BlueBiscuit
Junior Member
Ok then, I thought you meant a literal flaming skull-headed spirit of vengeance.vinom said:I just mean an alt form with it's own personality attached
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Ok then, I thought you meant a literal flaming skull-headed spirit of vengeance.vinom said:I just mean an alt form with it's own personality attached
Sorry for having taken so long, was a bit busy.shepsquared said:I've decided on a density shifter who triggers in the Silver Storm.Does making the intangible part an alternate power of the hyper dense part work as well as I think it should, or is there a better way?
I'm looking over your sheet right now, but if you could describe me how you imagine your powers to look and work, I could give you better feedback.shepsquared said:Right now I have two powers; superdense and intangible. They each have three or four component powers and I'm trying to sort out how to have it so that only one can be active at once; All of them have the activated flaw and they're all sustained duration.
Second relevant question; is rusting metal a valid feature of an intangibility power? Or should it be something separate?
I'm not sure. Perhaps adding the Split and Multiattack extras? Doesn't matter much right now. You only have one Harvester though, and I don't see you getting a comparable weapon any time soon.Belial said:out of curiosity, later on in game of coarse, if i wanted to dual wield weapons, like say my character gets a hold of a second revolver or something and I wanted to use them both in a combat action, how would that work?
He has two modes, each activated by a move action. His super dense mode makes him stronger and harder to hurt. His intangible mode allows him to pass through solid objects and 'walk' on air (low level flight). His intangibility also rusts metal when he passes through it and he can intensify this effect into a touch attack.shepsquared said:Right now I have two powers; superdense and intangible. They each have three or four component powers and I'm trying to sort out how to have it so that only one can be active at once; All of them have the activated flaw and they're all sustained duration.
Second relevant question; is rusting metal a valid feature of an intangibility power? Or should it be something separate?
Give me some time to think about it, and I'll get back to you on that.shepsquared said:He has two modes, each activated by a move action. His super dense mode makes him stronger and harder to hurt. His intangible mode allows him to pass through solid objects and 'walk' on air (low level flight). His intangibility also rusts metal when he passes through it and he can intensify this effect into a touch attack.
Maybe something like:vinom said:Got a little problem yes... I can't seem to find the way to exude a ranged buff to all Magic descriptor powers.
Do you want it to buff yourself as well as others, or only others?vinom said:Enhanced trait, variabe, effects others, permanent...