Eating yourself with regen?

Starvation doesn't really come up in my games, but for a simple reason. Those who lack it are generally city focussed, and rarely depart from civilized areas for long periods. In those instances they do, they are usually smart enough to aquire a guide, pack up on supplies, and if possible travel along with a group or take a ship. As well, most groups include a member who has sufficient Survival to handle the tasks. The groups that haven't been city focussed generally included at least one Lunar with significant Survival, or included some 'barbarians' with significant survival. The game centered around a small village in the far north, for example, almost every member had at least 3 Survival...and the exception wasn't a local. The group's Ghostblooded member was the most likely one to worry about hunger, and that was more related to people being so kind as to bleed around him when he was low on Essence. A fairly common occurance when he let loose his Necromancy or ended up having to use Arcanoi in battle. Poofing out of existence as your only real defensive charm tends to get expensive quick.
 
It can come up for any number of story reasons.  For instance a long-forgotten manse in a stablized area of creation surrounded by the deep wyld far to the north.  The Lunars won't shapeshift but any gear they bring along will become horribly mutated or uselessly frozen on the yearlong journey north.   It's rumored that a local diety knows the location of an artifact picnic basket that will always have fish and bread inside of it when opened....  the regening lunar says "Screw it guys, we can just eat me.  Lets start marching."
Or a situation where your army needs food and you lay down on the grass and make sure they don't eat faster than 1L per action.
Shmoo spirit shape anyone?
 
Zaramis said:
I have barely read all of this, but Im sure it doesnt come as a surprise that in my games, starvation is very much an issue. Why? Because there's an ability called survival, and someone with a lot of survival should manage better in one area or another than someone who doesn't have it.
Maybe not for Lunars, but for example, if people venture into the desert with max one dot of survival in the party, of course starvation enters the game. I don't see why not, starvation can be the stuff of epic and legends too :)
You know, someone who travels with one dot of survival out into the desert... he had it coming in my opinion.


Survival was an issue at the beginning of my solar campaign, they were on the run from the realm, tried to bring down a deathknight who wanted to turn the region into a shadowland and all that in the scarcely settled west.


Now survival is much less of an issue as they have taken control of a small kingdom and are fighting a war with coral and the realm (three party free for all ^^) and they have taken great pains to secure foodsources.
 

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