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Chronicle of the Scavenger Lands (Exalted 3E) - IC

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Axtis's attack on the archers soon starts whittling away their numbers. The survivors quickly scatter.

Your moves, Sherwood Sherwood and D. Rex D. Rex

Current Round
Axtis = 9
Ailera = 7 <----
Zedradon = 7 <----
Masaru = 7 <----
Defenders (Size 3, Average Drill, Might 0) = 5
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10)
Sorcerer = 4 (Long Range, Shaping Sorcery, 3/15)
Archer = 4 (Long Range, Aiming )
 
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Maneuvering to put herself on the flank of the Exalt, Ailera lashes out with her Razor Claws to try and hamstring the fellow and set him up for a nasty attack from Zed.
Spending 5m on Martial Arts Excellency

10 successes to hit

Tiger Form Active
Increasing Strength Exercise Active

Frost Thorn Knuckles
Type: Light (+5 ACC, +10 DMG, +0 DEF, OVW 3)

Essence: 1
Personal: 13 / 8
Peripheral: 33 (23) / 2
Committed: 10
Willpower: 7 / 5

Join Battle: 6 +3 Successes

Natural Soak: 2 (+3)
Armored Soak: 5
Total Soak: 7 (+3)

Parry: 6
Evasion: 5
Resolve: 3
Guile: 4

Health Levels
[ ] 0
[ ][ ] -1
[ ][ ] -2
[ ] -4
[ ] I
 
Battle for the fortress
Masaru channels more Essence into his defense, a blue anima barrier forming around his body, but it's not enough to ward off Ailera's attack.

Attack hits with 1 threshold success. Roll damage, Sherwood Sherwood .

Current Round
Axtis = 9
Ailera = 7 <----
Zedradon = 7 <----
Masaru (Glowing) = 7 <----
Defenders (Size 3, Average Drill, Might 0) = 5
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10)
Sorcerer = 4 (Long Range, Shaping Sorcery, 3/15)
Archer = 4 (Long Range, Aiming )
 
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Ryan and Ganzin vs Arumi
Moments after Arumi is driven back by Ryan, Ganzin charges past him with a mighty yell. As he runs, his anima explodes into a great pillar of roaring flame that extends far into the sky, the fiery column visible to all within the fortress, and the heat of it felt by both Ryan and Arumi. The flames vanish after a few seconds, to be replaced by a reddish-orange light as Ganzin swings the blade of his guandao - now alight with fire - down upon Arumi in a diagonal stroke, aiming for nothing less than to cut her open.

[11 successes. Ignores 8 points of Hardness due to use of Burning Fury Wrath. 7 damage.]

Arumi lets out a long scream of pure agony as the burning blade of Ganzin's guandao slices right through the front of her armor and deep into the flesh of her torso. Her Daiklave falls from her hand, moments before the Water Aspect drops to her knees and then slumps forward onto the floor. Only the sounds of very faint breathing and weak groans of pain - from both her wound and the searing heat generated by Ganzin's anima - give any indication that she's still alive.
 
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Rolling damage.

6i of damage
Tiger Form Active
Increasing Strength Exercise Active

Frost Thorn Knuckles
Type: Light (+5 ACC, +10 DMG, +0 DEF, OVW 3)

Essence: 1
Personal: 13 / 8
Peripheral: 33 (23) / 2
Committed: 10
Willpower: 7 / 5

Join Battle: 6 +3 Successes

Natural Soak: 2 (+3)
Armored Soak: 5
Total Soak: 7 (+3)

Parry: 6
Evasion: 5
Resolve: 3
Guile: 4

Health Levels
[ ] 0
[ ][ ] -1
[ ][ ] -2
[ ] -4
[ ] I
 
Battle for the fortress

Masaru is sent reeling as Ailera's blow lands, causing his simhata to stumble to the side in order to keep him on its back.

Your move, D. Rex D. Rex .

Current Round
Axtis = 9
Ailera = 7 Moved
Zedradon = 7 <----
Defenders (Size 3, Average Drill, Might 0) = 5
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10)
Sorcerer = 4 (Long Range, Shaping Sorcery, 3/15)
Archer = 4 (Long Range, Aiming )
Masaru (Glowing) = 1

Next Round
Ailera = 14
Axtis = 9
Zedradon = 7
Defenders (Size 3, Average Drill, Might 0) = 5
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10)
Sorcerer = 4 (Long Range, Shaping Sorcery, 3/15)
Archer = 4 (Long Range, Aiming)
Masaru (Glowing) = 1
 
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With Ailera' setup, Zedradon was not about to put it to waste. A mounted combatant was almost always a danger. Get rid of the rider or get rid of the mount. With focus on the rider now, best move was to keep up the momentum.

With the rider reaching a point of instability, Zed planned to push him over the edge. A good clean sweep could put the rider I'm a bad position and set it back up for his fellow solar to take advantage of.

Already turning the scythe in his hands, his hands choked back on the polearm while he delivered a mighty backswing. With the blade threatening to enter the mans back.


5mt excellency
Stunt
3mt Excellent Strike (+1 auto sux, reroll 1s)



13 successes
 
Zedradon's attack lands with 5 threshold successes. Also, forgot to mention this earlier, but Masaru has a Soak of 11.

Roll Damage, D. Rex D. Rex
 
Zedradon's attack lands with 5 threshold successes. Also, forgot to mention this earlier, but Masaru has a Soak of 11.

Roll Damage, D. Rex D. Rex
Zedradons weapon has the Piercing tag. Thus ignoring 4 points of soak in withering attacks, and lowers their defense by 1 for a turn. It would cost me 1 in it, but I would like to do that if it's not too late.

