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Dungeons & Dragons: Wizards of the West

Aviendha

Member
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Welcome new adventurers to the lands, seas, and skies of Nerashia and Erathin! The two sister planets were once peaceful, prosperous, and generous. Many had no need for war, although there are enough to cause wars every now and then. Over the eras the twin planets have communicated little but, one day, after many had struggled to travel the distance to trade with the other world, they decided to build a bridge between them. It became known as the Dragons Pass. Even with this bridge the journey was treacherous and hostile. The Dragons Pass was forged out of land and water by powerful wizards from both worlds. The bridge took many forms, mountains, rivers, plains, bays, and anything you could imagine for miles and miles across. The bridge was so massive it created its own atmospheric barrier, trapping in all the breathable air. The worlds were flourishing more than ever. But now, the creatures they once lived alongside peacefully, have become hostile. No one is sure what is safe anymore, and what isn't. Are the planets trying to take back their lands? Or is their something else, something more sinister at work?







Updates





-Notice: If you will be gone for any amount of time, please notify me. Anyone who hasn't posted for over a month, without notifying me they can't, will be kicked from the roleplay.



-Current Characters and their Locations


Rand - Entarro Toloth: The Outer Gate of Palanthia
Entarro Toloth


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Health 10/12



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Basic Information
Name: Entarro Toloth


Race: Drow Elf


Age: 96


Height: 5'9"


Weight: 142 lbs


Eyes: Purple


Skin: Black


Hair: White


Class: Ranger


Personality Traits: Efficient


Ideals: Survival of the fittest


Flaws: Very rash, does not always listen
Stats
Strength: 2 (-4)


Agility: 24 (+7)


Constitution: 5 (-2.5)


Intelligence: 4 (-3)


Stealth: 22 (+6)


Charisma: 3 (-3.5)


Arcana:


Accuracy:


Hit Points: 12


Armor Class: Light 8


Initiative: 0


Speed: 40ft


Lvl: 0


Experience Points 0/100
Armor & Apparel
Black Leather Armor


Black Tattered Cloak
Weapons
Twin scimitars: 2d6 Damage


Inventory
Spells
Faerie Fire: Faerie fire is an illusion of fire, it is not real but it does provide light, not as much as real fire, and it spreads and appears like real fire. It does no damage.
Skills
Backstory
Was born in, and grew up in Kaldi Eban, a major drow city. The drow, being overall treacherous and overwhelmingly evil, began to fight amongst themselves. In order to survive, the Toloth household fled Kaldi Eban and went into the Catacombs of Nerashia, a series of dangerous subterranean cavernous regions. Almost instantly they were attacked by the inhabitants; Hooked Horrors, giant caterpillars and carrion worms. Only a few escaped the massacres, and survived in the Catacombs of Nerashia for long. Entarro lasted many years and finally found his way to the surface.



Bathe Spellborne - Bathe Spellborne
Bathe Spellborne


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Health 25/25



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Basic Information
Name: Bathe Spellborne


Race: Elf (Half-Elf)


Age: Appears to be between 20 and 30


Height: 6'1"


Weight: 175lbs


Eyes: Silver


Skin: Tan


Hair: Lighter Brown


Class: Bard


Personality Traits: Ladies Man


Ideals: Easy come Easy go


Flaws: Chronic Liar


Stats
Strength: 15 (+2.5)


Agility: 4 (-3)


Constitution: 5 (-2.5)


Intelligence: 4 (-3)


Stealth: 2 (-4)


Charisma: 30 (+10)


Aracana:


Accuracy:


Hit Points: 25


Armor Class: Light 8


Initiative: -1


Speed: 30ft


Lvl: 0


Experience Points 0/100
Armor & Apparel
Light Armor
Weapons
Short Sword: 1d6 Damage


Lute: 1d8 Heal
Inventory
Spellbook (Empty)
Spells
Vicious Mockery
Skills
Backstory
What he tells people changes each time but his actual story is that once their was a spellbook so powerful that it could cast spells on its own. And so it turned itself into a living creature! Had it been an elf before or was this truly what it appeared to be. Losing most of his abilities in the transformation hasn't effected Bathe, in fact he is glad about all of this and has been named Spellborne for that reason. He carries around the blank book as a reminder of his past but tells no one of it because he secretly fears of being turned back into a spell book.



