Snek
Boop the snoot, you get the shoot
T1 for Power Absorption is borrowing, not stealing. He doesn't necessarily cause someone to lose their power temporarily, he just borrows a portion of their power, weakening them in the process. This also allows him to potentially mix powers together by borrowing from more than one person at a time, but that'd be T2.
The mysterious figure is not to be f*cked with, lol. If you're nice though, Misuteri, he might be willing to let you borrow some of his power for awhile.
And yes, Prudence represents the overall perception ability. It measures how "ready" you are, essentially. You roll Prudence when trying to detect ambushes, lies, hidden threats, disguises, important details, etc.
Combat
Before an encounter, the party member closest to the enemies makes a d4 Prudence check against the Subtlety of the incoming enemies. Success means players take first turn, failure means enemies do.
Players choose among themselves which order to take their turns. If you want, we can open a PM where you guys can discuss combat/strategy.
On a single player's turn, they can perform two actions. A standard action would be something like an attack, a specific maneuver, coming to an ally's aid, moving across the battlefield, channeling power, etc. Players are allowed to "prepare" actions to automatically happen upon a specific trigger. For instance, if you're around a corner and enemies are following you, you can prepare an attack to happen the instant you see them follow you around the corner.
Some actions are minor enough that they don't take up the use of an action, and can be performed at the same time as a standard action. These "free actions" include, but are not limited to: speaking/yelling/communicating, dropping an item you're holding, dropping yourself to the floor ("dropping prone"), standing still, etc.
Whenever an attack is made, upon a player or enemy, a d4 check is made to see if the attack hit. The stats rolled depend upon the kind of attack made. Here's a handy reference:
Hit Checks
Melee - Strength vs. Strength
Projectile - Dexterity vs. Dexterity
Power-Based Beam/Arc - Dexterity vs. Prudence
Sneak Attack - Subtlety vs. Prudence
Mental/Psychic Attack - Creativity vs. Willpower
Illusion - Creativity vs. Reason
Mind Control/Charm - Empathy vs. Willpower
Damage is measured by Major Wounds and Minor Wounds. Players are incapacitated (unconscious, unable to take action) after taking 5 Major Wounds. 5 Minor Wounds add up to form a Major Wound. Enemies will vary in how many Major Wounds they must take before being defeated; the stronger the enemy, the more health they have.
Every attack that lands adds a Minor Wound. Critical hits deal an entire Major Wound. Certain enemies have specific weaknesses, they take 2 Minor Wounds from hits that they are weak to.
I think that's it. Everyone good? Any questions?
The mysterious figure is not to be f*cked with, lol. If you're nice though, Misuteri, he might be willing to let you borrow some of his power for awhile.
And yes, Prudence represents the overall perception ability. It measures how "ready" you are, essentially. You roll Prudence when trying to detect ambushes, lies, hidden threats, disguises, important details, etc.
Combat
Before an encounter, the party member closest to the enemies makes a d4 Prudence check against the Subtlety of the incoming enemies. Success means players take first turn, failure means enemies do.
Players choose among themselves which order to take their turns. If you want, we can open a PM where you guys can discuss combat/strategy.
On a single player's turn, they can perform two actions. A standard action would be something like an attack, a specific maneuver, coming to an ally's aid, moving across the battlefield, channeling power, etc. Players are allowed to "prepare" actions to automatically happen upon a specific trigger. For instance, if you're around a corner and enemies are following you, you can prepare an attack to happen the instant you see them follow you around the corner.
Some actions are minor enough that they don't take up the use of an action, and can be performed at the same time as a standard action. These "free actions" include, but are not limited to: speaking/yelling/communicating, dropping an item you're holding, dropping yourself to the floor ("dropping prone"), standing still, etc.
Whenever an attack is made, upon a player or enemy, a d4 check is made to see if the attack hit. The stats rolled depend upon the kind of attack made. Here's a handy reference:
Hit Checks
Melee - Strength vs. Strength
Projectile - Dexterity vs. Dexterity
Power-Based Beam/Arc - Dexterity vs. Prudence
Sneak Attack - Subtlety vs. Prudence
Mental/Psychic Attack - Creativity vs. Willpower
Illusion - Creativity vs. Reason
Mind Control/Charm - Empathy vs. Willpower
Damage is measured by Major Wounds and Minor Wounds. Players are incapacitated (unconscious, unable to take action) after taking 5 Major Wounds. 5 Minor Wounds add up to form a Major Wound. Enemies will vary in how many Major Wounds they must take before being defeated; the stronger the enemy, the more health they have.
Every attack that lands adds a Minor Wound. Critical hits deal an entire Major Wound. Certain enemies have specific weaknesses, they take 2 Minor Wounds from hits that they are weak to.
I think that's it. Everyone good? Any questions?
Last edited by a moderator: