Aviendha
Member
Welcome new adventurers to the lands, seas, and skies of Nerashia and Erathin! The two sister planets were once peaceful, prosperous, and generous. Many had no need for war, although there are enough to cause wars every now and then. Over the eras the twin planets have communicated little but, one day, after many had struggled to travel the distance to trade with the other world, they decided to build a bridge between them. It became known as the Dragons Pass. Even with this bridge the journey was treacherous and hostile. The Dragons Pass was forged out of land and water by powerful wizards from both worlds. The bridge took many forms, mountains, rivers, plains, bays, and anything you could imagine for miles and miles across. The bridge was so massive it created its own atmospheric barrier, trapping in all the breathable air. The worlds were flourishing more than ever. But now, the creatures they once lived alongside peacefully, have become hostile. No one is sure what is safe anymore, and what isn't. Are the planets trying to take back their lands? Or is their something else, something more sinister at work?
Updates
-Notice: If you will be gone for any amount of time, please notify me. Anyone who hasn't posted for over a month, without notifying me they can't, will be kicked from the roleplay.
-Current Characters and their Locations
- Rand - Entarro Toloth: The Outer Gate of Palanthia
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Entarro Toloth
Health 10/12
no slide no slide- Basic Information
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Name: Entarro Toloth
Race: Drow Elf
Age: 96
Height: 5'9"
Weight: 142 lbs
Eyes: Purple
Skin: Black
Hair: White
Class: Ranger
Personality Traits: Efficient
Ideals: Survival of the fittest
Flaws: Very rash, does not always listen - Stats
-
Strength: 2 (-4)
Agility: 24 (+7)
Constitution: 5 (-2.5)
Intelligence: 4 (-3)
Stealth: 22 (+6)
Charisma: 3 (-3.5)
Arcana:
Accuracy:
Hit Points: 12
Armor Class: Light 8
Initiative: 0
Speed: 40ft
Lvl: 0
Experience Points 0/100 - Armor & Apparel
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Black Leather Armor
Black Tattered Cloak - Weapons
-
Twin scimitars: 2d6 Damage
- Inventory
- Spells
- Faerie Fire: Faerie fire is an illusion of fire, it is not real but it does provide light, not as much as real fire, and it spreads and appears like real fire. It does no damage.
- Skills
- Backstory
- Was born in, and grew up in Kaldi Eban, a major drow city. The drow, being overall treacherous and overwhelmingly evil, began to fight amongst themselves. In order to survive, the Toloth household fled Kaldi Eban and went into the Catacombs of Nerashia, a series of dangerous subterranean cavernous regions. Almost instantly they were attacked by the inhabitants; Hooked Horrors, giant caterpillars and carrion worms. Only a few escaped the massacres, and survived in the Catacombs of Nerashia for long. Entarro lasted many years and finally found his way to the surface.
- Bathe Spellborne - Bathe Spellborne
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Bathe Spellborne
Health 25/25
no slide no slide- Basic Information
-
Name: Bathe Spellborne
Race: Elf (Half-Elf)
Age: Appears to be between 20 and 30
Height: 6'1"
Weight: 175lbs
Eyes: Silver
Skin: Tan
Hair: Lighter Brown
Class: Bard
Personality Traits: Ladies Man
Ideals: Easy come Easy go
Flaws: Chronic Liar
- Stats
-
Strength: 15 (+2.5)
Agility: 4 (-3)
Constitution: 5 (-2.5)
Intelligence: 4 (-3)
Stealth: 2 (-4)
Charisma: 30 (+10)
Aracana:
Accuracy:
Hit Points: 25
Armor Class: Light 8
Initiative: -1
Speed: 30ft
Lvl: 0
Experience Points 0/100 - Armor & Apparel
- Light Armor
- Weapons
-
Short Sword: 1d6 Damage
Lute: 1d8 Heal - Inventory
- Spellbook (Empty)
- Spells
- Vicious Mockery
- Skills
- Backstory
- What he tells people changes each time but his actual story is that once their was a spellbook so powerful that it could cast spells on its own. And so it turned itself into a living creature! Had it been an elf before or was this truly what it appeared to be. Losing most of his abilities in the transformation hasn't effected Bathe, in fact he is glad about all of this and has been named Spellborne for that reason. He carries around the blank book as a reminder of his past but tells no one of it because he secretly fears of being turned back into a spell book.
