Swyft
New Member
Plot:
Herrath, Ruler of the Underworld, has sent five distinct weapons onto the realm known as the Spiritlands. One of those who received one of the five relics, was on the middle continent that was the Central Kingdoms. The individual's name has been lost but his title is known in history as the Soul King. He was a mage of sorts, wielding magic through arcane nexuses that were linked to the Underworld. As such, he was bestowed great power with this magic.
Five hundred years later, after the assassination of the Soul King, a new power disrupts the balance of the Central Kingdoms. It seems as though the hill giants on the plains have been driven mad with only their king and a small group of refugees remain to aid the humans in rooting out this curse. Leaders from all over the world are bound to unite against a common foe. But no one will expect what lies ahead...
Races:
- Human
- Hill Giant
- Half-Giant
Strengths:
Human -
- Magic: Humans are the most proficient in magic of the three races in the Central Kingdoms
Hill Giant -
- Physical Strength: Hill giants are the greatest in physical strength of the three races of the Central Kingdoms.
- Wisdom: Hill giants are the wisest of races in the Central Kingdoms.
Half-Giant -
- Physical Ability: Half-giants are a good combination of strength and speed.
- Combat: Half-giants are very good in combat. It was as if they were born for that purpose.
Weaknesses:
Human -
- Dread: Unlike the other two races, humans fear far more easily.
- Weak-Minded: Most humans are not as strong willed.
Hill Giant -
- Size: Hill giants are larger and make for easier targets.
- Magic: Very few hill giants use magic.
Half-Giant -
- Charisma: Half-giants are not charismatic.
- Self-Conscious: Attacking their pride and honor makes them reckless.
Factions:
Human -
- Valyran
- Gervaria
- Nemeria
- Tynnasia
- Tellaham
- Cnidos
Hill Giants -
- Rock Hill Tribe
- Boulder Hand Tribe
- Blood Rock Tribe
- Valyran Giants
Half-Giants -
- Zor'Gon
Rules:
- Romance is allowed, but keep it PG-13. For my sanity.
- No god-modding.
- Max of 3 characters. Ask me if you want to be a magic user. (Recommended 1 character to start.)
- Literacy.
I'll be creating a group out of this when I get a few people. When the group is made, I'll be posting more details but this is basic information.
Post if you are interested. This RP will include deception, justice, war, and risk.