Kyero
Three Thousand Club
Dragon Lore
The Age of the Dragons began long before the time of man. Since time immemorial the Dragons have occupied the skies of the world and flown across the currents of time on magnificent wings. The Dragons are considered by legend to be the children of the Gods, and were treated with respect and awe for eons before and after humankind. During the expansion of the human race, as they spread across the land, they came into conflict with Dragons which lasted for millennia until the Dov Bok Oblaan when the Dragons were seemingly hunted to extinction and disappeared from the skies of the world.
Dragons
Dragons take many forms and colors, and have such variety that not all species were identified before the time of Dov Bok Oblaan. Dragons came in all sizes as well, with some being as small as a human being's thumb, and others being as large as entire mountains. The Dragons were varied in their strengths and weaknesses as well. Some had a breath of fire, some of ice, and some could use both. Some had the power of telepathy, others telekinesis. Indeed the strengths of the Dragons were many, but so too were their weaknesses such as a weakness for precious gems which put them directly into conflict with humans who shared this weakness.
Dragons are capable of living for thousands of years. The current Dragon King is approximately 34,000 years old, and still in his prime. A healthy Dragon, when not hunted down by humans or other Dragons, is capable of living an average of approximately 60,000-75,000 years depending on their species' size, magical potential, and how healthy they are and remain throughout their lives.
Dragon Powers
Breath Attacks
* Fire
* Ice
* Energy
How Dragons 'Speak'
Dragons speak in what for them is a spoken language. It is a collection of 'shouts' and roars which also have to do with the powers they possess. The Dragons also can focus specific words into special shouts which have varying effects on themselves, their environment, or other creatures around them.
Dragon Shouts (Attacks) ((More to Come))
* Aura Whisper - Reveals the auras of all living creatures within a certain distance
* Battle Fury - Allows allies to enter berserk mode in which their pain threshold drastically increases along with their strength and speed
* Become Ethereal - Changes the user into a form which cannot cause harm or be harmed
* Bend Will - Bends the will of creatures around you to do your bidding
* Call Dragon - Calls another Dragon (usually the nearest to you) to your defense
* Call of Valor - Grants allies a boost of confidence and brings them to your location
* Clear Skies - Clears the skies of any and all weather making it calm and clear
* Cyclone - Creates a whirling cyclone that spreads fear and chaos among your enemies
* Disarm - Forces enemies to drop their weapons in fear
* Dismay - Robs enemies of their will to fight
* Dragon Aspect - Grants the user the mighty aspect of a Dragon which allows them to deal colossal blows with an armored hide and increases the power of other shouts for a time
* Dragonrend - Forces a Dragon to land
* Drain Vitality - Drains both mortal and magical energies from your enemy
* Elemental Fury - Imbues ones arms with the speed of the wind for faster strikes
* Fire Breath - Inhale air and exhale flames as an inferno
* Frost Breath - Your breath is winter, your shout a blizzard
* Ice Form - Freezes your enemies solid
* Kyne's Peace - Soothes all hostile forces in a given area
* Marked for Death - Weakens an enemy's life force and armor durability
* Soul Tear - Shout cuts through flesh and shatters the very soul of the enemy
* Slow Time - Slows time to one's will
* Storm Call - Creates a storm which rages for days
* Throw Voice - Makes enemies think you're somewhere else by focusing the sound of your voice to another location of your choice within a certain distance
* Unrelenting Force - A powerful gale force shout which can push aside almost anything which stands in your path
* Whirlwind Sprint - Allows the user to dash at incredible speeds for a short distance
* Devour Soul - Absorbs the soul of your enemy
* Meteor Storm - Calls a storm of meteors to fall upon your enemies
* Reanimate Dragon - Reanimates a previously dead Dragon
* Soul Cairn Summon - Summons undead creatures to fight for you
* Soul Fog - Creates a dense fog to confuse and disorient your enemies
* Spectral Clone - Summons a spectral clone of oneself
Dragon Special Abilities
A Dragon's Special abilities are not their shouts, and therefore do not require any prior shouts or magic to be used. Only one of these may be chosen if you are a Dragon.
* Telepathy
* Telekinesis
* Hypnotic Gaze - Can lull any mortal creature under the Dragon's control indefinitely until the connection is severed by the Dragon who used it
* Cure - Can cure any disease or injury at the cost of the Dragon's energy
* Acid - Some Dragons have a sac of acid either within their mouth or in their throat which allows them to spray acid at their enemies
* Haze - A breath of gas which can disorient a Dragon's
Pre Recorded Time
Before time was kept or recorded in any way, mankind walked this Earth as a simple creature. Born of the land and standing upright on two legs, mankind had developed a way of life unlike any other known to exist. Crafting simple tools with their hands and learning to act and speak in complex and experimental ways, language and culture exploded over a brief period of history. In time, mankind learned the craft of written language, finding ways to record their progress and accomplishments in small doses soon turned into a massive recollection of what had transpired in years passed. Tribal and Clan leaders and other peoples of importance, rituals and rites, maps and instruction scrolls for such things as arts and music, all of it became a part of mankind's world.