Atto - Sorin Whitereaver
Sorin Whitereaver


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Health 33/33



Basic Information
Name: Sorin Whitereaver


Race: Half-Elf


Age: Unknown


Height: 5'6"


Weight: 134lbs


Eyes: Coal Grey


Skin: Milky Pale


Hair: Jet Black


Class: Wizard


Personality Traits: He is very neutral and will keep his word if in his best interest.


Ideals: Aspiration -Asmodeus seeks to prove himself worth in the eyes of mortals and gods alike


Flaws: Asmodeus is always suspicious of strangers and suspects the worst of them
Stats
Strength: 5 (-2.5)


Agility: 9 (-0.5)


Constitution: 14 (+2)


Intelligence: 17 (+3.5)


Stealth: 5 (-2.5)


Charisma: 10 (+0)


Arcana:


Accuracy:



Hit Points:
33


Armor Class: None 0


Initiative: 0


Speed: 40ft


Lvl:
0


Experience Points 0/100
Armor & Apparel
Robes
Weapons
Wooden Staff: 1d4 Damage


Steel Dagger: 1d4
Inventory
Spellbook


Pendant


Mirror


Chalk
Spells
Acid Splash


Daze


Flare


Ray of Frost


Arcane Mark
Skills
Backstory



SnakyDragon - Oscar Grouchbeard: The Outer Gate of Palanthia
Oscar Grouchbeard


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Health 55/55



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Basic Information
Name: Oscar Grouchbeard


Race: Dwarf Mountain


Age: 48


Height: 3'6"


Weight: 140lbs


Eyes: Brown


Skin: Light


Hair: Red


Class: Barbarian


Personality Traits: Gruff, speaks with horrible grammar, tactical (but sucks at thinking about everything else)


Ideals: Lawful evil is by redeemable order is most important above all


Flaws: Does not negotiate with chaotic beings (good, neutral, or evil), does not know when to quit (will charge suicidally if no one stops him)


Stats
Strength: 25 (+7.5)


Agility: 10 (+0)


Constitution: 15 (+2.5)


Intelligence: 7 (-1.5)


Stealth: 0 (-5)


Charisma: 3 (-3.5)


Arcana:


Accuracy:


Hit Points: 55


Armor Class: 12


Initiative: 0


Speed: 40ft


Lvl: 0


Experience Points 0/100



Armor & Apparel
Barbarian clothing
Weapons
Two Hand-Axes: 2d6


Light Crossbow: 1d8


Inventory
Explorer's Kit
Spells
Skills
Backstory
Oscar was a member of a clan of dwarves who trained animals (thus, the lawfulness in taming wild animals), but a mysterious beast shrouded in darkness murdered his whole clan and all of the animals, pushing him from the path of Ranger to the path of Barbarian. He now hunts this thing down and aims to kill it.



kaneki ken - Ditrillion
Ditrillion


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Health 36/36



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Basic Information
Name: Ditrillion


Race: Shadovar Tiefling


Age: 21


Height: 6'5"


Weight: 190lbs


Eyes: Clouded Shades of Gray


Skin: Dark Grey


Hair: Shoulder Length / Jet Black w/ Blue Highlight


Class: Rouge


Personality Traits: He is smart and prefers to find a way around fighting or do it indirectly if he can he likes to start with some kind of trick up his sleeve


Ideals: He values loyalty and respect, though you only have as much respect as you earn


Flaws: Naturally hated due to his tiefling appearance
Stats
Strength: 10 (+0)


Agility: 10 (+0)


Constitution: 13 (+1.5)


Intelligence: 10 (+0)


Stealth: 12 (+1)


Charisma: 5 (-2.5)


Arcana:


Accuracy:


Hit Points: 36


Armor Class: Medium 10


Initiative: 0


Speed: 35ft


Lvl: 0


Experience Points 0/100



Armor & Apparel
Thick leather work gloves


Shadowed Cloak



Breaches



Shirt and black vest
Weapons
Duel long knives: 1d4 Damage


Hand Crossbow: 1d6 Damage


5 Throwing Daggers: 1d4 Damage Each


Inventory
Pendant of Verin


Alchemy kit (Empty)



Alchemy book



20 blots
Spells
Skills
Backstory
His clan of assains were murdered at a young age leaving him the only one left of his once proud assassin clan. At birth he was bathed in the blood of a thousand enemies in honor of his goddess.



