Exalted 3e Playtest Leaks - Discussion

[QUOTE="Lord of Chaos]Yeah. For example, I fully intend to run an "exaltation session" with each player before my first 3e game, where they start as heroic mortals and actually play up through their Exaltation (probably less than a full session) in order to establish them as people first, rather than just Exalts.

[/QUOTE]
:D !


I look forward to this.
 
Although I'm still not on board with buckets o' dice.


I will probably take the basic concept and tinker with it for my own purposes, too.
 
I've decided to make a test character with each Caste. I'm probably going overboard here, I just want to see how well the charms match up to random character concepts

Name: Jaheed Masari


Caste: Dawn


Concept: Precise Duelist


Strength: 3


Dexterity: 5


Stamina: 3


Charisma: 3


Manipulation: 2


Appearance: 2


Perception: 2


Intelligence: 2


Wits: 5


Abilities:


*Melee 5 (Single Combat)


*Awareness 5 (Join Battle)


*Dodge 5


*Resistance 1


*Archery 0


*Presence 4


*Investigation 3


*Integrity 4 (Keeping my Word)


*Lore 2


*Athletics 3


Stealth 1


War 1


Socialize 2


Essence: 1


Personal: 13 Peripheral: 33


Willpower: 7


Defense: 7


Resolve:


Guile:


Soak: 5


Health: -0/-1/-1/-1/-2/-2/-2/-2/-4/


INCAP


Intimacies:


I wish to better myself through honorable conflict(Principle) Defining


Chiaroscuro(Tie-Fascination) Major


My Children(Tie-Shame and Regret) Major


Never be rude to a stranger(Principle) Minor


Equipment: Artifact Rapier (light), Light Armor


Charms:


Excellent Strike


Hungry Tiger Technique


Fire and Stone Strike


Sensory Acuity Prana


Keen Sight Technique


Harmonious Presence Meditation


Stubborn Boar Defense


Watchman's Infallible Eye


Lightning Speed


Ox-Body Defense


One Weapon, Two Blows


Peony Blossom Technique


Dipping Swallow Defense
 
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Ah, I spot a fencer there! Funny as I was thinking of Zorro Night Caste all day.
 
Name: Stefan Shadowstalker


Caste: Zenith


Concept: Hedonistic Minstrel


Strength: 2


Dexterity: 2


Stamina: 3


Charisma: 5


Manipulation: 2


Appearance: 4


Perception: 2


Intelligence: 3


Wits: 4


Abilities:


*Athletics 2


*Integrity 5


*Performance 5 (Music)


*Presence 5


*Lore 1


*Larceny 3


*Thrown 5


*Dodge 5


*Socialize 5


*Linguistics 2


Resistance 2


Essence: 1


Personal: 13 Peripheral: 33


Willpower: 6


Defense: 4


Resolve: 5


Guile: 4


Soak: 5


Health: -0/-1/-1/-2/-2/-4/INCAP


Intimacies:


Life must be enjoyed(Principle) Defining


I always draw first(Principle) Minor


The Realm(Tie:Jealousy) Major


Rare Wines(Tie:tongue:assion) Minor


Music(Tie:Love) Major


Equipment: Daggers, Light Armor


Charms:


Masterful Performance Exercise


Soul-Firing Performance


Respect Commanding Attitude


Impassioned Orator Technique


Perfct Harmony Technique


Mood-Inducing Music


Battle Anthem of the Solar Exalted


Stubborn Boar Defense


Precision of the Striking Raptor


Reed in the Wind


Mastery of Small Manners


Harmonious Presence Meditation


Excellent Friend Approach
 
Name: Zhian Lo


Caste: Twilight


Concept: Scholarly Warlord


Strength: 2


Dexterity: 2


Stamina: 3


Charisma: 2


Manipulation: 4


Appearance: 3


Perception: 3


Intelligence: 5


Wits: 3


Abilities:


*Bureaucracy 3


*Integrity 3


*Investigation 2


*Lore 5 (History)


*Occult 5


*War 5 (Strategy, Orders)


*Survival 3


*Linguistics 3


*Performance 2


*Dodge 5


Essence: 1


Personal: 13 Peripheral: 33


Willpower: 7


Defense: 4


Resolve: 3


Guile: 2


Soak: 5


Health: -0/-1/-1/-2/-2/-4/INCAP


Intimacies:


General Adai(Tie:Rival) Defining


Games of Strategy(Tie:Amusement) Minor


No Matter how large I grow, I will remember home (Principle) Major


Wife (Tie:Grief, Love) Major


Equipment: Light Armor


Charms:


War God Descendent


Holistic Battle Understanding


League of Iron Preparation


Ideal Battle Knowledge Prana


Harmonious Academic Methodology


Essence-Lending Method


Spirit Detecting Glance


Uncanny Perception Technique


Terrestrial Circle Sorcery


Reed in the Wind


Friendship with Animals Approach


Hardship Surviving Mendicant Spirit


Frugal Merchant Method
 
Hey Lord of Chaos, any chance you have stats for some of the units you may face? Your baseline troops, or elite troops or even Gods? Animals too?
 
