Jodyguru
Devil's Food
Boartusk Tavern was busy during lunch hour. A kitchen in a room beyond the bar area was steaming hot, and the aroma of simmering boar stew filled the air, mixed in with the bar's musky smell of cigars and sweat. Outside, a layman was talking to a middle aged lady wearing lots of make up and a slightly ragged dress.
Inside, the smell hits you first, then the sight of the bar. A table of hungry dock workers were being fed stew, bread, and boiled bean sprouts. Another table had three dwarves sitting at it. They were dressed like traders, two wearing pocketed dublets, and the third dressed in studded leather. The dwarves played a strange drinking game where they'd rap their mugs on the table,and after several raps would throw peanuts at each other's mugs. They were laughing and talking loudly. A high speech check check (Charisma DC 25 or Diplomacy 17) would allow someone to interrupt them and get their attention.
As the group enters, a table seating several salty looking men rose from their chairs and started leaving through a side door. A high spot check would allow you to identify a few of the figures leaving the bar. (Wisdom DC 25 or Perception 19 to catch details) They seemed bothered by your arrival, enough to leave the bar in haste. Perhaps the multiple armed strangers made them uneasy, who knows? (Sense motive 20)
Either way, there's an open table! Everyone could seat themselves at the table closest to the bar and kitchen. The steward, a boy no older than sixteen, arrived with cups of cold water for the adventurers who arrived, and would take any reasonable order they had.
MENU
Mug of Beer - 1c
Grilled Haunch of Boar - 6c
Lunch Special (stew, bread, sprouts, and a beer) - 2s
Dragonspit Wine - 3s
Dwarven Brau - 5c
Elven Spirits - 5s
Inside, the smell hits you first, then the sight of the bar. A table of hungry dock workers were being fed stew, bread, and boiled bean sprouts. Another table had three dwarves sitting at it. They were dressed like traders, two wearing pocketed dublets, and the third dressed in studded leather. The dwarves played a strange drinking game where they'd rap their mugs on the table,and after several raps would throw peanuts at each other's mugs. They were laughing and talking loudly. A high speech check check (Charisma DC 25 or Diplomacy 17) would allow someone to interrupt them and get their attention.
As the group enters, a table seating several salty looking men rose from their chairs and started leaving through a side door. A high spot check would allow you to identify a few of the figures leaving the bar. (Wisdom DC 25 or Perception 19 to catch details) They seemed bothered by your arrival, enough to leave the bar in haste. Perhaps the multiple armed strangers made them uneasy, who knows? (Sense motive 20)
Either way, there's an open table! Everyone could seat themselves at the table closest to the bar and kitchen. The steward, a boy no older than sixteen, arrived with cups of cold water for the adventurers who arrived, and would take any reasonable order they had.
MENU
Mug of Beer - 1c
Grilled Haunch of Boar - 6c
Lunch Special (stew, bread, sprouts, and a beer) - 2s
Dragonspit Wine - 3s
Dwarven Brau - 5c
Elven Spirits - 5s