Thane Korino - Gerren ‘Perrin’ Paragon: The Outer Gate of Palanthia
Thane Korino


Appearance: Perrin's build and looks likely seem quite odd to most. He is quite large and has a mixture between both seeming muscular and quite fat. His muscularity is mostly only seen in his large and strong arms and legs while the rest of his girth seems to be accounted for in fat. Mostly on his stomach and backside and it is claimed that both are large enough to possibly be a bed. Beyond that his main fur color is a caramel shade, his underbelly fur being more a light tan and the spots being a dark brown.


Their eyes are a light shade of purple and they have long black hair that goes behind their shoulders. Their hair often seems quite well groomed and a tad shiny. From time to time he receives a compliment about being seen as either handsome or adorable, though he ponders how he is the latter.


Health 31/31



Basic Information
Name: Gerren 'Perrin' Paragon


Race: Gnoll


Age: 19


Height: 6'10"


Weight: 350lbs


Eyes: Purple


Skin: Tan


Hair: Long and Black


Class: Fighter


Personality Traits: Strong Optimism, Highly reliable to those close to him


Ideals: Charity & Freedom


Flaws: Quick to trust and may bring people to close, Often when dedicated to helping people it is hard to go back or abandon it despite danger or extremes
Stats
Strength: 13 ((+1.5)


Agility: 10 (+0)


Constitution: 9 (-0.5)


Intelligence: 10 (+0)


Stealth: 4 (-3)


Charisma: 14 (+2)


Arcana:


Accuracy:



Hit Points:
31


Armor Class: Medium 10


Initiative: 0


Speed: 30ft


Lvl: 0


Experience Points 0/100
Apparel & Armor
Scale-Mail
Weapons
Light Steel Shield


Hand-Axe: 1d6 Damage
Inventory
Spells
Skills
Backstory
Perrin, as he prefers to use his middle name instead of his first mostly lived a basic life traveling around for the most part. True, he was originally raised in a small village with other Gnolls and Catfolk for the most part but at the time the basic home life started to seem rather binding and boring to a degree he was unsure of settling down here. Various Caravans had run through or around the small village and went through Dragon’s Pass to trade various things; these caravans were Perrin’s way out. At first he was a simple guard heading from point A to point B over long amounts of time, though after a while he grew to be decent at sales and interested in various other lands that people had talked about on these trips. It wasn’t long until he, got curious enough to try and see these lands for himself and thus he went out to discover them.



Shizuo Draven - Draven Barsnap: The Outer Gate of Palanthia
Draven Barsnap


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Health 16/16



Basic Information
Name: Draven Barsnap


Race: Human


Age: 40


Height: 6'11"


Eyes: White


Skin: Pale


Hair: Only Silver Beard


Class: Cleric


Personality Traits: He is extremely optimistic about everything. No matter what situation he is in he has faith everything will be ok.


Ideals: He strives to bring back the ideals of good magic of using it to save lives rather than take them.


Flaws: Physically he is as weak as a twig that's half burnt. His magic is very powerful but it tends to wear him down after multiple uses on a row.


Stats
Strength: 8 (-1)


Agility: 4 (-3)


Constitution: 8 (-1)


Intelligence: 18 (+4)


Stealth: 7 (-1.5)


Charisma: 15 (+2.5)


Arcana:


Accuracy:



Hit Points: 24


Armor Class: None 0


Initiative: 0


Speed: 40ft


Lvl: 0


Experience Points 0/100
Apparel & Armor
Robes
Weapons
Oak Staff: 1d4 Damage
Inventory
Spells
Mend: Heals up to 1d10 dmg.


Prayer: Role 1d20 for effect. 1-5: Nothing happens; 6-10: Heals 1d4; 11-15: Harms nearest enemy for 1d8 dmg; 16-20: Summons a minor celestial.


Arcane Shield: It can be cast instantly and has a 25% chance of deflecting up to 1d6 dmg. It lasts 1d4 rounds.


