Exalted III: Poorly-Named Game

We can port them over, but they're not that powerful. I actually checked their 2e stats to make sure.


Replacing a lost limb takes months with Essence 3 Solar Medicine.
 
Yeah, I did a double check myself. Good, but not anywhere near what Red Wire wants. Still, I wanna port them 'cause Kyros is a man of his word, an he'll try to fulfill the bargain even if he can't get exactly what she wants.


Thanks for the permission to port. I'll have a post up soon.
 
@Sanctaphrax: I don't mind if you write it up. Like I said, I'm not great at writing demons. I only ask for the option for the flesh-weaving to become permanent and just as good as the original if the subject is treated repeatedly.
 
Going out to sea might be a good way to avoid Pa-El, actually. She's got a life to live, she can't just camp out at a manse's gates waiting for Kyros to return. And if Kyros isn't there, she has little reason to battle his demons for control of his pagoda.


On the other hand, she is quite a sailor. She might be willing to follow you into the Wyld.



Anyway, here's that demon Kyros is about to summon.






VLIRVAKH





A Vlirvakh like a giant glass spider with a fleshy human hand at the end of each leg. Their touch dissolves meat into threads, which they can weave like silk. Sorcerers call them up to alter the bodies of men and beasts, or to create clothes and other cloth goods.


Vlirvakh hate simplicity and dull patterns, so unless carefully micromanaged they will cover the bodies of those they are asked to modify and the goods they are asked to make with multicoloured fractals and strange structures of unclear purpose. They take pride in their intelligence and the complexity of their work, and expect to be treated respectfully even when bound.


Vlirvakh would be among the foremost mathematicians of the Demon City if they were capable of explaining themselves, but they are not. Their normal fondness for obscure words reaches an absurd extreme when they talk about mathematical topics, making their mathemtical insights very difficult to follow.


Vlirvakh almost universally love Neomah, but this fondness is rarely reciprocated.


Common Intimacies:


Defining Principle: Simple things are boring and morally questionable.



Major Principle: I am intelligent and skilled and deserve to be respected for that.



Minor Tie: A particular Neomah (affection, lust or similar)



Minor Tie: A particular piece of work (pride)



Essence: 2


Willpower: 5


Motes: 70


Health Levels: -0/-0/-0/-4/-4/-4/Incap


Actions: Senses 5, Resist poison/disease 6, Social influence 5, Knowledge 9, Read intentions 5, Weaving 12, Mathematics 12, Stealth 7


Appearance: 2 Resolve: 3 Guile: 3


Join Battle: 5


Attack: Bite 7 (11)


Combat Movement: 6


Evasion/Parry: 3/2


Soak/Hardness: 9/0


Merits:


Master Weaver: A Vlirvakh is always treated as though it had access to tools of exceptional quality for weaving. It works four times as fast as a human.



Mathematical Mind: A Vlirvakh never forgets a number and may always act as though it had access to an abacus of exceptional quality in its mind. However, their explanations are generally incomprehensible; anyone tutored by a Vlirvakh in mathematics doubles their training times instead of reducing them, and following a Vlirvakh's explanation of the answer to a question generally requires an (Intelligence + Lore) roll against a difficulty 1 less than that of solving the problem yourself.



Charms:





Unraveling Touch (15m; Supplemental; Instant; Essence 2): This Charm supplements a decisive attack, doubling 9s on the damage roll and adding 1 to the wound penalty of anyone injured by it. Wounds inflicted with this Charm require a (Dexterity + Craft (Weaving)) roll against a difficulty of the resulting wound penalty to re-knit the flesh before it can begin to heal. This Charm may also be used outside of combat, to justify weaving flesh that normally could not be woven.



Artisan of Meat (4m per dot granted, 1wp; Simple; Indefinite; Essence 2): The Vlirvakh spends a few hours modifying a body, and improves it in some way. The subject benefits from a physical Merit that could be created by adding woven structures to the body. A new hand or foot counts as a 2-dot Merit, a new limb counts as a 3-dot Merit. Taking a wound penalty or withdrawing the committed motes ends this Charm, and leaves a gruesome deformity in the form of a shattered structure of woven flesh behind. The Vlirvakh can fix such deformities, of course.
If the Vlirvakh spends a month at work, they can make a granted Merit permanent. This inevitably involves trade-offs that leave the subject with the same amount of xp as before. Note that this Charm is not Stackable, so any given person may only benefit from one use of it at a time.


Moment Of Calculation (10m; Reflexive; Instant; Essence 2): Once per turn, the Vlirvakh instantly performs mathematical work that would normally take it an hour to perform.



Hurry Home
(10m, 1wp; Simple; Instant; Essence 1): The Vlirvakh teleports to its summoner at the beginning of its next turn.


Materialize (35m, 1wp; Simple; Instant; Essence 1): The Vlirvakh weaves itself out of thin glass strands.


Measure The Wind (5m, 1wp; Simple; Instant; Essence 1): The Vlirvakh gets the measure of anyone whose flesh it unravels.
 
That is unbelievably cool. My only concern is the Craft (weaving) roll in Unraveling touch. Personally I'd make it a high difficulty Medicine roll.


Still super awesome, though.
 
I want to keep weaving as an option, because that's what the demon uses. But Medicine at +1 difficulty would be fine too.


Anyway, I'm glad you like it.
 
Medicine +1 difficulty works fine as an alternative. Thanks again for the super cool demon!
 
Good news!


New Charmset!


Go ahead and remake your characters. Most of your Charms are basically the same, but Harmonious Presence Meditation, Frugal Merchant Method, and Fathoms-Fed Spirit ought to be replaced.


Vanishing From Mind's Eye Method isn't in there, so I guess Nobody has a unique trick. A poorly written unique trick.


JayTee, I'll be writing that command-demon-remotely Charm soon, so leave a spot open for it. It probably won't be E1 so you'll want Supernal Occult. Which fits Kyros anyway.
 
Nice, I'll start adjusting my character when I have time on saturday, sunday evening at the latest.
 
@Sanctaphrax: Is it really absolutely essential that I take Illustrious Solar Mien before I take Harmonious Presence Meditation? It feels far more like pure role-play fluff in charm form than than a fundamental part of a Solar's skill at Presence.


Also, sorry for the delay on reworking my charm sheet. I got called in to work my day off. >.>
 
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Yes. It's the prerequisite.


And it's definitely not just fluff; it has a clear and significant effect. One that's a lot more suited to Kyros than the new HPM, actually. Are you sure you want a Charm that makes the social atmosphere friendlier?
 
I'll be honest, it's a charm I wouldn't ever pick if I could avoid it. If it was a permanent effect added on to another charm, maybe, but not as it is. Remembering someone or their name is one of those things that happens as a matter of course that happens as a matter of course to a Solar who makes an effort at it.


You're right in that Harmonious Presence Meditation isn't quite what I thought it was, though. Listener Swaying Argument seems more appropriate.
 
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Welcome back.

JayTee said:
You're right in that Harmonious Presence Meditation isn't quite what I thought it was, though. Listener Swaying Argument seems more appropriate.
Oh, hey. I actually hadn't noticed you'd changed your Charms until now.


I'm surprised you didn't go for Spirit-Binder's Authority.
 
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Mostly because I need 6 xp total (3 xp for Linguistics 1, 3 xp for Language Merit) and I only have 5.


Herp a derp nope. Forgot about Solar XP.
 

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