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Diplomacy, War, and Politics

KadenOfCanadia

New Member
Yo! I'm not actually your gangsta homie so I'll desist from speaking that way. Anyway, this one is basically going to be a Nation Building RP, where you are sort of your country's leader(s) but also your country as a whole (i.e. you can choose what your country votes for if it's a democracy and how happy the people are, but you can also write letters as your head of state to another country's leader and the like). I will be drawing a geographical map for the known world for now, as the RP won't start immediately. It should start by late June or early July (2016). I am expecting that this will go on for a long time, but if you drop out of it or stop posting for five turns then your country is up for grabs by any newcomers. A turn lasts 3 days because that should be enough time for you to get on at least once in all likelihood.


The importance of turns is that without them a more active player could conquer a less active player's entire country before the less active player can even say what their military is doing, or someone can sail across a sea to discover new lands in the time it takes for another country to build a fleet. Each 3-day turn is one month. However, any actions that won't give you an edge that makes no sense over another nation, like sending letters to another nation or holding an election, can be done instantly or otherwise at the time you want it to be done at.


As soon as I've drawn the map I'll post again with a picture of it and we can begin playing. You can join in at any time, as long as there is land left on the map. If there is not, we'll work something out.


The setting is typical fantasy, but you can also make your own races as long as they aren't overpowered (like a nation that is so good at military that with their tactics 30 men could take out a 1,000 man army).


If there is anything I have forgotten, then you should tell me. Without further ado, here is the format that you will need to post to sign up.


Name of Country:


Dominant Race(s):


Government Type:


Land type: (If I haven't posted the map yet, the kind of land. If I have, then the area of the map)


Culture: (You can include architecture here)


Attitude towards War and Peace:


Strengths:


Weaknesses:


Leader Name(s):


Leader Appearance:


Again, if there is anything that is unclear about the game in general or something that you think should be added to the sign up then tell me. I'll probably just give it a yes or no, as finals are going to prevent me from having a lot of time on my hands.
 
Name of Country: Empire of Jermania


Dominant Race(s): Human, catfolk, dragonfolk


Government Type: Theocratic electoral monarchy


Land type: A nation that resides stretched out for thousands of miles on the western coast. Most of the land is plains and forests.


Culture: The culture is very accepting of most thing except for religion. Within the history of Jermania, a god spoke to the first monarch through a golden grail that held liquid light, years later, the first Grailian Cathedral was constructed. Citizens enjoy a plethora of freedoms, jobs(if the education standards are met). They also enjoy the ability to keep oneself healthy via cleaning and foods and heavily recommended exercise. The architexture of the land is very (for lack of better words) 16th century Italian.


Attitude towards War and Peace: The empire does love peace, but war is inevitable and required.


Strengths: A decent military, education alongside a strong trade.


Weaknesses: Religious acceptance, plagues, having a thin stretch of land.


Leader Name(s): Darion Dan Visenlen


Leader Appearance:
dd3167098ba58dd4388065b42024ed08.jpg
 
Name of Country:The Old Dominion


Dominant Race(s): Humans


Government Type: Imperial Monarchy


Land type: Surrounded by mountains except for chokehold 50 miles wide. largely rivers and forests inside.


Culture: The Old Dominion is largely a roman equivalent, heavily focused on military and infrastructure. They worship Alythen, the lord of light and king of the universe.


Attitude towards War and Peace: Very excellent at making war, but also not against peace.


Strengths: Military and Infrastructure


Weaknesses: Nobles tend to be decadent, wasteful folk. Armies still recovering.


Leader Name(s): Chancellor Isidro La Tona


Leader Appearance:
knight_by_chevsy-d4a6t75.jpg



History: For a long period, The Old Dominion had controlled all of the known world. But as the emperors became more and more decadent and barbarians began to takes more land, culminating in the battle of Alosh Prime in which three hundred thousand of the Dragon Legion's men had perished against a mere twenty thousand barbarians, the people returned to the capital vale of Adrohan, locking the Great Gate and disappearing for many years. But now, their great leder has returned, and they want their old lands back. They will come. And they will seek blood.
 
Name of Country:


The Avignonnais Confederation


Dominant Race:


Human


Government Type:


Communalist (A confederation of semi-independent communes/cities ruled by a multitude of local and regional councils + a singular national council. The members of the local councils are chosen by the general populace, the members of each of the higher councils are chosen by the members of the councils directly beneath them. This process continues until it reaches the national council. Each council is made up of 25-50 people and decisions are made either through a general consensus or by popular vote. Lower councils can overturn the decisions of higher councils if the support is great enough. The national council chooses a "leader of the nation." Though his role is almost completely ceremonial, he exerts a large amount of influence.)


