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Fantasy Derika - Characters

Main
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OOC
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Lore
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Name:
Lynx Wildlight


Age:
23

Gift Summary:

Darkness Manipulation/ creation


Appearance :
a88bb1e06cf6de10e98240460515721d--warrior-girl-anime-warrior.jpg

Personality:
Lynx is a calming person to be around , she is funny and a little serious at times. She is mostly a calm and cheerful person. That is sometimes if she isn't in the mood , she stays quite and tries to avoid everyone.


History:
Lynx used to live up in Dallas Texas when she was younger as she got older her parents found out she was gifted. They were so excited until they saw her horrible powers. They were so scared of their own daughter ,they locked her in her room when she got around the age of seven until eighteen years only letting her out for food , school and restroom.

When she turned eighteen , lynx had enough ,she was now eighteen and still not had one birthday or any kind of rights. Lynx had heard about this place called derika. She had service on her phone so with GPS , she was able to find the place . When she did Lynx looked like she was starving and ready to drop from her tiring journey. Lynx was allowed in because she had the appearance of suffering , she spent a while in the school recovering but as she stayed , she had tried to control a shadow on the wall near her , which in fact she did move it near her. This Attracted many staff who wanted her to stay so she could learn. Lynx at this moment just agreed to stay as she was happy for someplace to live.


Party control: yes


Equipment:
Steel sword with patterns on it .
In pic

A small pistol with 9mm bullets
 
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Name:
Abel Corvin

Age:
22

Gift Summary:
Sacrifice

Appearance:
4aa4877b9072147b64806a34f6a929af.jpg

Personality:
Abel portrays himself as an upbeat, considerate, and joyful individual, always wearing a welcoming smile. Often times he is sitting with complete strangers, letting them vent and giving any advice he can. He finds people will talk to someone they will likely never see again, over people they are close to. He tends to be an ear many can talk to, and know they are heard. This is how Abel wants to be seen, regardless if its not always the case.
Abel is rather laid back in his day to day life, and able to keep a cool head in most situations, smiling away in an attempt to settle things as easily as possible.
Though its hard being the person everyone talks to, but never wants to listen to. Abel is carrying his own deep seeded baggage, though you would never know it. Its almost…terrifying…if people knew how much was boiling under that cheerful grin...

History:
By Court order, this information has been sealed and registered as confidential. Proper authorization is required to view records

Party Control: yes
 
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Name:
Elias Crowe

Age:
22

Gift Summary:
Sacrifice

Appearance:
View attachment 449448

Personality:
Elias portrays himself as an upbeat, considerate, and joyful individual, always wearing a welcoming smile. Often times he is sitting with complete strangers, letting them vent and giving any advice he can. He finds people will talk to someone they will likely never see again, over people they are close to. He tends to be an ear many can talk to, and know they are heard. This is how Elias wants to be seen, regardless if its not always the case.
Elias is rather laid back in his day to day life, and able to keep a cool head in most situations, smiling away in an attempt to settle things as easily as possible.
Though its hard being the person everyone talks to, but never wants to listen to. Elias is carrying his own deep seeded baggage, though you would never know it. Its almost…terrifying…if people knew how much was boiling under that cheerful grin...

History:
By Court order, this information has been sealed and registered as confidential. Proper authorization is required to view records

Party Control: yes

We already have someone named Elias..
 
Name: Kailee Marie Dawson

Age: 32

Gift Summary:

Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. As kinetic power is seldom inherited, kineticists are rarely able to find mentors to guide them, so they must delve into these mysteries on their own to learn to control their gifts.

Kailee's Kineticist powers manifested in a rather abnormal way in that hers took on a melee form as opposed to the standard of a ranged blast. Kailee has learned, through training and experimentation to manipulate her control of the primal forces of magic to perform imitations of some spells in a way that she calls Spell-Like Abilities. The primary of these so called Spell-Like Abilities that she uses is one she calls Kinetic Healer. A move where Kailee channels the energy of Aether into a healing wave that effects only one person.


Appearance: 845e37c9fdbf554326c2fce26a2e062c.jpg

Kailee stands at 5' 2" weighing in at 93 lbs, a tiny twig of a woman with long pure white hair that she normally has done up in a single braid she rests over her shoulder. Her skin is alabaster white with copious freckles and sea foam green eyes that shine with the light of a woman who has seen too much but refuses to give up.

Personality: Kailee generally is a kind soul, never wanting to cause harm if she can avoid it. That being said, sometimes it is necessary and will not hesitate to jump into the fray if violence is called for. She prefers to spend her nights wrapped in a warm blanket with a cup of tea and a good book, or even the occasional video game. She is not opposed to men, though she is VERY slow to trust them after the Night of Darkness as she has come to call it.

History: Hailing from Ireland, though not actually Irish, Kailee rose through her life as a successful business woman, eventually establishing herself as a prominent member of society in Dublin, where she owned a rather expansive home for the region. She had it all, money, respect, adoration, a loving wife. All in all, a perfect life most would say. Some people, though, can not stand perfection, reality or not. One night, in the middle of her latest read there came a crash as of glass shattering. Shocked, Kailee jumped up and called the Police right away wanting to take no risks, but the Police were woefully slow getting to her house. Upon arrival, the Police stumbled into the most gruesome scene any had ever seen, one such that made many a veteran officer lose their meals. Kailee's wife, Caoilainn, lay sprawled out in the living room, her throat slit. The house a wreck, almost as if a wind storm had blown through the house itself. Worst of all was the master bedroom. Kailee sat slumped against the far wall, clothes ripped and torn such that she was nearly naked and covered and some sticky fluid. However, what made the Police wretch was the rest of the room, human bodies all over, mangled, distorted, shredded, and otherwise obliterated. Somehow one was merged with the bed frame, his face contorted in a scream of pure agony. Blood and viscera covered nearly every inch of the once beautiful room.

Having lost it all, and having somehow gained mysterious new powers, Kailee knew she had to leave Ireland for good. After some cleanup was done, she had one of her assistants grab her a weeks worth of supplies, a few changes of clothes, and her wedding ring. With everything she wanted/needed now in hand Kailee turned over full control of her company to the board and left Ireland in search of something, what that was she had no idea, but something. She roamed the land, a vagabond, no direction, no cause, nothing. Kailee did have her new powers though, and those she trained every chance she got so that incident would never happen again unless she wished it. It was during this time that Kailee discovered many of her abilities and honed her powers to be a force for good and healing, rather than destruction.