- Atto - Sorin Whitereaver
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Sorin Whitereaver
Health 33/33
- Basic Information
-
Name: Sorin Whitereaver
Race: Half-Elf
Age: Unknown
Height: 5'6"
Weight: 134lbs
Eyes: Coal Grey
Skin: Milky Pale
Hair: Jet Black
Class: Wizard
Personality Traits: He is very neutral and will keep his word if in his best interest.
Ideals: Aspiration -Asmodeus seeks to prove himself worth in the eyes of mortals and gods alike
Flaws: Asmodeus is always suspicious of strangers and suspects the worst of them - Stats
-
Strength: 5 (-2.5)
Agility: 9 (-0.5)
Constitution: 14 (+2)
Intelligence: 17 (+3.5)
Stealth: 5 (-2.5)
Charisma: 10 (+0)
Arcana:
Accuracy:
Hit Points: 33
Armor Class: None 0
Initiative: 0
Speed: 40ft
Lvl: 0
Experience Points 0/100 - Armor & Apparel
- Robes
- Weapons
-
Wooden Staff: 1d4 Damage
Steel Dagger: 1d4 - Inventory
-
Spellbook
Pendant
Mirror
Chalk - Spells
-
Acid Splash
Daze
Flare
Ray of Frost
Arcane Mark - Skills
- Backstory
- SnakyDragon - Oscar Grouchbeard: The Outer Gate of Palanthia
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Oscar Grouchbeard
Health 55/55
no slide no slide- Name: Oscar Grouchbeard
Race: Dwarf Mountain
Age: 48
Height: 3'6"
Weight: 140lbs
Eyes: Brown
Skin: Light
Hair: Red
Class: Barbarian
Personality Traits: Gruff, speaks with horrible grammar, tactical (but sucks at thinking about everything else)
Ideals: Lawful evil is by redeemable order is most important above all
Flaws: Does not negotiate with chaotic beings (good, neutral, or evil), does not know when to quit (will charge suicidally if no one stops him)
- Strength: 25 (+7.5)
Agility: 10 (+0)
Constitution: 15 (+2.5)
Intelligence: 7 (-1.5)
Stealth: 0 (-5)
Charisma: 3 (-3.5)
Arcana:
Accuracy:
Hit Points: 55
Armor Class: 12
Initiative: 0
Speed: 40ft
Lvl: 0
Experience Points 0/100
- Barbarian clothing
- Two Hand-Axes: 2d6
Light Crossbow: 1d8
- Explorer's Kit
- Oscar was a member of a clan of dwarves who trained animals (thus, the lawfulness in taming wild animals), but a mysterious beast shrouded in darkness murdered his whole clan and all of the animals, pushing him from the path of Ranger to the path of Barbarian. He now hunts this thing down and aims to kill it.
Health 36/36
no slide no slide
- Basic Information
-
Name: Ditrillion
Race: Shadovar Tiefling
Age: 21
Height: 6'5"
Weight: 190lbs
Eyes: Clouded Shades of Gray
Skin: Dark Grey
Hair: Shoulder Length / Jet Black w/ Blue Highlight
Class: Rouge
Personality Traits: He is smart and prefers to find a way around fighting or do it indirectly if he can he likes to start with some kind of trick up his sleeve
Ideals: He values loyalty and respect, though you only have as much respect as you earn
Flaws: Naturally hated due to his tiefling appearance - Stats
-
Strength: 10 (+0)
Agility: 10 (+0)
Constitution: 13 (+1.5)
Intelligence: 10 (+0)
Stealth: 12 (+1)
Charisma: 5 (-2.5)
Arcana:
Accuracy:
Hit Points: 36
Armor Class: Medium 10
Initiative: 0
Speed: 35ft
Lvl: 0
Experience Points 0/100
- Armor & Apparel
-
Thick leather work gloves
Shadowed Cloak
Breaches
Shirt and black vest - Weapons
-
Duel long knives: 1d4 Damage
Hand Crossbow: 1d6 Damage
5 Throwing Daggers: 1d4 Damage Each
- Inventory
-
Pendant of Verin
Alchemy kit (Empty)
Alchemy book
20 blots - Spells
- Skills
- Backstory
- His clan of assains were murdered at a young age leaving him the only one left of his once proud assassin clan. At birth he was bathed in the blood of a thousand enemies in honor of his goddess.
Appearance: Perrin's build and looks likely seem quite odd to most. He is quite large and has a mixture between both seeming muscular and quite fat. His muscularity is mostly only seen in his large and strong arms and legs while the rest of his girth seems to be accounted for in fat. Mostly on his stomach and backside and it is claimed that both are large enough to possibly be a bed. Beyond that his main fur color is a caramel shade, his underbelly fur being more a light tan and the spots being a dark brown.
