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theManCalledSting said:
No I wasn't
I was going to ask if you could RP as a character from somewhere else.
From the reactions, my first thought "I could just give up already with this one..."
 
Donder172 said:
Yes, don't want to anger the rest and have them leave because of a character I tried to bring.
Well that, and judging by the CSs and threads I skimmed over, there are already a ton of Star Wars characters
 
apoliseno said:
Well that, and judging by the CSs and threads I skimmed over, there are already a ton of Star Wars characters
So far, I have only noticed 2 Jedi (exclusive Mizelia) and the rest only Sith.
 
Donder172 said:
So far, I have only noticed 2 Jedi (exclusive Mizelia) and the rest only Sith.
They're still all from the Star Wars universe. Not to mention none of em could do jack diddly squat to Ultron anyways.
 
apoliseno said:
They're still all from the Star Wars universe. Not to mention none of em could do jack diddly squat to Ultron anyways.
I wasn't going to bring her to that universe. I wanted to bring her to a other one.
 
theManCalledSting said:
yeah, I didn't like them dismissing Ultron as a threat...
Judging by the CSs I read and the posts I glanced at, they're being in character. Sith always see themselves as the strongest. It's why they keep losing
 
apoliseno said:
Judging by the CSs I read and the posts I glanced at, they're being in character. Sith always see themselves as the strongest. It's why they keep losing
Yep, that's true...
 
apoliseno said:
Judging by the CSs I read and the posts I glanced at, they're being in character. Sith always see themselves as the strongest. It's why they keep losing
but with so many dismissing the threat and also not just getting vaporized on the spot kinda lessens the threat of Ultron
 
theManCalledSting said:
but with so many dismissing the threat and also not just getting vaporized on the spot kinda lessens the threat of Ultron
I think people are underestimating Ultron. I have to admit, I did.
 
Donder172 said:
I think people are underestimating Ultron. I have to admit, I did.
well he's the Arc villain at least try to treat him as such... if not then the entire Marvel Universe would look like a joke compared to the Star Wars Universe since they can handle Ultron.
 
theManCalledSting said:
well he's the Arc villain at least try to treat him as such... if not then the entire Marvel Universe would look like a joke compared to the Star Wars Universe since they can handle Ultron.
So far, we're not doing that well since Ultron could actually overrun them. The amount of droids he send with every single one going down...
 
Donder172 said:
So far, we're not doing that well since Ultron could actually overrun them. The amount of droids he send with every single one going down...
they're not droids... they're sentinels... they're extensions of Ultron. They have almost the same amount of fire power as the Prime Ultron
 
theManCalledSting said:
they're not droids... they're sentinels... they're extensions of Ultron. They have almost the same amount of fire power as the Prime Ultron
Then why don't you also inform Bloke of that, I saw his Star Wars characters doing similar things
 
theManCalledSting said:
they're not droids... they're sentinels... they're extensions of Ultron. They have almost the same amount of fire power as the Prime Ultron
And it looked like they were less intent on killing, moreso capturing, but that's just my guess.
 
(Also, I think I know someone to RP who isn't from Star Wars)


Universe from: Red Dead Redemption


Alignment: True Neutral (leaning towards Chaotic Neutral)


Name: John Marston


Alias/nickname:


Age: 37


Gender and sexuality: Male, straight


Species/race: Human


Appearance:


latest



(Optional) Clothes: See above


(Optional) Likes:


(Optional) Dislikes:


Personality:


He has a strong dislike of birds and a rather dull imagination, especially when compared to his son Jack. When it comes to how he feels about religion, in-game quotes reveal that he is either an agnostic theist or a Christian who is not too overtly religious.


John is also extremely polite to women, often calling Bonnie MacFarlane "Miss MacFarlane", even after she has asked him to call her "Bonnie." He also does anything possible to keep women safe, even pistol-whipping Irish to defend two nuns he was holding up. In contrast to his politeness to women, John is unafraid to take the moral high-ground when dealing with less than reputable characters, like Irish with his alcoholism and Nigel West Dickens with his swindling of gullible people. John seems to be one of the only men in the game that is loyal to his wife. He also seems to get angrier when someone mentions his wife's past than his own.