The First Age
The First Era of the First Age, marked 1E.1A, began in a time engraved into all of humankind's very being. Beginning simply with the advent of the calendar, the first major achievement in keeping time and tracking weather patterns and stars was established. Life remained simple and sweet during this early period, with the creation of simple stick torches being the major highlight of humankind's prominence. Tools and weapons for the hunt included the spear and the knife, and rarely a simple hatchet was seen in the mix as well. Homes and shelters were constructed of animal hides and bones which were stronger than the hay or the mud used in years prior, and spoken language was on the increase across humankind's world.
Within two hundred years of the end of the previous era, the Second Era, marked 2E.1A, was established with the invention of the wheel. At first it was a large, lumbering hunk of rounded stone used to flatten the earth for the early roads and pathways leading from homes to other areas of the tribe, but before long it became a staple in the first method of transportation when it was attached to the base of a large hollowed out log and created the first wheeled cart. By cutting the log in half and attaching poles to it, humankind had created the simple carriage. As humankind continued to advance, beasts of burden such as the horse and mule were added to the mix, and the horse drawn carriage was born.
The Third Era, marked 3E.1A, was born when an individual from an unknown tribe discovered the use of oil as a flammable material and coated the surface of a large tree branch with it. By using it in conjunction with known non-flammable herbs, the first torch was born. Oil was gathered and used to create simple lighting along dark pathways and inside homes as a way to keep warm and brighten the den. Other times it was used as a hunting tool, spread out across fields to herd animals into ambushes where the hunters waited for their prey.
The Fourth Era, marked 4E.1A, saw the coming of the bow and arrow, a simple stick with a string tying the ends to make it taught. Arrows fashioned from straight (as possible) twigs with sharp rocks attached to the end meant hunters could kill their prey from a distance without alerting them to their presence. The bow and arrow also featured in tribal warfare as the weapon of choice for many. As skill with the weapon improved, new methods had to be created to counter it, and thus the Fourth Era came to an end.
The Second Age
The First Era of the Second Age, marked 1E.2A, saw the advent of what humankind calls 'Politics', when tribal leaders gathered to discuss peace terms so that inter tribal warfare was put to an end and borders were established to protect the peace. Hunters knew where to cease their activities when venturing too close to the borders of another tribe, and trade routes were established so tribes could trade materials and meats to one another to help build further relations and strengthen inter tribal bonds. Such advances in societal structure became commonplace, and by the end of the First Era some tribes had taken it to the next level.
The Second Era, marked 2E.2A, saw the advancement of formal education. Children of the tribes were brought together to be taught by wise men and elders of the tribe about the ways of life, the way of the hunt, and more. With the advancement of formal education, the age of hunters grew lower and lower until at last even the children had learned enough to join the adults in the fields and forests to forage and hunt their own meals. Though it was not required, it did become a staple of respect and status within many tribes for the young males to join their fathers on the hunt.
The Third Era, marked 3E.2A, began with the invention of the book. For the first time, scrolls had become a method of much more simple transportation of information, and in their place were compound books with dozens, sometimes over one hundred pages of information and recorded history. The creation of the book made it easier to isolate and document information on a much more intimate basis, separating history from education, the hunt from manual labor and the arts. Humankind's prosperity began to reach a boiling point, and by the end of the third Era, the explosion had begun.
The Third Age
The First Era of the Third Age, marked 1E.3A, began with the invention of the monarchal societal structure. For the first time, single individuals within a tribe were deemed to have supreme authority and guided their tribes/clans as rulers instead of simple leaders with minimal authority. With this change came a change in perspective within society as well, with the first semblances of 'high class' and 'low class' being common though it was more in the heart than the law. Regardless, the establishment of the monarchal system created a new way of living for the human race, and the once small tribes began to blossom into something greater.
The Second Era of the Third Age, marked 2E.3A, began with the establishment of new borders between tribes as the first major cities were created. Before the end of the Second Era, the continent of Melkrath saw the establishment of twelve major human cities which would later become the basis for the structure of 'Nations'.
The Fourth Age
The First Era of the Fourth Age, marked 1E.4A, began with the establishment of 'national' borders. As the human race continued to expand and the population began to soar, larger territories were required to house the increasing populace. The human race expanded throughout the continent and began creating the foundation of what would become the Twelve Nations of Melkrath: Aandural, Esthenheim, Gilfaryl, Holnmoniik, Kernzah, Luthrad, Nazkohr, Quezrevah, Radvekahn, Tyaznarak, Tanmaek, and Zuthrunm. With the establishment of these major cities, life for the human race continued to expand and grow at an astounding rate.
The Second Era of the Fourth Age, marked 2E.4A, began with the advancement of technology on all fronts. More complex tools such as hammers, knives, nails, hinges, door knobs, locks, lock picks, keys, and more. More complex artwork including paints, pastels, pencils, and pottery. Science began to evolve as the discoveries of new plants, animals, and the laws of mathematics too saw their birth during this time. Humankind was growing rapidly, and so too was its intelligence. By the end of the Fourth Age, the once simple human tribes had blossomed into vast cities and complex cultures.
