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Curse of Strahd - Reboot! D&D 5e

Should this be on Discord or stay here?

  • Discord

    Votes: 3 60.0%
  • RPN

    Votes: 2 40.0%

  • Total voters
    5
  • Poll closed .
Also when you attack the wolves make sure to include which one

EX: I attack Wolf #1 then attack Wolf #3
 
Also I'm heading out on the trip rn. Wont be able to post for about 2-3 hours before we get to a hotel then I'll jump on a laptop and update. Blu3 if you wouldn't mind keep Jurel alive. His forst move would be to Cast Detect Magic, see if the Dire wolves are being controlled. Thanks for understanding my situation.
 
I can cast resistance to help someone with another saving throw is anyone wants? For now I think ill just attack doe with some sorta attack.
 
Blu3 Blu3 Cheesemick Cheesemick TwistedTruth TwistedTruth ShadowedNexus ShadowedNexus Sunstone Sunstone
Here's the official battle tracker and information post. Refer to this post from now on for player placement and all that jazz. Will try to keep the map as updated as possible.
I used the stats from the most recent character sheets posted for everyone, please inform me of any mistakes. Also let me know if there are other limited abilities you'd like me to put here other than those listed.
  • Dire Wolf
    • 30 Damage taken
  • Jiro
    • 17/17 HP
    • 1/1 Channel Divinity
    • 3/4 Level 1 Slots
    • 1/2 Level 2 Slots
  • Nor'Kadan
    • 23/23 HP
    • 2/3 Ki Points
    • 0/1 Feline's Agility
  • Jurel
    • 24/24 HP
    • 2/2 Wild Shape
    • 1/1 Natural Recovery
    • 3/4 Level 1 Slots
    • 2/2 Level 2 Slots
  • Wolf 1
    • 6 damage taken
  • Wolf 2
    • 0 damage taken
  • Wolf 3
    • 13 damage taken, dead
  • Edwin
    • 30/30 HP
    • 3/3 Divine Sense
    • 15/15 Lay on Hands
    • 0/1 Channel Divinity
    • 3/3 Level 1 Slots
  • Dornan
    • 17/27 HP
    • 1/1 Second Wind
    • 1/1 Action Surge
  • Round 1
    • Dire Wolf
      • Movement - 15 ft.
      • Action- Attack Dornan, hit for 14 damage
      • Bonus Action - N/A
      • Reaction - N/A
    • Jiro
      • Movement - N/A
      • Action- Cast Sacred Flame cantrip on Dire Wolf, no effect
      • Bonus Action - Cast Spiritual Weapon
      • Reaction -
    • Nor'Kadan
      • Movement - 10 feet walk, 30 feet climb
      • Action- Attack wolf 3, hit for 8 damage
      • Bonus Action - N/A
      • Reaction -
    • Jurel
      • Movement - 15 ft.
      • Action- Cast Detect Magic on Wolves, they indeed seem to be special
      • Bonus Action - N/A
      • Reaction -
    • Wolves
      • Wolf 1
        • Movement - 20 ft.
        • Action- Attack Dornan, miss
        • Bonus Action - N/A
        • Reaction -
      • Wolf 2
        • Movement - 25 ft.
        • Action- Attack Dornan, hits for 5 damage
        • Bonus Action -
        • Reaction -
      • Wolf 3
        • Movement - 5 ft.
        • Action- Tried to climb tree, failed and took 5 damage, resulting in death
        • Bonus Action - N/A
        • Reaction - N/A
    • Edwin
      • Movement - 5 ft.
      • Action- Channel Divinity Abjure Enemy on Dire Wolf, success
      • Bonus Action - N/A
      • Reaction -
    • Dornan
      • Movement - N/A
      • Action- Attack Wolf 1, hit for 3 damage
      • Bonus Action - Drop caltrops
      • Reaction - Opportunity Attack Dire Wolf, hit for 11 damage.
  • Round 2
    • Dire Wolf
      • Movement - 50 ft., suffers 15 damage from caltrops and an opportunity attack
      • Action- Dash
      • Bonus Action - N/A
      • Reaction -
    • Jiro
      • Movement - 10 ft.
      • Action- Cure Wounds on Dornan, healing for 9
      • Bonus Action - Spiritual Weapon Attack Wolf 1, hit for 3 damage.
      • Reaction -
    • Nor'Kadan
      • Movement - 10 ft. climb, 30 ft. + 40 ft. (Feline's Agility)
      • Action- Attack Dire Wolf, miss
      • Bonus Action - Flurry of Blows, 8+7 damage to dire wolf
      • Reaction -
    • Jurel
      • Movement -
      • Action-
      • Bonus Action -
      • Reaction -
Map.PNG
Dire Wolf - Blue - (21+22, 20+21) - Ground
Jiro - Orange - (27, 4) - Ground
Spiritual Weapon - Pink - (26, 6) - Ground
Nor'Kadan - Black - (21, 19) - Ground
Jurel - Red - (29, 1) - Ground
Wolf 1 - Brown - (25, 5) - Ground
Wolf 2 - Brown - (25, 3) - Ground
Wolf 3 - Dead
Edwin - Yellow - (24, 5) - Ground
Dornan - Green - (26, 4) - Ground
 
