The Crystal Rivers Academy, located in the heavily populated state of New York, is an absolute playground for rich kids with too much money. State of the Art technology, some of the best teachers in the state, and many multiple clubs that end in them travelling around the country and the globe.
There are so many clubs. Sports including Tennis, Archery, Swimming, etc. Cosplay, History, Science, Medical, Game clubs, Robotics, and hell of a lot more.........questionable things. Extra-Dimensional Travelling, Time Travelling, and Supernatural Hunting. A good 80% of the students are in a club, while the other 20% are either in some form of college or a student leadership position (ie. Student Council and Disciplinary Committee)
This part of Crystal Rivers Academy focuses on the Supernatural Hunting, the Occult Club, which deals in everything supernatural. Ghosts, Spirits, Haunting cases, etc. The club goes around the country and help people out with their haunting cases. Possessions, Poltergeists, Hauntings, and cult investigations. These students work with the actual official Supernatural Crime Agency for guidance, training for a career in the field. Not all cases are bad, but as many are investigated as possible
This is a freeform RP, where students can make their own plots and cases. I don't want to lug my players around in a story (but I could). It's designed to be heavy mystery with (hopefully) some comedy in it. I also posted this in the Realistic section, where things will be a lot more realistic. Nothing that a human can't naturally do.
In this fantasy version, there will be multiple species available and the ability to call upon a single spirit that'll give them a single ability or do something for them for a price. For example, a character can call upon a spirit that'll give them the ability to see through walls, or will go there themselves to report who's there. All for a few blood drops. Nothing too dramatic. Magic will be a thing, but something that's there mostly as taboo and the reason the group will get called in.