Alator
The Scholar
If you have an issue with any of this, or have a suggestion/wish, please let me know/ bring it up.
Oh, and sorry about the wall of text :3
Main plot below in the "Story" section!
Map of the Milky Way with our Empires, which will updated as we proceed with the Roleplay. I will start this when two Empires have been approved, and people can join in as we go.
Each player has the ability to create their own species, or possibly borrowing existing ones (Movies, TV-Series etc included) such as humanity (if they are approved that is), they get to choose the technological tier that their species is on, how great their fleet/army is. In this, try to stay realistic, even if you are a massive Empire. I will not be approving races that could easily wipe out all others.
You can at highest start with four fully colonised planets, keep in mind that planet size affects the gravitation force and thus your race and civilisation. So having a massive planet that can feed trillions won't be allowed, due to that the massive gravitational forces would crush it's inhabitants. The greatest fleet size you can start with is a few thousand. I'm not setting a population percentage limit for Military Forces in the case of someone choosing to be a militarized autocracy, however military forces is still capped at having max 3000 divisions (each containing 1 000 000 Soldiers with their vehicles). Though keep in mind that having a massive army in comparison to your population will render your Empire poor. Building new ones if of course possible, and I will explain how fast in the ruleset. Be sure to describe your ships, even add pictures if you'd like to!
Rules:
(TRY TO STAY REALSTIC AND PLAY FAIR, OTHERWISE MORE RULES WILL BE ADDED This is for fun after all ^^ So I'm trying to make this as little complicated as possible. What I meant with the text above is, there area few rules that are necessary to have, but I hope that we can go about this a mature way and solve things mainly between ourselves. And while there are no rules against it... If you go with let's say Tier 1 Empire, then maybe you could go with fewer ships so that others can beat you? Or go about it another way (Civil War etc)? It's more fun for all that way, and if all picked a tier 1 species, it just wouldn't be as fun in my opinion.)
1.) No godmodding.
--------------------------------
2.) Do not force other player's actions.
----------------------------------
3.) Dont pick a Tier 0 species, I have other plans that tier which you will discover
-----------------------------------
3.) You can not start with more than a few thousand ships.
-----------------------------------
4.) You can not start with more than 30000 army groups (each of them containing 1 000 000 soldiers with vehicles, both various transports and offensive/defensive ones). This is a very high percentage, seeing as with four planets at highest, having beyond 50 billion citizens in your Empire is not extremely likely due to the high demand it puts on your planets. (Using this number for simplicity, otherwise it would be hard to get this to work.)
---------------------------------
5.) You can not start with more than four colonized planets.
----------------------------------
6.) There are three types of ships. Corvettes, cruisers and battleships. A battleship is worth two cruisers in an outright battle (not counting ambushes) or four corvettes. The same principle works with technological tiers. One battleship from Tier 2 roughly equals two battleships from Tier 3.
If engaged in battle, they are likely to take out eachother. If two forces are evenly matched, the side who manages to strike an unexpected blow on the other wins. Such as suddenly emerging out of hyperspace with weapons ready etc. Battles and wars and to be worked out between the participants. So dont expect to win everything (unless your side is absolutely superior), it's more fun for all that way
-------------------------------
7.) Planetary wars: Should it come to a planetary invasion. Your technological level counts for a bit less than it does in Space battles. As an attacker, even with orbital support, you need to have at least 50% more divisions to win. That would however lead to you only having a third of your original force left. With around twice as many Soldiers your losses would be about half your force. With three times as many troops though, you'd have about 3/4 out of your original force left.
Everything above is if you want to capture the planet and keep everything relatively intact. You can simply choose to bombard it from orbit and suffering a 10% loss of the original defence force in guerilla attacks. However the planet will be of no real use to you, and millions if not billions of the enemy population will die.
You can wipe out a planet completely from space, this would be breaking a Galactic agreement on the matter though. This would turn everyone but your closest allies against you.
Conquering a planet "carefully" will take five days. Conquering it "ruthlessly" will take three days. Wiping it out however will only take one day.
-------------------------------
8.) Time: The time in this RP will move at a steady pace, one day in real life equals one day on here. Due to technology, it is easier to do everything this way. And the actual "Main plot" of the RP will kick in relatively quickly. If you fall behind, dont worry. Just write what had happened before you come back to the present.
TIME WILL BE SLOWED DOWN DURING SPECIAL EVENTS
------------------------------
9.) Repleneshing: If you lose ships, you will be able to build 50 new ones (choose which, but at highest 30 of them can be Battleships) within three real life days.
