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Fandom Fairy Tail: Secrets of the Arcana CS

OOC
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JuniperBoi

Don’t fear the reaper
Roleplay Type(s)
My Interest Check
Character Sheet
Appearance: (What does your character look like? If you have multiple forms for the type of magic you use, make sure to add them and put them in 'spoils' to keep things organized.)

Name: (What is your character's name?)

Age:

Race: (Exceed or Human. Exceeds cannot be any types of slayers.)

Gender: (What gender is your character?)

Magic Type: (Only one type for now. Characters can learn more as the roleplay progresses. Ex: Caster, Maker, Dragon Slayer, Demon Slayer, Etc.)

Guild: (Fairy Tail, Sabertooth, Blue Pegasus, or Lamia Scale, etc. Also include where your guild mark is placed as well as the color of your guild mark.)

Sexuality: (What gender does your character find attractive?)

Height: (How tall is your character)

Weight: (How much does your character weigh?)

Backstory: (What shaped your character to how they are today? No less than a paragraph.)

Weapon: (What weapon does your character use for a weapon? 2 Max. Requip types of magic does not apply to this rule.)

Spells: (At least 4 techniques, this can change as the rp goes on)

Talents/Skills: (Does your character possess any particular talents special to them; such as disguising themselves, crafting, etc.)

Hobbies: (What does your character do in their spare time?)

Theme: (Optional) (What music defines your character?)

Other: (Optional)(Anything else you might want to add.)
 
Appearance:
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Name: Banjo J. Motoki

Age: 25

Race: Human

Gender: Male

Magic Type: Dragon Slayer (Blade), Ancient Spell, Lost Magic, Caster Magic

Guild: Fairy Tail, the mark is on the back of his neck, blue in color.

Sexuality: Straight

Height: 5'38" (164 cm)

Weight: 56 kg

Backstory: Abandoned at a young age near the mountains to his fate
(spoilers), Banjo was cared for by his older brother when he was born due to the death of their parents caused by illness and poverty. Both brothers inherited a debt from criminal wizards that they could never pay. Therefore, a wizard was sent to execute them. Because of this, the older brother placed Banjo in a basket before throwing him into the river and distracting the wizard, Banjo's brother fate is unknown. Banjo was rescued by a very old dragon who took him under his wing as if he were his son. The dragon's name was Motoki, and for most of Banjo's childhood, he was under his care. Motoki taught Banjo what little he could, as the dragon was near death from old age. During that time, Banjo was taught the principles of Dragon Hunter Magic, along with survival tips and how to handle a sword he had found near a river in a wooden box. And although he was still a novice, the latter he learned on his own because the dragon had never used a sword (ironic, being the Blade Dragon). Although his relationship with the dragon was somewhat harsh due to the dragon's old age and impending death, it served to harden Banjo for the dangers of the future and society. This dragon decided to enter Banjo's body using a secret art to prevent him from transforming and to be able to accompany Banjo. Now Banjo was alone again, but at least knowing how to survive on his own, Banjo set out on his journey around the world to learn about the outside world, cultures, ideals, and more. He recently joined a guild of wizards known as Fairy Tail to earn money honestly, as Motoki had taught him.

Weapon: Chokuto sword with red sheath, in good condition.
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Spells:
Blade Dragon's: Spider Web - Banjo makes contact with a surface using the palm of his hand, and his five fingers create dashed lines on everything he touches that subsequently cut along those lines, the lines cover a range of 5 meters wherever Banjo points.
(CD - 3)
Blade Dragon's: Scissor Claw - Banjo makes a scissors sign with his fingers, and when he closes his fingers he launches a kind of "air" projectile that cuts everything it touches, even though the cut is shaped like a waning moon and measures only 3 meters, it can cover a distance of 20 meters.
(CD - 5)
Blade Dragon's: World Perfect Knife - Banjo "touches" the air with his fingertip, creating a single dashed line that flies towards its target and consequently slices through everything the line has touched with a singularly powerful slash.
(CD - 5)
Blade Dragon's: Symphony - A mighty Dragon roar Banjo lets out that not only covers 10 meters, but pushes back 5 meters and cuts everything in range.
(CD - 7)

Talents/Skills: He has knowledge of survival thanks to spending most of his life in the mountains, and although it is said that the Dragon taught him to use the sword, it was not so. Banjo himself learned only through trial and error, and a lot of cuts...