Skills
Backstory
Draven as a child adored magic and loved the lightit brought to the world. But one day at his house a wizard came in a big hat and robes ccarrying a disfigured doll on one hand. The wizard summoned a lightning bolt of blue flames and attempted to strike down Draven's father.but in a purely reflexive stance Draven leaped out in front and summoned a shield to guard and reflected the bolt back into the wizard. His parents looked at him in aw as he panted exaughsted. The next day two tall thin wizards came to take him to school only to be stopped by the local preacher. After a few hours of arguing about who would hone the kids magical powers Draven chose the preacher and started to walk the path of the Cleric training to heal and protect people from the darkside of magic.



Anuen - "Blackheart" Katrina Lillvik: The Outer Gate of Palanthia
"Blackheart" Katrina Lillvik


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Health 13/17



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Basic Information
Name: "Blackheart" Katrina Lillvik


Race: Human


Age: 21


Height: 156cm


Weight: 52kg


Eyes: Brown


Skin: Pale


Hair: White


Class: Necromancer


Personality Traits: Thorough, Careful, Idealistic, Optimistic


Ideals: The Ends Justify The Means, Everyone Has Some Good In Them, What Serves The Most Is What Is Right


Flaws: Has difficulty understanding other people's point of view, Easily lost in thought, Doesn't have much patience for things she doesn't understand and can't learn through study.


Stats
Strength: 3 (-3.5)


Agility: 3 (-3.5)


Constitution: 7 (-1.5)


Intelligence: 30 (+10)


Stealth: 3 (-3.5)


Charisma: 14 (+2)


Arcana:


Accuracy:


Hit Points: 17


Armor Class: None 0


Initiative: 0


Speed: 40ft


Lvl: 0


Experience Points 0/100
Apparel & Armor
Cloak


Hat
Weapons
Black Staff: 1d4 Damage


Inventory
Spells
Minor Summon: Revives a target, making it a follower with 2d10 hp and 1d6 dmg


Hex: Reduces target's max HP by 1d6, and damages them by 1d6


Voodoo Doll: Takes one round to construct. You control the unit you made voodoo doll of for 1 round.
Skills
Backstory
Raised by her father, a mortician, and her mother, a healer, Katrina was fascinated by death and the dead from a very young age. When she started picking apart bodies, her parents just assumed she was taking an interest in her father's line of work. When she started pulling apart still living animals to see how their insides functioned in practice, they understood that maybe it was something else and she was forbidden from spending any more time around the dead than was absolutely necessary, and they insisted on training her in her mother's art. All the same, she studied the dead in secret, stealing into the mortuary at nights.


When a plague hit her town, both of her parents were struck by the illness, and she was determined to find a cure through study of the bodies. This was when Kat came across the dark arts of Necromancy. Though most of what she learned of necromancy didn't interest her, the ability to raise the dead as servants was something she saw as a monumental boon. Obsessed, she spent her nights raising bodies to help her dig up more victims of the plague to study, using them as assistants to her work. But it was all for nothing. Not only did her parents die of the plague, but after finding that she was digging up the bodies of their friends and loved ones for study and cheap labor, it was believed that she was the cause of the plague - she barely escaped with her life. Since then she's been tagging along with caravans wherever they go, sharing her knowledge with natural healers, and trying to stay a step ahead of her increasingly spread reputation as a harbinger of death and disease.



BarrelOfGunPowder - Douglass: The Outer Gate of Palanthia
Douglass


Appearance: Coated head to toe in armor most of the time, However underneath the helm is a face that says nobility with long brown hair, blue eyes and soft features.


Health 42/42



Basic Information
Name: Douglass


Race: Human


Age: 22


Height: 5'10"


Weight: 132lbs


Eyes: Deep Blue


Skin: White


Hair: Brown


Class: Paladin


Personality Traits: Likes to treat situations less seriously than they actually are, Keeping a light heart about most things.


Ideals: Humans and nature are one, We respect it and it helps us prosper


Flaws: Gynephilic, Easily giving into temptation of a female of any kind. Trusts people a little too easily.


Stats
Strength: 14 (+2)


Agility: 5(-2.5)


Constitution: 14 (+2)


Intelligence: 12 (+1)


Stealth: 3 (-3.5)


Charisma: 12 (+1)


Arcana:


Accuracy:



Hit Points:
42


Armor Class: Heavy 12


Initiative: 0


Speed: 25


Lvl: 0


Experience Points 0/100
Apparel & Armor
Heavy Armor
Weapons
Lance: 1d20 Damage on foot, 1d20 + 1d12 Damage on Horseback


Shield


Inventory
Spells
Minor Chant: Allies gain +1 on attack rolls.
Skills
Backstory
He doesn't like to speak about the time before he became a Paladin.



