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Realistic or Modern Dying to Live, Living to Die REBOOT (Not cliche Zombie survival) *COMPLETED*

(Option 3 has been chosen with 2 votes!)

Taking a look around, you find some items of potential use. The first thing is a working deep sink along one wall. You know that the water in the lines can become contaminated in a citywide disaster, but you figure the water this far down is probably still safe. You take the risk and gulp down the rusty tasting water until you’re filled. Then after splashing some on your face to wake yourself up more fully, you find a hundred foot coil of three-quarter inch hemp rope on a pile of old tarps.

The rope is a little heavy, but you find that you can easily carry the coil across your shoulder and decide that it will be worth having. Most of the tarps are too big and brittle from age to be of use, but you do find a smaller, eight by ten foot, plastic tarp under the pile in good condition and are able to fold it up small enough to take with you. You also find a relatively clean section of canvas tarp and tear some strips out of it to use as bandages for your wounds. You consider cleaning your head wound in the sink, but figure the dried mat of blood is probably the only thing keeping you from bleeding to death and decide to leave it alone, except to wrap it a little more with a strip of canvas.

Finally, you discover an old vintage Pepsi machine in the corner. It looks like something out of the seventies and has no soda in it, but you do find three empty Pepsi bottles on the floor nearby – the old kind with extra thick glass. Taking the bottles, you fill them with water and cork them with balled up strips of tarping.

Looking at the heavy fire extinguisher on the wall (and all the rest of the gear you want to carry), you decide that it really isn’t worth lugging and leave it.

Checking the barred doors again, you no longer hear any zombies trying to claw their way in and give a sigh of relief – they must have forgotten what they were after and wandered away.

Gathering your gear, you ready your weapon and head cautiously up the stairs, not wanting to get surprised by anything if you can help it. The stairwell itself is dark, the emergency lighting here beginning to wane. Using your flashlight, you make sure nothing is lurking under the steps and then head up.

The stairs climb at least sixty feet to a landing at the top. Light shines into the area at the top of the stairs through a small window in a closed steel door – the only access to the stairwell. You move to the door and see that it is a security door, locked from the other side with a pushpin key lock. You can open it freely from here on the inside, but you’ll need the four pin key-code to open it again from the outside should you leave (unless you prop it open or the like).

Looking through the window, you see a long corridor on the other side, lit by emergency lighting. A number of office doors, some open and some closed, line each side – while what’s left of two mangled corpses litter the hallway in a splattering of gore. As you look, you see a zombie stumble out of one of the office doors to wander aimlessly down the hall away from you.

As you watch the zombie shamble off, you suddenly realize just how exhausted you really are. You can literally feel your mind and body falling asleep as you stand there. You start yourself awake, knowing that falling asleep now, with a major head wound and all this blood loss, poses the risk of going into a coma or even dying in your sleep. Still, your body is shutting down on its own; whether you like it or not. It just can’t take any more exertion.

Back down the Stairs

At least you are in a secured area free of the living dead. You go back down the stairs into the room below and, with sleep literally overtaking you, you wrap up in one of the large tarps and instantly fall asleep. Lucky for you, you actually awake some time later to a high pitched beeping sound. You look at your watch and see that it’s 6:00 am – the time you normally get up in the morning to get ready for work. You then realize the alarm on your watch is beeping and you quickly turn it off. Getting up, you are groggy and ache all over, especially your wounds. They actually hurt more now than they did yesterday. You wonder if that has something to do with running on adrenaline and panic last night.

You find yourself thinking about your wife Laura and two daughters, ten year old Jessica and seven year old Kate. That is when you realize that your memory is starting to return. You suddenly remember everything about your life up to a week ago last Thursday. For whatever reason, you’re still missing the last little bit.

Who are you anyway?

You are Greg Bradley. You live in the suburbs with your wife, girls, and one cat; and work in the city as an accountant for the Morgan Corporation – an advertising firm. Monday through Friday you catch a commuter train in the suburbs to Fairmont Station in the city, where you hop on the Green Subway Line to the Summit Tower Station. Your commute takes about forty-five minutes. On weekends you like to just be with your family, but do go mountain-biking a couple of times a year with friends you’ve had since college. You and your wife used to go camping quite frequently, but that sort of dropped off after your first daughter was born. Your life is nothing special, but for a moment you treasure each memory – having until just recently had none to treasure at all.

