his luck. He dreamed of riches and profits in a route westward to India. Multiple explorations had yet to bare fruit, until he received funding from the Spanish royalty.

On a fateful voyage, he set out with three ships across the Atlantic. The whole trip was fraught with disaster and bad luck and would have ended in his death by the elements or the hand of his crew had they not discovered the Salvador Islands.

Columbus made landfall, encountering native people who were not completely hostile to the explorers.

Columbus and his crew took advantage of this, plundering their resources, riches and people. The native people of the Carribean Islands were constantly decimated from Columbus and more crews returning from the east, who had no care what they took, for it was the wealth they desired so greatly.

Personality:
Greedy, selfish and money hungry beyond belief. Columbus may act like a good friend, but he sees it more as a business partnership more than anything else. He has no qualms about saying what people want to hear, so long as it furthers his ambitions. Alas, he does still want to helpnthose working with him, since the adventure is more fun together.
Wish for the Grail:
Reincarnation to experience the modern world and its riches...mostly for its riches.

Servant Stats:
Strength: C
Endurance: B
Agility: D
Magic Energy: E
Luck: EX
Noble Phantasm: A


Class Skills:
Magic Resistance
Riding

Personal Skills
Voyager of the Storm- Buffs the attack power of allies for a time. Has no effect when hes by himself or just with one other person.

Unyielding Will: Can survive a fatal attack and gets healed moderately afterwards.

Conquistador EX; Gains increased physical attack strength.

Noble Phantasm:
Santa Maria Drop Anchor// Exploration of the New World
Rank A, Anti-Army: Summoning the Santa Maria, the ship releases multitudes of anchors on chains to wrap around and impale one or multiple targets.

Other: Loves shiny things and has an immediate disdain for those that don't.
Feels flattered by how history remembers him.
 
Last edited:
Appearance:
a91b5f3e604ec61b250a320e1d5fa33c2cfc552a_00.jpg


Name: Daisuke Minamoto

Nickname: Shadow of the dragon (as he is known in Japan’s occultist underworld)

Alias: Daisuke Shinguji (name to be used in the Holy Grail War)

Servant: TBD

Alignment: True neutral

Age: 19

Gender: M

Height: 1.65m

Hair color: Black

Eye color: Brown (normally), purple (when he uses his magics)

Likes:

Japanese classic literature
Reading about history and mangas
Writing haikus (poems)
Training
Fighting (war addict?)
Katanas
Musashi (his cat)
Winter and cold weather
Power

Dislikes:

His cousin Yurika
Being compared to his sister Sakura or his cousin Yurika
Thinking how his sister died and who were responsible
Japanese calligraphy
Lazy people
Weak people
Bullies
People who allow themselves to be bullied
People who likes Twilight saga
Cowardice
Westerners or gaijins (slightly xenophobic and racist)
Losing (sore loser)
Summer, hot weather and beaches

Magic:
-quality: A rank
-quantity: A rank



Chakra control

What is chakra? Chakra is the basic energy which resides in everything and everybody, in simple terms is the soul or vital energy, and it can be used in different ways:

Dragon breath: by accelerating the chakra flow from his body against the chakra of the environment he creates a static electrical discharge, that can be thrown through conductive materials or through the air (which depletes his energy faster).

Dragon scales: by keeping a constant flow being expelled out of his body he gains enhanced physical resistance by a limited time and a limited invulnerability for a shorter time.

Dragon teeth: by focusing a faster flow of chakra on a surface, like his hands, feet or a purified steel, he reinforces the invulnerability on them, capable to smash (punches or kicks) or cut through steel (karate chops or slashing with blades) or similar.

Dragon eye: by increasing the flow of chakra in his eyes he gains an enhanced vision sense (allows him to see magics, for instance).

Abilities: magics knowledge, footwork and body patterns reading, swordfighting, quick reflexes, advanced martial arts, fireguns training, speaks English, Chinesse and Russian, contacts in the underworld.

History:

Daisuke is a member of the main branch of the Minamoto clan and a skilled warrior nicknamed ‘Shadow of the dragon’. The Minamoto is a clan which has strong ties in the politics, business and underworld of Japan, and also a long tradition in the occult world fighting the dark forces that menace Japan through the powers that were given to them by a curse that passes from generation to generation.

Although he was the only male of the main family branch he always was overshadowed by the talents and fighting skills of his older sister, Sakura, and his older cousin, Yurika. He envied his sister.

Although he was the only male of the main family family branch his skills were very poor and Sakura was chosen as the heir of the clan -since their parents had died when they were younger-, to succeed their grandfather as the head of the family. He envied his sister even more.