MysticPisces - Illiana Aurelia Myloris: The Wilds of Palanthia
Illiana Aurelia Myloris


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Health 22/22



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Basic Information
Name: Illiana Aurelia Myloris


Race: Elf


Age: 73


Height: 5'4"


Weight: 115lbs


Eyes: Golden


Skin: Tan


Hair: Copper Brown


Class: Druid


Personality Traits: Patient, observant, skeptical, cerebral


Ideals: Independence and free spirited


Flaws: Often slow to take action as a result of weighing all possible odds.


Stats
Strength: 6 (-2)


Agility: 14 (+2)


Constitution: 8 (-1)


Intelligence: 10 (+0)


Stealth: 12 (+1)


Charisma: 10 (+0)


Hit Points: 22


Armor Class: None 0


Initiative: 0


Speed: 40ft


Lvl: 0


Experience Points 0/100



Apparel & Armor
Fur Cloak
Weapons
Shillelagh: +1 Damage


Bone dagger: 1d4 Damage


Inventory
Spells
Entangle: Entangles enemies within a 5 feet radius, immobilizing them.


Thorn Shot: A volley of thorns (1d4 for number of thorns) that does 1d4 dmg each.


Skills
Backstory
Unknown






Key Black= Present(Responsive Character)
Key Gray= Present(Unresponsive Character)


Light Grey= What has already happened/Missed Post
 
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@All: Seeing how not everyone knows where they are or whats happening or weren't there at the start, I am going to start over.


 
In The Fangs of Myrlin Charge there lies a kingdom known as Faldar. The capital of this kingdom is known as Palanthia. The kingdom was great and strong but, it now struggles to fend off vicious monsters lurking out of their gates.


In the city of Palanthia there is an inn in the upper ring of the city known as 'The Crimson Boar', and at this very moment a Palanthian Guard happened to walk in and post a paper on the wall. It appered to be a wanted poster but, it did not show a face, but a drawing of a dragon.


After he left no one paid any heed to the poster, most didn't even notice his coming or going. The Crimson Boar was as buzzing as ever.


Description of The Crimson Boar: The Inn is 3 stories tall, the first floor being the common room, and all other being guest rooms. The Inn is in the upper ring of the city and is more on the expensive side. The first floor is about 35 feet by 45 feet. In the back of the first floor is the kitchen and the back door which leads to the stables. The kitchen is hidden behind the bar. On the left side is a fireplace and to the right is stairs leading to the upper floors. In the center there are many circular tables that vary in size, some hold up to 10 people others can only hold 4. The Inn is fairly clean and almost every table is filled.


@Atto - Sorin Whitereaver


You are eating in the common room, listening to the bard tell stories when you hear a guard come in and put a poster on the wall.


@SnakyDragon - Oscar Grouchbeard


You have been drinking at the bar and don't feel too good.


@kaneki ken - Ditrillion


You have been at the inn for several days while in the capital. As is becomes dark you go back to the inn and sit down to have dinner.


@Thane Korino - Gerren ‘Perrin’ Paragon


It is night and you are tired from travel and come to an inn known as 'The Crimson Boar'. It seems to be fair so you go inside.


@Shizuo Draven - Draven Barsnap


After long weeks of travel you have finally reached Palanthia, searching for an inn you see a guard go into one called 'The Crimson Boar', curious, you follow him inside.


The inn rumbles and in the distance you hear a roar, interrupting your normal business. No one seems to notice and doesn't even look up, as if this is a normal occurrence.
 
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Perrin being tired looked around for the Innkeeper or at least someone that seemed capable of letting him check out a room. He was tempted some what to find a group at the Inn to discuss with or perhaps chat. Sadly his tiredness was getting to him and it was probably best to just rest for the night. He patted himself down and checked pockets in order to see whether or not he had a decent amount of coin on him. If not, he could probably just bargain to pay off with labor in the morning he thought.
 
Oscar, feeling queasy (he never could quite hold his drink - crappy dwarf as he was, he could only drink seventeen shots of alcohol before becoming tipsy!), starts to get up and move out of his chair, when he hears the far-off roar. His eyes widen, and he looks around the room to see if anyone noticed.