The Third Era of the Fourth Age, marked 3E.4A, was marred by both a tragedy, and a triumph. The king of Tanmaek, whose name was King Forlend II, saw fit to attack his fellow cities and subjugate them all under his rule. His reasoning was that as a grouping of separate peoples, they were weak and divided. But under his guidance, he believed that all would prosper and that the human race as a whole would grow stronger under his rule. The battles were long fought and bloody beyond even his imagining, and by the time his life came to an end in the final moments of the subjugation attempt, all twelve cities had come to the understanding that this was wrong.
The Fourth Era, marked 4E.4A, saw new terms of peace negotiated between the cities. They all expanded further away from one another throughout the continent, and established minor cities along their path and within their territories to further separate their peoples to make such a tragic event as seen in the Third Era that much harder to bring about again. As the populace continued to expand and the human race continued to evolve, life began to take new and more dramatic twists and turns as society and politics continued to change with it.
The Fifth Age
The First Era of the Fifth Age, marked 1E.5A, saw the coming of new forms of government. The monarchal system was revamped, and the people were given a voice along with limits to the powers of the ruling individual. The once absolute monarchy had developed into the constitutional monarchy, where the people too were given rights and a chance to change their world within the confines of the law under the guidance of the ruling monarch. Other forms such as Aristocracy where the 'Nobles' ruled as a group over all others, Kratocracy where the physically strongest takes over as King/Queen, and more began to develop as the minds of the people began to change and evolve with the times.
The Second Era of the Fifth Age, marked 2E.5A, began with the invention of the the concept of alchemy, or the science of changing one or more items into a single, more purposeful item. Potion making, metalworking, all of this and more became part of society as yet further advancements to science, art, religion, and culture were made. Speaking of religion, the first major religion was established by Father Ionver, and at the center of the religion's focus was the Divine Being Arkumn, God of the skies. The reason for such a focus on the skies was due to the existence of mighty creatures known as Dragons, and Father Ionver saw them as subjects to this Divine Being, and even claimed to have had an encounter with a Dragon who supposedly revealed the identity of Arkumn to him. This was not the only religion to be discovered during this time, and more would follow throughout history.
The Third Era of the Fifth Age, marked 3E.5A, started with the birth of a single individual in the city of Holnmoniik named Rahgdagedon. For many years, this individual was as ordinary as any could possibly expect, but as time went on and Rahgdagedon began to experiment with his physical and mental abilities, something amazing happened. Rahgdagedon was the first to discover the use of magic within the human race. It started with the simple control of an already burning flame. Manipulating it too and fro and waving it back and forth, it was at first seen as sorcery and he was condemned for using it and thrown in prison. However, as more and more individuals began to discover that they too held this miraculous gift, many of them of noble and royal birth, it was deemed towards the end of the Era that this was a natural part of humankind's existence. Rahgdagedon never lived to see the acceptance of this gift into human culture, but his name is immortalized in stone and in magnificent carvings of his likeness in nearly every temple devoted to the study and practice of magic.
The Sixth Age
The First Era of the Sixth Age, marked 1E.6A, began when magic was discovered to work on not only the elements, but also on items. The art of Enchanting was born, and such things as armor, weaponry, jewelry, and more were all experimented with to see what kinds of effects could be created. Numerous effects were discovered and made common within the world of enchanting, and different areas of society began to structure different 'norms' for which it was used. For the military, more forceful and aggressive enchantments were used such as fire tip arrows, swords which could cast small lightning bolts for a brief time, and others. On the civilian side, more common enchantments were used to create ornamental effects like a bracelet which could glow as if fire lived within or a necklace that shone as bright as the sun when held close to the heart. Indeed, Enchanting changed the lives of many.
The Second Era of the Sixth Age, marked 2E.6A, began with the invention of the clock. Time was relative for the vast majority of humankind's existence, but with the invention of the clock, that changed. Not only was time measured more accurately and more commonly made available, but so too were the days, months, and years. History now had a more accurate way of representing itself through the ages, and so history and education too were affected. By the end of the Second Era, time was a staple of life and a concept finally understood by all.
The Third Era of the Sixth Age, marked 3E.6A, saw the dawn of what would become known as Guildeshahn. As the first segment of the name suggests, guilds were one of the many things created during this time, but also were the first. Guilds for all aspects of life were created. Prostitution, Thievery, Mercenary, Bounty Hunter, Hunter, Soldier, Wandering Warrior, Noble, Blacksmith, Banker, Artist, Musician, guilds were created for just about every aspect of life imaginable, but the guilds were not the only thing created during this time. Another advancement was the discovery of the ways of the assassin, the bounty hunter, and the mercenary. All were warriors who killed or brought people in for coin, each with their own code and methods for doing so. These three ways of life in particular saw the most change and the greatest explosion in popularity by the end of the Era, and they all became incredibly common throughout history.
