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Your math-fu is poor. A flurry doesn't cause penalties on its own. You just add the included actions. -2 for dash, -1 for attack, that's it.cyl said:Ouch -5 DV (- 2 actions in the flurry, -2 per dash, -1 for attack) for a charge... you're a bit harsh good sir.
Your rule- fu is even worst.Thenlar said:Your math-fu is poor. A flurry doesn't cause penalties on its own. You just add the included actions. -2 for dash, -1 for attack, that's it.cyl said:Ouch -5 DV (- 2 actions in the flurry, -2 per dash, -1 for attack) for a charge... you're a bit harsh good sir.
Barring the aid of magic' date=' this option (the flurry) imposes a normal multiple action penalties (p.124-125)[/quote']
Whatever the situation' date=' characters who take multiple action suffer a special form of internal penalty.[/quote']The formula being:
1st action penalty: - (number of actions taken)
2nd action penalty: - (number of actions taken+1)
and so on.
So a character making a flurry with a Dash action is actually at -1 DV (-2dice on his defensive pool) on the dash, and probably -2DV (-3 dice on his defensive pool) on his attack... I figured I'd take the worst case scenario where the -3 to dicepools would render a -2 DV.
Of course, multiple action penalties apply to calculation for DV.
Eh? So the regular spear, which generally isn't a mounted weapon, would never get its charging bonus? Hoplites never charged? Somehow...I doubt this. The spear and various forms of it have been one of the most effective military weapons about for a reason, and it isn't just their ability to keep others at a distance. A mass of men all charging forward with spears is going to be more deadly than the same group charging on foot with swords drawn...the spear lets you put more force behind the initial thrust, while allowing you to use a more limited fighting space in formation. Cavalry isn't the only thing that charges, far from it.And a huge loss of DV is not out of place when you are charging with all your might in a single blow, is it?
Also, I somehow remember that a charge required you to be mounted on something fast. Don't tell me to find the page number, though.
Well considering that either you take charging as an action or as a flurry, you get -3DV or -4/5DV... it means that charging made you lost 6 to 10 die to your defensive pool... I think it's a bit excessive.And a huge loss of DV is not out of place when you are charging with all your might in a single blow, is it?
Also, I somehow remember that a charge required you to be mounted on something fast. Don't tell me to find the page number, though.
cyl said:The internal penalty only applies to the action(s) taken. Not to the DVs afterwards. That, sir, is entirely too harsh. You can play it that way if that's how you're going to interpret it, but I never will.Whatever the situation' date=' characters who take multiple action suffer a special form of internal penalty.[/quote']The formula being:
1st action penalty: - (number of actions taken)
2nd action penalty: - (number of actions taken+1)
and so on.
So a character making a flurry with a Dash action is actually at -1 DV (-2dice on his defensive pool) on the dash, and probably -2DV (-3 dice on his defensive pool) on his attack... I figured I'd take the worst case scenario where the -3 to dicepools would render a -2 DV.
Of course, multiple action penalties apply to calculation for DV.
Anecdotally, I recall that Fivefold Bulwark Stance reduces all action DV penalties by 1. I believe I saw it stated somewhere (maybe that wiki errata?) that flurrying only attacks with 5FBS thus means you incur no DV penalties at all. I remember the dev who posted that also noting that this is pretty strong, and the charm was written when attacks gave a larger penalty. Which thus implies that even flurrying 5 times wouldn't impose a further massive DV penalty.