Land Type:


Wide, open, highly fertile land. Occasional forest. Large farmlands. Some variety in landscape within the large confederation. Completely landlocked. A few major and minor rivers.


Culture:


Egalitarian, communitarian, places focus on the importance of the individual and community. Simple and elegant architecture involving light colors. Generally non-violent and logical. Non-believing in gods, superstition, the supernatural, and such of that nature. A scientific and innovative society. A money-less economy controlled by the people and the councils (mostly by the councils).


Attitude Towards War and Peace:


Advocates peace, though understands that violence and thus war are sometimes the only option.


Strengths:


Abundant resources, advanced agriculture, an educated populace and an education system, many large and vibrant cities. Controls a large amount of land. The confederation can produce most anything a person would need (and want). Technologically equivalent to 1900, but much cleaner and safer.


Weaknesses:


Over time, the highly decentralized government has become inefficient at best and completely dysfunctional at worse. Due to this, the confederacy has become increasingly stagnant.


Leader Name:


Léon Delafosse


Leader Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/larger.jpg.f9b20e2be85878a397fe4e9d21be068b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137342" src="<fileStore.core_Attachment>/monthly_2016_06/larger.jpg.f9b20e2be85878a397fe4e9d21be068b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Name of country: Quaja


Dominant race(s): Orids (amphibious, humanoid creatures, on average a foot shorter than the average human, 20% stronger on average, prefer colder climates, conceiving children is rare)


Government type: Partly democracy, partly communal. One democratic representatives is elected and held for 10 years, but unless there's an emergency, each individual decision is voted on, and any citizen can raise an issue. If less than half the population votes, no change will be made. In three past cases, citizens who disapproved of their leaders have voted them out before their term was up.


Land type: Live on islands in a salt-water-covered region. The temperature is usually under six degrees C and over negative 3 (as Orids like it).


Culture: No sexual taboo, though actual conception is rare. No strong cannibalistic taboo, or laws preventing it, though it is generally frowned upon and murder is illegal. Vehicles are all car/boat hybrids, but are rarely used. Walking and swimming are preferred. Non-violent and generally rewarding of intelligence. Knowledge is highly valued about all else, though empathy is a close second. The public is very open to taking risks for the sake of obviating knowledge. Debates are often held, just for recreation. Large stress on sustainability. Very closed to any new inventions that would involve any sort of pollution, which sometimes gets in the way of progress.


Two hundred years ago, their entire economy collapsed, because of food shortages, medical supplies shortages, and smog that was making people sick. There were massive wars, widespread hunger, and pandemics. Half the population died, and the land area of the several factions shrunk dramatically, as citizens eventually came together, under one government. Ever since, they've been extremely careful (some say too careful) to prevent any and all pollution, as well as violence.


Attitude towards war and peace: Will do anything possible to avoid war.


Strengths(as a people): Good healthcare, Efficient economy, multiple large industries (fishing, seaweed farming, harvesting the rock types they use in their technology, making technology), technologically advanced, building a space program, constant search for knowledge, willing to bend ethics for knowledge


Strengths (as a race): generally strong, adapted to both land and water, their two notras (breathing holes in their foreheads) can filter oxygen and nutrients out of water (this can't sustain them indefinitely, but it does prolong underwater survival), they have transparent inner eyelids which let them see clearly underwater,


Weaknesses (as a people): Inefficient government, strong taboo on new technology that lets any gasses at all into the atmosphere, will do anything to avoid violent conflict (even if they come out worse), have to rely on other kingdoms for the minerals needed to build some of their technology (for example, they have no sand), willing to bend ethics for knowledge


Weaknesses (As a race): Conception is rare, Orids are generally short, can only live in a narrow (cold) temperature range (some temperatures that are comfortable to humans will melt the outer layer of skin off of an Orid) so they can only go to many settlements either in the winter or in special cold suits,


Leader name: Vila Orn


Leader appearance: Tall by Orid standards, around regular height to humans. Thin by both standards. She has large green eyes and short blond hair. Her notras are small. She carries herself with calm confidence and dignity. Vila still has her 'cannibal teeth.'