Hobbies: He usually starts picking berries from the nearest forest, and if there is no forest nearby, he looks at the most "interesting" things within sight distance.

Theme:
SURVIVOR / MAN WITH A MISSION - When My Devil Rises


Other: Banjo has a hard time reading, he took his name Motoki in honor of the Dragon who adopted him.
 
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Name: Jasper Greenwood

Gender: Male

Age: 18

Magic Type: Earth Dragon Slayer

Guild: Sabertooth (Dirty Yellow Mark on Right Pectoral)

Distinguishing Features: Scar on his right cheek

Sexuality: Bisexual

Height: 5’7”

Weight: 143 lbs

Backstory: To say he had a boring childhood would be lie. Jasper was the son to an archeologist who always traveled from place to place in search of rare magical artifacts. His mother would usually stay at home to take care of him. Because of the nature of his father’s work, he was always traveling, therefore he wasn’t around for some of his childhood. His mother would tell him stories of how she was saved by a “Warrior who slayed Dragons” Filling Jasper’s head with dreams of one day being a warrior like the ones his mom would tell. His dad dismissed these stories as mere fiction, saying that “Dragons are long dead, those who slay them would be retired.” But of course, Jasper wouldn’t listen. As he grew older, he would read books about the many tales around a certain guild and how they not only fought against dragons, but alongside him. Alas, one day, Jasper’s mother fell ill and was hospitalized. His father searched desperately for a cure, but to no avail. The mother died shortly after and his father wasn’t there to witness it. After her death, Jasper grew distant from his father. Whenever his father would try to interact with him, Jasper would lash out at him and say that it’s his fault that his mom is dead. After a few months of trying to reconnect, Jasper’s dad decided to take him on one of his archeologist expeditions in a last ditch effort to mend their relationship.

The expedition itself wasn’t that exciting at first to Jasper. But things started to take an unexpected turn. As they were exploring a cavern brimming with magical energy, Jestin’s father hypothesized that it was an artifact nearby causing this to occur. But what they found wasn’t exactly an artifact, but a dragon, a living breathing one at that. The dragon was surprisingly docile, but only because it was restrained and grew weak over the years. The dragon introduced itself as Lithos, an earth dragon. Despite its intimidating appearance, Lithos was fairly kind to the father-son duo and formed a bond with the two. Of course that led to Jasper geeking out over Lithos’ existence and asking all kinds of questions. Jasper’s father was relieved that his boy could smile again after his mother’s death. The two seem to be growing closer as they were spending more time with Lithos. As time passed, Lithos decided to teach Jasper Dragon Slaying magic, in hopes that he could leave a mark on the world before he eventually dies due to his weak state. At first, Jasper’s dad was apprehensive about him becoming a Dragon Slayer, as he didn’t know what the risk would be. Lithos reassured him, as it states that Jasper has a strong heart and would grow to be a great mage. They decided to come to the cave every day for 3 years so Jasper can be trained. On some occasions (mostly holidays) they would simply hangout. Even Jasper would sneak out, getting in some extra training. Alas, good things are bound to come to an end. In the middle of teaching Jasper a new spell, Lithos realized that he was fading away. With a solemn smile on its face. It did it’s best to reach out and gently pat Jasper on his head. With a tearful goodbye he faded into nothingness. Jasper once again lost someone close to him. He fell to his knees and simply cried. It felt he lost another parent. His dad went to confront him. To his dad’s surprise, Jasper started to cry on to him. After everything was said and done, Jasper vowed not to lose anyone close to him ever again. So he decided to go to a mage guild to help further his strength as well as distance himself from his father so that he doesn’t lose him too (in his eyes, at least). Before he headed off, he left a note for his dad saying that he never truly hated him and that he will always love him.

This leads him to the Sabertooth guild, where he was quickly surprised by such a “familial” feel it had considering its name. After a brief meeting with the guild master, Jasper told him of his ambition to be strong enough to protect those he cares about. At first, the guild master was hesitant about someone who wanted to join the guild purely for the pursuit of strength, but after realizing that his intentions were rather noble than he initially thought, he decided to let him join Sabertooth. At first, he rarely seems to be getting jobs due to being on the younger side, so during his down time, he would usually be training by himself or with fellow guild members. But when he does get a job, it’s usually some kind of pest control or a fetch quest. Nonetheless it’s certain that he’s slowly cementing himself as a member of the guild.

