Mirrorblade
New Member
After furter discussion with the rest of the group and the ST... they don't roll much and don't care, it's more about narration, so that's no big deal to them and the rule stays in place (also one of them has astounding luck with dices, and the ST has a perchant for critical successes on NPC's and enemies, without cheating).
  On my part I've to admit, I do get frustrated when every action in a session results in a botch due to the very houserule I'm criticizing, fortunately botches are not severe, but costantly failing rolls gets old quickly and bogs down things in combat, in particular...
Considering that I've noticed recurring bad dices in any RPG I played, it starts to seem a Sidereal persecution :?
The story it's interesting altough a bit dull, as the "savant" character of the ex_WoD_Storyteller_of_Doom talks his way trough everything, leaving the rest of the cast to play cheerleaders
  On my part I've to admit, I do get frustrated when every action in a session results in a botch due to the very houserule I'm criticizing, fortunately botches are not severe, but costantly failing rolls gets old quickly and bogs down things in combat, in particular...
Considering that I've noticed recurring bad dices in any RPG I played, it starts to seem a Sidereal persecution :?
The story it's interesting altough a bit dull, as the "savant" character of the ex_WoD_Storyteller_of_Doom talks his way trough everything, leaving the rest of the cast to play cheerleaders