(Orid babies develop two sharp, 'cannibal teeth,' in utero. When Orids are born, a wall of the mother's uterus merges with the out skin. The blood vessels and nerves shut down in this area. The baby then eats its way out. The mother generates a thin, nearly-transparent layer of skin within a day, then heals over the course of a few weeks. The rest of the baby's teeth, including the large front tooth between the cannibal teeth, grow in later. These are all adapted for eating softer things, like fish and fruit. Cannibal teeth serve no purpose to Orids after birth, as red meat is not produced within or imported to their kingdom. Many Orids have them removed for aesthetic purposes, for fear of biting their tongues, and/or to make certain dental surgeries easier. Vila has not had hers removed.)
 
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Name of Country: The Greenshield Confederacy.


Dominant Race(s): Giants, Birch Elves. Some interbreeding between the races has occurred, producing half-breeds that, in many ways, appear like a graceful race of Orcs to outsiders.


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/image.jpeg.345f2d784772eed184da19fffaf95e53.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136958" src="<fileStore.core_Attachment>/monthly_2016_06/image.jpeg.345f2d784772eed184da19fffaf95e53.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


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Government Type: Tribalism.


Land type: Tall forests, like to settle along rivers.


Culture: Live harmoniously with nature, living in simple, high ceilinged common houses and huts surrounded by palisade walls. Many, due to their longevity, happen to be highly skilled in practical professions, although they are quite primitive in many areas, and haven't yet been able to communicate effectively with other races and countries. Herd Mammoths and hunt Elk. Clothing is often self-made and... Revealing. Clubs, maces, and spears are popular with Giants, and the Birch Elves, along with introducing bows to the Giants, and, along with being excellent swordsmen, have developed rifles. Although these are few and far between, concentrated fire has been known to deter enemies.


Attitude towards War and Peace: Are isolationists, mistrusting of others, especially humans, and will do anything to eliminate what they view as threats.


Strengths: Indefinite lifespans, only die in battle. Primitive. Elves are natural trackers and marksmen. Giants... Well... HULK SMASH! Many lack metal weaponry, those that have such only have obtained them through gifts.


Weaknesses: Low birth rate. Unable to translate effectively to other races. Isolationist.


Leader Name(s): Alee, (alley) Oakclaw, High Chief.


Leader Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/image.png.61bb0f0562c98256e3a5d741c632b413.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136957" src="<fileStore.core_Attachment>/monthly_2016_06/image.png.61bb0f0562c98256e3a5d741c632b413.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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Name of Country: Banana Farm Land


Dominant Race(s):Monkey's


Government Type:Tribalism


Land type: Lives near valley's and jungle's, both being filled with banana trees the monkeys have planted.


Culture: The monkeys of Banana Farm Land live a peaceful life doing their duties, planting banana trees, tending to other monkeys, and training troops. Although small, the monkey's are very strategic when it comes to battles or wars, so they lose zero to none casualties when at war. The monkeys only live in bananas, and even if their is a bad harvest, the monkeys have huts filled with dried banana chips. Once a year, on December 20th, every young monkey in the tribe is chosen by the tribe leader to stay out in the freezing winter for 10 days , with only sticks and stones. This is a test to see if they are intelligent enough to take on roles such as a commander, soldier, ect. If they fail to pass the test they will become a banana farmer, that is if they survive. If they pass they will under go training preparing them for the future. The monkeys in Banana Farm Land use weaponry such as spears, knives, bows, slingshots, solid rocks, wooden clubs, and make shift axes. The monkeys of Banana Farm Land don't attack unless threatened or attacked. Their laws of battles are strict. For example, in a base or camp raid, the monkeys are only to use force if necessary. They leave peacefully but have no allies what so ever.


Attitude towards War and Peace: The monkey's of Banana Farm Land tend to avoid wars or battles, and they usually find a way to bring peace. Even in a war, the monkeys usually use non lethal tactics, or they just go defensive instead of offensive so they would avoid less bloodshed.


Strengths: Great in numbers. Extremely smart. Underestimated, which is good as they are strong. Good at close quarters combat. They are also extremely persuasive, disabling some threats in an argument, battle, or war, and of course, extremely fast.


Weaknesses: Their weaponry is very caveman like and not advanced what so ever, they don't even know how to get or use gunpowder. They are physically easy to wound and kill. Unwilling to unite with other nations, and trade with them, (unless if it is to prevent a battle or war). They are also WAY to friendly.