Weapon: None. These hands are rated E for Everyone

Spells:
Earth Dragon’s Roar - A spell that emits a powerful whirlwind made of stone from user’s mouth. This is Jasper’s go to ranged attack. Although he prefers a more up close approach when fighting

Earth Dragon’s Club - Jasper transform his arm or leg into a stone club. This can be used in a multitude of ways. As it can be used to detach from the body ad use as projectiles

Earth Dragon’s Barrier - Jasper puts his arms together to make a small yet effective shield to protect him from attacks. He claims that this spell is the one that needs the most improvement

Earth Dragon’s Scales Incomplete Forme: Gauntlets - A more “effective” version of Earth Dragon’s Club as Jasper puts it. Like the name implies, this is an incomplete spell that only can cover his fists. Despite this, he uses this spell only as a last resort, seeing as it slowly saps away his magic energy, he still has a long way to go before he masters this spell…

Talents: Has a keen sense of smell. Has knowledge on some magic artifacts.

Hobbies: Taking long walks around Fiore, Reading Books (usually on ancient artifacts), Training
 
W.I.P
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Name: Wisp

Age: 7

Race: Exceed

Gender: Female

Magic Type: Paper Blizzard (Caster-type, Holy)

Guild: Fairy Tail

Sexuality: Straight

Height: 1' 8"

Weight: 44 lb.

Backstory: (What shaped your character to how they are today? No less than a paragraph.)

Weapon: N/A

Spells:

Talents/Skills: (Does your character possess any particular talents special to them; such as disguising themselves, crafting, etc.)

Theme:

Other: (Optional)(Anything else you might want to add.)
 
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Appearance
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Name: Talia Valstrax
(Val if she thinks your friends)
Age:23

Race: Human

Gender: Female

Magic Type: Plasma Devil Slayer


Guild: Sabertooth
Green
Her guild mark is on the underside of her right forearm.

Sexuality: Bi

Height: 5’8

Weight: 151lbs

Talia grew up in a seemingly ordinary home, but the truth lurked beneath the surface—her parents were members of a nearly forgotten cult. Instead of crafting a typical childhood, they devoted their time to training Talia with ancient weapons. She often wondered about the purpose behind it all, but her parents treated her with genuine affection. Occasionally, mysterious strangers would visit, claiming to be doctors sent by the cult, but her parents remained tight-lipped about their true intentions. As long as she kept up with her training, Talia was allowed a taste of normalcy and to make friends.

At ten years old, Talia met Adol, another child whose parents belonged to the same cult. He was a bit standoffish but undeniably intelligent, yet she felt an inexplicable bond with her. Talia was told to look out for him, and despite his aloofness, they quickly became inseparable best friends. When they turned fifteen, they encountered two more kids—Azrael and Luluca. That day marked a turning point; a ritual involving the four of them unfolded within the cult’s shadowy walls. Talia remembers the moment vividly: her chest being opened, a dazzling spectrum of colors swirling around her, and then the chilling sound of chanting as the world faded to black.

When Talia finally opened her eyes, nothing was as she remembered. The comforting embrace of friendship had twisted into a nightmarish landscape drenched in crimson, surrounded by the lifeless bodies of those she once knew. Panic surged within her as she realized that Adol, Azrael, and Luluca had vanished without a trace. But amidst the chaos, something fierce ignited within her—a surge of new abilities paired with an unquenchable thirst for the truth.

Determined to uncover the secrets of a sinister cult, Talia embarked on a thrilling journey, taking on dangerous jobs to keep herself afloat in this treacherous new world. Just when it felt like she was lost in an endless storm, an electrifying opportunity materialized: an invitation to join a well-known guild, a tantalizing promise of danger that beckoned with whispers of revelation. The stage was set, and Talia was ready to dive headfirst into the unknown!

Weapon: The wrist gauntlet on her left arm serves a dual purpose: it primarily provides defense while also enhancing the power of her strikes slightly.
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Spells:
Plasma Devil Laughter: Val unleashes a flurry of tiny, radiant orbs that swiftly dart toward her target like a swarm of fireflies. Upon making contact with any surface or enemy, these orbs erupt with ferocious intensity, creating an explosion that engulfs a 5 by 5 area around them.

Plasma Devils Riot: are you technique where the user releases energy out violently from almost any part of their body.

Plasma Devils Pulse: Val makes rings in different sizes that push strong force outward from their center. She uses this force in various ways, but mainly, she likes to use it for hovering or boosting herself and others.