One day, while walking back through Dublin, Kailee heard about Derika. Kailee knew that she had to somehow make her way there. So Kailee, using some serious stealth and a touch of her powers, snuck aboard an international shipping freighter bound for Derika.

Party Control: Yes, but please contact me before you do, I will try to check, even if I don't have the time or energy to post anything that night.

Other: Kailee has only two possessions she values and will do anything to protect them. Her wedding ring, and the only remaining change of clothes from her previous life, a southern belle style dress of pink satin with long sleeves.
 
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Name: Kailee Marie Dawson

Age: 32

Gift Summary:

Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. As kinetic power is seldom inherited, kineticists are rarely able to find mentors to guide them, so they must delve into these mysteries on their own to learn to control their gifts.

Kailee's Kineticist powers manifested in a rather abnormal way in that hers took on a melee form as opposed to the standard of a ranged blast. Kailee has learned, through training and experimentation to manipulate her control of the primal forces of magic to perform imitations of some spells in a way that she calls Spell-Like Abilities. The primary of these so called Spell-Like Abilities that she uses is one she calls Kinetic Healer. A move where Kailee channels the energy of Aether into a healing wave that effects only one person.

Gift Weaknesses and Limits: Kailee's elemental manifestation took shape of a pair of Cestus made of pure Aether, the stuff of raw magic. As such, she must be melee range to actually land any hits with her gift. When she does they pack quite the "punch". Jokes aside, that range limitation puts quite the damper on her ability to unleash the full potential of her gift. Some of her abilities also cause her to take an amount of non-lethal damage to power, a side effect that she can reduce through some special techniques, but only by so much and they also slow down her combat capabilities.

Appearance: View attachment 449749

Kailee stands at 5' 2" weighing in at 93 lbs, a tiny twig of a woman with long pure white hair that she normally has done up in a single braid she rests over her shoulder. Her skin is alabaster white with copious freckles and sea foam green eyes that shine with the light of a woman who has seen too much but refuses to give up.

Personality: Kailee generally is a kind soul, never wanting to cause harm if she can avoid it. That being said, sometimes it is necessary and will not hesitate to jump into the fray if violence is called for. She prefers to spend her nights wrapped in a warm blanket with a cup of tea and a good book, or even the occasional video game. She is not opposed to men, though she is VERY slow to trust them after the Night of Darkness as she has come to call it.

History: Hailing from Ireland, though not actually Irish, Kailee rose through her life as a successful business woman, eventually establishing herself as a prominent member of society in Dublin, where she owned a rather expansive home for the region. She had it all, money, respect, adoration, a loving wife. All in all, a perfect life most would say. Some people, though, can not stand perfection, reality or not. One night, in the middle of her latest read there came a crash as of glass shattering. Shocked, Kailee jumped up and called the Police right away wanting to take no risks, but the Police were woefully slow getting to her house. Upon arrival, the Police stumbled into the most gruesome scene any had ever seen, one such that made many a veteran officer lose their meals. Kailee's wife, Caoilainn, lay sprawled out in the living room, her throat slit. The house a wreck, almost as if a wind storm had blown through the house itself. Worst of all was the master bedroom. Kailee sat slumped against the far wall, clothes ripped and torn such that she was nearly naked and covered and some sticky fluid. However, what made the Police wretch was the rest of the room, human bodies all over, mangled, distorted, shredded, and otherwise obliterated. Somehow one was merged with the bed frame, his face contorted in a scream of pure agony. Blood and viscera covered nearly every inch of the once beautiful room.

Having lost it all, and having somehow gained mysterious new powers, Kailee knew she had to leave Ireland for good. After some cleanup was done, she had one of her assistants grab her a weeks worth of supplies, a few changes of clothes, and her wedding ring. With everything she wanted/needed now in hand Kailee turned over full control of her company to the board and left Ireland in search of something, what that was she had no idea, but something. She roamed the land, a vagabond, no direction, no cause, nothing. Kailee did have her new powers though, and those she trained every chance she got so that incident would never happen again unless she wished it. It was during this time that Kailee discovered many of her abilities and honed her powers to be a force for good and healing, rather than destruction.

One day, while walking back through Dublin, Kailee heard about Derika. Kailee knew that she had to somehow make her way there. So Kailee, using some serious stealth and a touch of her powers, snuck aboard an international shipping freighter bound for Derika.

Party Control: Yes, but please contact me before you do, I will try to check, even if I don't have the time or energy to post anything that night.

Other: Kailee has only two possessions she values and will do anything to protect them. Her wedding ring, and the only remaining change of clothes from her previous life, a southern belle style dress of pink satin with long sleeves. (This concept would get rather complicated and take up a ton of space so if you want more of an exact idea as to what I'm drawing from for inspiration and what some of the limitations are here is a link. Kineticist Pathfinder Class)

Please follow instructions on how to submit a CS please.
 
Name: Kari Okitamu


Age: 14


Gift Summary : Metal Manipiulation, She can use metals to create objects and weapons. (It has to have about 50% of metal in it)


Appearance :
original.jpg



Personality: Shy, though protective and serious around well known people.


History: She is an orphan, who was shipped to Derika when her gift became a danger to others, ever since she tries to hide it, feeling guilty for her past, all her techniques are self taught, she has a hard time trusting people since she became more cautious.

Party control: No


Weapons : Katana
Mattie Mattie
 
Name: Kari Okitamu


Age: 14


Gift Summary : Metal Manipiulation, She can use metals to create objects and weapons. (It has to have about 50% of metal in it)


Appearance :
original.jpg



Personality: Shy, though protective and serious around well known people.


History: She is an orphan, who was shipped to Derika when her gift became a danger to others, ever since she tries to hide it, feeling guilty for her past, all her techniques are self taught, she has a hard time trusting people since she became more cautious.

Party control: No


Weapons : Katana
Mattie Mattie

Remember to PM me as well.
 
