Quilboarian
Senior Member
On another medium, I've done a lot of roleplays that are play-to-lose, i.e. you don't try to win, and you go with what is realistic. Generally, the settings of the roleplays didn't involve immortality, supernatural beings, or anything which complicates shit like that, either.
So, if someone with a gun realistically manages to get behind your character when they're not looking, and they are in a position to shoot your character in the back of the head- they can do it whether you like it or not, if they have a reason to kill your character. You can't matrix-dodge the bullet. Sure, the gunman isn't supposed to outright powergame blowing your head off, but you're expected to take the bullet when they "attempt" to shoot you in the back of the head, because that's what would logically happen.
I can see how flaws wouldn't really come into play there, if you manage to just totally get the drop on someone.
So, if someone with a gun realistically manages to get behind your character when they're not looking, and they are in a position to shoot your character in the back of the head- they can do it whether you like it or not, if they have a reason to kill your character. You can't matrix-dodge the bullet. Sure, the gunman isn't supposed to outright powergame blowing your head off, but you're expected to take the bullet when they "attempt" to shoot you in the back of the head, because that's what would logically happen.
I can see how flaws wouldn't really come into play there, if you manage to just totally get the drop on someone.