Plasma Devils Rage: Val unleashes a torrent of concussive plasma that pulverizes anything in its path that originates from her mouth.



Talents/Skills: Val has a unique ability to sense the feelings of those around her at times. Despite how others may perceive her, she possesses a resilience that surpasses that of many. Her profound curiosity regarding her own magical endeavors, as well as those of others, frequently positions her as a knowledgeable resource across various fields. As a result, she often receives numerous inquiries from individuals seeking her insights and expertise.


Hobbies: She has a strong affinity for preparing and enjoying tea. She values traveling to engaging destinations, particularly hot springs and is also dedicated to her training pursuits.

Theme:



Other: She can't resist the irresistible pull to cuddle anything she deems adorable. Whether it’s a fluffy puppy or a tiny kitten, her heart leaps at the sight of cuteness, igniting a powerful desire to reach out and pet them.
 
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Name: Zevren

Age: 21

Race: Human

Gender: Male

Magic Type: Sage Godslayer Magic

Guild: Fairy Tail
Guild Mark: Located on nape of neck.

Sexuality: Heterosexual

Height: 200cm

Weight: 150lbs

Backstory:
Zevren was the result of a brief relationship between two Wizards. He was quickly given up for adoption in a small town. Growing up, Zevren was discovered to be capable of magic. Buying a book of magic from a traveling merchant. It turned out to be a tome on Sage Godslayer Magic. Unfortunately he wasn't able to utilize it properly due to how worn out the text was. Luckily it contained a detailed map leading him to a place where he could find a Sage God Lacrima. Once the Sage God Lacrima was implanted in his body. Zevren was quickly able to become a competent enough Wizard to join the Fairy Tail Guild. Zevren soon began researching different kinds of magic since he wanted to expand his repertoire.

Weapon: N/A

Spells: (At least 4 techniques, this can change as the rp goes on)
.Mercury Steps: Increases speed for short duration
.Donars Heft: Increases strength for short duration
.Maahes Flesh: Increases defense for a short duration
.Sage God Echo: A derivative of the standard Godslayer Bellow which adds an additional smaller bellow at the end of the first.

Talents/Skills:
.Researching Magic
.Making Magic Tools of questionable quality

Hobbies:
.Sleeping

Theme: (Optional) (What music defines your character?)

Other: (Optional)(Anything else you might want to add.)
 
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Character Sheet

Name: Elijah E Fiore

Age: 18

Race: human

Gender: male

Magic Type: caster/ celestial magic

Guild: fairytail. yellow with ablue fade on his shoulder blase

Sexuality: biexual

Height: 5'8

Weight: (How much does your character weigh?)

Backstory:
Elijah was born into the royal family of Fiore as this era's first child. His life was pretty simple, but alot was expected out of him since he was the oldest child. Elijah had studied magic under his grandmother, who was a celestial mage. However, her age began to take a toll on her. Before her passing, she bestowed upon him a precious key: the Dog of the Chinese zodiac, a loyal friend and companion. The key held sentimental value, a connection of the bond she shared with her celestial spirit.

After his grandmother's departure, Elijah decided to go on a quest to improve his understanding of celestial magic. However, his responsibilities at home wouldn't allow him. Elijah did something a little risky, escaping his life at home Choosing secrecy and concealing his true identity. He went under a different name to keep his status safe.

On his journey, Elijah ended up joining the Fairy tail guil, a place where he could hopefully find friends with in the other memebers and study his magic in peace.. Under the guise of a different persona, he did just that, learning abit more about celestial magic and the art of summoning celestial spirits.




Weapon: A sword, but later

Spells:
Gao is a hyperactive young spirit who is loyal to Eli. Although he's native, he has a strong will. Gao doesn't have any magic, but his hand to hand combat skills aren't nothing to laugh at. plus, with his great nose, nothing can escape him.[he wears a white hoodie with a bone print and brown shorts]
Gowa is a small spirit who isn't shy to face her opponents. Her magic allows her to animate inanimate objects. Animating more then one object or larger objects can drain her magic

A lazy and carefree spirit who rather spend his days sleeping. Although he doesn't do to much, his magic is something one should be cautious of. His full body take over:demon soul magic allows him to turn into a large demon Beast

An elderly spirit with vast knowledge. Although he doesn't have magic, his wisdom and knowledge make up for alot. He also has a "true form" the peak of his wisdom

A sassy big bird who is used mainly for transport. Her wind magic isn't something to sleep on
Talents: reading, writing, cooking

  • Star dress[currently locked]

Talents/Skills: Writing and cooking

Hobbies: normally likes to cook or write





 

  • Mordred Emrys (Hibari Kyoya).png

    Name: Mordred Emrys

    Age: 22

    Race: Human

    Gender: Male

    Magic Type: Ice God Slayer

    Guild: Sabertooth; black guild mark on his left bicep

    Sexuality: Heterosexual

    Height: 6'1"

    Weight: 180 lbs.