If you have sustained ground losses, you can replenish your armies with either clones or robots with 100 army groups in three real life (and RP) days.
-----------------------------
10.) Space Travel: For a Tier one and Tier 2 Species, crossing the Galaxy takes two days with their ships. I will be dividing the galaxy into 24 zones (it takes one to cross a zone). This is to make it easier to understand where everyone are.
_________________________________________________________________
Story: The year is 2113, and the United Nations of Earth have long since discovered that they are not alone in the Milky Way, confirming what was long suspected. However with the recently developed Hyperspace technology, enabling ships to break the lightspeed barrier, mankind is in the process of developing their own first interstellar spaceships. Many on Earth believes that it would be foolish to venture out. Due to the fact that Humanity is barely out of it's diapers in comparison to many other races out there. And some of the most advanced races have discovered something strange. Their long-range sensors are picking up signals from outside the Milky Way, far out in the void. And they are growing stronger.
History: While Humanity evolved on it's own, many species did not. Many of the existing races today were created as a consequence of a certain Progenitor species' fascination with genetical experiments. Causing dozens of planets to be seeded with life by the Progenitors tens of millions years ago. Other races have tried to replicate this process, without either much results or unwanted ones.
__________________________________________________________________
(A part of the credit goes to the Halo Wiki for this)
(If you have any questions regarding anything in here I would be happy to explain. )
Technological Tiers:
This is just a means of better measuring the technological achievements of our species. And of course does a species in one tier possess all the technology of the tiers below them.
Tier 0 - Ascendancy
The species in this tier can accelerate the evolution and create life with desired traits, it also has the ability to use teleportation with an accuracy on a molecular level. The species also possess everything required for a Tier 1 species. This is a theoretical ceiling and the Progenitors are the only known species that has achieved this level of technology.
Tier 1 - Intergalactic
The species in this tier possess extremely effective energy production methods, such as extraction of Zero Point Energy and an extremely deep understanding of particles, engineering etc. The species also possess and understand how to fabricate super-dense materials, perform super-accurate Hyperspace navigation, possess the ability to create life, and the ability to terraform and create worlds. Tier 1 species has mastered very accurate teleportation. It is also possessing extremely sophisticated weaponry and shields. The species in this tier is capable of travelling between Galaxies close to them.
Tier 2 - Interstellar
The broadest of the tiers. The species has the ability to perform exceedingly accurate Slipspace navigation, teleportation, near-instantaneous communication, they are required to possess very effective and clean energy production, a very deep understanding of particles, engineering etc. They are capable of fabricating very dense materials, aswell as having very sophisticated weaponry. Having developed energy shield technology is a requirement for this tier, usage is not. The species also possess an extensive knowledge of matter manipulation, such as being able to create regenerating materials. They can create sentinent AIs.
Tier 3 - Space-Faring
The species in this tier have efficient Slipspace navigation, mass drivers, advanced matter accelerator weapons that fires hyper-velocity high-density projectiles, holocrystal storage and are capable of creating semi-sentient AIs. They have had no outside influence.
Humanity reached this tier in 2113 with the creation of the Schwarz Engine, enabling Hyperspace travel.
Tier 4 - Space
Tier 4 is often the final resting place for species intelligent enough to break free from their cradle's surface only to fill the gulf surrounding it with war. Their comfort-focused technology can include medical advances.
Humanity reached this level in 1957, when the first artificial satellite was launched.
Tier 5 - Atomic
Tier 5 species usually begin focusing on clean energy production. The occasional belligerent species will use atomic energy for weapons, often resulting in mass extinctions. In-atmosphere craft are a hallmark, often leading to manned space flight, albeit on a short-scale.
Humanity entered this age in 1945, when the first atomic bombs were deployed, and manned space travel was accomplished for the first time in 1961.
Tier 6 - Industrial
Tier 6 is the outset for massive urbanization. Agrarian societies can remain stable in the pre-industrial stage, but Tier 6 population strain and mechanized food production invariably create political and economic pressures very few can balance. Moving past this usually promises advancement. Some societies improve environmental and medical understanding concurrently with mechanical and transport advancement. Those that do not are frequently doomed. Humanity entered this Tier in 1781 with the advent of steam technology.
Tier 7 - Pre-Industrial
Tier 7 is one of the most common and stable states, with limited weaponry and environmental threats. Societies tend to be small and scattered, driven by subsistence farming, foraging, or hunter-gathering needs. Technology is limited to simple hand made tools, weapons, or agrarian implements and methods, but a very broad understanding of planetary and solar mechanics is not uncommon.
