Venom Adhamm
No one is ever going to want me
Richter Rockwell
100/100 Health
100/100 Stamina
Spells:
Magic Missile (10 mana) - Fire a blast of magic at an enemy, dealing damage to them. The missile can be aimed at a surface, creating a small explosion that can do damage to multiple enemies, but it does less damage than a direct hit.
Weak Heal (15 mana) - Weak Heal (15 mana) - Mend your wounds and heal yourself for 20 health. Incoming damage is reduced for one turn following the spell cast. Health regenerates outside of combat, so you shouldn't need to use this spell when combat is finished.
Minor Shield (20 mana) - Hold up a shield created from magical energy which greatly reduces the damage of attacks that it blocks. It shatters after sustaining damage from two attacks, and other spells or actions may be taken while the shield is up, as long as that spell or action is one-handed.
Mana Stasis (0 mana) - Enter a meditative state where you regenerate 10 mana per turn. You can still be damaged when in this state. You can leave Mana Stasis at any point in time, and can take another action on the same turn you exit Mana Stasis.
The recent World Congress' passing of The Treaty to End Wars on Abstract Concepts and Items resulted in you being out of drug operations to bust and burn. However, in the same World Congress session, the country of Tawkey was expelled from the World Congress, and an international treaty was signed which has now begun what the World Congress is calling The Long-Awaited Search for the Missing Narmenians.*
You are currently outside of a warehouse, under the blanket of a night sky. You've heard rumors that, within this warehouse, are kidnapped Narmenians. There is only one door and no windows. However, the back wall of the warehouse seems fairly weak. You can hear faint voices inside of the warehouse.
*During the Great War in Some Ditches, the country of Tawkey began a genocide of all people from the country of Narmenia. Many were killed, many were simply kidnapped or displaced. To this day, Tawkey-sympathizing radicals kidnap Narmenians and force them to do unspeakable things.
@first_to_evolve
100/100 Health
100/100 Stamina
Spells:
Magic Missile (10 mana) - Fire a blast of magic at an enemy, dealing damage to them. The missile can be aimed at a surface, creating a small explosion that can do damage to multiple enemies, but it does less damage than a direct hit.
Weak Heal (15 mana) - Weak Heal (15 mana) - Mend your wounds and heal yourself for 20 health. Incoming damage is reduced for one turn following the spell cast. Health regenerates outside of combat, so you shouldn't need to use this spell when combat is finished.
Minor Shield (20 mana) - Hold up a shield created from magical energy which greatly reduces the damage of attacks that it blocks. It shatters after sustaining damage from two attacks, and other spells or actions may be taken while the shield is up, as long as that spell or action is one-handed.
Mana Stasis (0 mana) - Enter a meditative state where you regenerate 10 mana per turn. You can still be damaged when in this state. You can leave Mana Stasis at any point in time, and can take another action on the same turn you exit Mana Stasis.
The recent World Congress' passing of The Treaty to End Wars on Abstract Concepts and Items resulted in you being out of drug operations to bust and burn. However, in the same World Congress session, the country of Tawkey was expelled from the World Congress, and an international treaty was signed which has now begun what the World Congress is calling The Long-Awaited Search for the Missing Narmenians.*
You are currently outside of a warehouse, under the blanket of a night sky. You've heard rumors that, within this warehouse, are kidnapped Narmenians. There is only one door and no windows. However, the back wall of the warehouse seems fairly weak. You can hear faint voices inside of the warehouse.
*During the Great War in Some Ditches, the country of Tawkey began a genocide of all people from the country of Narmenia. Many were killed, many were simply kidnapped or displaced. To this day, Tawkey-sympathizing radicals kidnap Narmenians and force them to do unspeakable things.
@first_to_evolve