    Backstory: (What shaped your character to how they are today? No less than a paragraph.)

    Weapon: N/A

    Spells:
    • Ice God's Bellow: Mordred inhales before releasing a torrent of black-tinted ice from his mouth.
    • Ice God's Shattering Fist: Mordred covers his fist in dense black-tinted ice allowing him to punch harder than he would otherwise be able to.
    • Ice God's Rumbling Foot: Mordred slams his foot into the ground sending black-tinted ice speeding in a single direction, with the ice spiking up seemingly at random.
    • Ice God's Khione: Mordred touches the back of his right hand to his left palm causing a spherical shell of black ice to form around him, providing 360 degree protection from attacks.

    Talents/Skills: (Does your character possess any particular talents special to them; such as disguising themselves, crafting, etc.)

    Hobbies: (What does your character do in their spare time?)

    Theme:


    Other: (Optional)(Anything else you might want to add.)
 
Appearance: MERRYN.png

Name: Merryn Natua

Age: 18

Race: Human

Gender: female

Magic Type: Vermin God Slayer

Guild: Lamia scale (nuclear green mark on the sole of the left foot)

Sexuality: Pansexual

Height: 4' 6"

Weight: 110 lbs

Backstory: Merryn lived alone on the streets as far back as she can remember. A sickly child even by the standards of street urchins, Merryn was neither cute enough to beg for charity nor nimble and dexterous enough to succeed as a pickpocket. Instead, Merryn survived by scavenging among the garbage pits for scraps to eat and junk to repair and sometimes sell. Merryn's occupation didn't exactly make her popular and even the other urchins looked down and shunned her, but she didn't care, she was content to reap the riches that others foolishly passed over and keep them all to herself. Merryn's favorite thing to collect of all was newspapers: not only could they be used as bedding to ward off chill of winter nights spent outdoors, Merryn was able to slowly teach herself to read by matching up the words to the headlines shouted out by newsboys hawking them.

One day however Merryn found something she had never in her wildest dreams dared to hope for: an actual book. The book was tattered and stained and some of the pages were stuck together, but it was a book and it was all Merryn's. The book was far more difficult to read than anything Merryn had encountered so far, but she persisted and gradually uncovered its secrets. The book described a kind of magic, an ancient kind that had been spurned, discarded and eventually forgotten, the magic of a god of vermin. Over years, Merryn slowly taught herself this forgotten magic, using her growing power to defend herself from larger children and to venture into the nicer, more heavily guarded areas of town to raid their trash cans. No longer would Merryn have to wait for garbage to make its way out to the dump after having been picked over by the more fortunate. Now the choicest finds would all belong to Merryn!

It was this line of thought that lead to Merryn scavenging in the alleyway behind the Lamia scale guild headquarters and THAT lead to a brief but spirited battle with a pair of guild mages who assumed they were dealing with a thief or an especially large and aggressive raccoon. When the supposed raccoon displayed rare and powerful magic, the guildmages retreated and called upon the guildmaster, who defused the situation and, impressed by Merryn's rough but self taught magic, recruited her.

Weapon: A rusty, crooked dagger

Spells:

Locust Storm: Merryn unleashes a stream of locusts formed out of verminous mana which swarm enemies, biting them and draining their energy.

Wings of Fell Omen: Merryn forms verminous mana into a pair of tattered, crow wings with which she can fly and maneuver freely in midair

Blood drinking lance: Merryn coats one arm with mana which forms the head and proboscis of a giant mosquito and delivers a piercing thrust attack that drains blood and mana from the victim.

Cloak of the Rat King: Merryn wraps herself in a thick layer of mana, which forms a tattered cloak made of hundreds of seething rats. The cloak enhances her defences and the rats claw and bite at anyone who makes contact with her, inflicting many small wounds that can gradually weaken opponents.