Oh, and sorry about the wall of text :3
Main plot below in the "Story" section!
Map of the Milky Way with our Empires, which will updated as we proceed with the Roleplay. I will start this when two Empires have been approved, and people can join in as we go.
Each player has the ability to create their own species, or possibly borrowing existing ones (Movies, TV-Series etc included) such as humanity (if they are approved that is), they get to choose the technological tier that their species is on, how great their fleet/army is. In this, try to stay realistic, even if you are a massive Empire. I will not be approving races that could easily wipe out all others.
You can at highest start with four fully colonised planets, keep in mind that planet size affects the gravitation force and thus your race and civilisation. So having a massive planet that can feed trillions won't be allowed, due to that the massive gravitational forces would crush it's inhabitants. The greatest fleet size you can start with is a few thousand. I'm not setting a population percentage limit for Military Forces in the case of someone choosing to be a militarized autocracy, however military forces is still capped at having max 3000 divisions (each containing 1 000 000 Soldiers with their vehicles). Though keep in mind that having a massive army in comparison to your population will render your Empire poor. Building new ones if of course possible, and I will explain how fast in the ruleset. Be sure to describe your ships, even add pictures if you'd like to!
Rules:
(TRY TO STAY REALSTIC AND PLAY FAIR, OTHERWISE MORE RULES WILL BE ADDED This is for fun after all ^^ So I'm trying to make this as little complicated as possible. What I meant with the text above is, there area few rules that are necessary to have, but I hope that we can go about this a mature way and solve things mainly between ourselves. And while there are no rules against it... If you go with let's say Tier 1 Empire, then maybe you could go with fewer ships so that others can beat you? Or go about it another way (Civil War etc)? It's more fun for all that way, and if all picked a tier 1 species, it just wouldn't be as fun in my opinion.)
1.) No godmodding.
--------------------------------
2.) Do not force other player's actions.
----------------------------------
3.) Dont pick a Tier 0 species, I have other plans that tier which you will discover
-----------------------------------
3.) You can not start with more than a few thousand ships.
-----------------------------------
4.) You can not start with more than 30000 army groups (each of them containing 1 000 000 soldiers with vehicles, both various transports and offensive/defensive ones). This is a very high percentage, seeing as with four planets at highest, having beyond 50 billion citizens in your Empire is not extremely likely due to the high demand it puts on your planets. (Using this number for simplicity, otherwise it would be hard to get this to work.)
---------------------------------
5.) You can not start with more than four colonized planets.
----------------------------------
6.) There are three types of ships. Corvettes, cruisers and battleships. A battleship is worth two cruisers in an outright battle (not counting ambushes) or four corvettes. The same principle works with technological tiers. One battleship from Tier 2 roughly equals two battleships from Tier 3.
If engaged in battle, they are likely to take out eachother. If two forces are evenly matched, the side who manages to strike an unexpected blow on the other wins. Such as suddenly emerging out of hyperspace with weapons ready etc. Battles and wars and to be worked out between the participants. So dont expect to win everything (unless your side is absolutely superior), it's more fun for all that way
-------------------------------
7.) Planetary wars: Should it come to a planetary invasion. Your technological level counts for a bit less than it does in Space battles. As an attacker, even with orbital support, you need to have at least 50% more divisions to win. That would however lead to you only having a third of your original force left. With around twice as many Soldiers your losses would be about half your force. With three times as many troops though, you'd have about 3/4 out of your original force left.
Everything above is if you want to capture the planet and keep everything relatively intact. You can simply choose to bombard it from orbit and suffering a 10% loss of the original defence force in guerilla attacks. However the planet will be of no real use to you, and millions if not billions of the enemy population will die.
You can wipe out a planet completely from space, this would be breaking a Galactic agreement on the matter though. This would turn everyone but your closest allies against you.
Conquering a planet "carefully" will take five days. Conquering it "ruthlessly" will take three days. Wiping it out however will only take one day.
-------------------------------
8.) Time: The time in this RP will move at a steady pace, one day in real life equals one day on here. Due to technology, it is easier to do everything this way. And the actual "Main plot" of the RP will kick in relatively quickly. If you fall behind, dont worry. Just write what had happened before you come back to the present.
TIME WILL BE SLOWED DOWN DURING SPECIAL EVENTS
------------------------------
9.) Repleneshing: If you lose ships, you will be able to build 50 new ones (choose which, but at highest 30 of them can be Battleships) within three real life days.