Everyone just continues on doing their business. There's they innkeeper, at the table, counting his coins; the two servant-girls, cleaning up his glasses that he finished; the waiter, taking an order from that drow...


His momentary weakness forgotten, he addresses the room as a whole.


"Oy! Did no one else hear that? I was thinkin' there's a beast ta be killed! Tha, or I'm drunk enough ta start imaginin' things...'
 
Entarro looked up from his plate of food. He had gotten the plate hours earlier, but had barely touched it, preferring to watch the room instead. He had heard the roar, same as the dwarf, but waited for someone else to confirm it. The dwarf seemed a bit tipsy. Not a very good source of confirmation. He noticed the guard walk in, placing the poster on the wall, and noticed the rather tall gentleman walk in after him. Maybe he was just hearing things... Entarro thought.
 
"And when I asked the chicken man why he wasn't wearing any pants, he replied... CAUSE MY PECKERS ON MY FACE!" Bathe tried to not roll his eyes at the drunken laughter, he wished more of the listeners had more witt in them than whiskey but what was he to say, he'd made nearly two hundred silvers in the last four hours of story telling and lute playing and the night was still young. When the earth rumbling roar echoed through the halls of the 'Crimson Boar' Bathe had new joke. "That must be the Treants fighting again, that's why you never call one of though Oak-born a SON OF A BIRCH!" More drunk people clapped and Bathe collected the coin, "you are too kind," he smiled fakely.
 
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Oscar whirls around to the bard.


He had had enough of this prick and his awful jokes.


"Oy! If'n ye not be solvin' tha problem, then be quiet ya fakester! I may have a few drinks in me, but I know the sound o' a large beast when I hear one."
 
Sorin Whitereaver



"Ugh, will this Bard ever lose his tongue?" was all Sorin could think of as the Bard went on about a chicken and.... a Pecker?! Softly face palming himself as he picked at the mutton on his plate before him, the day had been unreasonably calm.


While picking away at the little bit of food on his plate something caught his eye. Looking up he'd notice a guard placing a poster up on the Bullington board. Curiosity killing the cat, Sorin pushed himself from his chair. He was not only interested, but it was an excuse to get away from the Charmspeak for a small moment. Unable to see where the guard placed the certain flyer of which he was looking for, Sorin began to examine them all for any newer papers.

[search Check: 13]

 
Bathe laughed at the Dwarf, "you remind me of a burglar I ran into on the road the other day, he was short and ill tempered... SAID HE WAS AFTER MY LUTE!" Half the crowd laughed while the other half was confused, he then picked up his lute and strummed a note, "my lute!!!!" He sang, perfectly on pitch, the other half of the crowd either was unamused or chuckled finally understanding the punch line. Putting the lute down Bathe sighed, "I was in my home last week doing cart wheeles and my girl friend walks in and says my kink with mediaeval transportation was alarming!" The crowd howled in laughter, accept for the drunk dwarf and the man at the wanted posters. He was tired of telling dumb jokes to dumber men, so he walked over to the taverns piano and began playing a soothing melody... "You've been a wonderful crowd."
 
Draven looks around the inn slightly irritated as the shaking bothers his walking. He looks at 'Perin' @Thane Korino he walks over to Perin and reaches into his pouch.


"Excuse me are you in need of some coin? I'd be happy to help out." Draven wasn't one for giving out charity but he couldn't stand the thought of someone sleeping in a gutter.
 
Watching the piano which now has the bard taking over it, Sitting at a table beside large instrument with his arms behind his head and his spine against the back of the seat. Raising his eye brow from under his helm in curiosity.
 
Perrin let out a nervous smile (Which might come off as cute too some). It seems he had misplaced the coins he had with him. Luckily though, someone had seemed kind enough to give in a loan. “Yeah, it appears I have misplaced my own coin purse.” His tail swished lightly as he looked down at the human. “I’m not sure how much it is to stay the night here, but I’m hoping it’s cheap enough so I can pay you back.” Paying it back probably wouldn’t be too bad, perhaps a night’s work at the Inn or some odd jobs should cover it. He really did not want to do either of those now since he was tired.
 