You were an only child of parents who divorced when you were young. You went with your mother at that time; who is still alive, but now lives in a New England nursing home with Alzheimer’s. Your father was an alcoholic and died of liver failure. Your wife’s parents are both still alive, still married, and live in sunny Arizona. They fly you and the family out to their ranch every Christmas, along with the rest of their own family. Your wife has many brothers and sisters, but you really don’t interact with them very much (except over the holiday) and don’t even know all of their names. And that has nothing to do with you losing your memory; you just never cared enough to make the effort.

Yes, it has all come back except for a missing week. The last thing you remember before waking up in the subway tunnel was leaving your office on Thursday to get on the elevator on the 24th floor of the Summit Tower. You take the keys out of your pocket and look at your elevator key – the one marked ‘ST 24’. It’s for the express elevator that goes straight to the Morgan Corporation offices.

You then think about your situation. You were a boy-scout and have some basic survival skills, including being able to handle firearms – or at least you know how to shoot skeet with a shotgun. How much different can blasting zombies in the head be? Now if you could only get your hands on one (the shotgun, not the zombie, you smirk to yourself)…

You also worry greatly for your family. Your wife would be home – hopefully barricaded in, while your girls would have been on the bus to school at the time. Damn! You hope they at least made it to the school, knowing that in such an emergency the school would initiate a lock-down. Maybe they are safe inside waiting for help. You hope so.

Gathering your gear and hoping for the best, you head back up the stairs and look through the glass window of the security door. You don’t see any zombies about, so you:

1. Enter the corridor to search the area for an exit keeping the door to the stairs propped open just in case

2. Open the door and try to figure out the lock first, so you can close it behind you when you leave, but still have access

3. Just leave and close the door behind you
 
I'd say the first option, keeping the door propped open, is the best option out of the three.
From what I gathered it doesn't seem like there is an infected problem indoors where we came from, and if there are any other risks I'm purposely overlooking them. Figuring out the lock isn't going to be worth it due to the fact that it'll almost certainly take too long and it's a keypad. Making a subtle, but secure prop to the security door seems like a good idea, and will provide a quick escape if things suddenly get hairy.

Unless you have some unexpectedly good reason for closing a one-way door behind you, eliminate the last option immediately.
 
Yep, let's prop that door open.
Watch this guys, it's not gonna be good enough, and the door will close anyway, making this loud sound that attracts zed from miles away.
 
(Option 1 has been chosen with 3 votes!)

The corridor, leading away from the secured stairwell, is lined with a number of offices used by the transit authority. You briefly look through each of them as you head down the corridor, but find nothing of particular use and no other exits. Seeing some of the desks with photos of the owners’ loved ones on them reminds you of your own desk at work. You had a picture of your wife and kids on it. God; you hope they are all still alive. Too bad for the folks in these offices you think to yourself; you doubt any of them made it out of here, before being mauled to death by the zombies – or worse, becoming one of them.

At the end of the office corridor is a short hallway going left and right. To your right, the hallway goes about fifteen feet and ends at another push-pin security door. This one however, is broken open, hanging off the bottom hinge, and bent outward slightly.

To your left the hallway goes another fifteen feet, to a set of private restrooms men and women’s at the far end.

1. Check out the broken security door

2. Check out the restrooms at the other end of the hallway
 
I don't think there's anything good in restrooms ever. And that broken security door with items that could potentially secure my life looks like there ain't gonna be much behind it.

But I don't think there's gonna be anything in the bathrooms so let's go with the Security Door.
 
Hey, it's (presumably) America! I wouldn't put it pass those guys to be carrying firearms to the washroom. However, I still agree with you that we should check the security door. Doesn't look like something zombies could have done.
 
(Option 1 has been chosen with 2 votes!)