The Fourth Era of the Sixth Age, marked 4E.6A, began with what was known as Dov Bok Oblaan, or "End of the Age of Dragons" translated from the language of the Dragons themselves. All Dragons were hunted to what was believed to be extinction, and for hundreds of years the mighty beasts disappeared from the skies of the world. Humankind celebrated this monumentous accomplishment with an annual carnival called Dovbok, both an insult and homage to the words of the Dragon language which meant "Dragon" and "End" respectively. People dress up in fine attire and wear Dragon masks and dance around a totem with Dragon carvings. At the end of the festival, the totem is lit on fire and burned to the ground as all watch and cheer its destruction.
The Common Age
The First Era of the Common Age, marked simply as Common Age, is the world we live in today. Life is simple, relatively harmonious depending on where you live, and full of mystery and adventure regardless of lifestyle. Even for the most humble fruit merchant, life is an adventure. For those leading lives such as wanderers, traders, or warriors, life is even more exciting. You never know what is around the corner, or what could be lurking within the next shadow, but always it seems to be something new. The world is changing, but is this for the better or worse? The human race will have to wait to find out!
Timeline
Pre-Recorded History
First Age
First Era - 1E.1A - roughly 500,000 years ago - Basic calendar created to track weather and stars. Spears and Knives used for the hunt, animal hide and bone housing.
Second Era - 2E.1A - roughly 499,800-480,000 years ago - Invention of the wheel, basic cart and wheel invented.
Third Era - 3E.1A - roughly 480,000-420,000 years ago - Discovery of oil as portable and flammable material.
Fourth Era - 4E.1A - roughly 420,000-360,000 years ago - Invention of the bow and arrow.
Second Age
First Era - 1E.2A - roughly 360,000-340,000 years ago - Invention of Politics
Second Era - 2E.2A - roughly 340,000-280,000 years ago - Formal education, integration of children into the hunt.
Third Era - 3E.2A - roughly 280,000-245,000 years ago - Invention of the book and the beginning of true recorded history.
Recorded History
Third Age
First Era - 1E.3A - 245,000-230,000 years ago - Invention of Monarchal government system.
Second Era - 2E.3A - 230,000-200,000 years ago - Establishment of new borders and cities
Fourth Age
First Era - 1E.4A - 200,000 -160,000 years ago - Establishment of the twelve nations and national borders.
Second Era - 2E.4A - 160,000-140,000 years ago - Invention of complex tools, science and mathematics.
Third Era - 3E.4A - 140,000-130,070 years ago - King Forlend II tries to unify the twelve nations under his rule in 130,070 and fails.
Fourth Era - 4E.4A - 139,070-120,065 years ago - Peace negotiations take place and population explosion begins.
Fifth Age
First Era - 1E.5A - 120,065-85,000 years ago - New forms of government established and new societal norms begin.
Second Era - 2E.5A - 85,000-70,000 years ago - Invention of alchemy
Third Era - 3E.5A - 70,000-63,000 years ago - Rahgdagedon discovers magic which becomes part of human life.
Sixth Age
First Era - 1E.6A - 63,000-60,000 years ago - Invention of enchanting.
Second Era - 2E.6A - 60,000-51,000 years ago - invention of the clock and complex time keeping and measuring.
Third Era - 3E.6A - 51,000-27,000 years ago - Establishment of the Guildeshahn across the continent.
Fourth Era - 4E.6A - 27,000-0 years ago - Dov Bok Oblaan takes place and Dovbok becomes international celebration during a once a year festival.
Common Age - Our World Today
Dragon/Human Hybrid
Let's get the answer to the obvious question out of the way; No, the Dragon/Human Hybrid is not the Dragonborn from Skyrim.
The Dragon/Human hybrid is exactly what it sounds like, a child born to a Dragon mother and a human father sometime between 20-30 years before the events of the RP begin. The gender is yours to choose, but there will only be ONE individual who can take this character and it is not first come first served. If there are multiple applications for the hybrid, it's going to go to the character profile that I think does the best job of representing the following information:
The Dragon/Human hybrid will be more human than Dragon in many ways. They have no Dragon form, but what they do have is the ability to both understand the Dragon language and sense the presence of other Dragons. These two abilities will help the hybrid identify the Dragons when they encounter them in the RP's early stages.
As I said, the hybrid's mother was a Dragon and the father was human. The mother is likely still alive as all Dragons, even though they're now forced to live in human bodies, still have Dragon blood running through their veins which allows them access to the same life span they had as a Dragon. The father is likely elderly by now, in his late 50's early 60's if he's still alive at all. The hybrid conforms to the same rules as all other characters in that only two immediate family members at maximum can be dead, but for the hybrid, only one of those two may be a direct parent. One of them must still be alive for your profile to be viable.
That's about it. If your profile conforms to these guidelines then you're free to compete for the part. The profile with the most thoroughly detailed information and the most realistically presented hybrid will get the part, and if nobody does a good enough job I will take that part myself and assign other characters for those who did not get the part. So the main point is that you should have a back-up character ready just in case if your heart is set on this particular character. Being the most interesting of the bunch, it's likely that more than one of you will want this position so plan on competing for it with the best writing skills you can muster.