Katrina sucked in breath as a sudden rumbling pulled her out of her thoughts and caused her to spill some of her soup on the table. Irritated, she stopped to really look around the room, but it seemed almost no one was so much as acknowledging that it had happened. She hadn't imagined it, surely, but... In any case, there were bigger things to be concerned about, like the fact that the last of her money had been spent on a meal and room here. The need for her trade seemed limited, but she had to find something tonight or tomorrow.


Thinking on how to solve her predicament, her eyes idly swept across the room as she continued to eat her soup.
 
Smiles slightly from under his metal helm, listening to the loud talking of groups speaking of their adventures and the quiet music of a traveling bard though out the inn. Turning away from them to sit in his seat properly, making several glances around the room to see any commotion about people in need as it is his job and life long goal to help and assist anyone in trouble. "Let's see if anyone is in a troublesome spot..."
 
@Atto - Sorin Whitereaver


Looking at the board you find a few posters about missing cats and dogs, there is one for a wanted traitor from the guard, several for thieves and one for killing any monsters in the valley. It has a long list showing the different known kinds and their worth. Next to that one, there is a poster that looks new, the one the guard just put up. It shows a picture of a dragon and underneath it has a description of it and also says: Wanted Dead, Reward 10,000 Silver Marks.


@Thane Korino - Gerren ‘Perrin’ Paragon, @Shizuo Draven - Draven Barsnap


A stout woman in her middle ages walks up to you both and says, "Welcome to The Crimson Boar, I'm Maradith and i own the place. 15 silver for our bests rooms, 10 for decent ones, 5 for our worst. If your desperate I'm willing to let you sleep on the common room floor for 10 copper." Glancing back she yelled, "Lisandra! Find these customers a table!" A young waitress at the bar set down a cup and quickly came over. "Right this way." she said, starting to lead them to a table. "We are a bit short on tables. I hope this is okay. The Innkeeper has other things to tend to right now, she will be over in a bit to take a payment for a room. In the meantime, can I get you any food or drink?" She said, stopping at a small four-person table in the corner of the room.


@MysticPisces - Illiana Aurelia Myloris


You were taking a nap in the room you had rented in an inn called The Crimson Boar when you heard a loud roar. After awakening you are having trouble shutting out the loud and rowdy common room right below you.


Everyone: A man sitting in the middle of the room notices someone looking at the bulletin board. Putting his hands on the table he leans forward, and in a loud voice says, "Ha Ha, what do we have here? Another foolish adventurer thinking he can slay that mighty feral dragon? That beast has lived in these mountains since before we were born! I bet you if he saw that creature he would go running like a little girl!" Another person from the same table stood up and said, "I bet he won't even make it through the valley, just like the rest!" The crowd roared out in laughter and agreement. Some started shouting out bets on whether he would survive or if he would even go. When he would die or why, if he would even find the beast or kill it. Others shouted out jokes while others just shook their heads as if they already knew his fate. The common room was buzzing with so much noise it could be heard from the 3rd floor.
 
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The Crimson Boar, Second Floor


~Illiana Aurelia Myloris


The sounds of a loud roar stirred the sleeping druid from her slumber. She had only been napping, for the trappings of civilization ofttimes provided only the ability to doze in the lightest possible sense. Shaken back to her senses, the elf shot up quick as a viper and surveyed her surroundings. The loud roar must have come from below, for the common room on the first floor certainly was loud at the moment. For a moment, she sat listening, to garner whether or not there was trouble, her hand shifting to the bone dagger she had been sleeping with in its sheathe.


It was nothing to be concerned with. The sounds emanating from the chambers below were mostly sounds of revelry and the expected tavern commotion. Illiana heaved a sigh and slid her feet into her sandals waiting at her bedside. She wasn't sleeping well in the inn when it was quiet, so it would be nigh impossible to fall asleep while listening to all the ruckus below. Reluctantly, she crept down the stairs, each step a measured and guided action, eyes and ears drinking in all there was to observe.


"I bet he won't even make it through the valley, just like the rest!" Illiana heard a boisterous man roar from one of the tables, accompanied by laughter and sounds of agreement. Curious, Illiana picked her way around the outside of the common room to a place that had a better view of the commotion, wondering what sort of impossible quest the man was referring to. If Illiana knew anything, it was how to survive in the wild, no matter what was in store. She wasn't daunted by any sort of valley.
 