Their eyes are a light shade of purple and they have long black hair that goes behind their shoulders. Their hair often seems quite well groomed and a tad shiny. From time to time he receives a compliment about being seen as either handsome or adorable, though he ponders how he is the latter.
Health 31/31
- Basic Information
-
Name: Gerren 'Perrin' Paragon
Race: Gnoll
Age: 19
Height: 6'10"
Weight: 350lbs
Eyes: Purple
Skin: Tan
Hair: Long and Black
Class: Fighter
Personality Traits: Strong Optimism, Highly reliable to those close to him
Ideals: Charity & Freedom
Flaws: Quick to trust and may bring people to close, Often when dedicated to helping people it is hard to go back or abandon it despite danger or extremes - Stats
-
Strength: 13 ((+1.5)
Agility: 10 (+0)
Constitution: 9 (-0.5)
Intelligence: 10 (+0)
Stealth: 4 (-3)
Charisma: 14 (+2)
Arcana:
Accuracy:
Hit Points: 31
Armor Class: Medium 10
Initiative: 0
Speed: 30ft
Lvl: 0
Experience Points 0/100 - Apparel & Armor
- Scale-Mail
- Weapons
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Light Steel Shield
Hand-Axe: 1d6 Damage - Inventory
- Spells
- Skills
- Backstory
- Perrin, as he prefers to use his middle name instead of his first mostly lived a basic life traveling around for the most part. True, he was originally raised in a small village with other Gnolls and Catfolk for the most part but at the time the basic home life started to seem rather binding and boring to a degree he was unsure of settling down here. Various Caravans had run through or around the small village and went through Dragon’s Pass to trade various things; these caravans were Perrin’s way out. At first he was a simple guard heading from point A to point B over long amounts of time, though after a while he grew to be decent at sales and interested in various other lands that people had talked about on these trips. It wasn’t long until he, got curious enough to try and see these lands for himself and thus he went out to discover them.
Health 16/16
- Basic Information
-
Name: Draven Barsnap
Race: Human
Age: 40
Height: 6'11"
Eyes: White
Skin: Pale
Hair: Only Silver Beard
Class: Cleric
Personality Traits: He is extremely optimistic about everything. No matter what situation he is in he has faith everything will be ok.
Ideals: He strives to bring back the ideals of good magic of using it to save lives rather than take them.
Flaws: Physically he is as weak as a twig that's half burnt. His magic is very powerful but it tends to wear him down after multiple uses on a row.
- Stats
-
Strength: 8 (-1)
Agility: 4 (-3)
Constitution: 8 (-1)
Intelligence: 18 (+4)
Stealth: 7 (-1.5)
Charisma: 15 (+2.5)
Arcana:
Accuracy:
Hit Points: 24
Armor Class: None 0
Initiative: 0
Speed: 40ft
Lvl: 0
Experience Points 0/100 - Apparel & Armor
- Robes
- Weapons
- Oak Staff: 1d4 Damage
- Inventory
- Spells
-
Mend: Heals up to 1d10 dmg.
Prayer: Role 1d20 for effect. 1-5: Nothing happens; 6-10: Heals 1d4; 11-15: Harms nearest enemy for 1d8 dmg; 16-20: Summons a minor celestial.
Arcane Shield: It can be cast instantly and has a 25% chance of deflecting up to 1d6 dmg. It lasts 1d4 rounds.
- Skills
- Backstory
- Draven as a child adored magic and loved the lightit brought to the world. But one day at his house a wizard came in a big hat and robes ccarrying a disfigured doll on one hand. The wizard summoned a lightning bolt of blue flames and attempted to strike down Draven's father.but in a purely reflexive stance Draven leaped out in front and summoned a shield to guard and reflected the bolt back into the wizard. His parents looked at him in aw as he panted exaughsted. The next day two tall thin wizards came to take him to school only to be stopped by the local preacher. After a few hours of arguing about who would hone the kids magical powers Draven chose the preacher and started to walk the path of the Cleric training to heal and protect people from the darkside of magic.
Health 13/17
no slide no slide
- Basic Information
-
Name: "Blackheart" Katrina Lillvik
Race: Human
Age: 21
Height: 156cm
Weight: 52kg
Eyes: Brown
Skin: Pale
Hair: White
Class: Necromancer
Personality Traits: Thorough, Careful, Idealistic, Optimistic
Ideals: The Ends Justify The Means, Everyone Has Some Good In Them, What Serves The Most Is What Is Right
Flaws: Has difficulty understanding other people's point of view, Easily lost in thought, Doesn't have much patience for things she doesn't understand and can't learn through study.