Talents/Skills: Merryn has an eye for scavenging junk and repairing or modifying it into something usable. She is also a skilled and ruthless haggler

Hobbies: Dumpster diving, repairing or modifying

Theme:
 
Placeholder WIP

Character Sheet
Appearance:
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Name: (What is your character's name?)

Age:

Race: Human

Gender: Male

Magic Type: Water Dragon Slayer

Guild: tbd

Sexuality: Heterosexual

Height: (How tall is your character)

Weight: (How much does your character weigh?)

Backstory: (What shaped your character to how they are today? No less than a paragraph.)

Weapon: (What weapon does your character use for a weapon? 2 Max. Requip types of magic does not apply to this rule.)

Spells:

Talents/Skills: (Does your character possess any particular talents special to them; such as disguising themselves, crafting, etc.)

Hobbies: (What does your character do in their spare time?)

Theme: (Optional) (What music defines your character?)

Other: (Optional)(Anything else you might want to add.)
 
Appearance: Adara Volcanis screenshot.png
Adara Volcanis Flame Wings screenshot.png
Dragonized Adara screenshot.png
Sorry, forgot how to do the spoiler thing.

Name: Adara Volcanis

Age: 26

Race: Human

Gender: Female

Magic Type: Fire Dragon Slayer, Caster

Guild: Fairy Tail, Guild mark is gold and on the left shoulder
Sexuality: Bi

Height: 6' 00"

Weight: 190 lbs

Backstory: Before she ever joined Fairy Tail, Adara was raised by a Fire Dragon named Vulcan. While powerful, Vulcan was also crippled, having lost his wings in a skirmish in the distant past. However, he was able to invent a spell that gave him temporary wings of flame, a spell that he would also pass to his daughter. As a caring father figure, Vulcan encouraged Adara to learn and ask questions, while also teaching her to use Fire Dragon Slayer Magic. Vulcan's teaching methods were a bit more on the gentle end of the spectrum. Not too strict, but not very lenient either.
The day he sensed his time was almost up, Vulcan performed a spell that transported himself into Adara's soul, looking to hold off her dragonization while still technically being with her.

Weapon: Nothing, maybe some improvised stuff but nothing permanent

Spells: Fire Dragon's Roar: The user quickly gathers flames in their mouth and then releases them, with no seeming stance required, producing a large burst of fire.
Fire Dragon's Iron Fist: The user engulfs their fist in flames and then punches their opponent, causing, aside from sheer blunt damage, damage from the flames as well. This attack can also be performed with both hands at once. When the user is "Dragonized", this spell becomes far more powerful and gains blue flames.
Fire Dragon's Talon: The user ignites their feet with flames and proceeds to assault the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick. They can also create flames from their feet, greatly enhancing their speed and allowing them to jet-propel in any direction they desire. This makes it easier for the user to reach opponents that they wish to engage in close combat. The user can also combine the jet-propulsion capabilities of this spell for use with other techniques.
Fire Dragon's Wing Attack: The user rushes forward against two opponents. While doing so, the user produces a large stream of fire from each of their arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced fire. Such flames take the rough form of a pair of Dragon's wings, thus the name of the attack. This spell can also by employed by first grabbing the target's heads and then producing the fire to strike them.
Fire Dragon's Sword Horn: The user engulfs their entire body in flames and then propels themselves against the opponent at high speed, hitting them with a powerful headbutt. The user then proceeds to send the enemy flying up in the air with a pillar of fire produced from their body.
Fire Dragon's Grip Strike: The user rushes towards the target and grabs them with their hand. Whilst giving the attacking arm support with the other, the user releases a vast amount of explosive flames at point-blank range, burning the target.
Fire Dragon's Flame Elbow: The user creates intense, bursting flames from their elbow, boosting the striking power of the corresponding bare punch, which they then use to strike the target, who is then sent flying (at least) several meters away from the user.
Fire Dragon's Crushing Fang: The user ignites one of their hands and then swings it in a high arc, striking the target with their fingertips, leaving a flurry of flames in their wake.
Fire Dragon's Brilliant Flame: The user generates fire from both of their hands and then joins them, creating a unique, larger flame as a result. When such flame collides with the enemy, it creates a very massive and destructive explosion. The user can also ignite both of their hands and combine the flame in the same way, but instead of creating a giant explosion, the user throws a large fireball at the enemy, blowing them away.
Fire Dragon's Tail Strike: Adara ignites her long pony tail before whipping it at her opponents. Took a good deal of trial and error before she eventually figured out how to keep her hair from just burning up.
Dragonized, Adara gains a real tail that ignites with the added ability to scatter flames.
Flame Wings: Adara ignites a pair of burning wings from her shoulder blades that allow her to fly for a short time. With more practice, she will be able to use them for longer.
Dragonized, Adara gains a pair of draconic wings that she can ignite. The resulting flames will then be scattered like rain when she flaps her wings.
(At least 4 techniques, this can change as the rp goes on)

