ValtheStarGal
Supreme Stellar Sorceress
Wyrmwood: Stranger Tides
The Open Ocean
The Open Ocean
The appointed time arrives; the Swallow is at rest on the sea, sails furled and engine cut, awaiting the merfolk. The seas are still, and while the ship’s nightshroud keeps the deck safe for the vampirates aboard, beyond there is daylight. A few days have passed in-game since the orders were given to arrange an accident aboard the Lightbringer - which, from the screams upon the weave of magic, was evidently lost with all hands. A message was given by its late captain, and now there is only the w-
-the entire ship lurches violently to port, as though something huge has slammed into the side of it from below. A number of the deckhands look overboard and watch as thick tendrils wind their way up the side of the ship, feeling their way past gunports until they crest the guardrails and slither onto the deck. The ship begins to list to starboard as whatever has attached itself to the ship pulls on it, the tendrils winding their way around cannons and masts, each tentacle wider around than a cannon-barrel or mast - but delicate enough not to damage anything. Upon the tendrils, now clearly visible beneath the sun, is elaborate scarification in the script of the Abatecah, a script intended to be read with the hand more than the eye.
Some of the deckhands begin shouting to call attention overboard, and it quickly becomes apparent as to why: crawling up the tendrils that now bind the ship are the Abatecah themselves. The scaled, piscine merfolk slither their way up the side of the ship, a dozen of them pouring over the side and onto the deck, their arrowhead faces full of shark-teeth and alert to any sudden movements. The Abatecah warriors hiss and snarl, flourishing their weapons and licking their teeth as they take the measure of the crew on deck. Three more Abatecah follow the dozen aboard, these ornamented with precious metals embedded into their very bodies that carry the twisted charge of alien magic; they stand an additional meter above the Abatecah warriors - all of which stand two meters in height, with plenty of tail behind them - and examine the assembled crew, many of which are visibly nervous to behold the imposing ambassadors of the deep.
<The thrall told us you want a meeting>, one of the three ornamented Abatecah signs, searching for anyone who might comprehend the merfolk’s sign language; they stand tallest of the three ambassadors, with an opalescent cranial fin that shines in the light and crisscrossing scars that hint at many battles past. <Tell us why you should not join it.>
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