Name: Skyler Snow Johnson, Sky, Snowy

Age: 15

Gift Summary: Liquid manipulation

Appearance:
sky.jpg

Personality: Skyler is hard working, caring, kind, tough, and loyal

History: Skyler found out about her new abilities when she was 13. She was out by the beach and decided to go swimming. When she went out as far as she could, she thought she saw a dolphin fin out in the distance. She thought about seeing a dolphin and it being a cool sight. A dolphin appeared in front of her but it was ordinary dolphin, it was made out of water. She waved her hand infront of it to see if it would do something and it did. She was so excited to quickly went home and showed her parents. Her parents were scared of course but for her well being. Her uncle worked for ETG. They kept her powers a secret for two years until they found out about Derika. They had a long discussion about it until they decided to send her over to Derika. Before she arrives, she decided to do the Immigration Department.

Party Control: Yes but but ask first.

Other: Skilled with bow and arrows
 
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Name: Tenten Emilia
[ Nicknames range from Inky, Ten, and Emi]

Age: 18

Gift Summary: Black matter control

Tenten's body is made of black matter, allowing her to transform into different ages of herself. She can mimic items if she has enough of black matter to construct it. Black matter can also be used to mimic weapons and shoot projectiles. Black matter looks and acts like black ink. It can become solid and turn into liquid in a matter of seconds. Tenten can transform into a black blob of black matter and slip through cracks or any small space. Hitting her in this form is pretty much like hitting water.

Appearance:
b058614c3b78526812c84f5c7471956b.jpg
This Tenten's true appearance. She's 5'4 feet and weighs around 115 pounds. Her eyes are silver with a silver undertone. Tenten changes her hairstyle regulary but likes ponytails the most so her hair won't be in her face. She's slightly flat chested, making her seem younger than what she really is. Tenten also wears a lot of sailor outfits and school uniforms, but she occassionly wears outfits outside that range.
a9f5bceebb4bc60a67a04e392c5973ef.png
4'2 and 90 pounds. She has shorter hair then her adult appearance. Her appearance in this form is 9 years old.

Personality: Tenten is childish and cunning. She likes to play games whenever she is bored. However, she is kind and can't resist helping people who are in trouble. She can become surprisingly mature in serious situations. Also, Tenten often sneaks around and eavesdrops on people she find intresting. This often ends up with her terrozing her victim with pranks.

History: Tenten lived in a wealthy home. Her parents owned private school's in various countries which contributed to the wealth of the family. Tenten attended her family's private school in the countryside of Florence before attending public school in her junior year.
Tenten learned about her powers at the age of nine. She turned into a black blob of liquid and shot projectiles at robbers when she was attacked at a convenience store. Her parents decieded to keep her powers a secret even they were awed by her power. Before leaving the store, they shushed the cashier and the police with money to forget the whole accident.

After she graduated from high school, Tenten decided to sneak into Derika. She heard a lot of stories about people like her living in the city so decided to check it out herself. She also wanted to get out of her parents grip and explore the world more by herself.



Party Control: Yes

Other: Tenten carries daggers that are hidden around her clothing. She also has a long range taser that her father gave her after convenience store accident. Tenten also carrues around a black bag that is shaped as bunny. Occassionly, she'll pull out a handheld game console along with junk food to keep herself busy.

She can make traps that similair to the ones in the movie "Home Alone".

She has an obssession over reverse harem animes and dating simulators.
 
Name: Rakir Rendorsa

Age: 18

Gift: Curse Inducement

Gift Summery: User can place, take away and find out a curse on whatever they wish but to place a cause they need to touch the person, place or thing for a good secound and it would usually leave a cursed mark on the person, place or thing but in order for the user to figure out or take away a curse he just has to be able to see the person, place or thing. The exact effects are limited and can only put one curse on the same person or thing at a time and it takes a good minute for the curse mark to take effect.
Rakirs Curse Mark:
curse_mark___type_002_by_eurekax9.png

Appearance:
jpg.jpg5.png
Height: 5'3
Weight: 118 pounds
Lithe

Personality: Cold, Cruel, Manipulative, quite a trouble maker, enjoys torturing people, but has a a love for jokes and is prone to laughter, easy to upset but will do their best to remain calm and is only willing to help people he likes, he is also known to suppress his emotions only showing them mainly to the one person he trust most which is usually the person he considers his best friend, he also has a love for books and stories loving tales that can peak his interest and his mood can change real quickly from happy to angry etc, in a matter of seconds, he could even be considered a bit childish if he is alone with his best friend usually being fun, loving and open with them when no one is around, he also has a petrifying hatred towards bugs and will avoid them if possible. He can also get jealous at times which would usually affect what type of curse he would put on someone.

History: Rakir use to be a happy, innocent and friendly child making friends in his hometown of Pensacola, Florida until one day his parents started arguing so much it eventually led to a divorce and he was taken by his mom who moved to a even bigger city in Florida, his mom started to grow a disdain to boys which soon resulted in him having girlish looks and he was picked on by the other kids which made him grow colder and crueler, he started hating other people in general only making a few friends but still barely trusting them either, he even started to dislike his parents and anyone else that bothered him but was sure to put all of his trust into one person that he likes the most and would listen to them, use them as a shoulder to cry on and even ask them for advise at times. He found out about his ability's at the age of 9 when he cursed a kid by accident giving him a illness that soon took his life upon becoming aware of his powers he started using them to cause trouble with those that messed with him making them suffer a long term effect but being sure not to kill them, Which soon ended up in rumors being spread which ended up with people just avoiding him in general which he soon became use to. Although his parents never really knew what his gift was they were a bit suspicious when they saw things in his room with a mark on it and anytime they took it bad things would begin to happen to them although they didn't know specifically what he could do they knew that he probably had a gift and soon started cutting him from theirs lives which ended in him leaving home and moving to derika where he was able to sneak into the city with the help of a immigration officer who he made a deal with and then toke up his own life where he earned money through working as a clerk/security for the black market and by working as a clerk at a small tech shop.

Party Control: Yes.

Other: Has 2 types of guns that are cursed, and both have different effects.
One will be guaranteed to hit a living being.
And the other will hit any object that is in the air.
He also a cursed dagger that will stop anyone cut by it from moving for 1 minute.
And he has put a anti-ageing curse on the back of his neck when he was 15.
 
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Alright, at long last, the NPC sheets are finally here. As you might have guessed, several don't adhere to balance restrictions, so I'd recommend being careful if you want to use any as an example for your own characters.
Name: Caedere "Crow" Fiore
uSpyTpp.jpg

Age: 33
Gift Summary: Drastic and freely controlled mutative adaptation, transformation, and regeneration

Personality: A bit rough and insensitive, though never on purpose. Quick-tempered, but has the humility to apologize just as quickly should he find himself in the wrong. A bit spartan overall, he can be rather stern at times. Still, humor is not lost on him, and he lets his hair down every once in a while, usually after consuming alcohol.

History: Out of all the faction leaders, Crow has had the most experience with the ETG. Accordingly, he has the most combat experience as well as the most blood on his hands. Crow never hid his ability, and so the ETG approached him. When he refused to cooperate, they tried to use force, and Crow used force in return. He was quickly declared "dangerous", but he still tried to stand his ground. Like a predator out of nightmares, he terrorized the ETG that came after him in hopes that it would disincentivize his capture. He was even pretty nice about not hurting anyone. Unfortunately, it just made the ETG take more drastic measures. Eventually, his presence became dangerous for the people around him, and Crow had to uproot his life. Frustrated, he began taking his anger out on the ETG who came after him, which only led to a guilty feeling that he couldn't deny the labels given to him.

There wasn't exactly a place he could hide when his face would show up on TV every so often, so after a while, he decided society wasn't gonna work out. He could eat literally anything and produce duct tape on command, so he thought he'd move as far away from mankind as possible and relax there. The mysterious island in the Pacific full of monsters so deadly as to make colonization impractical was a natural choice, and hey, it's not like he even needed a boat.

And so, Crow went camping on Derika for a few years before he was found by Kirin. Kirin introduced Crow to the other founders of Derika, and the rest was history. Turns out that Crow is actually pretty good at carpentry.

Sometime after Brinkhaven was founded, Crow, as the faction leader most willing to train Gifted, was approached by many who wanted to improve their capabilities. It was in this manner that he met the woman that would go on to become his fiancee...

Crow seldom trains Gifted anymore.

Other: Rainbows remind him of his deceased fiancee, as her Gift had a lot of colors attached.
Name: Kirin Kaliburn
OITcvTn.jpg

Age: 29
Gift Summary: Creation and manipulation of matter, on both small and large scales.

Personality: Although generally restrained and calm, Kirin is a passionate and dedicated scientist, simply content in his occupation and out of his element when involved in much else. He's rather straight-laced overall, but he's also not afraid to step out of his comfort zone and enjoy himself while doing so.

History: Kirin, being able to go so far as manipulate atoms, believed that he would be able to discern what made a Gifted Gifted and why Derika showed up in the first place. As such, he studied biology, chemistry, and even astronomy. His modest nature kept him from drawing attention by the ETG, but his power, dedication, and intelligence eventually brought him to Derika to independently study its flora, fauna, and phenomena. As he explored, he came across a couple of residents already there, and none of them stood out as much as Rachael. Rachael had aspirations to create a place for Gifted, and had already assembled a number of people to assist in achieving that goal. Kirin figured a base of operations would be much more convenient than going back and forth across the Pacific ocean or burying himself alive for the night, so with his terraforming abilities and plenty of help, they created what would go on to become Derika. It served as the perfect base of operations for Kirin to pursue his interests, and in time it became his home.

Other: More physically able than his appearance would suggest. Said to be popular with women for some inexplicable reason.
Name: Amadeus Luxord
JemtYxv.jpg

Age: 22
Gift Summary: Complete volitional control of the minds of anyone within range

Personality: A bit entitled, but he's well-mannered to most. He's irritable and antisocial, but he is willing to go very far out of his way to help others, provided it's okay for him to complain while doing so. Can be rather scathing when angry, but respects the autonomy of others, give or take the occasional prank. Has quite a low opinion of himself.

History: Amadeus was pretty used to getting whatever he wanted from whoever he wanted and acting as rudely as he so pleased. Unfortunately, there came a time when he tried this on an woman who was immune to his Gift. It turned out that she was undead, under the dominion of another. Having her own will and therefore indignation, she gave Amadeus a painful wake up call. The event even caused Amadeus to develop a phobia for things he cannot control. Still, Amadeus came to reevaluate his life and the way he treated others. He was still a teenager at the time, and his teenage angst began to morph into depression. A few days passed and Amadeus received a visit by a woman named Iradia, accompanied by the undead and someone named Rachael. Although they couldn't talk as long as undead were in the same room, Rachael was eventually able to tell Amadeus her plans for the future, and how she wanted his help to make it a reality. Through his Gift and Iradia's, they could manipulate the wild life to stay away from Brinkhaven, at least until it was secure. It was an incredibly naive and idiotic plan, and he told her so. Still, seeing as how it was better than anything Amadeus had ever thought of doing, he decided it would be a good way to start a new life. He was near the age where he should stop relying on his parents anyway, and assisting in the creation of a utopic nation seemed like a better use of his talents than the other prospects his Gift presented. He didn't want to be "that guy" anymore.

Years passed, Brinkhaven was built, and Amadeus grew to be friends with Rachael. He also became friends with the other faction leaders (give or take Crow) and Rigel. He never became friends with Iradia though. She creeps Amadeus out.

Other: His phobias include robots/androids, animate plants, "inherently idiotic" creatures such as jellyfish, and Gifts that would prevent him from being able to control someone. Since most of the time these involve the undead or functionally undead, he has a phobia of those too. Amusingly, he is not afraid of antinite. Amadeus has a tendency to react violently to his phobias, so it's generally recommended to keep them away from him.

Weapons: The only faction leader that carries a weapon, he uses a simple knife. It's mostly for chopping his phobias to bits.
Name: Meenah Bind
gsnJ3Im.jpg

Age: 17
Gift Summary: The ability to selectively violate the effects of Newton's three laws of motion on objects she is in physical contact with, including herself. She is capable of exerting or halting a specified motion without a cause, changing the relationship between force, mass, and acceleration, and ignoring or amplifying equal and opposite reactions.

Personality: Mostly calm, but irreverent, and has a short fuse. On one hand, she's talented at exercising restraint given how strong she is, but on the other she's unnecessarily violent very often. Despite being the youngest faction leader, she is the most responsible, and devotes the most time towards faction work and helping out where there's a need.

History: Meenah was a wild child. She couldn't be disciplined, and her anger issues were a real problem. Her parents, protective as they were, didn't trust the ETG, regarding it the way one might think of a military school; no place for a "little girl". Rather, they sought professional help, and there were none as qualified in the field of therapy and psychology as Rigel Dorado. To say nothing of her merit, her reputation was glowing. She was known as "simply the best". Although whether she helped Meenah get through her anger issues successfully is debatable, it's hard to deny that she caused an enormous change in Meenah's temperament, who, if nothing else, showed respect to her parents again. Meenah herself came to be good friends with Rigel, and through her met Iradia and Rachael. Meenah was quite young when she first heard of Rachael's goals, but they excited her. Meenah found the constant risk of "military school" stifling, and though she was naive at the time, she stands by her decision today. It took a lot of work and compromise to convince her parents, (Being able to cross the ocean in moments helped) but she was eventually able to help Rachael build Brinkhaven, having the speed and strength to do heavy lifting far faster than just about anyone. Today, Meenah's parents live in Brinkhaven, proud of what Meenah has accomplished, and proud of what she continues to do every day.

Other: Undefeated at arm wrestling. Amadeus knows better than to try.
Name: Akira Ciago
nlg26Rp.jpg

Age: 26
Gift Summary: Absurd luck

Personality: Akira has the social skills to produce meaningless platitudes and at least superficial courtesy. He's pretty patient and humble too. That being said, he's selfish, lazy, irresponsible, cowardly, and perhaps the biggest womanizer on the planet. No one really knows these things, or if they do, they don't think negatively of these traits of his, and don't share them with anyone who does. His luck leads those around him to misinterpret, misunderstand, or mishear indicators of his negative traits, to the point where he comes off as a perfect Mary Sue to pretty much everyone. Even if someone dislikes him because of his perfection, it usually works out in his favor and ultimately ends in admiration for him. If it were to end on a note worse than neutral, he probably wouldn't have come into contact with them to begin with.

It might feel unpleasant for players if he ever has to interact with a player character, but luckily he's literally never off of vacation.

History: Just imagine the most ridiculously serendipitous sequence of events and then make it twice as convenient. Repeat ad nauseum, and you have an ordinary day in the life of Akira. He's a faction leader solely because everyone likes him. He's considered a founding member of Brinkhaven solely because he was there at the time, for no real reason. Even to this day, he doesn't do any actual work, but everyone who knows him will insist that Brinkhaven would not be standing without him. They may be right too. It's hard to tell with a Gift like his.

Other: His Gift keeps him STD-free
Name: Rachael
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Age: 24
Gift Summary: ???

Personality: Kind and quixotic, she has a large sense of responsibility, and accordingly tends to take on more than she can handle. Because of this, she's known to be moody or heavy-handed at times, but she's a fairly capable person, and her optimism makes her very forgiving. Pretty bad at making difficult decisions.

History: Brinkhaven was Rachael's idea, so everyone (aside from Rachael) agreed that Rachael should be the one to lead it. When I say everyone, I mean it, because Brinkhaven was established with an initial population of 7: Rachael, Rigel, Crow, Kirin, Amadeus, Meenah, and Akira. Though Iradia and Aaron may have helped establish it, neither wanted to live within Brinkhaven at the time, not that they would disagree either.

The first of these Rachael would meet was Iradia. Rachael and Iradia met in their school days, and their friendship has endured the test of time. Iradia was and is an aspiring archaeologist who had the monetary means to travel the world, and every so often Rachael would come along with her. Iradia was the first among them to live on Derika, and her quaint house in a forest clearing is where she still lives today. Her Gift is to resurrect and command the dead, and it was valuable in keeping the wildlife of Derika away from populated areas. Assuming control of a territorial animal and putting it in the right place was enough for her house, and was proof of concept that a town could be established on Brinkhaven, at least with enough time, effort, and the help of Meenah. Through Iradia, Rachael had a base of operation on Derika. Of course, her house couldn't be built in the first place without Rigel and Meenah.

Rigel is an immortal woman who met Iradia by chance. She shared Iradia's fondness of travel, and the two became fast friends. Rigel wasn't as close to Rachael before, but Brinkhaven caught her interest, and her Gift of object creation came in handy for making a bunch of empty buildings a livable city. Although Rigel has hilariously numerous skill sets, her preferred occupation is as a therapist, and she has a reputation of being "simply the best". As Brinkhaven expanded, Rachael came to rely on Rigel's guidance more and more, whether she realized it or not. When Brinkhaven became more than Rachael ever expected it to be, Rigel is the one who most often forced Rachael to take care of herself.

Meenah came next. The youngest faction leader, she was a child when construction of Brinkhaven began. She was a client of Rigel's who had been friends with her for a while. Soon after meeting Iradia and Rachael, she made Brinkhaven her goal as well, excited to have some place, any place, where she didn't have to hide her Gift. Her Gift, manipulation of the laws of motion, allowed her to do heavy lifting that no one else could. I mean, sure, Rigel could have provided tons of raw materials, but she would quickly become a bottleneck.

Amadeus was the last person Rachael met before moving in with Iradia on Derika. It was a chance encounter during a trip to one of Rigel's houses in England. Rachael thought that, to be able to control a territory large enough to support a town, commanding dead wild life wouldn't be enough. Therefore, after hearing about Amadeus' ability, she immediately tried to recruit him. It worked out, and Amadeus joined her circle of friends, and eventually brought to Derika as construction began.

The only "founder" of Derika Rachael never met was Aaron, an old friend of Iradia's. He never set foot on Derika as Brinkhaven was being built, but he did help set up its technological infrastructure at Iradia's request.

The search continued for Gifts useful in making Brinkhaven possible, but where they ultimately found it was right on Derika. Or rather, it found them. Kirin came to Derika for research purposes and came across Iradia's house and Crow's campsite. Although Crow's campsite was prone to wild life attacks, Iradia's house made for a convenient base as he conducted his investigation. In time, Crow couldn't deny the convenience of the utilities Iradia had installed. Iradia's house was made to handle several people after all, fitting for Iradia's Gift. With Kirin's terraforming and Crow's carpentry available, Rachael's proposal was far more feasible than ever before. What could be done in years with Meenah's help was suddenly possible in a few weeks with everyone's help. Just days, if you only included residences for the seven of them who wanted to live there. In gratitude for the hospitality if nothing else, they agreed to build Brinkhaven, and over the time it took to do so, they became friends just as close as the others.

To summarize:
Kirin shaped the land to make it suitable for construction, raised the walls of Brinkhaven and provided empty husks to sculpt.
Meenah crumpled these monoliths into suitable shapes, and worked with Crow to refine them as needed.
Crow handled carpentry, possessing the strength and dexterity to carve out the fine details as appropriate.
Rigel handled interior design. When a building was complete, she filled it with furniture.
Amadeus and Iradia made all of this possible, redirecting, relocating or scaring away the ornery wildlife native to Derika while Brinkhaven wasn't secure.
Aaron helped, but only ever indirectly. As an old friend of Iradia's, when tech was needed, she commissioned him.
Akira was there also. He didn't do anything, but he fell out of a plane (with a parachute) and everyone liked him.

Rachael, since before it was remotely possible, had wanted to create a place where Gifted could be free to express themselves without judgement or undue repercussion. Although it might have been a pipe dream at first, she didn't give up on it and eventually made it a reality.

That is, a town on Derika, in the caldera of a volcano. Technically it was a village, but Rachael planned for it to become a town. However, Rachael never planned for Brinkhaven to grow as rapidly as it did. In only a few years, it became a full-fledged city, with a population density high enough to warrant spatial warping to comfortably fit within the caldera. It turned out that a lot of people didn't trust the ETG, and the horror stories readily available by people rescued from their facilities show that their distrust is not misdirected. Brinkhaven had several conflicts with the ETG. Crow in particular wasn't very concerned with playing nice with them. With every victory came more citizens. Eventually even Aaron defected, who was a part of the ETG for a long time.

Brinkhaven was, is beyond anything Rachael could have ever imagined, and it only continues to grow. Rachael's story is Brinkhaven's story, and Brinkhaven's story is not just about Rachael, but all the friends who made it possible.
Name: Orion Sirius
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Apparent Age: 27ish
Chronological Age: ~500
Gift Summary: Able to restrict or forbid any explicitly defined action. Those affected are unable to do that which was banned, even if they would normally have no choice. He uses this to maintain immortality (in the ageless sense) for him and Rigel.

Personality: A lonely, straight-laced kind of guy. Not very outgoing and keeps to himself. A bit stiff and stress-prone. Loves classical music and alphabetization.

History: Orion is the first recorded "human" to settle "on" Derika, and one of "only two" "humans" "known" to have "come from" the "world" Derika originated from. He found himself stranded on Derika due to a certain nearby cataclysm, and, after losing his home, decided Derika was as good a place as any to create a new home. Though it took a lot of time and effort, Orion built himself a small cabin, which eventually became a nice house, which eventually became a palace. (He certainly had a lot of time to improve it) He abandoned the idea of returning to civilization. He saw his world as war-torn, and had no desire becoming entangled in its issues any longer. As such, when tectonic disturbances dropped his manor into ruins of a bygone era, he decided to make repairs and keep it there, going so far as to repair the hole that he fell through in the first place. There he lived for centuries, in his mausoleum of isolation, surrounded by empty, old-fashioned houses with "nothing" but the musical instruments he recreated from memory to keep him company.

He didn't even notice the transportation of Derika into another world, nor the founding of Brinkhaven, but eventually there were enough people around for a couple of them to wander into the wrong place and cause him to check what was going on outside. When he did, he found out that his fiancee, Rigel. She was living happily in a futuristic world while he was sitting in a hole pitying himself. He should have figured she was alive, considering it was his doing in the first place, but it's not as if she was invulnerable, and it's not as if he was around to protect her from the wars that would inevitably follow the destruction of their home. His Gift wouldn't alert him one way or the other either. Regardless, Orion made contact with Brinkhaven, wherein the faction leaders and Rachael all quickly got to know him. Rigel is a part of the Brinkhaven government, but she never talks about her past or mentioned that she came from another world, so Orion quickly became a person of enormous interest.

Orion came to associate with the founding members of Brinkhaven. When he started helping Rachael with paperwork on a regular basis, it didn't take much for him to be thrust into a position as Rachael's assistant, and eventually, with unrivaled administrative qualification, Viceroy. Orion simply had the knowledge, the wisdom, and the temperament for the job... plus, it solved a bunch of potential legality issues in one fell swoop. It could be said that Orion legally owns Derika itself, although how well that would hold up in a court of law is debatable.

Orion didn't particularly want the position of viceroy. He was involved with politics once upon a time, and didn't really want anything to do with it again. Still, he could see that Rachael needed help since she seldom delegates work, and organization is his forte. Because his fiancee put her faith and effort into Brinkhaven, he thought he'd try to do so as well.

Orion and Rigel have been avoiding each other since Orion first made his existence known. Nobody's quite sure why, and both of them dodge the topic.
Name: Rigel Dorado
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Apparent Age: 25
Chronological Age: ~500
Gift Summary: Object creation - Able to specify a function and receive an object, seemingly created from nothing, that, roughly, has such a function. She can specify the item itself instead of the function, though she might not get what she expects. She frequently receives objects that are cryptically or otherwise unintuitively designed, though they are effective.

Personality: Outgoing and confident, she gives off the impression that she can do anything she sets her mind to. She's open-minded and adventurous, always trying new things. She has domineering tendencies when she believes it's for someone's own good, but she can usually respect when someone needs their space.

History: Rigel lived a mostly ordinary life on a small island in another world. She was happily engaged to her fiance, Orion, when a "cataclysm" "struck" the island, separating them for centuries. The island itself crumbled beneath everyone's feet in a spectacular fashion, flooding and eventually disappearing below sea level. Naturally, countless drowned. Rigel did what she could to save those around her, but she couldn't find Orion. Instead, she drifted off to the nearest inhabited continent and tried to piece together her life from there.

Rigel lived out quite the storied life, taking part in wars, politics, the development of cutting-edge technological advancements, and picking up a truly ludicrous amount of hobbies, appropriate given how she never seemed to age. She was unaware that Orion's Gift was capable of such a thing, and to be fair, so was Orion at the time. Years passed, and those years turned to centuries. Rigel traveled the world, looking for Orion and taking in the sights when she inevitably couldn't find him. There were enough wars to prevent shifts in the status quo, and Derika's status as super Australia an unpleasant land unfit for habitation remained unchanged. Eventually, it was the only place she could image he remained. There was the possibility his Gift worked post-mortem, but she didn't think (or rather, want to think) that was the case, and thankfully, it wasn't. Almost 5 centuries later, she started searching Derika for Orion, and it was during this unfruitful, difficult and time-consuming search that Derika was swapped with Hawaii, bringing her to our world.

Alone in an unfamiliar world with nothing but the equipment she brought for the search, she spent a while simply acclimating to the change (and picking up even more hobbies) while making a living for herself as a therapist. Her life had been uprooted, and she couldn't continue the search on Derika so easily. Still, she could look for him elsewhere, and as she did, she met Iradia, and Iradia introduced her to Rachael. Like Kirin, she could appreciate the premise of Brinkhaven as well as a base of operations on Derika, so the rest went much as you would expect.

Eventually Orion showed up, seemingly out of nowhere, but they've ironically been avoiding each other since.

Other: A list of hobbies Rigel has had at one point or another:
  • Acting/Theater
  • Archery
  • Astronomy
  • Badminton
  • Baking
  • Biking
  • Billiards
  • Bird watching
  • Bowling
  • Calligraphy
  • Camping
  • Chess
  • Cooking
  • Dancing
  • Darts
  • Drawing/Painting
  • Driving
  • Equestrianism
  • Exploration/Travel
  • Fencing
  • Gardening
  • Go
  • Gymnastics
  • Hiking
  • Ice Skating
  • Interior design
  • Knitting
  • Landscaping
  • Magic tricks
  • Martial arts (various)
  • Nephelococcygia
  • Origami
  • Photography
  • Poker and other card games
  • Polo
  • Pottery
  • Puzzles/Riddles (Both creating and solving)
  • Reading
  • Rock climbing
  • Roller skating
  • Rowing/Kayaking
  • Running/Jogging
  • Sailing
  • Sculpting
  • Sewing/Stitching/Embroidery/etc.
  • Shooting
  • Singing
  • Skiing
  • Skydiving
  • Snowboarding
  • Stargazing
  • Surfing
  • Swimming
  • Table tennis
  • Tennis
  • Topiary
  • Woodworking
  • Writing
Hobbies she tried but didn't like aren't included.
Name: Aaron Feuhr
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Age: 37
Gift Summary: Technomancy

Personality: Calculating, callous, and perhaps a bit volatile, he's a mad scientist through and through. He cares only about his projects and his friends, though the number of friends he has can be counted on one hand. Quite the dandy; it's rarely about efficacy so much as sending a message.

History: An indirect founding member of Brinkhaven, he helped set up Brinkhaven's technological infrastructure at Iradia's request, albeit only in the way Ikea helps set up furniture; he designed it and sent it to her piece by piece. He became an ETG scientist before Brinkhaven was built, primarily in order to fund his many various pet projects. Although many of these were of dubious merit and ethics, he didn't have to compete with other technomancers that could produce revolutionary results as easily as he could. In fact, he was the head of ETG R&D. Overall, a very dangerous man.

Aaron eventually betrayed the ETG, hitching a ride on one of his projects alongside Valen, one of his few friends, and all of the facility's captives. He was privy to their less savory actions, and didn't want to eventually get crucified for them. Although Aaron believes he came to this decision himself, he actually lost a bet with a certain someone who challenged him to a chess match. This someone tends to be forgotten by others, but all in all it doesn't really matter for Aaron. With Brinkhaven in a state where he can continue his various projects, it was merely a matter of making negotiations go smoothly, and boy did he have a lot of bargaining chips. Derika was a treasure trove of unique and exotic resources that he couldn't easily access through the ETG. It was a welcome change, though he had to soup up Brinkhaven's defense system if he was to live there, of course.

Although many still (rightfully!) don't trust him because of his personality, track record, and history with the ETG, he's certainly made significant contributions to Brinkhaven.

Other: Invented the world's most sophisticated gaming console, capable of simulating virtual realities that feel just as real as the real world. Unfortunately, it has no other game developers and none of his friends are interested, so he regards it as a failed project.
Name: Rana Da'arcagnan
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Age: 23...?
Gift Summary: Able to manifest fictional characters and events as reality, within certain limits

Personality: "Go away, I'm reading."
"Leave me alone, I'm reading."
"Go bother Xheskha."

History: Seemingly spends every single day reading.
Name: Xheskha Da'arcagnan
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Age: 28...?
Gift Summary: Able to mimic the abilities of fictional characters, within certain limits.

Personality: Typically mousey and easily perturbed. Lots of people seem to notice "drastic inconsistencies" in her demeanor, making her a bit unpredictable. Despite claiming an age of 28, she insists that Rana is the older sister.

History: Younger sister to Rana, Xheskha does most of the work involved in maintaining the Brinkhaven public library, despite officially being "second in command". Xheskha uses her Gift to maintain virtual omnipresence within the library, allowing her to handle the many tasks involved in maintaining the library, as well as making it possible to have the entire library freely browsable, without having to rely on a sort of hammerspace arrangement. (Although instant retrieval is an option) Rana spends all of her time reading, so the responsibilities mostly fall to Xheskha.