However, she abandoned the Minamoto to participate in the previous Holy Grail War, disobeying their grandfather’s will they say, but she was brutally murdered. After Sakura’s death Daisuke was put aside again when Yurika was chosen as the new heir.

When he entered into adolescence and his powers fully awakened and his fighting skills improved due to training, although he was a remarkable warrior, he was still inferior to Yurika and the top fighters of the clan.

Although a strong warrior, praised by his intelligence and determination, he was often criticized by his superiors because of his recklessness in combat, his constant use of physical and verbal violence, and his reluctance to follow Yurika’s authority in battle,

When the current Holy Grail War, the clan -which didn’t want to lose a second heir- send him to participate but under a false identity, and without any support of the clan, if he wins the clan would indicate him what wish he’d have to ask, and if he failed, he would fail alone.

Much before the written history, the first Minamoto was a young man dominated by his passions and obsessed with power, who rose against the the gods, unleashing dark magics against mankind.

After his defeat, he was punished, using the blood of one of the dragons killed by his magics, a curse was set on him which gave him powers to fight with the evil forces he had unleashed and, at the same time, to ensure he wouldn’t be a victim of his passions again, his ability to experience emotions was hampered.

The curse had been passed from generation to generation while the Minamoto clan had fought witches, wizards, demons, monsters and anyone who threatened the land now known as Japan. They don’t have any choice but keep fighting and dying, in a battle that seems endless.

The members of this family, particularly those of the main family branch, are expected to train their bodies and minds to be able to fight dark forces in the future, as their ancestors did during centuries before.

The youngest generation of the Minamoto main branch -Daisuke, his elder sister, Sakura; and his elder cousin Yurika- learned hand to hand combat, swordfighting, and secret lethal techniques that were not allowed or even forbidden by mainstream martial arts schools.

However, while his sister Sakura was considered the genius of the family and his cousin Yurika one of the strongest of her generation, Daisuke was more or less just above the average. It wasn’t only because he was younger, but because he was evidently weaker than expected of someone of the main family branch.

By the very same reason, although Daisuke was the only male of the main branch, for everyone, including Daisuke, it was clear that Sakura -his sister- would succeed their grandfather to become the leader of the family, he envied and admired her at the same time and both maintained a good relation.

The Minamoto clan has a strained relation with the Church and the Magus Association, and has known about the Holy Grail Wars, but they had refused to participate, since their curse obliged to destroy only dark forces, they consider the Holy Grail War is not of their concern.

However, some years before Sakura disobeyed his grandfather and cut her bonds with the clan to participate in the previous Holy Grail War, allegedly for her personal interest, just for her corpse to be found sometime later brutally murdered.

With the depart and later death of Sakura the clan needed a new heir, Daisuke was ineligible due to his age and apparent incompetence, and therefore he was put aside to choose Yurika as the new heir.

Daisuke disagreed with the choice, though he is not sure if it is because Yurika is unworthy of taking Sakura’s place, or if seeing Yurika as the new heir reminds him that Sakura is dead, or simply by his own envy, ambition and resentment after being discarded twice from the succession line. He challenged Yurika, only to be humiliatingly beaten by her.

Those times were difficult for Daisuke, he was mocked and despised by his incompetence that caused of his entire lineage being put aside, and he was betrothed with a girl of another traditional and powerful family who didn’t care hiding her indifference for him.

But during those times Daisuke dedicated to a rigorous training and when his powers fully awakened during his adolescence, he had greatly improved his fighting skills. Not long after, he started to took combat missions for the clan and revealed to be a remarkable warrior.

He was still weaker than Yurika and the top fighters of the clan, but he was able to take down opponents who were much stronger than him through intelligence, tactics and skills, and gaining the nickname of the ‘shadow of the dragon’.

Although the results were not in question, Daisuke was still criticized by his recklessness in battle, excess of brutality in combat and his reluctance to follow orders of his superiors.

Some months ago, the Minamotos found information about the beginning of the Holy Grail War, they decided to send one of the clan members to participate, as they were not in the mood to lose a heir by second time, Daisuke was chosen, and as the clan preferred not to be related to the War, he was sent under an alias and wouldn’t count with the magical artifacts or the intelligence network or any other kind of clan support, if he failed (as many expected), he will fail alone.

Personality:

His personality has 3 definitive characteristics:

Determined: "Make your Combat Stance Your Everyday Stance": determination is an important characteristic for a Miyamoto, after all, a family that is dedicated to fight shadows needs it in order to continue with this mission and enforce it on others. For him, determination is not about to set rules for a goal, but to set rules for your life, in that way you will achieve your goals naturally.