Draven simply smiled at the creature before him. "Do not worry about a thing. I'll even cover you a meal my friend." Draven seemed more than happy to share everything. He sat down and looked at the waitress. "I'll have a brandy fine no food though." He smiled brightly and leaned his staff on the table as he sat still. Draven looked to the person he was seated with and asked politely. "May I be graced with your name. Mine is Draven Barsnap."
 
Perrin's nervous smile remained. His stomach seemed to growl on cue with the mentioning of having a meal. He felt guilty of such as he really shouldn't take the offer. Even if he ate little it may just bring him to eat even more. Then again, if it did he did plan on paying the guy back so it shouldn't be that much of an issue to worry about.. "I'll have bread, fish and some white wine." He carefully and slowly sat down at the table, although it might be arguable if he was truly 'sitting'. Unsure of how much weight the chair could sustain he instead was doing more of a squat maybe only a few inches above the seat. "Perrin." They said, it was their middle name though they preferred to be called such.
 
Draven was excited that he had someone to talk to know. Ge looked at the animalistic person before him as if he were normal. "Perrin. Very nice to meet you! Please could you explain these awful tremors? There very strange." Draven was only slightly interested but was still curious. He wanted to conversate mostly.
 
Perrin pondered this for a bit, since he was not a local he could not really judge if it was anything out of the ordinary, perhaps the area was common for eathquakes; It could also do with that dragon, of which was on a poster on the wall. "Might just be earthquakes." Perrin decided to say instead of mentioning the dragon. "Beyond that I can't really say.."
 
No matter where you went, some things never changed. The heckling of performers by drunks was little more than white noise in the cacophony of the bar, as would have been the laughter and merriment at a stranger's expense, if not for a single stray thought.


I wonder whether there's a reward?





She wasn't much for fighting, nor throwing away her life for a few coins, and it sounded like the monster in question was some sort of truly terrifying beast, but if someone was willing to pursue it, she could tag along. At least for a while. They could manage some smaller game, perhaps earn some coin, and she could simply politely take her leave if it turned out to be a suicidal endeavor. With that in mind she approached the stranger who seemed the topic of so much derision and asked simply, "Are you interested?"
 
The piano playing continued as Bathe began to sing, "The Wizards of West grew angry one day, with magic and spells they made it some say!


A dragon so big with fiery hate, hidden away above a sky-mountain gate!


Heros will fight but the Heros will fall, as will any who seek to answer the call,


But there is one who is said to end the red bane, but he wields no sword only a... Caaaaaaaannnne!!!"


Clapping insued but as the rumbling continued, Bathe continued playing for now as the tips continued to roll in steadily, the omen was dark around the valley.
 
Oscar's eye twitches.


If there was another dragon roar, I wouldn't be able to hear over this. Gods be damned. Music.


"Hey. Quiet down."


No one responds.


"I said quiet down."


"But there is one who is said to end the red bane, but he wields no sword only a... Caaaaaannneee!!!"


"I said QUIET DOWN."


He slams his axe down on the bench right next to the bard.
 
Bathe stops, "WHAT!!!" The bars had been attacked verbally by this drunk dwarf all night, "if you wanna hear the damn roaring, step out side you blundering idiot!!!" The crowd booed the dwarf as Bathe pulled the axe out of the bench and stood holding it above the dwarves head, "you want your axe back?" Pushing past the dwarf Bathe opened the door leading outside and tossed the axe out, "go and get it!" Walking to the bar he sat down next to Perren, "pour me a drink bar tender..." Turning to the two discussing money issues Bathe nodded, "sorry about that, I hate a poor audience..."
 
@Bathe Spellborne - Bathe Spellborne


A waitress working at the bar pours you a drink and puts it in front of you.


@SnakyDragon - Oscar Grouchbeard


In the middle of the dusty stone road lies your axe, the streets are empty and silent except for the hushed laughter from inns and taverns.


@Thane Korino - Gerren ‘Perrin’ Paragon, @Shizuo Draven - Draven Barsnap


The waitress from before comes out of the kitchen and brings you the food you ordered. After setting the brandy down in front of Draven she sets down a plate in front of perrin with a steaming hot fish and a loaf of bread on the side. "Here you go, I'll be back with the wine." Lisandra said and scurried off to the kitchen.
 

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