Moving to the broken security door, you carefully look through and can see into the subway’s main corridor. This is the wide concrete and tile entryway into the subway itself; and you can actually see the exit to your right, beyond a bank of narrow token-operated turnstiles. Unfortunately, a huge mass of zombies crowd the area – both in front of the turnstiles and on the other side, where the tunnel itself simply opens without walls to the outside. You stifle a gag, as the smell of blood and death is overpowering here. Looking at the floor of the main corridor, you shiver to see hundreds of ripped open and dismembered bodies lying in sticky footprint-tracked pools of maggot and fly infested blood. You force yourself to ignore the nauseating massacre and take in the more pertinent details of the scene.

Between you and the exit to your right – about fifty feet away – is set of opposing stairs. The signs above the stairways read: “North Platform” and “Exit Only” respectively. You know they would take you back down to the subway’s zombie infested northbound platform – from whence you just recently escaped.

To your left, the subway’s main corridor goes another fifty or so feet and ends at another set of opposing stairs, where a much smaller group of ten or twelve zombies mill about. The signs above these stairways read: “South Platform” and “Exit Only”. These would take you down to the subway’s southbound platform – no doubt just as zombie infested as the north platform was.

Directly across the main corridor from you are two sets of doors. The first door is a security door; closed and locked with a pushpin key lock, and reads: “Security Office” on the front. Next to the door itself is a huge smashed out window – creating a six foot wide, four foot high, opening into the security area beyond. The bloody body of a security guard hangs out of the window frame, the back half of his head apparently blown out from a self-inflicted gunshot wound. Below the window frame is a scattering of broken glass and a bloody pile of corpses – some you note with huge holes in their heads as well. You also think you can see the pistol the guard must have used to blow his brains out, lying in the gore. Inside the security room itself, you can see at least three zombies on the other side of the open window frame, idling inside amid a toppled collection of broken and dead security monitors.

The second set of doors, about thirty feet further down the tunnel from the security office, are the doors to the men and women’s public restrooms.

Given the circumstances, you have to rule out the exit. There is no way you’re going to be able to get through all those zombies. They would tear you apart, like all the other unfortunates that now litter the floor.

There is also no point in going back down to either subway platform. That would be suicide.

You really don’t have to go to the bathroom all that bad; so there’s no point getting trapped in a restroom. Besides, you can think of a lot more pleasant places to be killed by zombies anyway.

That only leaves going back the way you came and trying to find another way out. Of course, if you can get the gun first, that might help. You think you might be able to sneak across the corridor to get the gun, but if you’re seen, you’ll have another giant zombie horde after you.

Given the distance between both groups of zombies and the gun across the main corridor from you however, you estimate that you can easily get to the gun and back before the zombies can get to you – even if they spot you.

1. Just head back.

2. Try to sneak across the main corridor, get the gun, and then sneak back.

3. Screw it! Just run over, get the gun and run back.
 
While it may be useful to have a gun, let's hope it'll be more of a reassuring thing to have at our side rather than something we actually have to use, because shooting a gun inside a subway will probably do a lot more harm to us than anything else could.

Still, it'll be nice to have one of those around so let's sneak across and get that gun.
 
Sneak over and get that gun, so we can shoot an unfriendly, gun-wielding human who for some reason has infinite ammo.
Let's hope our stealth attempts are better than the last few times we tried.
 
I agree. We can save and conceal the gun for dire situations. Could be a good bargaining chip for supplies later on, too (I personally feel in apocalyptic situations, firearms are often overvalued, so we can probably get something pretty good for it, weather it be food, medical supplies, or even a better melee weapon.)
 
(Wow you guys have quite an interesting opinion on the subject, I have never seen this from people in a Zombie apocalyptic RP at all. Either way your wish is my command, and Option 2 was chosen with 3 votes!)

You crouch low and move slowly from the broken security door, crossing the main corridor towards the pile of dead in front of the security office. Amazingly, you don’t think the zombies have noticed your presence yet, and you are able to get all the way to the pile of bloody corpses, just under the shattered security window. Crouching under the window frame, you can hear the zombies within the security room on the other side, moaning and shuffling about. Moving very slowly, you risk taking a look through the window frame and see the three zombies inside the security area. Beyond them, to the back of the security room, is also another door, but it is ajar and you briefly see movement from the other side. More zombies no doubt.

Looking at the dead piled at your feet, you see that there are eight bodies; and that they all have a number of zombie bites on them, but it appears the actual cause of their death – or re-death, as the case may be – was one or more gunshot wounds to the head. Looking amid the gore, you see the security guard’s pistol lying nearby and carefully pick it up. The weapon is a 9mm semi-automatic handgun with the slide back. You see that the safety is still off and check the twelve round magazine – empty. Damn; the security guard seems to have saved the last round for himself!

You take the pistol and begin to move back across the main corridor toward the broken security door – which at this point incidentally, you can see has the words: “Transit Authority: Subway Personnel Only” is written on its face.

You watch the cluster of ten or twelve zombies closest to your position and move when they all seem to be facing away from you. The urge to bolt for it is intense, but you force yourself to walk slowly across the wide corridor – arms now extended like a zombie, just in case something so stupid would actually work.

You get about half way across the corridor, when one of the ten or twelve zombies by the stairs to the South Platform appears to take note of you. It doesn’t moan loudly and lurch forward like you’d expect, but simply leaves the pack and starts shuffling slowly toward you, like it isn’t in any hurry to get anywhere. A second zombie seems to respond to the first’s departure and begins following behind it as well, while the rest of the zombies in the group don’t pay either any mind.

Damn! You almost made it undetected. Now you have two zombies coming your way, but at least they aren’t charging (yet). Your mind screams ‘run for your life!!!’ – while your common sense the smaller of the two voices right now says ‘don’t blow your cover and keep going slowly’.

1. Bolt for it!

2. Keep it together and continue the charade until you’re through the broken transit authority door
 
No bullets? Doesn't matter, it wasn't gonna be for shooting either way.

Of course, we gotta resist the urge to run and attract the entire horde towards us, because there's no way we're about to put all that sneaking to waste.
Keep it together man, keep it together. Still got that axe with us, right?
 
Go on, keep walking like that's ever allowed a person to get ahead of a flesh-eating maniac.

Anyways, cool gun. Lovin' it, because we can threaten people with it, obviously.
 
We could always find ammo later or trade it for supplies. Wouldn't use it as a bluff other than as a last result, don't want to provoke a fight when we have no bullets.

I would continue walking to avoid suspicion. (Btw are the zombies the typical slow, meandering ones, or the fast, aggressive type?)
 
(To answer your question ViciousVip3R ViciousVip3R right now from what you have seen, they have been more of the slower types but some have been moving a bit fast, whether that fact remains the same is yet to be seen. However I will say this, had you guys bolted some of these zombies would have been coming at you in a jerky run like motion, which would've been faster than the ones you saw previously. Only thing I will say. Anywho, 2nd vote was a bit vague, but if I figured that out right you wish to keep moving at the same sneaking pace, either way if not I an tell the others wished to keep moving slow so Option 2 has been chosen with 3 votes! If not 2 votes!)

You head through the broken transit authority door and into the short hallway. Knowing the two zombies will follow you in, you go into the office corridor to set up an ambush. Taking an internal sigh of relief that you didn't attract anymore after you, which would've happened had you bolted back.

When the two zombies stumble around the corner you see that they are both female. You are taken aback a moment to see yet two more female zombies – something in your nature not wanting to accept that women could really be zombies too, in spite of having already seen one. It suddenly shakes your faith a little, that your wife could still be alright after all this time.

Your momentary hesitation allows the undead women to see you, and you lose the element of surprise. They growl hungrily and actually fight each other to get at you first. You backpedal enough to allow one to get ahead of the other, and then upswing your fire axe with both hands – catching the first zombie up under the chin. Her head almost completely separates from her neck in a spray of blood. The zombie gurgles momentarily then slowly falls to its knees, like a windup toy finally running down.

The other zombie meanwhile, stumbles around the first and reaches for you, as you recover from your swing. You don’t have time for another swing, but are able to interpose the axe handle between you and the zombie’s snapping jaws.