The Age of the Dragons began long before the time of man. Since time immemorial the Dragons have occupied the skies of the world and flown across the currents of time on magnificent wings. The Dragons are considered by legend to be the children of the Gods, and were treated with respect and awe for eons before and after humankind. During the expansion of the human race, as they spread across the land, they came into conflict with Dragons which lasted for millennia until the Dov Bok Oblaan when the Dragons were seemingly hunted to extinction and disappeared from the skies of the world.
Dragons
Dragons take many forms and colors, and have such variety that not all species were identified before the time of Dov Bok Oblaan. Dragons came in all sizes as well, with some being as small as a human being's thumb, and others being as large as entire mountains. The Dragons were varied in their strengths and weaknesses as well. Some had a breath of fire, some of ice, and some could use both. Some had the power of telepathy, others telekinesis. Indeed the strengths of the Dragons were many, but so too were their weaknesses such as a weakness for precious gems which put them directly into conflict with humans who shared this weakness.
Dragons are capable of living for thousands of years. The current Dragon King is approximately 34,000 years old, and still in his prime. A healthy Dragon, when not hunted down by humans or other Dragons, is capable of living an average of approximately 60,000-75,000 years depending on their species' size, magical potential, and how healthy they are and remain throughout their lives.
Dragon Powers
Breath Attacks
* Fire
* Ice
* Energy
How Dragons 'Speak'
Dragons speak in what for them is a spoken language. It is a collection of 'shouts' and roars which also have to do with the powers they possess. The Dragons also can focus specific words into special shouts which have varying effects on themselves, their environment, or other creatures around them.
Dragon Shouts (Attacks) ((More to Come))
* Aura Whisper - Reveals the auras of all living creatures within a certain distance
* Battle Fury - Allows allies to enter berserk mode in which their pain threshold drastically increases along with their strength and speed
* Become Ethereal - Changes the user into a form which cannot cause harm or be harmed
* Bend Will - Bends the will of creatures around you to do your bidding
* Call Dragon - Calls another Dragon (usually the nearest to you) to your defense
* Call of Valor - Grants allies a boost of confidence and brings them to your location
* Clear Skies - Clears the skies of any and all weather making it calm and clear
* Cyclone - Creates a whirling cyclone that spreads fear and chaos among your enemies
* Disarm - Forces enemies to drop their weapons in fear
* Dismay - Robs enemies of their will to fight
* Dragon Aspect - Grants the user the mighty aspect of a Dragon which allows them to deal colossal blows with an armored hide and increases the power of other shouts for a time
* Dragonrend - Forces a Dragon to land
* Drain Vitality - Drains both mortal and magical energies from your enemy
* Elemental Fury - Imbues ones arms with the speed of the wind for faster strikes
* Fire Breath - Inhale air and exhale flames as an inferno
* Frost Breath - Your breath is winter, your shout a blizzard
* Ice Form - Freezes your enemies solid
* Kyne's Peace - Soothes all hostile forces in a given area
* Marked for Death - Weakens an enemy's life force and armor durability
* Soul Tear - Shout cuts through flesh and shatters the very soul of the enemy
* Slow Time - Slows time to one's will
* Storm Call - Creates a storm which rages for days
* Throw Voice - Makes enemies think you're somewhere else by focusing the sound of your voice to another location of your choice within a certain distance
* Unrelenting Force - A powerful gale force shout which can push aside almost anything which stands in your path
* Whirlwind Sprint - Allows the user to dash at incredible speeds for a short distance
* Devour Soul - Absorbs the soul of your enemy
* Meteor Storm - Calls a storm of meteors to fall upon your enemies
* Reanimate Dragon - Reanimates a previously dead Dragon
* Soul Cairn Summon - Summons undead creatures to fight for you
* Soul Fog - Creates a dense fog to confuse and disorient your enemies
* Spectral Clone - Summons a spectral clone of oneself
Dragon Special Abilities
A Dragon's Special abilities are not their shouts, and therefore do not require any prior shouts or magic to be used. Only one of these may be chosen if you are a Dragon.
* Telepathy
* Telekinesis
* Hypnotic Gaze - Can lull any mortal creature under the Dragon's control indefinitely until the connection is severed by the Dragon who used it
* Cure - Can cure any disease or injury at the cost of the Dragon's energy
* Acid - Some Dragons have a sac of acid either within their mouth or in their throat which allows them to spray acid at their enemies
* Haze - A breath of gas which can disorient a Dragon's
Human Lore
Pre Recorded Time
Before time was kept or recorded in any way, mankind walked this Earth as a simple creature. Born of the land and standing upright on two legs, mankind had developed a way of life unlike any other known to exist. Crafting simple tools with their hands and learning to act and speak in complex and experimental ways, language and culture exploded over a brief period of history. In time, mankind learned the craft of written language, finding ways to record their progress and accomplishments in small doses soon turned into a massive recollection of what had transpired in years passed. Tribal and Clan leaders and other peoples of importance, rituals and rites, maps and instruction scrolls for such things as arts and music, all of it became a part of mankind's world.