Name: Silent Precipice


Caste: Night


Concept: Military Scout


Strength: 2


Dexterity: 5


Stamina: 4


Charisma: 3


Manipulation: 2


Appearance: 2


Perception: 4


Intelligence: 2


Wits: 3


Abilities:


*Awareness 5


*Dodge 5 (While mounted)


*Athletics 3


*Ride 5 (My familiar)


*Stealth 3


*Archery 5 (While mounted)


*Investigation 2


*Lore 2


*War 2


*Bureaucracy 2


Occult 1


Athletics 1


Essence: 1


Personal: 13 Peripheral: 33


Willpower: 7


Defense: 6


Resolve: 2


Guile: 1


Soak: 6


Health: -0/-1/-1/-2/-2/-4/INCAP


Intimacies:


I Never Lie To My Allies (Principle) Defining


General Hin (Tie:Loyalty) Major


My Horse, Whisperwind (Tie:Companion) Major


Never Forgive A Traitor (Principle) Major


The Hundred Kingdoms (Tie: Disdain) Minor


Equipment: Light Armor, Artifact Powerbow


Charms:


Wise Arrow


Sight Without Eyes


Trance of Unhesitating Speed


Sensory Acuity Prana


Surprise Anticipation Method


Keen Sight Technique


Keen Hearing and Touch Technique


Studied Ear Espial


Master Horseman's Techniques (Harmony of Spirits, Horse-Summoning Whistle, Blood Rider's Toughness)


Flashing Thunderbolt Steed


Wind-Racing Essence Infusion


Graceful Crane Stance


Reed in the Wind
 
I'll admit, when I read that you could combine two or more languages into one superlanguage, I geeked out a bit :P


Looking forward to the 3rd edition :D
 
Combine Mingled Tongues Technique with the lore teaching charms. Unlike the universal language later in the tree, there is no caveat that the mingled tongue cannot be learned, only that your understanding fades after a scene. Create a society that speaks a language comprised of and understandable by all Creation-born languages
 
Is it weird that this is actually making me more intrigued as to what the Abyssal and Infernal Charms are going to look like?
 
I really want to see the new Sidereal charms. Solars get all sorts of not-quite-TN-manipulation now, can you imagine the crazy mechanical and thematical shenanigans the Fate Ninjas will get up to in 3e? Shame it'll be quite a few more years before them
 
Can you tell us about some of the end-of-tree charms? I would specifically love to hear about Integrity, Stealth, Occult, Survival and Sail? Please?
 
Sure

Integrity is pretty heavily front-loaded charm wise. I don't see any effects with a higher Essence requirement than 3 (remember that Essence starts at 1). Some of the top-level charms:


Transcendent Hero's Meditation breaks any unnatural influence other than the great curse after 5 minutes. It can only be used once per story, but resets after Limit Break.


Unhesitating Dedication is a cheap reflexive charm that lets you drastically reduce the effectiveness of an opponents attempt to degrade your virtues. It lets you either subtract 1s from their successes or forces them to reroll up to Essence successful dice.


Sun King's Radiance is my favourite. Whenever you succeed at social influence or resist outside influence, anyone who follows you, feels subservient to you or feels weaker than you who see you gain an automatic intimacy towards you, and have their own competence increase for a short time. This charm sometimes turns regular mortals into Heroic Mortals.






Shadow Replacement Technique lets you grapple someone, stare into their soul and then hide in their shadow. It basically lets you possess them, as long as you don't go against any of their major or stronger intimacies.


False Image Feint lets the solar disappear when about to be struck, avoiding a decisive attack. It's possible to leave an object behind to be damaged instead, naruto-log-style






Immortal Soul Vigil lets you meditate on a person you observe while immaterial (an earlier occult charm lets you spiritually project). You observe their dreams and memories, and can detect any spiritual taint. Additionally, if someone has been acted upon by a spirit in their past, you can set a trigger in their mind. The next time that spirit approaches them, you can spiritually teleport there (your body stays behind) and confront the spirit immaterially.


Ephemeral Induction Technique lets you combine fragments of spirits you have destroyed through other occult charms into a new spirit which you may shape and control to a limited extent. It can be bound as a familiar or released after a season. This charm can also be used to create a Fair Folk, with often unpredictable results.


Spirit-Drawing Oculus lets you once per day disperse your anima for 1wp, then roll a full free excellency of Per+Occult and gain your successes in motes that can only be used for craft, medicine, lore, occult and investigation






Deadly Predator Method lets you apply a huge host of buffs and special powers to your familiar or bound companion. As in "Can beat most Exalts in a fight" levels of buffs.