At this point you find yourself near an open office door. You shove the ravening zombie woman back with your foot and slip through the door, closing it quickly. You can hear the zombie come up and throw itself against the other side. It then begins clawing and scratching at the flimsy thing and you can see that the door is not going to keep her out long. Even now, the wicked thing is tearing the front paneling off.

You ready your fire axe and open the door suddenly, just enough that the zombie can poke its head in at you. You also brace the bottom of the door with your foot, to prevent it from pushing its way in on you.

As you hoped, the zombie sticks its head in through the gap, snapping at you ferociously. You swing your axe down on its head as hard as you can – and wince, as it cleaves the zombie’s skull in-two down through the face and you are hit by an explosion of the contents. You try to focus through the goop running into your eyes and ready another blow, but the zombie drops to the floor dead.

You step over the gruesome corpse and into the corridor again; wipe your face with your sleeve; make sure the first zombie is also dead; and then spend the next two minutes retching uncontrollably.

Once you recompose yourself, you realize that you have nowhere left to check, except for the private restrooms at the end of the hall – or maybe you missed something in the machinery room down the stairwell…

1. Check out the private restrooms

2. Go back to the stairwell that drops down into the machinery room
 
(Option 1 has been chosen with 4 votes!)

You move to the end of the hallway and try one of the restroom doors, but it is locked. Trying the other, it opens into a small private bathroom – nothing out of the ordinary and no other exits.

You ponder why the other door is locked and wonder if someone is in there.

Keeping your voice down and knocking lightly on the other restroom door, you whisper – “Hello; is someone in there?”

You listen at the door and can hear a frantic whimpering from inside.

“Hey; I’m not a zombie. If we work together, maybe we can get out of here,” you try to reassure her.

Then from inside the restroom, you hear a woman’s hysterical plea: “Oh god help me! Please help me! Help me! Help me!” she screams.

You are taken aback at all the noise the hysterical woman is making – it’s going to attract the zombies for sure. “My god be quiet! You are going to attract them over here!” you hiss, probably more rudely than what you wanted.

The door to the restroom then opens and you see a disheveled-looking secretary inside on her hands and knees, bawling her eyes out. She is obviously in shock and completely panic-stricken. She grabs your hand, as if you had some power to magically carry her out of this nightmare, and continues to shriek for help.

You then hear a sudden cacophony of howling wails and agitated moans echoing in from the main subway terminal beyond the broken security door. The zombie horde has heard the woman’s screams and is moving this way – moving towards you. Shit; this is bad!

You pull your hand free of the woman and try to decide what to do. If you don’t act fast, you’ll get overrun by the zombies when they start pouring into the area through the broken security door at the end of the hallway.

“No! Don’t leave me! Don’t leave me!” the woman shrieks hysterically, wrapping her arms around one of your legs and bawling. She’s going to get you killed.

1. Try to drag her back to the secured stairwell with you

2. Try to yank yourself free and run for the secured stairwell leaving her to her own fate

3. Crack the woman in the head with your fire axe, killing her and run for the secured stairwell
 
1. She doesn't seem to have a grievous head wound, so I'm assuming she can give us some answers about what happened. When the time comes, having someone in our debt could also be useful, such as to check out the precinct (under the pretense of delivering her to safety), as a human shield or even as a bartering chip. Or we could not be complete sociopaths and do it out of the goodness of our hearts, and retain our conscience. Some human companionship would be great too.

Edit: Whoops, put the wrong number
 
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2. Screw her. She can lock herself in the bathroom again. Yes, I know that zombie apocalypses aren't an everyday thing, but you gotta get used to it.
 
Well we don't have the balls for 3 or the lack of common sense for 1, so let the zombies have her!

If we want to accomplish everything ViciousVip3R ViciousVip3R has lined up here, the first thing we need to do is be alive, even if it means she won't be after this.
It's already become way harder because of what just happened here, encountering a survivor who's mentally broke, and in the future it'll make us a little more anxious to find other survivors while we're in tense situations like this.
 

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