John is a fairly serious individual with very little patience for the eccentricities of the various people he meets during the story. He frequently threatens Irish into sobering up so as to be of some use to him, and he is clearly disturbed/disgusted by Seth's habitual grave robbing. However, he is not above employing sarcasm in conversation with certain characters, particularly those he sees as exhibiting hypocrisy, such as Abraham Reyes.


Backstory (if OC give some details about the universe):

John Marston was born in 1873. His father was an illiterate Scottish immigrant who was born on the boat into New York, while his mother was a prostitute who passed away during John's birth. John's father was blinded in both eyes during a bar fight south of Chicago. His father loved to talk about Scotland and hated the English for what they did to his great-grandparents, who he never met.


In 1881, John's father supposedly died in a bar fight; John was only eight years old at the time and was sent to an orphanage where he lived his teenage years. Although the circumstances are unclear, he managed to escape the orphanage and fell into Dutch van der Linde's gang; this is where John met his future wife, Abigail. Dutch became a father figure to John, teaching him how to shoot, hunt, gather, read, and how to survive in the world.


John Marston was an outlaw gang member and gunslinger. He ran with Dutch van der Linde, Bill Williamson and Javier Escuella, committing robberies, raids, murders, kidnappings, and other crimes across the frontier. According to Marston, the gang stole and fought for a reason. In stealing from the rich, they in turn gave to the poor. They wanted to elicit change in the people of the West, although this might just be his own justification for their actions.


In 1906, after being shot in a failed robbery and left to die by his comrades in arms, Marston sought to retire from outlaw lifestyle. Putting his history behind him, he left his old life along with his wife Abigail, their young son Jack and his deceased daughter, and began a ranch in Beecher's Hope. Between his gang days and 1911, Marston's daughter died from an unknown cause.


The old American West is being tamed by encroaching technological advances such as railroads, telegram offices and stronger law enforcement. The federal government creates the Bureau of Investigation to aid in the process and puts Edgar Ross in charge of the western region. One of the Bureau's major goals is to rid the region of all of the savage gangs running wild and unchallenged, especially that of Bill Williamson and Dutch van der Linde. Ross decides to use an ex-associate of Williamson's to hunt him down: former outlaw John Marston. By kidnapping John's wife and son, Ross forces him to comply. Thus, John is forced to roam the frontier once again to save his family, and to get his slice of the American dream.


After leaving the region to get his details on his large task, John arrives by the Blackwater ferry "Morningstar" and is escorted by Edgar Ross and Archer Fordham through the town of Blackwater, then sent off by train to Armadillo. Once there, John is led by a middle aged guide named Jake to the walls of Fort Mercer, the main hideout of the Williamson gang. In confronting his old friend, Marston tries to reason with Williamson in giving up peacefully, but this only results in a rifle bullet in his lower right torso from one of Bill's outlaws.


After suffering through the night and eventually passing out on the side of the road, Bonnie MacFarlane and her ranch hand Amos find John and take him to Nathaniel Johnston's doctor office in Armadillo. After treating his wounds, Bonnie provides John with lodging, food and drink, on condition he helps her around the ranch.


John works off his debt of $15 and his life to Bonnie, and her father Drew MacFarlane by doing various ranch jobs such as night watching, cattle herding and horse taming. However, Williamson finds out that John has survived and is staying at the MacFarlane Ranch, and orders his gang to set the barn on fire. John bravely rescues the trapped horses and Bonnie promises to give John some cattle when he settles on his ranch again.


After helping US Marshal Leigh Johnson clean up Armadillo and the surrounding country side of some outlaws, John and the Marshal begin to plan an assault on the fort. To gather a posse, John works with snake oil salesman Nigel West Dickens, dysfunctional and cowardly alcoholic Irish, and psychotic treasure hunter Seth Briars. However, their plans of assault are temporarily delayed when they save Bonnie from some of Williamson's men from beatings and death. After heroically saving Bonnie, John and his allies carry out a full-blown assault on Fort Mercer, using a "Trojan Horse" strategy by sneaking John and a gatling gun inside the fort with Dickens' sales wagon for hiding. West Dickens gives them a flamboyant lecture about what was inside his "miracle" wagon. John then pops out and kills most of the outlaws while assaulting the fort. However, after the battle, the crew discovers that Williamson had fled the previous morning and went into hiding in the Mexican province of Nuevo Paraiso with Javier Escuella.