Talents/Skills: Adara has heightened senses of Sight, Scent and Sound while her sense of pain has been diminished. She also has superb night vision.

Hobbies: Adara has acquired a love of reading in her spare time, likely because Vulcan admitted to not knowing everything there was.(What does your character do in their spare time?)

Theme: (Optional) (What music defines your character?)

Other: (Optional)(Anything else you might want to add.)
 
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Let me know if I need to change anything here

Appearance:

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Name: Arjento Emeri

Age: 17

Race: Human

Gender: Male

Magic Type: Aura magic

Guild: Fairy Tail the mark placed on his upper back just below the neckline colored bronze

Sexuality: Gay

Height: 6”1’

Weight: 225lbs

Backstory: Arjento was raised by his extended family in a large mansion on the outskirts of a town. The family had money and influence and were feared in many towns near them due to that. He was often told that being a member of this family meant that you have to act in a certain manor, treat many like they’re lesser even if they are wealthier, that those with an innate ability to use magic were not to be trusted even though he knew his family employed those like that. He was often treated like he didn’t belong with them. Oh sure they fed him and taught him, gave him a bed and security to grow up, however they showed him no love and rarely treated him like a family member. It didn’t help that he was the only kid where he lived and that he couldn’t go into town without an escort of some kind. He was shown to be a quick learner with the subjects he was taught, though that was more out of fear of what might happen if he were wrong. Though he did find comfort in a few books he’d hidden.

At 8, he’d had enough and decided to run away from them. He took what money he could, having stolen some valuable trinkets that his family didn’t even wear to help him if he needed, the books he’d hidden and other necessities he knew to bring, and made his way to the train. He knew that his family would send people to pursue him, meaning that he was looking out for people hunting him, evading capture, and trying to get away from his family’s influence.

One day on the road, after nearly being captured by people looking for him, he encountered a man who offered to teach him a unique magic as he had the potential to learn it. He was about to be taken away when he managed to shout yes to the man, who managed to defeat those after Arjento and get him to a safe location. The years passed and Arjento eventually got proficient enough where his teacher told him it was time for him to strike out on his own. However his teacher had one condition, he must join and remain with the first non-dark guild he encounters for a full year without exception. He was able to stay on his own for a while, doing various odd jobs to get by however he knows that he can’t keep putting it off forever and now finds himself standing in front of Fairy Tail.

Spells: Trace- able to find others through a personal object, the more important an object is the better, though if too much time has passed he can’t find them. He is also able to sense others about 10m from him.

Bound Weapon- able to make simple weapons using aura (nothing with moving parts except rope). Weapon doesn’t have special powers and require a constant flow of magic. (Imagine the bound weaponry spell from the Elder Scrolls video game)

Aura Bomb- (It is basically the Aura Sphere move from pokemon)

Enhancement- able to channel aura into different parts of his body for a quick boost though repeated use will put a strain on him

Altering Aura- able to alter how much others see him, from no one noticing him to him being the center of attention

Extra Jump- He literally just pushes aura out of his feet to jump more

Force of Aura- An attack that only happens if he is low on energy or seriously injured, a large wave of aura is blasted out from him to his opponent, he tends to either get knocked out or about to be

Aura Wave Motion- A last resort attack, he only can use this move if he is either hurt with lethal injuries or is almost out of magic. He unleashes a powerful wave in all directions to create a large explosion or direct it toward one direction in a concentrated beam (think the aura storm move from smash bros brawl). After using it the move drains him of energy and magic meaning that likely end up collapsing either immediately or soon after.

Talents/Skills: A decent job of foraging and hunting for food. He does sing well and play the violin. Able to perform on a trapeze.

Hobbies: Reading, learning to cook, performing when he is in the mood

Theme: The Struts could have been me

Other: He is currently looking for a pet though he isn't sure what he wants though
 

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