Leader Name(s): Chief Halaboo


Leader Appearance: Chief Halaboo is old having his brown hair white. His eyes are faded is is practically blind, but his hearing and smell is beyond anyone's wildest dreams, smelling and hearing many other tribes from across the world, getting information on wars or battles. Chief Halaboo is scrawny and is the weakest monkey in physical strength in Banana Farm Land. He is about 4 feet tall and has worn out feet from his days of being a soldier.
 
Name of Country: Kingdom of Tendler


Dominant Race(s): Humans are by far the majority, though non-monstrous races are accepted freely and have all the same rights.


Government Type: Absolute Monarchy


Land type: Located on a peninsula, Tendler is a fairly large Kingdom, full of hills and grassy plains. The capital city, Tend, is built on and around the tallest hill, with the great castle Tendler at the top of the hill.


Culture: Tendler is a warrior culture through and through; all citizens are required to serve at least five years in the army or navy, though many choose to stay much longer. Military positions are based solely on merit, and only great generals and admirals can enter the nobility. Those born to nobility generally receive the best training, but peasants who rise through the ranks are treated as their equals. Because of this, most citizens embrace their military service, and it is considered the greatest honor to die in the service of the Kingdom. The families of slain warriors are well-taken care of, and highly rewarded if the warrior displayed heroism and valor in the face of the enemy. The capital Tend is the home of a world-renowned military academy, training its students to become both skilled officers and deadly warriors. Their navy also doubles as a fishing fleet, and their seafood is legendary. While technically the monarch does not need to be a great warrior, it has been hundreds of years since a weak Tendler ruled. King Tal is a great warrior in his own right, being one of the most skilled swordsmen in all the land.


Attitude towards War and Peace: While the Tendlers have no interest in expanding their own territory, the entire Kingdom is essentially one big mercenary company. About one fourth of the navy and two thirds of the army are available for hire by other countries. They refuse to attack their closest neighbors, but will gladly fight for them and against anyone else.


Strengths: Strong navy. Individual fighters are skilled. Noble men and women are trained from birth to be officers and great warriors.


Weaknesses: Surrounded by water on three sides, their navy must patrol constantly. A lack of natural resources (stone and lumber) makes it hard to expand their navy and fortify their towns.


Leader Name(s): King Tal Tendler


Leader Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/57a8cb18edf01_KingErickLullus.jpg.5a705bdbf121c4775bbcdf1a8021eecb.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137145" src="<fileStore.core_Attachment>/monthly_2016_06/57a8cb18edf01_KingErickLullus.jpg.5a705bdbf121c4775bbcdf1a8021eecb.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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Name of Country: wasinia


Dominant Race(s):human


Government Type:monarchy


Land type: (If I haven't posted the map yet, the kind of land. If I have, then the area of the map)forests and farmland


Culture: (You can include architecture here) peaceful they don't want war if it can be prevented at all.


Attitude towards War and Peace:they prefer peace but if needed they will go to war.


Strengths:their loyalty and resources


Weaknesses:small military


Leader Name(s):king andy wasky


Leader Appearance:
labienus-albums-middle+ages-picture303-charles-martel-king-franks.jpg
<p><a href="<fileStore.core_Attachment>/monthly_2016_07/avatar_3.png.e1b3adce7f1badd0bcf4c15289f594be.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="145875" src="<fileStore.core_Attachment>/monthly_2016_07/avatar_3.png.e1b3adce7f1badd0bcf4c15289f594be.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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johndoe said:
Name of Country: wasinia
Dominant Race(s):human


Government Type:monarchy


Land type: (If I haven't posted the map yet, the kind of land. If I have, then the area of the map)forests and farmland


Culture: (You can include architecture here) peaceful they don't want war if it can be prevented at all.


Attitude towards War and Peace:they prefer peace but if needed they will go to war.


Strengths:their loyalty and resources


Weaknesses:small military


Leader Name(s):king andy wasky


Leader Appearance:
labienus-albums-middle+ages-picture303-charles-martel-king-franks.jpg
Pretty sure this died.
 
Country Name: Faeroe Republic


Dominant Race: Humans, they make up over 99.95% of the Population.


Government Type: Republic,Democracy


Land Type: Mostly Tundra, with a few Forests.


Culture: Danish Culture


Attitude Towards War: Is basically Switzerland


Strengths: Very Wealthy Country, Has Technology equal to the 1850's, Well Trained Military


Weaknesses: Small Military, Small Population.


Flag (I know you didn't ask for it but ima do it anyways):
Flag_of_the_Faroe_Islands.svg
 

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