Piercing: This weapon specializes in defeating armor,
either by punching through it or slipping through its weak
points. A piercing attack lowers the attacker’s Defense by
one until his next turn, and costs one Initiative to attempt.
The resulting withering attack ignores 4 points of soak
from armor.
 
Zedradons weapon has the Piercing tag. Thus ignoring 4 points of soak in withering attacks, and lowers their defense by 1 for a turn. It would cost me 1 in it, but I would like to do that if it's not too late.

Piercing: This weapon specializes in defeating armor,
either by punching through it or slipping through its weak
points. A piercing attack lowers the attacker’s Defense by
one until his next turn, and costs one Initiative to attempt.
The resulting withering attack ignores 4 points of soak
from armor.
Go ahead.
 
Masaru narrowly manages to turn aside Zedradon's attack, but he is still forced back several feet, and left struggling to stay on his simhata.

Zed gets 19i, actually, due to crashing Masaru.

Your move, Psychie Psychie .

Current Round
Axtis = 9 <----
Ailera = 7 Moved
Zedradon = 7 Moved
Defenders (Size 3, Average Drill, Might 0) = 5
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10)
Sorcerer = 4 (Long Range, Shaping Sorcery, 3/15)
Archer = 4 (Long Range, Aiming )
Masaru (Glowing) = 1

Next Round
Zedradon = 26
Ailera = 14
Axtis = 9
Defenders (Size 3, Average Drill, Might 0) = 5
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10)
Sorcerer = 4 (Long Range, Shaping Sorcery, 3/15)
Archer = 4 (Long Range)
Masaru (Glowing) = -14
 
Axtis gives off a grim smile as she sees that the battle is going well for them. But soon, that might change. She glances up at the sorcerer working his magic to create some spell. Well, that is not a good thing to allow. Time to put a stop to that! She once more raises up her bow, pausing for a moment to focus her mind and body into one single, deadly weapon. When she is ready, she looses her arrow into the air, flying out at deadly speed and intent, and once more Axtis smiles as the arrow explodes upon impact, devastating everything around it.
Using Nova Arrow Attack to launch another Decisive explosive arrow, this time at the sorcerer. My damage pool is 9 dice before any stunt bonus.

Looks like it comes out to 3L of damage with the stunt to the sorcerer, and he is thrown back one range band, and lands prone, losing 1i along with the damage done.

Health Levels
- 0 [ ]
- 1 [ ][ ][ ]
- 2 [ ][ ][ ][ ]
- 4 [ ]
I

Willpower: 7 / 5

Essence: 1
Personal: 13
Peripheral: 33 (23) / 7
Committed: 10

Join Battle: 10 +3 Successes

Parry: 4
Evasion: 6
Resolve: 3
Guile: 1

Soak: 3
Armored Soak: 8
Hardness: 7
Total Soak: 11

Summer Thunder
Type: Medium (+12 DMG, OVW 4)
Accuracy: Close −1; Short +5; Medium +3; Long +1; Extreme −1
Tags: Lethal, Archery (Long), Mounted
Hearthstone slot(s): 1
 
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I don't know if characters lose the ability to defend while shaping sorcery in 3E, but I'll give you the benefit of the doubt to make up for me getting your initiative wrong earlier.

The arrow lands on the balcony close to the sorcerer, who is set aflame and launched over the side railings by the subsequent explosion. With a scream of both pain and terror, he plummets down to his death, crashing against the ground with a sickening crunch of bone.

As he falls, Ryan's men continue jabbing at the defenders with their spears, the defenders responding in kind, while also attacking Ailera and Zedradon. They are unable to get past the defenses of either Solar, however.

The archer meanwhile looses his arrow at Axtis, channeling Essence in order to increase his chances of striking her.

[Dragon-blooded Archer is making a withering attack. He gets 10 successes on his attack roll. How do you defend yourself, Psychie Psychie ?]

Current Round
Axtis = 9 Moved
Ailera = 7 Moved
Zedradon = 7 Moved
Defenders (Size 3, Average Drill, Might 0) = 5 <----
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10) <----
Dragon-blooded Archer = 4 (Long Range, Aiming ) <----
Masaru (Glowing) = -14

Next Round
Zedradon = 26
Ailera = 14
Defenders (Size 3, Average Drill, Might 0) = 5 (Mag 9/10)
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 6/10)
Dragon-blooded Archer = 4 (Long Range)
Masaru (Glowing) = -14
Axtis = 3
 
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His attack lands with 4 threshold successes. With a Strength of 3, and a damage bonus of 12 for a powerbow, he rolls 8 damage dice, for 2 withering damage.
 
Nope!

Elsewhere, Masaru finds out that he's completely outmatched against the two Solars, and makes to ride away while he can.

[Disengage action. He uses Dex + Ride, and has a +4 bonus from a simhata. Not sure currently if it means bonus dice or bonus successes, so I'm going with the former. 7 successes.]

D. Rex D. Rex and Sherwood Sherwood , do either of you wish to contest?

Current Round
Axtis = 9 Moved
Ailera = 7 Moved
Zedradon = 7 Moved
Defenders (Size 3, Average Drill, Might 0) = 5 Moved
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 7/10) Moved
Dragon-blooded Archer = 4 (Long Range, Aiming ) Moved
Masaru (Glowing) = -14 <----

Next Round
Zedradon = 26
Ailera = 14
Dragon-blooded Archer = 7 (Long Range)
Defenders (Size 3, Average Drill, Might 0) = 5 (Mag 9/10)
Ryan's Men (Size 3, Average Drill, Might 0) = 5 (Mag 6/10)
Masaru (Glowing) = -14
Axtis = 1
 
I will try to contest it. My pool is only 8 dice, though.

Only 5 successes.
 
Can we pool our successes together? I don't think that either one of us will be able to get enough successes.
 

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