Intelligent: Although Daisuke had never been precisely a genius and he realised that determination doesn't help much if it's not properly focused, that's why he appreciates the intelligence. Only through intelligence it is possible to focus the warrior's strengths (like determination or bravery), the conditions of the fight (ground, moment) and even the weakness of the enemy.
Then he works hard to evolve from the mere warrior who might win fights to become the strategist who shall won the war.

Distant: as a child raised in a powerful family with an aristocratic past, for many people he is gentle but distant, the kind of guy who never used slang, and the straight A student type. But besides, the same curse that gives the Minamoto their powers, also had a secondary effect by slowly eliminating their empathy. Therefore, during his early adolescence when his power started to manifest he also became more and more indifferent and distant to others.

Wish: Release his clan from the curse, bringing her sister back to life, or living a normal life in a normal family? (he has not been informed what is the wish the clan will ask if he wins, nor he has decided what his own wish could be)

Gear: a hand gun, a wire (that can be used to strangulate or to conduct electricity of his dragon breath) and a couple of knives.
 
True Name: Gaius Julius Caesar
Class: Saber
Gender: Male (Female due to summoning or whatever other shenanigans given the odd nature of the war)
Height: 5'8
Weight: 153lbs
Wish: To avoid his assassination and bring Rome to eternal glory
Alignment: Lawful Neutral

Empire.Sword.%28Elesis%29.full.2233879.png

Parameters:
Strength: A
Endurance: B
Agility: B
Mana: D
Luck: B
Noble Phantasm: A+

Class Skills:
Magic Resistance: B

Riding: C

Personal Skills:

Imperial Privilege: A
-As the founder of the Roman Empire, the first Emperor that began the long line of rulers, Caesar is granted the ability to exert his authority on all matters involving war and governance.

Battle Continuation: C
-Can continue fighting even with wounds that place them on the verge of death. An ability representing the strong will to stay alive on the battlefield. It allows Caesar to fend off death until the end of the battle, although extreme damage will simply kill him outright. In simple terms, it makes him more resistant to damage, especially stabbing or piercing wounds.

Military Tactics (Logistics): A
-As a general, only Hannibal or Alexander could likely pose a challenge to him. The ability to properly use resources at hand allows Caesar to maintain his army for a longer period of time without making camp, travel farther with his army summoned, use mana more efficiently, and operate for longer without a mana supply from his Master.

Noble Phantasms:
Name: The Red Cape – Cloak of Inevitable Battle
Rank:
C
Type: Support
Description: With this, Caesar dons his famous cape, which historically he would wear just before the start of a battle. To the Gauls and all else who opposed him, it was a truly frightening sight. On its own, the cloak amplifies all of his stats (except Magic) by one rank. This effect can be dulled in order to conserve mana. Possession of this Noble Phantasm gives Caesar immunity to fire regardless of whether or not he is wearing it. The main drawback is that using the power of the cape makes Caesar's mana drain at a much higher rate than usual, making it best for quick battles rather than lengthy fights. In addition, Caesar can only put on the cape when a battle is about to begin or when a battle has already begun, and while he is wearing it he cannot retreat from a battle until one side has lost and the other has won, or if there is a definitive draw, or if it is the enemy who retreats or generally disengages from the fight. The cape must stay on his body from when it is materialized to when the fight is over.


Name: Alea Iacta Est - Legions of the Bull
Rank:
A
Type: Anti-Army
Description:
Caesar can call upon any or all of his most famous and powerful legions, being Gallica, Ferrata, Hispana and Gemina, used in the Civil Wars and his campaigns against the Gauls. They are highly flexible and strong troops, though they are also immediately recognizable. His legions have access to naval power, siege weapons and building materials, allowing them to cross any terrain and be ready for any situation. When wearing his Red Cape, Caesar increases the morale of his legions greatly and pushes them to fight as hard as possible. The Roman Republican army is historically one of the most organized and effective fighting forces to ever exist, if not the pinnacle of such. Especially against generals from the Classical era, Caesar has a strong advantage due to the nature of the legions as a supreme fighting force adaptable to any situation or foe. This army is capable of raising a large camp if needed, given some time to set up the tents and fortifications. Each of the soldiers within the legions are below that of even the weakest heroic spirit, their true strength coming from their impeccable fighting prowess and sheer numbers.