Rana and Xheskha were part of a decently wealthy family, and inherited their enormous library from their parents. The library itself, as the largest collection of knowledge on Gifted, was naturally targeted by the ETG. It didn't help that its two new owners were Gifted as well. Of course, the ETG weren't the only ones aware of the library's existence, and Rachael invited them to Brinkhaven - and for them to bring the library there. An agreement was reached, and the Da'arcagnan library became the Brinkhaven public library. The library itself is commonly thought to be the largest building in Brinkhaven, at least on the inside, and is larger than any other known library in the world, thanks to Gifts used to expand it. In exchange for allowing public use, albeit with heavy restrictions, Xheskha and Rana live a comfortable life, and constantly expand it further with new additions.
Name: Lesua
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Age: 16
Gift Summary: "Divine possession"; Has the powers of her favorite class (White Mage) from her favorite RPG, Penultimate Pipe Dream. While in control of her faculties, she has the capabilities of a low level White Mage, capable of healing minor cuts and bruises, curing mild colds, making small lights, and throwing those lights with about as much force as one would expect out of a forcefully thrown foam ball. While "possessed", she has the capabilities of a level capped White Mage, able to heal significant bodily damage, resurrect the recently deceased, impart a number of beneficial effects, and fight with "Holy Magic". Like a level capped White Mage, she also has access to subclasses, giving her some of the abilities of other classes in that game, which are largely typical of what you'd find in an RPG. For example, there's the Black Mage, who can produce a broader variety of offensive magical effects, the Artificer, who can create magical items, and the Time Mage, who can freeze targets in place temporarily and summon Meteors. Her access to these abilities are comparably limited, but can be used in conjunction.

Personality: Lesua's Gift introduced a sort of split personality, giving her different levels of power depending on her personality.

Her original personality is an introverted otaku and a bit of a shut-in. She is largely antisocial, though gets along with others when it comes to video games. She is particularly fond of RPGs and competitive fighting games, and has won a couple of tournaments in the past. She resents the other personality, for reasons not hard to imagine. Fairly competitive and snarky overall.

Her additional personality, sometimes referred to as a power trip or "second" personality, is characterized by an acute god complex, with comical levels of arrogance and an overbearing demeanor. Some might even call her completely insane. Her followers or otherwise those that give her "the respect she deserves" are treated cordially and charitably, while those that "oppose" her "deserve" to be "smited".

History: The introduction of her Gift immediately divorced her of her previous life, and she really had no choice but to leave her home, in the wake of the destruction she caused. It was nationwide news even. The fact that it happened at school really didn't help. She found it mortifying.

With funds from her parents, she went "into hiding". She doesn't go out much, but she did overhear a certain conversation at her local Gamestop of all places. She had never heard of Derika before, but from what she heard, it was perfect for her predicament. As such, she tried to get some answers out of them. When they got tight-lipped about it, she challenged them to a certain fighting game and, naturally, won. When they still refused, she didn't back down. One thing led to another, and Lesua went on a power trip. To abbreviate, she got her answer, and with some difficulty, made her way to Brinkhaven, where she is currently staying in a quiet apartment on the edge of town.

Of course, with her Gift affecting her the way it does, things wouldn't stay peaceful. Her second personality started a cult in worship of herself, even acquiring a church building to operate out of. To skip to the part that matters, some criminals took advantage of it. Since she protects her followers and isn't above retaliation, it made a good place for several to escape repercussion from other criminals, and where there are fake believers, there are real ones. When criminals start going to her church, it wasn't hard for some of them to make their families believe they've shaped up their acts. Since Lesua demands order in her "church", it can give off the impression of an actual church at times, and things spiraled out of control from there. Unfortunately, it's basically just an organized crime ring, and so, for the safety of the unaware and because of Lesua's stubbornness, (Both because her second personality would not denounce the criminals in her church and because her original personality insisted on such a sanction) Lesua was legally disallowed from referring to her church as a place of religious worship. It doesn't actually stop her, but she's not allowed to stop anyone who says otherwise now. From start to finish, her original personality regards it as a nightmare, and so do all of her neighbors and everyone who knows her. She hates it more than anything in the world, begrudgingly tolerating it only because it's made a target out of herself, and the criminals therein provide some modicum of protection while she doesn't have access to her powers.

She's also made some good friends from the ordeal, something she's sorely missed since being forced to uproot her life.

Other: Her second personality is fond of crosses and other such christian aesthetics. For a multitude of reasons, her original personality (and several others...) doesn't think they're appropriate, and will endeavor to remove them only for her second personality to materialize new ones.
 
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Name: Iris Rendorsa

Age: 18

Gift: Blessing Inducement
Iris's Blessing Mark:
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The blessing mark is yellow instead of black though.

Gift Summary: User can place, take away or figure out a blessing on whatever they wish although to place a blessing the user is required to be touching the person or thing and the effects can be nearly any sort of physical buff the user desires as long as its not malevolent in nature and produces positive effects. The user can only place one blessing on the same person or thing and it takes a good minutes for the blessing to take effect the blessings only last for a month before it disappears, In order for her to bless a item it has to be bigger than a first but shorter than 2 yards.

Appearance:
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Height: 5'5
Weight: 135 pounds
Lithe

Personality: Iris is usually good natured, willing to help those in need, but is a bit naive , she can be seen as a cheerful person who has a dislike towards people getting badly hurt although she will fight to protect herself and others, she is also known to follow authority willing to do whatever her boss says and follow the rules but can be just as easily persuaded by people she likes to break them too, she also has a tendency to be a bit clumsy at times, she usually gives blessings to those she considers a friend or close to her, she is also known to get mad and throw tantrums at times usually when she hears something she doesn't like and would usually result in her being in a bad mood making her more violent and criticizing not even caring about others until she has calmed down.

History: Iris was born on the same day as her twin brother Rakir who she considered to be her best friend they usually played together and had a inseparable bond until one day their parents started arguing it grew so common that it later led to a divorce Rakir was taken by their mom and Iris went their Dad. Her dad cared for her and treated her like a angel giving whatever she wanted she was usually home schooled which resulted in her not talking to other people a lot. But when she was 9 her father got sick she then accidentally blessed him with good health which resulted in him recovering rapidly she then started to figure out what her power was when she started blessing objects in her room, when her dad took notice he feared the ETG may come after her so once she turned 18 her dad sent her to derika blessing the ship with safe travels she was able to reach derika unharmed and she soon started to get settled so that she may sign up for one of the factions so she can help other people and live a comfortable lifestyle.
Party Control: Yes.

Other: Has blessing mark for long life on the back of her neck.
Also has a scarf thats blessed to give the wearer strength.
Mattie Mattie
 
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