The First Age
The First Era of the First Age, marked 1E.1A, began in a time engraved into all of humankind's very being. Beginning simply with the advent of the calendar, the first major achievement in keeping time and tracking weather patterns and stars was established. Life remained simple and sweet during this early period, with the creation of simple stick torches being the major highlight of humankind's prominence. Tools and weapons for the hunt included the spear and the knife, and rarely a simple hatchet was seen in the mix as well. Homes and shelters were constructed of animal hides and bones which were stronger than the hay or the mud used in years prior, and spoken language was on the increase across humankind's world.
Within two hundred years of the end of the previous era, the Second Era, marked 2E.1A, was established with the invention of the wheel. At first it was a large, lumbering hunk of rounded stone used to flatten the earth for the early roads and pathways leading from homes to other areas of the tribe, but before long it became a staple in the first method of transportation when it was attached to the base of a large hollowed out log and created the first wheeled cart. By cutting the log in half and attaching poles to it, humankind had created the simple carriage. As humankind continued to advance, beasts of burden such as the horse and mule were added to the mix, and the horse drawn carriage was born.
The Third Era, marked 3E.1A, was born when an individual from an unknown tribe discovered the use of oil as a flammable material and coated the surface of a large tree branch with it. By using it in conjunction with known non-flammable herbs, the first torch was born. Oil was gathered and used to create simple lighting along dark pathways and inside homes as a way to keep warm and brighten the den. Other times it was used as a hunting tool, spread out across fields to herd animals into ambushes where the hunters waited for their prey.
The Fourth Era, marked 4E.1A, saw the coming of the bow and arrow, a simple stick with a string tying the ends to make it taught. Arrows fashioned from straight (as possible) twigs with sharp rocks attached to the end meant hunters could kill their prey from a distance without alerting them to their presence. The bow and arrow also featured in tribal warfare as the weapon of choice for many. As skill with the weapon improved, new methods had to be created to counter it, and thus the Fourth Era came to an end.
The Second Age
The First Era of the Second Age, marked 1E.2A, saw the advent of what humankind calls 'Politics', when tribal leaders gathered to discuss peace terms so that inter tribal warfare was put to an end and borders were established to protect the peace. Hunters knew where to cease their activities when venturing too close to the borders of another tribe, and trade routes were established so tribes could trade materials and meats to one another to help build further relations and strengthen inter tribal bonds. Such advances in societal structure became commonplace, and by the end of the First Era some tribes had taken it to the next level.
The Second Era, marked 2E.2A, saw the advancement of formal education. Children of the tribes were brought together to be taught by wise men and elders of the tribe about the ways of life, the way of the hunt, and more. With the advancement of formal education, the age of hunters grew lower and lower until at last even the children had learned enough to join the adults in the fields and forests to forage and hunt their own meals. Though it was not required, it did become a staple of respect and status within many tribes for the young males to join their fathers on the hunt.
The Third Era, marked 3E.2A, began with the invention of the book. For the first time, scrolls had become a method of much more simple transportation of information, and in their place were compound books with dozens, sometimes over one hundred pages of information and recorded history. The creation of the book made it easier to isolate and document information on a much more intimate basis, separating history from education, the hunt from manual labor and the arts. Humankind's prosperity began to reach a boiling point, and by the end of the third Era, the explosion had begun.
The Third Age
The First Era of the Third Age, marked 1E.3A, began with the invention of the monarchal societal structure. For the first time, single individuals within a tribe were deemed to have supreme authority and guided their tribes/clans as rulers instead of simple leaders with minimal authority. With this change came a change in perspective within society as well, with the first semblances of 'high class' and 'low class' being common though it was more in the heart than the law. Regardless, the establishment of the monarchal system created a new way of living for the human race, and the once small tribes began to blossom into something greater.
The Second Era of the Third Age, marked 2E.3A, began with the establishment of new borders between tribes as the first major cities were created. Before the end of the Second Era, the continent of Melkrath saw the establishment of twelve major human cities which would later become the basis for the structure of 'Nations'.
The Fourth Age
The First Era of the Fourth Age, marked 1E.4A, began with the establishment of 'national' borders. As the human race continued to expand and the population began to soar, larger territories were required to house the increasing populace. The human race expanded throughout the continent and began creating the foundation of what would become the Twelve Nations of Melkrath: Aandural, Esthenheim, Gilfaryl, Holnmoniik, Kernzah, Luthrad, Nazkohr, Quezrevah, Radvekahn, Tyaznarak, Tanmaek, and Zuthrunm. With the establishment of these major cities, life for the human race continued to expand and grow at an astounding rate.
The Second Era of the Fourth Age, marked 2E.4A, began with the advancement of technology on all fronts. More complex tools such as hammers, knives, nails, hinges, door knobs, locks, lock picks, keys, and more. More complex artwork including paints, pastels, pencils, and pottery. Science began to evolve as the discoveries of new plants, animals, and the laws of mathematics too saw their birth during this time. Humankind was growing rapidly, and so too was its intelligence. By the end of the Fourth Age, the once simple human tribes had blossomed into vast cities and complex cultures.