Most of their other charms are powerful, but are mostly holdovers from 2e. Traceless passage, resistance to environmental effects, etc.






Tide-Carried Omens lets the solar detect threats to self, ship or crew Essence minutes before they happen. This doesn't require you to be on a boat or sailing in any way.


Blood and Salt bondage grants the solar and her crew bonus health levels that last up to a month after they leave the ship


Black Fathoms Blessed lets the solar add some of the ships traits to her own as long as she is on board, moving faster with her ship and becoming more durable as well
 
Nice, thanks for the info! How about War and Awareness? How good is the resistance tree? Do they still have the great permanent soak charm?


Also, You now start with Essence or 1 when you exalt? I did not know that! Any other character generation quirks?
 
There are a few more changes to chargen


Each caste selects 5 abilities out of 8 for their caste abilities, then you get 5 favored as normal


Essence pools are only based on your essence score, rather than other factors. You start with 13 personal and 33 peripheral motes


You also begin with 13 charms rather than 10

Awareness is mostly split into 3 trees: Sight, Taste/Smell, Hearing/Touch. The capstone remains Eyes of the Unconquered Sun, but it is not tied to actual vision anymore. The Eyes destroy all illusion, disguise and stealth they pass over






Battle-Visionary's Foresight lets the solar choose two Stratagems in secret. If the enemy enacts either of them, the stratagem is negated and the solar gets to enact one of his own for free


Tiger Warrior Training Technique lets the solar improve the Drill (which is now super important) of his soldiers, and lets him invest xp to give them special talents






Ox-Body's effects now scale off of Stamina


Aegis of Invincible Might activates automatically after the solar uses Adamant Skin. It gives a hardness of 20 against decisive attacks and boosts your withering soak by Sta+Res and cancels Stamina levels of damage per attack. It lasts as long as you keep up a high level of offensive pressure


There are many ways of boosting soak or hardness, and ways of negating damage and penalties, but no more permanent soak boosters.
 
Wow, I'm super excited about the Occult charms and the new Twilight powers, definitely looking forward to that. Any info you might have on Sorcery?
 
Sorcery requires essence 1,3,5 for terrestrial, celestial, solar sorcery. Nothing more than that is in the leak
 
Hey all.


I'm a playtester for EX3. The leaked docs are 2 cycles out of date by now. I actually dropped by to say, the forum reaction here is much less vitriolic than I usually see, as the Exalted fanbase is "spirited". Anyways, glad to see people are excited for the new edition! It's a lot of work!
 
While I can't speak for everyone, My attitude is that I'm very much over the rules of 2E, so any change is going to be considered a good change unless proven otherwise. :)


PS: I like the sound of "two cycles out of date". It makes me think that things are moving along at a good pace.
 
JayTee said:
While I can't speak for everyone, My attitude is that I'm very much over the rules of 2E, so any change is going to be considered a good change unless proven otherwise. :)
PS: I like the sound of "two cycles out of date". It makes me think that things are moving along at a good pace.
It's-if you believe Monday Meeting notes-hitting homestretch.
 
Another playtester here! Yeah, it's moving at a good pace, and the leaked material is outdated. It's not necessarily all incorrect; if you like what's there, you're going to like what comes out officially later on. But it is going to be polished up, balanced, etc.


So far, this forum has been the single most positive forum, followed by /tg/. Usually it's a mix of praise and vitriol! Ya'll are some friendly dudes.
 
ParanoiaCombo said:
Hey all.
I'm a playtester for EX3. The leaked docs are 2 cycles out of date by now. I actually dropped by to say, the forum reaction here is much less vitriolic than I usually see, as the Exalted fanbase is "spirited". Anyways, glad to see people are excited for the new edition! It's a lot of work!
JayTee said:
While I can't speak for everyone, My attitude is that I'm very much over the rules of 2E, so any change is going to be considered a good change unless proven otherwise. :)
PS: I like the sound of "two cycles out of date". It makes me think that things are moving along at a good pace.
Ashurbanipal said:
Another playtester here! Yeah, it's moving at a good pace, and the leaked material is outdated. It's not necessarily all incorrect; if you like what's there, you're going to like what comes out officially later on. But it is going to be polished up, balanced, etc.
So far, this forum has been the single most positive forum, followed by /tg/. Usually it's a mix of praise and vitriol! Ya'll are some friendly dudes.
Thanks guys :)


I agree with @JayTee and his statement.


We are all pretty friendly here, we've been doing Exalted for a really long time and before e3 was announced, we had 80+ games going, most STs, including my self are over 2/2.5e and stopped their games and are waiting for 3e.


Also while everyone here is a huge fan of Exalted, I've come to realize that no one really has any time for the drama/vitriol behavior normally associated with it.
 

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