Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
 Why? Most normal works of art undergo a significant drop in value once someone takes a sledgehammer to them, and the sledgehammer doesn't even need to be made of cold iron. =)simnine said:It seems strange that permanent glamour equipment would be worth so much in creation if it is so easily dispelled
 So, plan against it. Keep a familiar around who can function normally in Creation, and isn't susceptible to cold iron (plenty of suggestions in chapter 1). Alternatively, load up on glamour sorcery (as they are based on an Assumption charm, they aren't affected), Wyld artifacts (reasonable to assume that they resist cold iron; otherwise, why would the pre-FF stats in the core book and Scavenger Sons refer to Fair Folk only retaining armor soak against cold iron?), adjurations (mutations), and behemoths (Assumption charm and mutations).simnine said:My perspective is biased however as I wish to play a noble fair folk in a creation based game and I just know that the storyteller will throw extras at me with dinky iron weapons to dispel my gear.
I always assumed that they were wearing permanent glamour gossamer armour. The stats are exactly those of gossamer superheavy plate. I also found that even the stongest solar wyld influencing cham has no effect on permanent glamours once they are formed, which further makes me believe that permanent glamour is not dispelled by cold-wrought iron.Wyld artifacts (reasonable to assume that they resist cold iron; otherwise' date=' why would the pre-FF stats in the core book and [i']Scavenger Sons[/i] refer to Fair Folk only retaining armor soak against cold iron?), adjurations (mutations), and behemoths (Assumption charm and mutations).
Have you talked to your ST about this issue? Has he specifically said that cold iron will dispel your gear? He seems the guy you need to talk to. Regardless of what it says in the rules, if he feels like cold iron dispels permanent glamours, then he'll do that. It is his game, after all.simnine said:My perspective is biased however as I wish to play a noble fair folk in a creation based game and I just know that the storyteller will throw extras at me with dinky iron weapons to dispel my gear.
I guess that I am just trying to get someone else's perspective on the rules. Perhaps I will email the developer or look for an errata.
 Wyld-influencing charms do exactly that--influence the Wyld. Shaped gossamer isn't part of the Wyld anymore. After all, Fair Folk aren't subject to Wyld-influencing charms either...simnine said:I always assumed that they were wearing permanent glamour gossamer armour. The stats are exactly those of gossamer superheavy plate. I also found that even the stongest solar wyld influencing cham has no effect on permanent glamours once they are formed, which further makes me believe that permanent glamour is not dispelled by cold-wrought iron.Wyld artifacts (reasonable to assume that they resist cold iron; otherwise' date=' why would the pre-FF stats in the core book and [i']Scavenger Sons[/i] refer to Fair Folk only retaining armor soak against cold iron?), adjurations (mutations), and behemoths (Assumption charm and mutations).
Wyld influencing charms do, in fact, affect works of glamour (it dispels them), but it does not dispel permanent glamours already in effect nor does it dispel mutations. Wyld-influencing charms do exactly that--influence the Wyld. Shaped gossamer isn't part of the Wyld anymore. After all, Fair Folk aren't subject to Wyld-influencing charms either...
 Before FF came out, I'd agree with you that there were certain types of glamour that weren't affected by cold iron. However, FF distinctly altered that. Van's suggestion is good, though--get your ST's opinion on this...he's the one that'll end up making the call, after all.