The Third Era of the Fourth Age, marked 3E.4A, was marred by both a tragedy, and a triumph. The king of Tanmaek, whose name was King Forlend II, saw fit to attack his fellow cities and subjugate them all under his rule. His reasoning was that as a grouping of separate peoples, they were weak and divided. But under his guidance, he believed that all would prosper and that the human race as a whole would grow stronger under his rule. The battles were long fought and bloody beyond even his imagining, and by the time his life came to an end in the final moments of the subjugation attempt, all twelve cities had come to the understanding that this was wrong.
The Fourth Era, marked 4E.4A, saw new terms of peace negotiated between the cities. They all expanded further away from one another throughout the continent, and established minor cities along their path and within their territories to further separate their peoples to make such a tragic event as seen in the Third Era that much harder to bring about again. As the populace continued to expand and the human race continued to evolve, life began to take new and more dramatic twists and turns as society and politics continued to change with it.
The Fifth Age
The First Era of the Fifth Age, marked 1E.5A, saw the coming of new forms of government. The monarchal system was revamped, and the people were given a voice along with limits to the powers of the ruling individual. The once absolute monarchy had developed into the constitutional monarchy, where the people too were given rights and a chance to change their world within the confines of the law under the guidance of the ruling monarch. Other forms such as Aristocracy where the 'Nobles' ruled as a group over all others, Kratocracy where the physically strongest takes over as King/Queen, and more began to develop as the minds of the people began to change and evolve with the times.
The Second Era of the Fifth Age, marked 2E.5A, began with the invention of the the concept of alchemy, or the science of changing one or more items into a single, more purposeful item. Potion making, metalworking, all of this and more became part of society as yet further advancements to science, art, religion, and culture were made. Speaking of religion, the first major religion was established by Father Ionver, and at the center of the religion's focus was the Divine Being Arkumn, God of the skies. The reason for such a focus on the skies was due to the existence of mighty creatures known as Dragons, and Father Ionver saw them as subjects to this Divine Being, and even claimed to have had an encounter with a Dragon who supposedly revealed the identity of Arkumn to him. This was not the only religion to be discovered during this time, and more would follow throughout history.
The Third Era of the Fifth Age, marked 3E.5A, started with the birth of a single individual in the city of Holnmoniik named Rahgdagedon. For many years, this individual was as ordinary as any could possibly expect, but as time went on and Rahgdagedon began to experiment with his physical and mental abilities, something amazing happened. Rahgdagedon was the first to discover the use of magic within the human race. It started with the simple control of an already burning flame. Manipulating it too and fro and waving it back and forth, it was at first seen as sorcery and he was condemned for using it and thrown in prison. However, as more and more individuals began to discover that they too held this miraculous gift, many of them of noble and royal birth, it was deemed towards the end of the Era that this was a natural part of humankind's existence. Rahgdagedon never lived to see the acceptance of this gift into human culture, but his name is immortalized in stone and in magnificent carvings of his likeness in nearly every temple devoted to the study and practice of magic.
The Sixth Age
The First Era of the Sixth Age, marked 1E.6A, began when magic was discovered to work on not only the elements, but also on items. The art of Enchanting was born, and such things as armor, weaponry, jewelry, and more were all experimented with to see what kinds of effects could be created. Numerous effects were discovered and made common within the world of enchanting, and different areas of society began to structure different 'norms' for which it was used. For the military, more forceful and aggressive enchantments were used such as fire tip arrows, swords which could cast small lightning bolts for a brief time, and others. On the civilian side, more common enchantments were used to create ornamental effects like a bracelet which could glow as if fire lived within or a necklace that shone as bright as the sun when held close to the heart. Indeed, Enchanting changed the lives of many.
The Second Era of the Sixth Age, marked 2E.6A, began with the invention of the clock. Time was relative for the vast majority of humankind's existence, but with the invention of the clock, that changed. Not only was time measured more accurately and more commonly made available, but so too were the days, months, and years. History now had a more accurate way of representing itself through the ages, and so history and education too were affected. By the end of the Second Era, time was a staple of life and a concept finally understood by all.
The Third Era of the Sixth Age, marked 3E.6A, saw the dawn of what would become known as Guildeshahn. As the first segment of the name suggests, guilds were one of the many things created during this time, but also were the first. Guilds for all aspects of life were created. Prostitution, Thievery, Mercenary, Bounty Hunter, Hunter, Soldier, Wandering Warrior, Noble, Blacksmith, Banker, Artist, Musician, guilds were created for just about every aspect of life imaginable, but the guilds were not the only thing created during this time. Another advancement was the discovery of the ways of the assassin, the bounty hunter, and the mercenary. All were warriors who killed or brought people in for coin, each with their own code and methods for doing so. These three ways of life in particular saw the most change and the greatest explosion in popularity by the end of the Era, and they all became incredibly common throughout history.