If you have sustained ground losses, you can replenish your armies with either clones or robots with 100 army groups in three real life (and RP) days.
-----------------------------
10.) Space Travel: For a Tier one and Tier 2 Species, crossing the Galaxy takes two days with their ships. I will be dividing the galaxy into 24 zones (it takes one to cross a zone). This is to make it easier to understand where everyone are.
_________________________________________________________________
Story: The year is 2113, and the United Nations of Earth have long since discovered that they are not alone in the Milky Way, confirming what was long suspected. However with the recently developed Hyperspace technology, enabling ships to break the lightspeed barrier, mankind is in the process of developing their own first interstellar spaceships. Many on Earth believes that it would be foolish to venture out. Due to the fact that Humanity is barely out of it's diapers in comparison to many other races out there. And some of the most advanced races have discovered something strange. Their long-range sensors are picking up signals from outside the Milky Way, far out in the void. And they are growing stronger.
History: While Humanity evolved on it's own, many species did not. Many of the existing races today were created as a consequence of a certain Progenitor species' fascination with genetical experiments. Causing dozens of planets to be seeded with life by the Progenitors tens of millions years ago. Other races have tried to replicate this process, without either much results or unwanted ones.
__________________________________________________________________
(A part of the credit goes to the Halo Wiki for this)
(If you have any questions regarding anything in here I would be happy to explain. )
Technological Tiers:
This is just a means of better measuring the technological achievements of our species. And of course does a species in one tier possess all the technology of the tiers below them.
Tier 0 - Ascendancy
The species in this tier can accelerate the evolution and create life with desired traits, it also has the ability to use teleportation with an accuracy on a molecular level. The species also possess everything required for a Tier 1 species. This is a theoretical ceiling and the Progenitors are the only known species that has achieved this level of technology.
Tier 1 - Intergalactic
The species in this tier possess extremely effective energy production methods, such as extraction of Zero Point Energy and an extremely deep understanding of particles, engineering etc. The species also possess and understand how to fabricate super-dense materials, perform super-accurate Hyperspace navigation, possess the ability to create life, and the ability to terraform and create worlds. Tier 1 species has mastered very accurate teleportation. It is also possessing extremely sophisticated weaponry and shields. The species in this tier is capable of travelling between Galaxies close to them.
Tier 2 - Interstellar
The broadest of the tiers. The species has the ability to perform exceedingly accurate Slipspace navigation, teleportation, near-instantaneous communication, they are required to possess very effective and clean energy production, a very deep understanding of particles, engineering etc. They are capable of fabricating very dense materials, aswell as having very sophisticated weaponry. Having developed energy shield technology is a requirement for this tier, usage is not. The species also possess an extensive knowledge of matter manipulation, such as being able to create regenerating materials. They can create sentinent AIs.
Tier 3 - Space-Faring
The species in this tier have efficient Slipspace navigation, mass drivers, advanced matter accelerator weapons that fires hyper-velocity high-density projectiles, holocrystal storage and are capable of creating semi-sentient AIs. They have had no outside influence.
Humanity reached this tier in 2113 with the creation of the Schwarz Engine, enabling Hyperspace travel.
Tier 4 - Space
Tier 4 is often the final resting place for species intelligent enough to break free from their cradle's surface only to fill the gulf surrounding it with war. Their comfort-focused technology can include medical advances.
Humanity reached this level in 1957, when the first artificial satellite was launched.
Tier 5 - Atomic
Tier 5 species usually begin focusing on clean energy production. The occasional belligerent species will use atomic energy for weapons, often resulting in mass extinctions. In-atmosphere craft are a hallmark, often leading to manned space flight, albeit on a short-scale.
Humanity entered this age in 1945, when the first atomic bombs were deployed, and manned space travel was accomplished for the first time in 1961.
Tier 6 - Industrial
Tier 6 is the outset for massive urbanization. Agrarian societies can remain stable in the pre-industrial stage, but Tier 6 population strain and mechanized food production invariably create political and economic pressures very few can balance. Moving past this usually promises advancement. Some societies improve environmental and medical understanding concurrently with mechanical and transport advancement. Those that do not are frequently doomed. Humanity entered this Tier in 1781 with the advent of steam technology.
Tier 7 - Pre-Industrial
Tier 7 is one of the most common and stable states, with limited weaponry and environmental threats. Societies tend to be small and scattered, driven by subsistence farming, foraging, or hunter-gathering needs. Technology is limited to simple hand made tools, weapons, or agrarian implements and methods, but a very broad understanding of planetary and solar mechanics is not uncommon.
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