- Stats
-
Strength: 3 (-3.5)
Agility: 3 (-3.5)
Constitution: 7 (-1.5)
Intelligence: 30 (+10)
Stealth: 3 (-3.5)
Charisma: 14 (+2)
Arcana:
Accuracy:
Hit Points: 17
Armor Class: None 0
Initiative: 0
Speed: 40ft
Lvl: 0
Experience Points 0/100 - Apparel & Armor
-
Cloak
Hat - Weapons
-
Black Staff: 1d4 Damage
- Inventory
- Spells
-
Minor Summon: Revives a target, making it a follower with 2d10 hp and 1d6 dmg
Hex: Reduces target's max HP by 1d6, and damages them by 1d6
Voodoo Doll: Takes one round to construct. You control the unit you made voodoo doll of for 1 round. - Skills
- Backstory
-
Raised by her father, a mortician, and her mother, a healer, Katrina was fascinated by death and the dead from a very young age. When she started picking apart bodies, her parents just assumed she was taking an interest in her father's line of work. When she started pulling apart still living animals to see how their insides functioned in practice, they understood that maybe it was something else and she was forbidden from spending any more time around the dead than was absolutely necessary, and they insisted on training her in her mother's art. All the same, she studied the dead in secret, stealing into the mortuary at nights.
When a plague hit her town, both of her parents were struck by the illness, and she was determined to find a cure through study of the bodies. This was when Kat came across the dark arts of Necromancy. Though most of what she learned of necromancy didn't interest her, the ability to raise the dead as servants was something she saw as a monumental boon. Obsessed, she spent her nights raising bodies to help her dig up more victims of the plague to study, using them as assistants to her work. But it was all for nothing. Not only did her parents die of the plague, but after finding that she was digging up the bodies of their friends and loved ones for study and cheap labor, it was believed that she was the cause of the plague - she barely escaped with her life. Since then she's been tagging along with caravans wherever they go, sharing her knowledge with natural healers, and trying to stay a step ahead of her increasingly spread reputation as a harbinger of death and disease.
Appearance: Coated head to toe in armor most of the time, However underneath the helm is a face that says nobility with long brown hair, blue eyes and soft features.
Health 42/42
- Basic Information
-
Name: Douglass
Race: Human
Age: 22
Height: 5'10"
Weight: 132lbs
Eyes: Deep Blue
Skin: White
Hair: Brown
Class: Paladin
Personality Traits: Likes to treat situations less seriously than they actually are, Keeping a light heart about most things.
Ideals: Humans and nature are one, We respect it and it helps us prosper
Flaws: Gynephilic, Easily giving into temptation of a female of any kind. Trusts people a little too easily.
- Stats
-
Strength: 14 (+2)
Agility: 5(-2.5)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Stealth: 3 (-3.5)
Charisma: 12 (+1)
Arcana:
Accuracy:
Hit Points: 42
Armor Class: Heavy 12
Initiative: 0
Speed: 25
Lvl: 0
Experience Points 0/100 - Apparel & Armor
- Heavy Armor
- Weapons
-
Lance: 1d20 Damage on foot, 1d20 + 1d12 Damage on Horseback
Shield
- Inventory
- Spells
- Minor Chant: Allies gain +1 on attack rolls.
- Skills
- Backstory
- He doesn't like to speak about the time before he became a Paladin.
Health 22/22
no slide no slide
- Basic Information
-
Name: Illiana Aurelia Myloris
Race: Elf
Age: 73
Height: 5'4"
Weight: 115lbs
Eyes: Golden
Skin: Tan
Hair: Copper Brown
Class: Druid
Personality Traits: Patient, observant, skeptical, cerebral
Ideals: Independence and free spirited
Flaws: Often slow to take action as a result of weighing all possible odds.
- Stats
-
Strength: 6 (-2)
Agility: 14 (+2)
Constitution: 8 (-1)
Intelligence: 10 (+0)
Stealth: 12 (+1)
Charisma: 10 (+0)
Hit Points: 22
Armor Class: None 0
Initiative: 0
Speed: 40ft
Lvl: 0
Experience Points 0/100
- Apparel & Armor
- Fur Cloak
- Weapons
-
Shillelagh: +1 Damage
Bone dagger: 1d4 Damage
- Inventory
- Spells
-
Entangle: Entangles enemies within a 5 feet radius, immobilizing them.
Thorn Shot: A volley of thorns (1d4 for number of thorns) that does 1d4 dmg each.
- Skills
- Backstory
- Unknown
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