Irish escorts John south of the border to the Mexican province, Nuevo Paraiso, where he meets the region's corrupt and evil provisional governor named Colonel Allende and his ruthless subordinate right-hand man Captain De Santa. He is forced to work for them to gain information on Williamson and Escuella. At the same time, John runs into the aging famed gunslinger Landon Ricketts who teaches him new gun fighting skills, and commits raids on the Mexican Army. Marston also aids Abraham Reyes and Luisa Fortuna- two lover revolutionaries working to overthrow Allende and their president,General Sanchez, with numerous revolutionary attacks. He attempts to extract any information possible from both Allende and Reyes regarding the whereabouts of Williamson and Escuella.


Allende and the Mexican law enforcement however, aware of John's loyalties, betray John, and has his men attempt to kill him. However, Reyes and his rebels arrive in time and rescue John before he is executed. John then sides with Reyes and joins the revolution. After killing Captain de Santa and participating in an attack on El Presidio, Marston and the rebels lead a full blown attack on Allende's villa. Unfortunately, Luisa is gunned down by Allende's men. John and Reyes successfully manage to kill Allende and Williamson, who was seeking shelter and protection from the Mexican Army. Reyes and his rebels take over the villa and plan on marching to Mexico's capital, fighting for revolution. John heads back to Blackwater in America to meet with Edgar Ross again.


Though his business with Williamson and Escuella were over, Ross tells him that he still needs to kill Dutch van der Linde, former leader of John's old gang, or he will continue keep his family in captivity. John, along with Ross, Archer Fordham and other Bureau Agents meet in several fights across West Elizabeth against Van Der Linde and his gang of Natives, but he escapes capture or death every time. Marston also works with incompetent Yale Professor Harold MacDougal and Native-American informant Nastas in tracking Dutch down. Eventually, John and the Bureau join the US Army in ambushing Dutch's hideout. He confronts Dutch himself, who warns John that the government will always find a new "monster" to justify their pay. Rather than dying or being taken captive by John's hand, Dutch chooses to commit suicide by falling from a cliff.


After the raid, John is released by the government and finally reunites with his family at their ranch in Beecher's Hope. He settles down with his wife Abigail and sixteen year old son Jack, along with old family-friend Uncle, and attempts to return to a crime-free life as a farmer and rancher with his family.


However, as per Dutch's warning, Edgar double-crosses John. He, along with the Bureau and US Army, launches an attack on the Marston ranch. Uncle is killed during the gunfight, while John and son continue holding off the attack. John tells Abigail and Jack to run while he stays behind in the barn to defend them. Knowing that the chances of survival for John were slim, Abigail and John seal their love with a passionate kiss before riding off. But in reality, he realizes that the only way to save his family from the government's crosshairs is to lay down his life so they can be free.
Known enemies: Bill Williams, Dutch van der Linde, Javier Escuella.


Known rivals:


Known allies/friends: Dutch van der Linde, Bill Williams, Bonnie MacFarlance, Javier Escuella, Dew MacFarlance, Leigh Johnson (US Marshal)


Known Family: Unnamed father (deceased), unnamed mother (deceased), unnamed daughter (deceased), Abigail Marston (Wife), Jack Marston (Son)


Companion: his horse


Weapons:


Colt New Model 1892 Army and Navy Revolver


Evans Repeating Rifle


Colt Model 1883 Hammerless Shotgun


A hunting knife


Gear/gadgets:


A lasso


Powers/abilities:


Skills:


Despite Marston's apparent reformation, he remains a masterful and experienced gunman, marksman, rider and hunter. Marston is a rugged survivalist and knows life as a fight for survival; he adheres to the old-fashioned West in a world rapidly experiencing the advancements of modernized American lifestyle.


Weaknesses:


He is still a normal human.


(Optional) Character quote:


People don't forget. Nothing gets forgiven.


John Marston





(Optional) Character’s theme song:


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