The Fourth Era of the Sixth Age, marked 4E.6A, began with what was known as Dov Bok Oblaan, or "End of the Age of Dragons" translated from the language of the Dragons themselves. All Dragons were hunted to what was believed to be extinction, and for hundreds of years the mighty beasts disappeared from the skies of the world. Humankind celebrated this monumentous accomplishment with an annual carnival called Dovbok, both an insult and homage to the words of the Dragon language which meant "Dragon" and "End" respectively. People dress up in fine attire and wear Dragon masks and dance around a totem with Dragon carvings. At the end of the festival, the totem is lit on fire and burned to the ground as all watch and cheer its destruction.
The Common Age
The First Era of the Common Age, marked simply as Common Age, is the world we live in today. Life is simple, relatively harmonious depending on where you live, and full of mystery and adventure regardless of lifestyle. Even for the most humble fruit merchant, life is an adventure. For those leading lives such as wanderers, traders, or warriors, life is even more exciting. You never know what is around the corner, or what could be lurking within the next shadow, but always it seems to be something new. The world is changing, but is this for the better or worse? The human race will have to wait to find out!
Timeline
Pre-Recorded History
First Age
First Era - 1E.1A - roughly 500,000 years ago - Basic calendar created to track weather and stars. Spears and Knives used for the hunt, animal hide and bone housing.
Second Era - 2E.1A - roughly 499,800-480,000 years ago - Invention of the wheel, basic cart and wheel invented.
Third Era - 3E.1A - roughly 480,000-420,000 years ago - Discovery of oil as portable and flammable material.
Fourth Era - 4E.1A - roughly 420,000-360,000 years ago - Invention of the bow and arrow.
Second Age
First Era - 1E.2A - roughly 360,000-340,000 years ago - Invention of Politics
Second Era - 2E.2A - roughly 340,000-280,000 years ago - Formal education, integration of children into the hunt.
Third Era - 3E.2A - roughly 280,000-245,000 years ago - Invention of the book and the beginning of true recorded history.
Recorded History
Third Age
First Era - 1E.3A - 245,000-230,000 years ago - Invention of Monarchal government system.
Second Era - 2E.3A - 230,000-200,000 years ago - Establishment of new borders and cities
Fourth Age
First Era - 1E.4A - 200,000 -160,000 years ago - Establishment of the twelve nations and national borders.
Second Era - 2E.4A - 160,000-140,000 years ago - Invention of complex tools, science and mathematics.
Third Era - 3E.4A - 140,000-130,070 years ago - King Forlend II tries to unify the twelve nations under his rule in 130,070 and fails.
Fourth Era - 4E.4A - 139,070-120,065 years ago - Peace negotiations take place and population explosion begins.
Fifth Age
First Era - 1E.5A - 120,065-85,000 years ago - New forms of government established and new societal norms begin.
Second Era - 2E.5A - 85,000-70,000 years ago - Invention of alchemy
Third Era - 3E.5A - 70,000-63,000 years ago - Rahgdagedon discovers magic which becomes part of human life.
Sixth Age
First Era - 1E.6A - 63,000-60,000 years ago - Invention of enchanting.
Second Era - 2E.6A - 60,000-51,000 years ago - invention of the clock and complex time keeping and measuring.
Third Era - 3E.6A - 51,000-27,000 years ago - Establishment of the Guildeshahn across the continent.
Fourth Era - 4E.6A - 27,000-0 years ago - Dov Bok Oblaan takes place and Dovbok becomes international celebration during a once a year festival.
Common Age - Our World Today
Dragon/Human Hybrid
Let's get the answer to the obvious question out of the way; No, the Dragon/Human Hybrid is not the Dragonborn from Skyrim.
The Dragon/Human hybrid is exactly what it sounds like, a child born to a Dragon mother and a human father sometime between 20-30 years before the events of the RP begin. The gender is yours to choose, but there will only be ONE individual who can take this character and it is not first come first served. If there are multiple applications for the hybrid, it's going to go to the character profile that I think does the best job of representing the following information:
The Dragon/Human hybrid will be more human than Dragon in many ways. They have no Dragon form, but what they do have is the ability to both understand the Dragon language and sense the presence of other Dragons. These two abilities will help the hybrid identify the Dragons when they encounter them in the RP's early stages.
As I said, the hybrid's mother was a Dragon and the father was human. The mother is likely still alive as all Dragons, even though they're now forced to live in human bodies, still have Dragon blood running through their veins which allows them access to the same life span they had as a Dragon. The father is likely elderly by now, in his late 50's early 60's if he's still alive at all. The hybrid conforms to the same rules as all other characters in that only two immediate family members at maximum can be dead, but for the hybrid, only one of those two may be a direct parent. One of them must still be alive for your profile to be viable.
That's about it. If your profile conforms to these guidelines then you're free to compete for the part. The profile with the most thoroughly detailed information and the most realistically presented hybrid will get the part, and if nobody does a good enough job I will take that part myself and assign other characters for those who did not get the part. So the main point is that you should have a back-up character ready just in case if your heart is set on this particular character. Being the most interesting of the bunch, it's likely that more than one of you will want this position so plan on competing for it with the best writing skills you can muster.
Last edited by a moderator: