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Dead Nightmares

You beat it, they now have -1 to their rolls


 
wolves 9-12 are going to attack the prisoners


[dice]10903[/dice]


wolves 9-11 attack prisoner 1 and deal 3 damage in total...this prisoner is really surviving on his own...I don't know maybe saving this prisoner might prove useful...he/she might be those lucky npc's that can survive with the party! his life total is 4 right now


wolf 12 is attacking prisoner 2 and deals...


[dice]10905[/dice]


5 damage...prisoner 2 is at 6 life right now.


it is now vinoms turn then lichs turn in that order
 
Boomhiltcha shouts orders at the crew from the top of the cage. "Get those injured guys into the cart! Create a tight defensive line by the door and don't let anyone get isolated. If they can't triple up on you, their numbers mean nothing!"


Someone had to add some tactics to the mix, and it seemed the goblin had a plan. She lobs a bomb to maim the wolves engaging the less competent fighters.


[dice]10931[/dice]


[dice]10932[/dice]


5 fire damage to adjacent wolves, ref save DC 14 half.
 
The to wolves next to this wolf have to make a reflex save and the wolf you were aiming at is looking close to dying.


Now for the wolves reflex save


[dice]10936[/dice]


The two other wolves take 5 damage
 
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Throwing glances at the uncoordinated battle surrounding me I breath out slowly, my body slighly trembling. " . . . I give up. Everybody is doing whatever, acting as if I ain't even her . . . it pisses me off. How dare they ignore me . . . EVEN YOU!" I point my wand at the wolves who had started going after prisoners who had fled the cart on the first opportunity that showed itself, only a few remained as their assigned roles of meatshields. "Even you, beasts, no matter how insignificant your brain may be, you should not simply turn your back to someone like me." Several bloodvessels in my eyeballs popped, dying the white of it red. In between all the shouts and screams caused by the wounded prisoners, I slowly lower my hands bringing the wands held in each down onto my instrument, calming myself as I channel my magical energies into it, giving birth to a slow placed melody. It pierced the silence of the night, which otherwise only had the sound of carnage as its background song, and filled it with a heavy atmosphere. It was necessary, I couldn't go into battle all enraged, making stupid decisions. As the melody slowly grew louder and louder, not completely overshadowing the sound of combat thou, I step forward, into the entrance of the cart. There was still a prisoner in front of me, trying to get away yes, but my presence did not allow him to crawl into the back of the carriage.


Piercing my own song with my voice, I stare at the six wolves scattered in front of me. "You will all die."


__________


Bardic Performance 19/25 -

A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1

morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
 
Wolves 4-8 are going to attack...wolves 4-7 attack the right horse


[dice]10938[/dice]


Wolves 5 and 7 land their attack on the right horse and do


[dice]10939[/dice]


And those wolves do 11 damage together. This horse is close to death, it's at 2 health


Its is now wolf 8's turn and it'll attack prisoner 2


[dice]10940[/dice]


So prisoner two is now super lucky...as the wolf comes in to bite the prisoner kicks his foot out breaking the wolf teeth.


It is now orikanyo and sherwoods turn and techno will launch a magic missile at wolf 8
 
Andarra looks about and sees that the horse is badly wounded. She leaps down from her seat on the cart, heedless of the snapping wolves. Calling forth the energies suited within her, the cleric slaps her hand on the horse's back and casts, "Cure Light Wounds!"


[dice]10958[/dice]
 
Shouldn't it be nine, since I cured it for seven and it had two?


 
Also, my ac is 20 for when I'm attacked
 
(husah! Things die! Also My AC is 21.)


"Heh, whats wrong pups? Don't want to snap at the true threat? Pathetic rotten shits, I'll have your pelts." I'll admit, they can't understand me... but threatening them makes me feel better anyways... Also gives me something to do as I get my klar out. "Much better, lets see how you handle this."


From my position I move towards the nearest dogs, unleashing two attacks upon it with both my weapons. "Signal out any alphas you see, cut the snake's head and the body follows!"


The first is the earth breaker, the second my klar.. man I JUST missed that crit.


[dice]10959[/dice]


Earthbreaker damage


[dice]10960[/dice]


Klar damage


[dice]10961[/dice]
 
And wolf 8 is out for the count


and wolves 9-12 are going to attack you orikanyo


[dice]10963[/dice]


and none of them hit you orikanyo


it is now vinoms then lichs turn
 
Boomhiltcha growls at the wolves, tossing off another firebomb. The constantly returning shrapnel would have been quite a sight if people didn't need to worry on their survival and the battle field. She hopes to wreck the wolves assailing the human with the spikey hammer.


[dice]10987[/dice]


[dice]10988[/dice]


5 Fire Damage, Ref DC 14 half... if that touch attack roll missed, the bomb goes off in one random square adjacent to my target.
 
So wolf 9 gets hit with the bomb and receives ten damage and then wolves 10-11...


[dice]10995[/dice]


they both get half and receive 3 fire damage
 
(K Guss all wolves are now attacking ori and the horses ). I wal up Tod the fight, still playing as each of my strikes release transparent screaming skulls soaring through the air crashing into the wolves attacking the horse.


____


Spell: Chords of shards


Bardic performance: 18/25


[dice]10997[/dice]


[dice]11040[/dice] ( 18 / 23 / 14) concentration. Should have been 3 wolves and it was +3 not 4 srry
 
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You hit two of them and wolves 9-10 are down. it is now other wolves turn


Wolves 6-8 are going to attack the horse on the right


[dice]11169[/dice]


Wolves 6 and 8 miss but wolf 7 hits and does...


[dice]11170[/dice]


5 damage to the horse on the right


It is now in order Orikanyo, techno and Sherwood next
 
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"Stop Killin the horses damn you!" I yell, dog of course about as ready to listen to me as much as a stubborn mule. But no matter what the thing is, it always listens to steel.


Moving towards the nearest two wolves I attack one with my main weapon and the other with my secondary.


[dice]11247[/dice]


Damage, the third d6 is the klar, with a +2


[dice]11248[/dice]
 
Hedric pointed his wand at wolf 11 as 3 electric missiles shot out of the tip of the wand and smashed into the wolf, sending up various sparks into the air.


[dice]11259[/dice]


He then turned to look at wolf 4 and wolf 12 and unleashed yet another barrage of electric missiles. The 3 damage missile and the 1 damage missile goes towards wolf 4 and the remaining 3 damage missile goes towards wolf 12.


[dice]11260[/dice]


SR Rolls:


First Magic Missile:


[dice]11261[/dice]


Second Magic Missile:


[dice]11262[/dice]
 
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Role casting it (caster level+d20)


 
Both hit their targets and all the wolves growl as them seems to try and step away as if to run
 
Seeing that the wolves were about to break and run, Andarra decides to try and give them an extra bit of incentive to flee. Stretching her arms out at the nearby wolves, she focuses her energies into a new spell, "Burning Hands!"

Burning hands spell does 1d4 damage to a 15' cone. Rolling for spell resistance and damage.


0 = Light, Read Magic, Resistance


1 = Cure Light Wounds


Fire Bolt x7
[dice]11265[/dice]


[dice]11266[/dice]
 
If it is possible to target a group, I'll do that. Otherwise the closest one that's not immediately on a horse.
 

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