Three units search for food
Two units collect wood
One unit (headed by Liviander) Scouts areas where a settlement could be set up for the next day.
Yahhah
The Tyrien set about their tasks. Finding food inside the petrified forest was nigh-impossible -- the largest animals they found inside the wood were small birds and insects, and try as they might they could not make appreciable meals of these creatures -- besides, the birds were friendly to the Tyrien and often picked stinging insects off of them that were common in the petrified wood. Travelling south they found a giant sloth especially low in the trees (these beasts were usually only heard much higher in the canopy) and they were constantly passed by rolling armadillo creatures, great boulderous ones rolling along with smaller babies -- bouncing through the underbrush.
The great hunting party decided to set their eyes on the giant sloth -- with the easiest route to catching it flat-footed being to uproot it's tree. It was hard work and took time, but with crude rocks and flakes of stone they set about chopping the tree down. When successful, the Great Sloth fell to the forest floor and, typical of it's speed and biology, could not put up much of a fight. They found strains of palatable algae growing in the back-fur of the beast as well as the beast itself totaling SEVEN FOOD. With a great harvest of bananas (and some juicy tarantula nests found with them) an additional FOUR FOOD was gathered after the hunt (Total of 11) -- The tree they felled to catch the sloth was also good for burning -- granting 4 WOOD.
Tools could be made from the sloths claws and other things made from it's pelt, but it would be up to the Tyrien to see to these if desired as night projects.
The second sizable group of tribals gathered wood near the hunters, and while not cutting down trees of their own, each tribal gathered armfuls of wood to return to camp. (SIX WOOD GAINED -- total 10 counting sloth tree)
Searching south, Liviander and the chiefs personal guard found three points of interest that could make potential places for the tribe to move the following day... to the Southeast there was a clearing that seemed especially shielded from wind and the tall trees did their part to keep away much of the rain... to the south there was a collection of strange stone structures -- made of a kind of stone that seemed to weather the elements and obviously the sands of time -- as they were seemingly very old.
These structures were surprisingly cramped inside given their size, and all seemed to contain silos or shafts underground. But the tribe wondered how defensible they
might be against the myrdrall, the signs of which inside the development seemed very slight.
A third potential place to move the tribe was a seeming step-stair of treestumps that made their way off the ground into the understory of the jungle -- taking to the tops of the lowest and thinnest trees there was plenty of area to sit and settle in the understory of the greater trees that meshed with the top of the young wood. The Tyrien might not want to move into a cluster of ancient structures, nor take from the ground to live in the trees, but the scouts proclaimed these were options.
Two units collect wood
One unit (headed by Liviander) Scouts areas where a settlement could be set up for the next day.
Yahhah
The Tyrien set about their tasks. Finding food inside the petrified forest was nigh-impossible -- the largest animals they found inside the wood were small birds and insects, and try as they might they could not make appreciable meals of these creatures -- besides, the birds were friendly to the Tyrien and often picked stinging insects off of them that were common in the petrified wood. Travelling south they found a giant sloth especially low in the trees (these beasts were usually only heard much higher in the canopy) and they were constantly passed by rolling armadillo creatures, great boulderous ones rolling along with smaller babies -- bouncing through the underbrush.
The great hunting party decided to set their eyes on the giant sloth -- with the easiest route to catching it flat-footed being to uproot it's tree. It was hard work and took time, but with crude rocks and flakes of stone they set about chopping the tree down. When successful, the Great Sloth fell to the forest floor and, typical of it's speed and biology, could not put up much of a fight. They found strains of palatable algae growing in the back-fur of the beast as well as the beast itself totaling SEVEN FOOD. With a great harvest of bananas (and some juicy tarantula nests found with them) an additional FOUR FOOD was gathered after the hunt (Total of 11) -- The tree they felled to catch the sloth was also good for burning -- granting 4 WOOD.
Tools could be made from the sloths claws and other things made from it's pelt, but it would be up to the Tyrien to see to these if desired as night projects.
The second sizable group of tribals gathered wood near the hunters, and while not cutting down trees of their own, each tribal gathered armfuls of wood to return to camp. (SIX WOOD GAINED -- total 10 counting sloth tree)
Searching south, Liviander and the chiefs personal guard found three points of interest that could make potential places for the tribe to move the following day... to the Southeast there was a clearing that seemed especially shielded from wind and the tall trees did their part to keep away much of the rain... to the south there was a collection of strange stone structures -- made of a kind of stone that seemed to weather the elements and obviously the sands of time -- as they were seemingly very old.
These structures were surprisingly cramped inside given their size, and all seemed to contain silos or shafts underground. But the tribe wondered how defensible they
might be against the myrdrall, the signs of which inside the development seemed very slight.
A third potential place to move the tribe was a seeming step-stair of treestumps that made their way off the ground into the understory of the jungle -- taking to the tops of the lowest and thinnest trees there was plenty of area to sit and settle in the understory of the greater trees that meshed with the top of the young wood. The Tyrien might not want to move into a cluster of ancient structures, nor take from the ground to live in the trees, but the scouts proclaimed these were options.