Obsidianserpent
Senior Member
Name: Fane Lazar.
Age: 25
Gender: Male
Physical Appearance:
Fane is 5'10", with long, curly hair, green eyes and pale white skin. He wears a large black overcoat, black pants and dark grey heeled boots. He has two piercings in each ear.
Biography: When Fane was a young child, he was stolen from his parents arms by the Coven of Heccubus and taken to their disguised encampment within the Ruins of Ravincal. The coven often took in children they sensed had magical ability in hopes of sparing them a life of pain and rejection. Through the guidance and instruction of the covens most powerful sorcerer, Fane became a capable witch. Fane was especially talented in two specific schools of magic; summoning and necromancy. At the age of 24 however he began to have disturbing visions of the outside world: men and women being kidnapped off the streets and experimented upon by dark and mysterious figures.
After struggling with these horrific visions for over a year, Fane knew something had to be done to discover their source. Violating the ancient code of their order, Fane left the ruins, and departed for Mordova in search of answers. As Fane approached the town he decided to rest within the Widow's Flagon Inn on the outskirts of town...
Weapon Style: Choose 2 Weapon Styles, 1 weapon per style. Normal Attacks deal 1d6 Normal Damage. You may take a shield but for now it will be a purely aesthetic choice.
Origin:
[*]Tier I Skills (5 Energy)Choose 1)
[*]Tier II Skills (10 Energy)Choose 1)
Age: 25
Gender: Male
Physical Appearance:
Fane is 5'10", with long, curly hair, green eyes and pale white skin. He wears a large black overcoat, black pants and dark grey heeled boots. He has two piercings in each ear.
Biography: When Fane was a young child, he was stolen from his parents arms by the Coven of Heccubus and taken to their disguised encampment within the Ruins of Ravincal. The coven often took in children they sensed had magical ability in hopes of sparing them a life of pain and rejection. Through the guidance and instruction of the covens most powerful sorcerer, Fane became a capable witch. Fane was especially talented in two specific schools of magic; summoning and necromancy. At the age of 24 however he began to have disturbing visions of the outside world: men and women being kidnapped off the streets and experimented upon by dark and mysterious figures.
After struggling with these horrific visions for over a year, Fane knew something had to be done to discover their source. Violating the ancient code of their order, Fane left the ruins, and departed for Mordova in search of answers. As Fane approached the town he decided to rest within the Widow's Flagon Inn on the outskirts of town...
Weapon Style: Choose 2 Weapon Styles, 1 weapon per style. Normal Attacks deal 1d6 Normal Damage. You may take a shield but for now it will be a purely aesthetic choice.
- Fast Melee- Kris dagger
- Ranged- One-handed crossbow.
Origin:
- Witch- Those born with a gift for sorcery haven’t always been so reviled. Before the emergence of the Church of Edifus, those with such talents were revered and treated as powerful shaman or medicine men. Now they are reviled as demon worshipers, and while some witches are certainly guilty of consulting with demons, most are not. Regardless, most witches must keep their magic well concealed while within the city limits of Mordova. For this reason, many choose to join coven located throughout the ruins and forests. Other chose a life of isolation. Regardless, witches who learn to hone their natural powers through practice and magical experimentation can turn their spirits and minds into weapons of destruction.
HP: 18
- Agility1d6+1
- Feat: Remove Curse- Witches have a natural sensitivity to spiritual activity, and can sense the presence of curses or enchantments upon both objects, the environment. Furthermore their magical talents allow them to dispel these foul presences. Removes a CURSE from an item or the surrounding area.
[*]Tier I Skills (5 Energy)Choose 1)
- Viper’s Nest- With this magical feat, certain Witches can summon forth a gathering of pit vipers beneath their enemies. These snakes bite at the flesh, injecting gobs of venom which degenerate flesh. Deals 1d10 Poison Damage to bosses.
[*]Tier II Skills (10 Energy)Choose 1)
- Wilting Hex- Witches who master the art of necromancy are capable of weaving a terrible curse. Those afflicted find the moisture violently drawn from their bodies as it slowly coalesces into the shape of a wailing human skull. Deals 2d10 Necrotic Damage to bosses. Deals +10 damage to plants and celestials.
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