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Now I'm curious about making a Horseback Riding S-class and seeing how that would work in-game. I wonder if it would lead into riding high-quality mounts, and I will equestrian every possible mount if I could or die trying. What's that? Equestrian isn't a verb? Sure it is!

Thanks again for answering my questions. My mind's gears are crunching possibilities.
 
Now I'm curious about making a Horseback Riding S-class and seeing how that would work in-game. I wonder if it would lead into riding high-quality mounts, and I will equestrian every possible mount if I could or die trying. What's that? Equestrian isn't a verb? Sure it is!

Thanks again for answering my questions. My mind's gears are crunching possibilities.
Hehe.. I wonder.. ;)

Hint: it would definitely be an interesting Talent!

But if youre wondering about Horseback Riding S. What about Monster Taming, or Monster Riding S?
 
Hehe.. I wonder.. ;)

Hint: it would definitely be an interesting Talent!

But if youre wondering about Horseback Riding S. What about Monster Taming, or Monster Riding S?

*slaps full-on interest in Monster Riding S without even a blink*. I have found my calling.
 
*slaps full-on interest in Monster Riding S without even a blink*. I have found my calling.
Hahaha XD well that sounds like we got an awesome party member!

btw
ive had a blast coming up with the mechanics of the world
i wonder if i should reveal them in the lore... or leave them for reveals XD
 
the lore thread! :>

 
char thread! :>

ooc! :3 go chat and ask stuff! ^^
 
One question: Does gunner also include pistols/revolvers? It might be a dumb one but I'm just making sure I'm on the right track XD
 
One question: Does gunner also include pistols/revolvers? It might be a dumb one but I'm just making sure I'm on the right track XD
yep it does
tho
if you want to just make a "Revolver" Talent, thats fine too
it would be more specialized than just "Gunner", which is both good and bad. it means that your Revolver shots would be nutso
but you likely couldnt use any other guns
and you'd also rely on the labyrinth "dropping" you revolvers
 
yep it does
tho
if you want to just make a "Revolver" Talent, thats fine too
it would be more specialized than just "Gunner", which is both good and bad. it means that your Revolver shots would be nutso
but you likely couldnt use any other guns
and you'd also rely on the labyrinth "dropping" you revolvers
Time to make a handcannon talent
600px-HSJackal.jpg
LETS GO BOOYSS *pewpewpew*
 
hehehe

but yeah, let it be known
if you want to make a highly specific Talent, go for it, Ill likely allow it, so long as you know that it is a highly specific talent lol
 
hehehe

but yeah, let it be known
if you want to make a highly specific Talent, go for it, Ill likely allow it, so long as you know that it is a highly specific talent lol
A harder talent only makes it more rewarding once you get to pull it off I feel.
If I could make two characters I'd base my other one off of an entirely support based character, very low damage capability but he would be incredible and debuffing enemies and buffing allies. (Since I like the buffer/debuffer style of support in vidya gams)
 
A harder talent only makes it more rewarding once you get to pull it off I feel.
If I could make two characters I'd base my other one off of an entirely support based character, very low damage capability but he would be incredible and debuffing enemies and buffing allies. (Since I like the buffer/debuffer style of support in vidya gams)
true true
feel free to make two characters XD
 
true true
feel free to make two characters XD
Whats Up Stare GIF by NBA
 
heres more about what the talents are like, if anyones interested! :>

Talents

According to the Talent Research and Study Division, Talents come in a variety of categories. Most Chosen are given only a handful of Talents from the Common, and Uncommon list of "known" Talents. Although this is widely accepted, Talent Study is still a misunderstood and early field, so it isn't a total authority on Talents. Talents are still largely not understood. Regardless, after years of study and with countless Chosen as examples, this is the best list that the TR and SD has come up with as of right now.

(Excluding some random talents that could still be listed but I didn't due to it being impossible for me personally to list all things lol)

It is also wildly accepted that there are many Talents that are very similar to one another. And due to this, the rarer variants tend to have stronger effects and skills.

(But that doesn't mean one should ignore say an S rank Swordsmanship Talent or something)

Talent Acquisition is still a mysterious field, however some things to note. Talents can appear at any time as one "awakens" as Chosen. Talents do not have to be "associated" with one another, or similar. A Chosen can have a handful of Talents, or one, there doesn't seem to be any rhyme or reason to it. Although, Talents do seem to come to people who actually possess talent in that thing before awakening. In other words, a surfer, likely would awaken the Talent Surfer. Or a musician may awaken the Talent Musician. Or a baker may awaken the Talent Baker. So on and so forth.

With that being said. Sometimes "Latent" or "Hidden" Talents will awaken in a person. That is to say, a person may awaken a Talent that they didn't know or seem to have before awakening. These are speculated to be "latent" talents within the individual, that was not known or discovered beforehand. That is to say, if someone awakens the Musician Talent, it is speculated that person might've had the talent to be a musician but never attempted to be one before. So on and so forth.

Finally, Talents can simply awaken. They do not have to be what one was good at before, nor do they have to be some "latent" potential a person had. This means that a Chosen can simply awaken a Talent that they had no inclination with beforehand. And can awaken any number of Talents, with no rhyme or reason. To put it simply, one's list of Talents can be a random assortment of hodge-podge things that seemingly have nothing to do with one another. For example, a Chosen's Talent list could look like this; Alchemy, Fishing, Crossbowmanship, Medic, Trapper, Acupuncturist, Witchcraft. Etc, etc.

Talent-lore is still very confusing, and is one of the biggest fields of study in the world today.
It is accepted that Talents make up the "building-blocks" of a Chosen. You can imagine the Chosen as a lego set, and each Talent as a lego that builds them.
In that respect, Talents often influence the Chosen in a variety of ways. Including personality and ethics. The easiest example is if a Chosen has the "Killer" talent, they may start leaning towards that lifestyle. Or if a Chosen has the Noble or Lordly Talent, they may start exhibiting those qualities.

(And it's about to be busted WIDE OPEN when the S rank Talents arrive on the scene)

Common Talents
Alchemy, Artist, Archery, Advancer, Acrobatic, Athletics, Building, Bo Wielder, Baker, Bodybuilding, Cooking, Crafting, Carpenter, Crossbowmanship, Clerk, Dungeon Explorer, Exploring, Farming, Fighter, Fishing, Gardening, Gunner, Guarding, Grappling, Gym Rat, Gripping, Herbalist, Hunter, Hammerer, Healer, Infantry, Knight, Lancer, Laborer, Leatherworking, Librarian, Musclehead, Magician, Medic, Martial Artist, Mining, Musician, Pirating, Priest, Running, Sewing, Scavenger, Swordsmanship, Sorcery, Stonemason, Teacher, Tracker, Tailor, Trapper, Walking, Warrior, Writer

Uncommon Talents
Armorer, Acupuncturist, Architect, Aristocrat, Analyst, Advising, Axefaire, Barbarian, Bard, Barmaid, Butching, Diplomat, Diver, Enchanter, Financier, Fitness Freak, Geologist, Historian, Horseback Riding, Health Enthusiast, Jeweler, Jailer, Jester, Leadership, Locksmith, Lancefaire, Lighten Weapon, Marksman, Magic-Understanding, Monk, Masseur, Merchantry, Noble, Occult, Perceptive, Physician, Painting, Professor, Smithing, Sailing, Supernatural-Attunement, Spearmanship, Shaman, Survivalist, Samurai, Sculptor, Silversmith, Surveyor, Surfer, Therapist, Trainer, Thievery, Worshipping, Wisdom, Witchcraft, Wizardry, Walking, Workaholic

Rare Talents
Archivist, Arbiter, Astrologer, Charmer, Climate Survivor, Charioteer, Commanding, Dungeon Diving, Empathy, Genius, Guildmaster, Inventor, Linguist, Lordly, Mystic, Poisoner, Ropeworker, Ronin, Sniper, Seductress, Sageness, Surgeon, Tamer, Warlockry, Workout Specialist

Below are Talents that don't necessarily fit in the "normal" categories above. In some cases, the Talents below haven't been recorded and are theoretical. Or in other cases, have been noted in only singular instances, or from wild sources. Or very rare instances. These type of Talents don't have much info about them for the lack of research subjects.

Odd Talents
Diviner, Diabolist, Monster Riding, Killer, Torture, Scythelore


Special Talents
Special Talents tend to have special status's attached to them. The easiest to understand is "Hero", which comes with significant Parameter boosts and effective Skills.
Holy Maiden, Hero, Saint(ess), Encyclopedic, Labyrinth Authority, Labyrinth Expert

Unique Talents
Unique Talents tend to land more in the realm of "theoretical". As these are Talents that are not confirmed to exist in any capacity. But they're theorized to exist because what a "Unique Talent" is is something that is special to an individual. That is to say a Unique Talent is -unique to the individual that manifests it, and no one else.
The reason for its existence is "Why wouldn't it exist? Look at all the countless Talent examples. Surely one would exist that is one-and-only for a specific person."
Necromancy, Puppet-Mastery
 
Okay, this could be fun. I'll throw in my interest. Quick question: since you wrote that you wanted active characters, how much of the plot (and world building) is meant to be player-driven? Just a rough idea is fine, so I know what you're expecting.
 
Okay, this could be fun. I'll throw in my interest. Quick question: since you wrote that you wanted active characters, how much of the plot (and world building) is meant to be player-driven? Just a rough idea is fine, so I know what you're expecting.
world buildings probably mostly me
tho i wouldnt mind letting someone world build an entire labyrinth floor if they wanted :>

but what exactly do you mean by player-driven?

there are times where ill present a problem, and expect the rpers to solve it (my character may or may not give hints, but its more than likely left up to the rpers)
 
world buildings probably mostly me
tho i wouldnt mind letting someone world build an entire labyrinth floor if they wanted :>

but what exactly do you mean by player-driven?

there are times where ill present a problem, and expect the rpers to solve it (my character may or may not give hints, but its more than likely left up to the rpers)
In a lot of 1x1 RPs, you're expected to have equal part in creating the overarching narrative and plot (at least, beyond the initial outline). So big questions like "Where's the labyrinth from?" or "Why's it here?". In group RPs, usually that's left entirely to the GM, while players will flesh out smaller sub-plots for their characters. I guess the "active characters" line made me wonder if you wanted more of that 1x1 structure.

...idk, it's been a while since I've done a group RP, plz forgive 1x1 brain.
 
In a lot of 1x1 RPs, you're expected to have equal part in creating the overarching narrative and plot (at least, beyond the initial outline). So big questions like "Where's the labyrinth from?" or "Why's it here?". In group RPs, usually that's left entirely to the GM, while players will flesh out smaller sub-plots for their characters. I guess the "active characters" line made me wonder if you wanted more of that 1x1 structure.

...idk, it's been a while since I've done a group RP, plz forgive 1x1 brain.
Ah! well yes, no, this isnt gunna be like a 1x1 rp :>
I dont mind chars having sub-plots and the like, but ill be clear, the labyrinth will be very in depth and extensive, so there wont be stuff lacking for chars to do or be involved with! :>

also, despite what i just said, this rp isnt meant to be taxing, its meant to kinda just be able to rp it easily, so if youre like worried, dont be!

as i said, im deff willing to allow someone to create and world build a labyrinth floor, but it wont be like, the first few ones we go to or anything, itll happen after peeps get used to the rp
 

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