Name: Crocea Mors – Yellow Death
Rank:
A+
Type: Anti-Army/Anti-Fortress (When wearing the cape)
Description:
It is unknown exactly how Caesar came to own this weapon, but since its creation for Aeneas by the god of smiths, it has been best known afterwards as the sword of Julius Caesar, a weapon that would bring death to all those it touched. In his attacks on Britain Caesar brought the sword with him, losing it in the shield of a Briton named Nennius. The sword would stay on the British Isles for the rest of its history, most famously being stabbed into a stone for only the true king, descended from the Roman Emperors, to pull out. So it was that Crocea Mors, the Yellow Death, became Caliburn, and also Excalibur, when the legends had not yet been separated. “Ex Calce Liberatus” stated an engraving in the stone in Latin, “Liberated from the stone”, and so one legend says the name had come to be. The basic power of the sword is to cause wounds that cannot be closed, leading to an inevitable death for weaker foes who are struck by it. This effect is in practice doing “maximum damage” with each strike, which means that every blow that hits will somehow cause a major wound, which cannot heal. Caesar can also unleash this curse of death as a blast of energy which is amplified if he is wearing his Red Cape, which decimates large groups of enemies and is overall a highly destructive burst of power. If it is used whilst wearing the Red Cape, its mana usage is great enough to cause Saber to become dangerously low. Using his Red Cape as well as Crocea Mors is effectively a method of thoroughly ending a fight. While Crocea Mors can be customized in its blast, able to concentrate its power down to twice the size of the sword itself, slightly decreasing its power and making it Anti-Unit. If Caesar is currently commanding his army, this Anti-Unit form is the only one he can use. In order to use the full power of Crocea Mors in that situation, he would have to disband his legions and summon them again later.
 
Name: Sebastian Lovato.
Appearance: (So sorry, I'll add once my internet is up — mobile isn't quite friendly!)
Aliases: "The Armchair General".
Age: 22
Country of Origin: Mexico.
Gender: Male.
Pronouns: He/Him.

History:
Such a shame that the only living son of the Lovato family line — one quite small, yet proud, deeply steeped in the practice & histories of magecraft — should also be the reclusive black sheep of the flock. Sebastian Lovato was never ignorant to his parents' gratitude that he had been their second-born son. After all, Xavier had been the finer specimen by leaps and bounds: a product of good breeding, good discipline, and an promising aptitude for magic that gave his family optimism for the future of the Lovato name.

Alas, Fate is ever a cruel mistress. One day, Xavier was the very treasure the Lovatos set forth into the world of magi. Then the next, their youngest, listless, antisocial, and utterly unbecoming offspring would be their sole chance at bringing honor to their legacy.

Since his brother's death, Sebastian has continued to shirke his duty to his family, going so far as to scarcely ever leave the apartment in which he calls his sanctuary, living life through the internet, video games, comics, anime, visual novels — and all the while, his parents are hesitant to cut him off from their support, reluctant to cut ties with their last hope.

Personality:
He's rather choosy about what holds his interest. In life, Sebastian is unambitious, hindered by a lack of will and purpose. School is pointless, uninteresting. Work only gets in the way of doing what he wants to do, and Sebastian has never been fond of being told what to do at all. Given how his brother was the favored one, meant to carry the burdens placed by their mother and father, Sebastian never grew beyond his lazy teenage habits. Slobbish, self-centered, socially awkward, shy.

And yet, when safe within his own personal world, Sebastian is in fact sharp, too. He has an acute focus that cuts through any noise. In all his years of online gaming, he's always been something of a natural born shot-caller, and his friends are always willing to trust his strategies to lead them to victory.

Wish for the Grail:
Sebastian wishes that his brother was alive.

Family Magecraft:
Summons. From generation to generation, the Lovato family has passed down an ancient curation of incantations, created to tell their family's story through summoned creatures. These shadow forms often take the form of animals, and while they are capable of dealing damage, their tenacity is weak.

Other Magecraft:
None. Sebastian has neglected his studies.

Mundane Skills:
History. Sebastian is practically a walking encyclopedia of historical people and events — but not because he enjoyed the subject at school. All of his knowledge has been learned through the lens of video games, TV shows, and comics.

Firearms. One thing his father can admit to being proud of, at least by a smidgen, is that Sebastian is a crackshot. His aim finds its target with confident ease, leaving it filled with tightly packed clusters. He is also familiar with many kinds of guns, weaponry, and has even modified a few pistols himself, for fun as opposed to necessity.

Gear:
A concealed handgun. Pocket knife. Lighter. Wallet with some spare cash. Inhaler.
 

Users who are viewing this thread

Back
Top