Mirrorblade
New Member
I've been "lurking" around from time to time looking for answers, now I start to ask questions on what I couldn't solve myself.
Our storyteller, for his own reasons , decided to alter the dice system of our starting Solar-Alchemical 1st ed campaign, by making each "1" rolled "cancel" one success from the overall roll.
This rule applies to opponents as well, but considering that 6 siaka nearly killed 75% of our party (of 3) in our first fight, resulting effectively more dangerous than the second circle demon we had to "remove"... I've doubts on the fairness/effectiveness of this solution.
I get concerned as it seems, this way, Â that a large dice pools incurs higher risks of rolling "worse" or directly botch even on simple tasks, rather than accomplishing better results.
From direct experience: we had very few "epic" rolls and a lot of crappy results or full fledged botches...
So, what I'd like to know is if this houserule compromises playability althogether, simply "resizes" our characters "exaltedness" a bit too much, or messes up the system.
Our storyteller, for his own reasons , decided to alter the dice system of our starting Solar-Alchemical 1st ed campaign, by making each "1" rolled "cancel" one success from the overall roll.
This rule applies to opponents as well, but considering that 6 siaka nearly killed 75% of our party (of 3) in our first fight, resulting effectively more dangerous than the second circle demon we had to "remove"... I've doubts on the fairness/effectiveness of this solution.
I get concerned as it seems, this way, Â that a large dice pools incurs higher risks of rolling "worse" or directly botch even on simple tasks, rather than accomplishing better results.
From direct experience: we had very few "epic" rolls and a lot of crappy results or full fledged botches...
So, what I'd like to know is if this houserule compromises playability althogether, simply "resizes" our characters "exaltedness" a bit too much, or messes up the system.