[Desolation] Desolation Discussion

+4. All bonuses to stats, including Hx, cap out at +3 in this game, as the probability curve no longer makes sense at +5 -- the lowest you could roll is a 7.
 
It's just Koch's healthy diet of lead based paint chips. And spinach. The most valued of nutritional supplements in the bleak post-apocalypse.
 
solyrflair said:
Question: Do you mark XP and reset Hx when you ge to +4 with someone, or is it at +5?
Effing Skrakes is absolutely right, +4 switches over.


Also, you reset Hx with a character and mark XP, it's like your relationship has crossed a new threshold or something between you has changed, as the book explains.


What do you guys think about a House Rule which would be this custom move:

When you reset Hx to +1 ...
When your Hx with a character goes to +4 and you reset it to +1, have that character's player tell you a secret about their character.


When you tell a secret about your character, tell the other player something their character did not already know, either some weakness or habit, or some psychology they manage to puzzle out. This should be something more than trivial; if it can be used against your character in some way, if it's something the MC didn't know, or if it paints your character in a radically different light all of a sudden, all the better.
DeusExAlice said:
Hum. Did I do that roll to read the situation right?
You did, but I have a question which you'll see in-game shortly.
 
I still miss that roll of a twelve xD


I suspect it's cause RPdom knew I wouldn't want to keep the roll that it did so well. If it was one I would keep, it'd have given me a one and a three >_>
 
I don't mind the house rule, but instead of a secret, it should be a story about an event in your life. Like they do in the movies, where in the middle of the action, two characters sit and talk about their kids, or their childhood, or their first kiss. Something like that, that sheds light on the characters. Secrets might be harder for some characters to reveal as they are an open book, but taking a few minutes to have a character tell a story is more in line with cinema.
 
"Secerts" is a loose term here, I think. I don't know a better word, but it's stuff that most people don't know about you or that you don't tell to people unless you know them well.


Maybe we call them "Details"? You share a "Detail" with someone? It has to be something they don't already know about you.
 
I don't mind this house rule, it might be fun kinda like Truth or...Truth? So long as someone doesn't just go by the letter of the rule and say something like "I wear size 7 boots!" Then I would be disappointed
 
What have I learned form Chapter 1?


Not to let you guys fight ANYTHING. You're like combat machines. It's fun to watch.
 
The Demolition Sisters, Ryoma and Hooper. If we added Koch to the mix ... well ... wow. Nuts. Just crazy talk, that.
 
We fight even better when not using the site's dice roller. :P I don't think Graves needs to worry about attack from without so long as he keeps us around!
 
I don't fight. I'm a purely social character. My guns actually shoot concentrated diplomacy.


...really!
 
And Sister Red has a Cool=0 and a Hard+1, so she can even mix it up some. Not to mention Divine Protection. Definitely a weak link compared to those 3, but she isn't a push-over.
 

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