Last edited:
Blu3 Blu3 Cheesemick Cheesemick TwistedTruth TwistedTruth ShadowedNexus ShadowedNexus Sunstone Sunstone
Here's the official battle tracker and information post. Refer to this post from now on for player placement and all that jazz. Will try to keep the map as updated as possible.
I used the stats from the most recent character sheets posted for everyone, please inform me of any mistakes. Also let me know if there are other limited abilities you'd like me to put here other than those listed.)
  • Dire Wolf
    • 0 Damage taken
  • Jiro
    • 17/17 HP
    • 1/1 Channel Divinity
    • 4/4 Level 1 Slots
    • 1/2 Level 2 Slots
  • Nor'Kadan
    • 23/23 HP
    • 3/3 Ki Points
    • 1/1 Feline's Agility
  • Jurel
    • 24/24 HP
    • 2/2 Wild Shape
    • 1/1 Natural Recovery
    • 3/4 Level 1 Slots
    • 2/2 Level 2 Slots
  • Wolf 1
    • 0 damage taken
  • Wolf 2
    • 0 damage taken
  • Wolf 3
    • 13 damage taken, dead
  • Edwin
    • 30/30 HP
    • 3/3 Divine Sense
    • 15/15 Lay on Hands
    • 1/1 Channel Divinity
    • 3/3 Level 1 Slots
  • Dornan
    • 13/27 HP
    • 1/1 Second Wind
    • 1/1 Action Surge
  • Round 1
    • Dire Wolf
      • Movement - 15 ft.
      • Action- Attacked Dornan, hit for 14 damage
      • Bonus Action - N/A
      • Reaction -
    • Jiro
      • Movement - N/A
      • Action- Cast Sacred Flame cantrip at Dire Wolf, no effect
      • Bonus Action - Cast Spiritual Weapon
      • Reaction -
    • Nor'Kadan
      • Movement - 10 feet walk, 30 feet climb
      • Action- Attacked wolf 3, hit for 8 damage
      • Bonus Action - N/A
      • Reaction -
    • Jurel
      • Movement - 15 ft.
      • Action- Cast Detect Magic on Wolves, they indeed seem to be special
      • Bonus Action - N/A
      • Reaction - N/A
    • Wolves
      • Wolf 1
        • Movement -
        • Action-
        • Bonus Action -
        • Reaction -
      • Wolf 2
        • Movement -
        • Action-
        • Bonus Action -
        • Reaction -
      • Wolf 3
        • Movement - 5 ft.
        • Action- Tried to climb tree, failed and took fatal fall damage.
        • Bonus Action - N/A
        • Reaction - N/A
  • Edwin
    • Movement -
    • Action-
    • Bonus Action -
    • Reaction -
  • Dornan
    • Movement -
    • Action-
    • Bonus Action -
    • Reaction -
  • Round 2
View attachment 315328
Dire Wolf - Blue - (26+27, 5+6) - Ground
Jiro - Orange - (28, 3) - Ground
Spiritual Weapon - Pink - (28, 6) - Ground
Nor'Kadan - Black - (21, 5) - 10 ft.
Jurel - Red - (29, 1) - Ground
Wolf 1 - Brown - (23, 9) - Ground
Wolf 2 - Brown - (21, 8) - Ground
Wolf 3 - Brown - (21, 6) - Ground
Edwin - Yellow - (24, 4) - Ground
Dornan - Green - (26, 4) - Ground

Thank you so much!
 
http://www.dndbeyond.com/forums/class-forums/monk/1609-tabaxi-monk-unarmed-strike-cat-claws

My source for deciding that cat's claws can count for monk unarmed strikes. Specifically this comment here:
Let me try to answer each part of the question to the best of my ability.

To begin with, Tabaxi's claws can be used as unarmed strikes (Volo's Guide, pg 115, and confirmed by Jeremy Crawford). So far so good. They behave as Strength-based unarmed strikes that do slashing damage.

Onwards to Martial Arts, which grants three abilities while unarmed (or with monk weapons, which I'll omit for this topic):

1. You can use Dexterity instead of Strength for your attacks, in both the attack roll and the damage roll. This does not conflict anything on the Tabaxi Cat's Claws. You can use them with either Dexterity or Strength.

2. You can use a d4 in place of your normal damage for unarmed strikes, and this die increases by level. Note that while this makes a substitution of the die type for the damage, it does not alter the damage type. Again, no conflict. The die substitution happens as normal in higher levels too; the damage type remains unaffected from the base (which is Bludgeoning for most unarmed strikes, but Slashing for the Cat's Claws).

3. Irrelevant, but bonus!



In conclusion, Tabaxi can use their Cat's Claws to make unarmed attacks that fully utilize the monk's Martial Arts.



PS. Tabaxi's Cat's Claws mention you "can" use them, not "must". It's up to you whether you slash with claws for Slashing or make a fist and punch for Bludgeoning.
 

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